PistolGrip
sex vacation in Guam
it continues.
Ynos Yrros said:One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.
As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.
That might be it. I would rather put my faith into Epic or Lionhead instead of Rare thoughAgent Icebeezy said:Sony's developers, on the whole, are better technically than Microsoft's There are 3rd party games on the 360 that are clearly better looking than Microsoft first party, that should never happen. It happens when people try to take their tools from yesteryear and bring them to this generation.
Look at Too Human. I wouldn't consider Silicon Knights to be a technical powerhouse, but they have a lot of bells and whistles due to having to do their own engine, while making use of the 360. I don't see Sony has better, I see Microsoft underachieving on the visuals front in most respects. However, Rare will show why they are the best in due time.
RavenFox said:The PS3 is an order more powerful than 360 and having the works start on PS3 will is necessary to take advantage of its hardware properly. 360 will still look good but wont hold the PS3 back in certain areas.
Ynos Yrros said:One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.
As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.
Ynos Yrros said:That might be it. I would rather put my faith into Epic or Lionhead instead of Rare though.
RavenFox said:The PS3 is an order more powerful than 360 and having the works start on PS3 will is necessary to take advantage of its hardware properly. 360 will still look good but wont hold the PS3 back in certain areas.
Ynos Yrros said:One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.
As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.
I'm just hoping that they learned how to properly use shaders by now. It seems that they went crazy after discovering parallax mapping.Agent Icebeezy said:Maybe Epic, I'm not going with Lionhead. The guy from Rare that was at GDC is supposed to be really good and a major proponent of their new engine there. Banjo is supposed to be running on it. Rare should be fine.
WrikaWrek said:Spoken like true PR.
!!!!!!!! Too bad multiplat games are the best looking ones :lol
Ello said:Uncharted disagree.
Doc Evils said:Yup so does R&C and HS.
WrikaWrek said:No. Specially not HS, unless you play cut scenes.
But i won't debate this, Ps3 fans and their exclusives, even going as far as comparing uncharted to crysis so i'm not gonna spend the next couple of hours here trying to argue something that isn't worthy, in the end, whatever makes you sleep at night says i.
oldergamer said:The GPU in the PS3 how a lower overall fill rate and polygon throughput rate compared to the 360 GPU.
Death Dealer said:I thought they both had 4 gigapixel fill rate ? 8 ROPS x 500mhz ? Unified shaders gives Xenos an edge in geometry, it kills RSX in theoretical vertex numbers.
Criterion said in their podcast, the difference between GPUs is not as large as people make it out to be. Leveraging the Cell's flexible SPEs, which can assist with a variety of graphics functions, you get very comparable results. Although in isolation, Xenos is more powerful. Of course rendering with Cell+RSX must be a more challenging environment than only dealing with Xenos.
Doc Evils said:Explain or fail.
oldergamer said:Actually the PS3 is not an order of a magnitude more powerful. That was simply marketing speak. The CPU is more powerful then 360's CPU, however it's much harder to reach that peak potential. The 360 CPU is easier to code for, but it has better real world performance.
WrikaWrek said:Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).
Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
WrikaWrek said:Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).
Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
WoWcraft said:Low poly?
Doc Evils said:Low frame rate ok.
Low poly enemies wtf? I can name you a big well known game that has far worse looking human enemies and that doesn't pump out a few hundred enemies HS does on screen.
Kinda crappy textures? Some of the cutscenes are real time, which can be seen before the wave battle thing you mentioned and they look amazing.
If you want, you can ask some of the NT devs that post here, but I'm sure you know more than them.
***
When all else fails make shit up.
WrikaWrek said:Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).
Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
scoobs said:Hope more developers follow suit, except for EA because its just fun to watch how bad they are developing on ps3.
Who is the woman in your avatar?WrikaWrek said:Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).
Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
SolidSnakex said:It's not funny when they screw up skate as bad as they did. Hopefully skate 2 is a huge improvement.
JB1981 said:Who is the woman in your avatar?
nelsonroyale said:Also, 3rd party games haven't been the most impressive this gen....in the top games, AC is the only one that comes to mind.... DMC4 is around as well, but there are quite a few above it
WrikaWrek said:What was wrong with Skate?
(Ps. I also find it funny that if a version has a lower framerate or anything other thing slightly worse on the Ps3, then the port is garbage, but if those "issues" are on the 360 then suddenly it's a port well done...)
WrikaWrek said:What was wrong with Skate?
Kate Beckinsale.
Ynos Yrros said:Why are people still arguing with wrikawrek?
Ynos Yrros said:As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count.
JB1981 said:I need more.
