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GDC '08: LucasArts prioritizing PS3, Unleashing Force

The PS3 is an order more powerful than 360 and having the works start on PS3 will is necessary to take advantage of its hardware properly. 360 will still look good but wont hold the PS3 back in certain areas.
 
Ynos Yrros said:
One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.

As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.

Sony's developers, on the whole, are better technically than Microsoft's There are 3rd party games on the 360 that are clearly better looking than Microsoft first party, that should never happen. It happens when people try to take their tools from yesteryear and bring them to this generation.

Look at Too Human. I wouldn't consider Silicon Knights to be a technical powerhouse, but they have a lot of bells and whistles due to having to do their own engine, while making use of the 360. I don't see Sony has better, I see Microsoft underachieving on the visuals front in most respects. However, Rare will show why they are the best in due time.
 
Agent Icebeezy said:
Sony's developers, on the whole, are better technically than Microsoft's There are 3rd party games on the 360 that are clearly better looking than Microsoft first party, that should never happen. It happens when people try to take their tools from yesteryear and bring them to this generation.

Look at Too Human. I wouldn't consider Silicon Knights to be a technical powerhouse, but they have a lot of bells and whistles due to having to do their own engine, while making use of the 360. I don't see Sony has better, I see Microsoft underachieving on the visuals front in most respects. However, Rare will show why they are the best in due time.
That might be it. I would rather put my faith into Epic or Lionhead instead of Rare though ;).
 
RavenFox said:
The PS3 is an order more powerful than 360 and having the works start on PS3 will is necessary to take advantage of its hardware properly. 360 will still look good but wont hold the PS3 back in certain areas.

Actually the PS3 is not an order of a magnitude more powerful. That was simply marketing speak. The CPU is more powerful then 360's CPU, however it's much harder to reach that peak potential. The 360 CPU is easier to code for, but it has better real world performance.

The GPU in the PS3 how a lower overall fill rate and polygon throughput rate compared to the 360 GPU. An easy argument could be made that the wash in the CPU power (on paper vrs real world) and the difference in GPU performance ( on paper vrs real world) that the 360 has a slight advantage. (in real world performance)
 
Ynos Yrros said:
One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.

As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.

drcne9.gif
 
Ynos Yrros said:
That might be it. I would rather put my faith into Epic or Lionhead instead of Rare though ;).

Maybe Epic, I'm not going with Lionhead. The guy from Rare that was at GDC is supposed to be really good and a major proponent of their new engine there. Banjo is supposed to be running on it. Rare should be fine.
 
RavenFox said:
The PS3 is an order more powerful than 360 and having the works start on PS3 will is necessary to take advantage of its hardware properly. 360 will still look good but wont hold the PS3 back in certain areas.

Spoken like true PR.

Ynos Yrros said:
One of those topics again?
Coding for 360 is apparently much more straight forward. Obviously developers should try to develop the more complicated version first, so they don't have to rewrite the engine afterwards.

As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count. Multiplatform games aren't the ones to look at if you want to see PS3's abilities.

!!!!!!!! Too bad multiplat games are the best looking ones :lol
 
Agent Icebeezy said:
Maybe Epic, I'm not going with Lionhead. The guy from Rare that was at GDC is supposed to be really good and a major proponent of their new engine there. Banjo is supposed to be running on it. Rare should be fine.
I'm just hoping that they learned how to properly use shaders by now. It seems that they went crazy after discovering parallax mapping.

Lionhead seems to really join tech and art style extremely well. If Fable 2 on X360 will look as good as Fable on XBox, I think that it will be a contender for best graphics on the system.
 
Doc Evils said:
Yup so does R&C and HS.

No. Specially not HS, unless you play cut scenes.

But i won't debate this, Ps3 fans and their exclusives, even going as far as comparing uncharted to crysis so i'm not gonna spend the next couple of hours here trying to argue something that isn't worthy, in the end, whatever makes you sleep at night says i.
 
WrikaWrek said:
No. Specially not HS, unless you play cut scenes.

But i won't debate this, Ps3 fans and their exclusives, even going as far as comparing uncharted to crysis so i'm not gonna spend the next couple of hours here trying to argue something that isn't worthy, in the end, whatever makes you sleep at night says i.

Explain or fail.
 
oldergamer said:
The GPU in the PS3 how a lower overall fill rate and polygon throughput rate compared to the 360 GPU.

Death Dealer said:
I thought they both had 4 gigapixel fill rate ? 8 ROPS x 500mhz ? Unified shaders gives Xenos an edge in geometry, it kills RSX in theoretical vertex numbers.

