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Gamings satisfying moments

Hitting the Tyrant in RE1 with the rocket launcher and watching it blow to bits .. earlier memory of the most satisfying moment in gaming I've had.

Recent years, it definitely has to be the RULES OF NATURE bit at the start of rising. Hype hype hype.
 
Picking up items in Metal Gear Solid V: TPP is soooo satisfying, for some reason. Right now, any combination parry attack in Final Fantasy XV after a block is also extremely satisfying to me.
 
Halo 5- Assassinations

They were in Halo Reach as well, but I much prefer some of the ones we got in 5.


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Owning everything and everyone in Doom 1, Doom 2 and DOOM (2016).

You truly feel badass while running and completely owning the monsters of Hell!

Also, Ninja Gaiden and DMC!
 
if exploding heads or gun-porn reload animations and sounds are what you look for in a shooter then I recommend you give Killing Floor 2 a try. Even RE4 and Gears can't match it in those respects.
 
Getting a Golden Chocobo in FFVII
Lining up a good "Fus Ro Dah" in Skyrim
Everything about piloting Jehuty in ZotE
Getting a good kill chain in Sunset OD
 
if exploding heads or gun-porn reload animations and sounds are what you look for in a shooter then I recommend you give Killing Floor 2 a try. Even RE4 and Gears can't match it in those respects.

Dang. These animations beat out my nostalgic rememberings of the reloads in BLACK, a.k.a. THE gun porn game.
 
Back in the old rainbow 6 vegas days: being spawn camped and somehow fighting your way out and opressing your rivals into their spawn and seeing their names pop up as they quit the game.
 
Dang. These animations beat out my nostalgic rememberings of the reloads in BLACK, a.k.a. THE gun porn game.

My favorite ridiculous thing about it is that when you choose a passive ability that increases reload speed, it doesn't just speed up the animation. They made different animations based on videos of speed reloaders. And the animations are at 200fps to look better in slowmo.
 
Warhawk - Scrubbing/Dodging a ton of lock on missiles. You hear each one locking on, you see them blow past or veer off and if your in pro flight mode, your doing some tricky shit while the world is spinning around you.
 
Landing this attack in Monster Hunter.

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Monster Hunter is pretty much full of these satisfying moves. Like unloading a full blast charge from a switch axe's sword mode, or guard points on charge blade.

It's pretty much a game of satisfying hits and carting.

And gathering bugs.
 
Witcher 3 - those finisher's are awesome.

Quen shield breaking and knocking people on the floor.

Tossing grapeshot into a pack of anything especially if you have the split bomb.
 
Every time I land the final blow in SotC with the slow mo and the music, it feels both satisfying and saddening.
 
Merging a big chain in 2084.

Shooting dynamite in a guy's hand in Resident Evil 4.

Registering a Pokemon in Sun and Moon.

Landing a Smash attack at the perfect time to send someone flying offscreen.
 
Being a fan of 3P stealth games like Splinter Cell, I was a bit skeptical of Dishonored with its 1P stealth.

2 games later, the added difficulty of the 1P view (if only because you can't see behind you at all or rotate a camera), makes me want more of it. And doing non-lethal runs adds to the whole package.

But for a specific mechanic, one of Dishonored 2's levels
gives you a device that lets you flip back and forth in time to go through a mansion. It's cool enough (locked vault in the past? Go the present where the door has been removed and walk in, then go back to the past where you'll be inside the vault), but the device letting you see what's going on on the 'other side'( on what is effectively one half of the screen), in real time, ices it. Appearing behind a guard in the past to choke him, only to disappear after into thin air and watch the other guards panic, from three years into the future, blew my mind.
 
Finishing a raid for the first time in destiny is exhilarating.
Also going flawless in trials when your mercy is gone and the game is tied at 4-4.
 
I've just been playing through Diablo 3 on PS4 and became addicted to it for one element in particular:

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This is like crack. The character might become slightly stale then the next thing a legendary drops and a spell suddenly cast three times per cast decimating everything for the next 30 minutes until another drops and suddenly the cooldown is removed from another powerful spell.

I remember having my first Legendary drop in vanilla D3. -20 Phs dmg String of ears. First legendary drop, and only drop for multiple play throughs. That shit used to be RARE. I kind of wish it was still like that.

Wound up selling a digital belt that was not even max level for $75 on the RMAH.

Those were the days.

To answer the original question, my favorite is introducing people to a new game. Not for benevolent reasons, but totally selfish.

On Thanksgiving I introduced a couple buddies to Cluster Truck which I had jst downloaded the day before. Every time they were stuck, and I was laughing, they would challenge me thinking they would get to laugh at me. most sections I was able to beat in fewer than 5 tries, the worst being 8 tries.

Nothing more satisfying that genuinely having a good laugh, then being able to back it up.

I had fun.
 
Killing pilots with a Titan in Titanfall 2. Bonus if they are ejecting from their own Titan. Extra bonus if that Titan is a Tone.
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Monster Hunter is pretty much full of these satisfying moves. Like unloading a full blast charge from a switch axe's sword mode, or guard points on charge blade.

It's pretty much a game of satisfying hits and carting.

And gathering bugs.

Definitely. Bonus for Guard Points into Burst Attack with Charge Blade. That shit is stupidly satisfying.

Also any sort of timed guard technique is generally satisfying to connect on dangerous hits. I really like playing Fiona in Vindictus who can block and lower her stance into a stronger block that defends against mostly unblockable attacks.
 
Flying in Gravity Rush
Airdance skill in FFXV, Warpstriking from far distances, using the Blink skill
Beating up people with Joel in The Last Of Us
Evolving a new Pokemon for the first time
 
Looting ships and towns on Sid Meier's Pirates (all of them).

That was my first ever GAF post on a similar thread in 2014, lol. Hope this will not be the last too.
 
For me it's having the perfect combat encounter in one of the Arkham games, the more difficult the better.
 
WipEout, plasma, contender eliminated.

Hitting the top of the flagpole in any level but especially Mario 3D World's Champions Road level.

The gravity gun and a buzz saw.
 
For me it would have to be hitting an alien on a low-chance shot from across the board in X-Com: UFO Defense (1994). Watching a sectoid crumple to the ground was really satisfying, especially considering they were likely responsible for having murdered several of your close friends and associates.
 
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