SolidSnakex said:It has really bad framerate issues, the image quality is horrible, the textures are washed out ect.
Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and BurnoutRavenFox said:The PS3 is an order more powerful than 360
WrikaWrek said:Ok, i guess developers don't know shit, neither at GDC nor at DICE. Ok, let's just leave it at that.
WrikaWrek said:That sucks, but E.A is doing the same thing, changing to PS3 first right? I thought i had read something like that.
Ynos Yrros said:Why are people still arguing with wrikawrek?
Z3F said:Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and Burnoutwere ported from the PS3 yet looked almost exactly the same as the PS3 versions. This wouldn't have been possible if the PS3 was an order more powerful. If anything, the games themselves showed far greater evidence of the 360 being the moer powerful system. Optimization or not, so many of the multiplatform games are so much poorer on the PS3 that there's no way that it has significantly more power than the 360.
SolidSnakex said:It's not funny when they screw up skate as bad as they did. Hopefully skate 2 is a huge improvement.
You're the one to be giving the advice.Z3F said::lol at you thinking that you have the credibility to call out anyone for being biased.
SolidSnakex said:If you listen to pretty much any developer this gen developing multiplatform games their goal is for them to both look the same. SO even if one system is much stronger than the other you wouldn't be able to tell by those games because the developers aren't trying to tap either system for their full potential.
Ynos Yrros said:You're the one to be giving the advice.
I never claimed that I'm not biased, so you didn't burn me much.
BigBoss said:Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.
Mikewarrior said:There is more to a game than graphics alone (Think size & scope/A.I./fps/# of characters on screen/special effects/physics, etc.)
Ignorance is one who doesn't see past the pretty graphics alone that is set on a very linier path in a short single playing only game.
BigBoss said:Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.
Things like polycount or texture res, or amount of dynamic shadows are accountable.Z3F said:That makes no sense whatsoever. Why did you bring it up if you admit to being biased? No one is going to listen to the pot calling the kettle black.
BigBoss said:Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.
Z3F said:Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and Burnoutwere ported from the PS3 yet looked almost exactly the same as the PS3 versions. This wouldn't have been possible if the PS3 was an order more powerful. If anything, the games themselves showed far greater evidence of the 360 being the moer powerful system. Optimization or not, so many of the multiplatform games are so much poorer on the PS3 that there's no way that it has significantly more power than the 360.
Ynos Yrros said:Things like polycount or texture res, or amount of dynamic shadows are accountable.
When I look at exclusive games like Killzone 2, Uncharted and Gran Turismo 5, I can't help but think that. Maybe not an "order more powerful", but absolutely more power under the hood than the 360 -- it's just more difficult to get to, as has been stated so many times by devs across the industry.Z3F said:I just don't get how someone can conclude that the PS3 is an order more powerful from the evidence that is presented.
Again, this is because the development on these games focused on a single platform. For a multiplatform project, several PS3-specific methods aren't optimal at all because they don't work well on the other consoles, and multiplatform development isn't really a concern for Sony first party devs obviously. I've heard this echoed by several engineers who sat in on PS3 GDC talks this past week.TheBranca18 said:First party games have clearly shown that the PS3 can crank out those graphics.
I was thinking about GT5 actually.Z3F said:We don't really know things like those either though. Polycount is especially deceptive. Poor modeling can make a higher poly model look far worse. PC games, for example, used to suffer from that in the past.
Also, one reason why people have been so impressed by Uncharted's tech is that their deveopers have been very open about discussing things like that with fans. Would people have been just as impressed by Bioshock if their devs have done the same thing? I think it's likely. Wrika makes a good point that industry people don't seem to be as impressed by Uncharted technically as people at GAF.
XiaNaphryz said:Again, this is because the development on these games focused on a single platform. For a multiplatform project, several PS3-specific methods aren't optimal at all because they don't work well on the other consoles, and multiplatform development isn't really a concern for Sony first party devs obviously. I've heard this echoed by several engineers who sat in on PS3 GDC talks this past week.
BigBoss said:GDC 2007
Technology - Gears of War (Epic Games / Microsoft Game Studios)
- Michael Capps, Ray Davis, Tim Sweeney, Daniel Vogel
What now?
kbear said:When I look at exclusive games like Killzone 2, Uncharted and Gran Turismo 5, I can't help but think that. Maybe not an "order more powerful", but absolutely more power under the hood than the 360 -- it's just more difficult to get to, as has been stated so many times by devs across the industry.
Z3F, you're commenting on multi-platform games, which is not a wise comparison. Take a look at PS3's exclusives instead.