Criterion said in their podcast, the difference between GPUs is not as large as people make it out to be. Leveraging the Cell's flexible SPEs, which can assist with a variety of graphics functions, you get very comparable results. Although in isolation, Xenos is more powerful. Of course rendering with Cell+RSX must be a more challenging environment than only dealing with Xenos.

...
 
Doc Evils said:
Explain or fail.

Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).

Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
 
oldergamer said:
Actually the PS3 is not an order of a magnitude more powerful. That was simply marketing speak. The CPU is more powerful then 360's CPU, however it's much harder to reach that peak potential. The 360 CPU is easier to code for, but it has better real world performance.

I would say the above is filled with some oversimplification, as well as erroneous statements
 
WrikaWrek said:
Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).

Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.

Low poly?
 
WrikaWrek said:
Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).

Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.

Low frame rate ok.


Low poly enemies wtf? I can name you a big well known game that has far worse looking human enemies and that doesn't pump out a few hundred enemies HS does on screen.

Kinda crappy textures? Some of the cutscenes are real time, which can be seen before the wave battle thing you mentioned and they look amazing.

If you want, you can ask some of the NT devs that post here, but I'm sure you know more than them.


928391_20070910_screen020.jpg


WoWcraft said:
Low poly?

When all else fails make shit up.
 
Doc Evils said:
Low frame rate ok.


Low poly enemies wtf? I can name you a big well known game that has far worse looking human enemies and that doesn't pump out a few hundred enemies HS does on screen.

Kinda crappy textures? Some of the cutscenes are real time, which can be seen before the wave battle thing you mentioned and they look amazing.

If you want, you can ask some of the NT devs that post here, but I'm sure you know more than them.

***
When all else fails make shit up.

I finished the game. And standard enemies look like lowly detailed. And dude, it's very impressing to put a thousand enemies on screen when they are dumb as shit, and are low detail, yes very impressive...

Look it's easy, HS wasn't nominated by either DICE awards or GDC, it's normally only in lists of Ps3 fans.

Look i remember Ps3 fans trying to convince everybody that Resistance looked better than gears of war, i was never big on graphics talk as i had to put with alot of shit from Xbox fanboys on how Xbox graphics were so superior to Ps2, but you know what? Fact is they were, so little could i say.

This gen? All i see is people seeing what they want to see. I don't like these kind of discussions, to me Assassins Creed and Uncharted are the best looking games so far, though we are already seeing games that push it further imo, and in all honestly? Debating graphics tech is so useless, it was last gen and it's even more this gen.

I just really found Raven's comment really funny, and then i made the mistake of adding another comment. I'm sorry, consider this a hit and run if you will, but truth is, there's no end to this discussion.
 
Hope more developers follow suit, except for EA because its just fun to watch how bad they are developing on ps3.
 
WrikaWrek said:
Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).

Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.

you haven't played the game......

Ive played lots of games on ps3 and 360... and it is easily one of the most impressive games on either system...the last battle alone is flat out incredible graphically...

You seem to go on about ps3 fans, but isnt that a little ironic given you clearly have your own bias...?

Also, 3rd party games haven't been the most impressive this gen....in the top games, AC is the only one that comes to mind.... DMC4 is around as well, but there are quite a few above it
 
scoobs said:
Hope more developers follow suit, except for EA because its just fun to watch how bad they are developing on ps3.

It's not funny when they screw up skate as bad as they did. Hopefully skate 2 is a huge improvement.
 
WrikaWrek said:
Ok, sucky framerate, low poly enemies, kinda crappy texturing, some of the special effects suck (like water, specially when that female boss was trowing waves at you, omg, what a shitty effect that was).

Obviously, everything suddenly looks much better in cut scenes, but you don't play them, and they are pre rendered.
Who is the woman in your avatar?
 
SolidSnakex said:
It's not funny when they screw up skate as bad as they did. Hopefully skate 2 is a huge improvement.

What was wrong with Skate?

(Ps. I also find it funny that if a version has a lower framerate or anything other thing slightly worse on the Ps3, then the port is garbage, but if those "issues" are on the 360 then suddenly it's a port well done...)

JB1981 said:
Who is the woman in your avatar?

Kate Beckinsale.

nelsonroyale said:
Also, 3rd party games haven't been the most impressive this gen....in the top games, AC is the only one that comes to mind.... DMC4 is around as well, but there are quite a few above it

Ok, i guess developers don't know shit, neither at GDC nor at DICE. Ok, let's just leave it at that.
 
WrikaWrek said:
What was wrong with Skate?

(Ps. I also find it funny that if a version has a lower framerate or anything other thing slightly worse on the Ps3, then the port is garbage, but if those "issues" are on the 360 then suddenly it's a port well done...)

It has really bad framerate issues, the image quality is horrible, the textures are washed out ect.
 
Ynos Yrros said:
Why are people still arguing with wrikawrek?

