witchedwiz
Member
That's...pretty heartbreaking. There were pauses in there where I felt like he was holding back a lot of emotion.
this..
played plenty from chris..
honestly i don't know what to do..
That's...pretty heartbreaking. There were pauses in there where I felt like he was holding back a lot of emotion.
I hope the best for all associated with GPG and the Kickstarter. The gaming industry is a scary place right now. =/
So the kickstarter was started a few days ago, was there a previous one that failed?
Its just that my main question is why didnt the kickstarter start earlier before the crisis that needs everyone to be let go.
I feel bad for them but the Wildman concept didn't excite me at all. :\
Lordy, $1 million almost seems low for a game of this nature. Maybe they're just really efficient or maybe they've kept the scope narrow. That figure doesn't seem like enough to revive the company unless they get the game to market with that figure.
So the kickstarter was started a few days ago, was there a previous one that failed?
Its just that my main question is why didnt the kickstarter start earlier before the crisis that needs everyone to be let go.
I found it a little weird how they threw in that fire sound effect at the end of the video, as if to say, "this whole thing is going up in flames."
Still don't understand how 200k and 27 days left can be considered "bad reception"?
Pledged. Hope Chris keep going. This is the reason kickstater exists, to help good people, make good games. Chris is a good person, and Wildman will be a good game. We should help. We need passion game developers to keep going.
Supreme Commander
Supreme Commander: Forged Alliance
Space Siege
Demigod
Supreme Commander 2
Age of Empires Online
I'm sorry, but that's a pretty miserable list of games. Chris sounds like a very passionate man but like Peter Molyneux, he might be passionate but the games he makes just aren't that good. Maybe he's better off joining another team?
It's worth adding that DFA wasn't meant to be a particularly big project - the originally-planned funding for the game was only $300,000 for a small ios-sized project. It grew accordingly with its success, of course.crowdfunding isn't there to keep a whole company afloat though, that's just nearly impossible to do. Most of the successful kickstarters are mirco and small-scale projects with very few exceptions (Obsidian, Double Fine)
This is kind of disingenuous. If you want a kickstarter to keep a company afloat, say that, and make your funding goal reflect that. If you're kickstarting a game for 1.1m, heading slowly towards that goal is a success. If they wanted a lot more money, then raise the target amount.
What if they just get the 1.1m? Is CTaylor saying that's not enough to keep his team? In which case, how does the game get made in time?
This is emotional blackmail. Be honest upfront what you need the funding for, and how much you need.
It's tragic people are losing their jobs, but be honest about what the kickstarter is.
I suspect that they were hoping for this Kickstarter to be wildly successful from the start, not just crawling towards the finish line for the minimum goal. In that case they probably could have kept employees around. This way they can't. And they probably informed the employees of this situation so now that it's looking likely the Kickstarter won't take off as hoped they have to let people go.
So the kickstarter was started a few days ago, was there a previous one that failed?
Its just that my main question is why didnt the kickstarter start earlier before the crisis that needs everyone to be let go.
It is only conjecture that they might have low-balled the Kickstarter target hoping for more.
The suggestion from the video is that if they reach the goal, they can hire back staff and finish the game.
Well that's fair enough I guess. In which case, I don't understand the panic? The kickstarter looks on track to reach its goal... ?
Supreme Commander
Supreme Commander: Forged Alliance
Space Siege
Demigod
Supreme Commander 2
Age of Empires Online
I'm sorry, but that's a pretty miserable list of games. Chris sounds like a very passionate man but like Peter Molyneux, he might be passionate but the games he makes just aren't that good. Maybe he's better off joining another team?
I'm also of the opinion that they needed this Kickstarter to breeze past it's initial goal very quickly like some of the high profile projects have managed. When they realized that's not happening, they had to take this action. AOE Online getting shitcanned must have also contributed to the problems.
It's a shame it had to come to this. I don't know if the Kickstarter can be successful now. Even if they do reach 1.1 million, it's not enough to hire their whole staff back. If they do rehire everyone, it'll only keep them going for a matter of weeks. If they don't, what happens to the scope of the project? How can they deliver what they promised if they don't have the people to do it?
WHAT?
WHAT?
Can somebody some up what happened? Won't be able to watch the vid for another 6h.
Can somebody some up what happened? Won't be able to watch the vid for another 6h.
Can somebody some up what happened? Won't be able to watch the vid for another 6h.
WHAT?
WHAT?
Supreme Commander was terrible. Supreme Commander 2 was so bad no one even cared to acknowledge it. It went to like $10 after a few weeks.
I'm sorry but this is just begging. It's playing on people's sympathies to guilt-trip pledges.
I'm sorry it didn't work out for them but once a Kickstarter fails, taking to a webcam and crying to raise more funds is just cheap and cynical. Developers are not charities.