RedC
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The biggest reason we'll continue to see sequels, remakes, reboots, remasters, and whatnot is because of those who buy them: Gamers. Time is limited, and the sheer number of choices in the triple-A, indie and free-to-play spaces is immense.
Why not spend it on something familiar that's also fun? It's not the most unreasonable expectation, but the knock-on effect could result in huge shifts down the line. Would games like Keeper receive any attention if Double Fine weren't part of Microsoft, or if it weren't on Game Pass? Would developers even still be around if they weren't acquired in the first place?
What happens when their titles fail to perform well? Whatever the case may be, the fixation isn't going to end anytime soon, especially if it pays dividends. The only thing we can hope for is that innovation eventually breaks through, regardless of audience, brand name and studio size, as we've seen so many times this year.
Why Remakes and Sequels Dominate Modern Gaming
Core idea of the video
The modern game industry is increasingly focused on:- remakes
- remasters
- sequels
- reboots
This shift is largely driven by financial risk, development costs, and player behavior.
Remakes Are Not a New Concept
Remakes have existed almost as long as video games themselves.Examples from earlier eras:
- Space Invaders arcade → console versions
- Super Mario All-Stars
- NES Mario games remade with SNES visuals
- Resident Evil (2002 remake)
The Modern Remake Explosion
The current remake boom is widely credited to the success of:- Resident Evil 2 (2019)
- critically acclaimed
- massive sales
- modernized gameplay
- attracted new audiences to the franchise.
Examples of Recent Remakes (2025 era)
Major remakes mentioned:- Metal Gear Solid Delta: Snake Eater
- Dragon Quest I & II HD‑2D Remake
- Trails in the Sky First Chapter Remake
- Silent Hill 2 Remake
Examples:
- Suikoden I & II HD Remaster
- Tomb Raider IV–VI Remastered
Sequels Also Dominate the Industry
Many of the most anticipated games are sequels.Examples listed:
- Grand Theft Auto VI
- Death Stranding 2: On the Beach
- Hades II
- Monster Hunter Wilds
- Kingdom Come Deliverance II
- Battlefield 6
- Doom: The Dark Ages
- Citizen Sleeper 2
- Wizard of Legend 2
The AAA Industry Is Risk-Averse
AAA publishers rarely gamble on brand-new IP.Reasons include:
1. Rising development costs
Modern AAA games can cost:- $150M–$300M+
2. Brand recognition
Established franchises come with:- built-in audiences
- marketing advantages
- predictable sales.
3. Growth expectations
Publishers don't just want profit.They want continued growth.
If a franchise can't deliver massive returns, it may be shelved.
Examples of franchises currently inactive:
- Dead Space
- Titanfall
- Dragon Age
Remakes Can Revive Dormant IP
A successful remake can lead to:- renewed interest in an old series
- potential new sequels.
Resident Evil
- remake success revived the franchise.
Why Gamers Also Reinforce This Trend
Consumers play a role.Reasons players buy remakes and sequels:
Familiarity
Players know what they're getting.Limited time
Gamers have huge libraries to choose from.So they prefer trusted experiences.
The Visibility Problem for New IP
New games struggle to break through.Examples of new IP mentioned:
- Clair Obscur
- ARC Raiders
- Dispatch
Example given:
- The Drifter
- only 13,617 units sold in its first week.
Platform Support Matters
Some new ideas survive thanks to:- publisher backing
- subscription platforms.
Microsoft supporting experimental titles through:
- Xbox Game Pass.
Sequels Can Still Innovate
The video notes that sequels are not automatically stagnant.Examples of sequels pushing boundaries:
Hades II
- expanded combat systems.
Ghost of Yotei
- evolving open-world mechanics.
Death Stranding 2
- expanding its gameplay concepts.
Hybrid New IP
Some "new IP" builds heavily on earlier design traditions.Example:
Intergalactic: The Heretic Prophet
A new franchise but inspired by:
- Dark Souls
- Bloodborne.
The Industry Balance Problem
The concern raised:The balance between:
- safe sequels/remakes
- bold new ideas
This could make it harder for:
- smaller developers
- experimental games
- new franchises.
The Likely Future
The video concludes that:Remakes and sequels aren't going away anytime soon.
They remain profitable and relatively safe investments.
Final Hope
The industry will likely continue to produce remakes and sequels.But the hope is that innovation will still break through occasionally — regardless of:
- studio size
- IP recognition
- marketing budgets.