Yeah i don't understand, i just don't bring this

Ynos Yrros said:
As for graphical argument, best looking games on PS3 smoke best looking 360 games in pretty much every department, be it shader complexity, texture res, IQ or poly count.

quality of opinion to GAF.

JB1981 said:
I need more.

I'll get you a FIx, check p.m in a couple of minutes.

SolidSnakex said:
It has really bad framerate issues, the image quality is horrible, the textures are washed out ect.

That sucks, but E.A is doing the same thing, changing to PS3 first right? I thought i had read something like that.
 
RavenFox said:
The PS3 is an order more powerful than 360
Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and Burnout:P were ported from the PS3 yet looked almost exactly the same as the PS3 versions. This wouldn't have been possible if the PS3 was an order more powerful. If anything, the games themselves showed far greater evidence of the 360 being the moer powerful system. Optimization or not, so many of the multiplatform games are so much poorer on the PS3 that there's no way that it has significantly more power than the 360.
 
WrikaWrek said:
Ok, i guess developers don't know shit, neither at GDC nor at DICE. Ok, let's just leave it at that.

Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats either ignorance or bias, pick one.
 
WrikaWrek said:
That sucks, but E.A is doing the same thing, changing to PS3 first right? I thought i had read something like that.

I'm not sure, they might be though. You should really try the skate demo on the PS3 and 360 (assuming you haven't played the full game yet), the difference between the 2 is pretty shocking.
 
Z3F said:
Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and Burnout:P were ported from the PS3 yet looked almost exactly the same as the PS3 versions. This wouldn't have been possible if the PS3 was an order more powerful. If anything, the games themselves showed far greater evidence of the 360 being the moer powerful system. Optimization or not, so many of the multiplatform games are so much poorer on the PS3 that there's no way that it has significantly more power than the 360.

If you listen to pretty much any developer this gen developing multiplatform games their goal is for them to both look the same. SO even if one system is much stronger than the other you wouldn't be able to tell by those games because the developers aren't trying to tap either system for their full potential.
 
SolidSnakex said:
It's not funny when they screw up skate as bad as they did. Hopefully skate 2 is a huge improvement.

It's strange considering EA Black Box was behind the game (they WERE the devs, right?). Their PS2 versions of games like NFS were better than their XB counterparts in some respects.
 
SolidSnakex said:
If you listen to pretty much any developer this gen developing multiplatform games their goal is for them to both look the same. SO even if one system is much stronger than the other you wouldn't be able to tell by those games because the developers aren't trying to tap either system for their full potential.

Yeah, but the fact that they completely fail to do so with 360 to PS3 but almost always suceed with PS3 to 360 isn't exactly a strong argument for the PS3 being a significantly more powerful argument. I mean, the gaps in quality between many PS3 and 360 multiplatform games are bigger than they were, when the Xbox was the obviously more powerful system.

Imo, I think that both systems are basically equal in power, with the 360 having the advantage of being easier to program for. I just don't get how someone can conclude that the PS3 is an order more powerful from the evidence that is presented. The argument always go back to exclusives but it's hard to learn anything when you don't have the same people working on the same games.

Ynos Yrros said:
You're the one to be giving the advice.
I never claimed that I'm not biased, so you didn't burn me much.

That makes no sense whatsoever. Why did you bring it up if you admit to being biased? No one is going to listen to the pot calling the kettle black.
 
BigBoss said:
Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.

There is more to a game than graphics alone (Think size & scope/A.I./fps/# of characters on screen/special effects/physics, etc.)

Ignorance is one who doesn't see past the pretty graphics alone that is set on a very linier path in a short single playing only game.
 
Mikewarrior said:
There is more to a game than graphics alone (Think size & scope/A.I./fps/# of characters on screen/special effects/physics, etc.)

Ignorance is one who doesn't see past the pretty graphics alone that is set on a very linier path in a short single playing only game.

GDC 2007

Technology - Gears of War (Epic Games / Microsoft Game Studios)
- Michael Capps, Ray Davis, Tim Sweeney, Daniel Vogel

What now?
 
BigBoss said:
Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.

Did they seriously do that?? LOL *shakes head*
 
Z3F said:
That makes no sense whatsoever. Why did you bring it up if you admit to being biased? No one is going to listen to the pot calling the kettle black.
Things like polycount or texture res, or amount of dynamic shadows are accountable.
 
BigBoss said:
Apparently not since they consider Halo 3 a bigger technical achievement than Uncharted. Uncharted wasn't even nominated for "technical achievement in graphics" and it looks better than anything on the PS3 or 360, thats wither ignorance or bias, pick one.

At Dice, Uncharted was one of the nominees for Outstanding Achievement in Visual Engineering. At GDC, Uncharted was nominated for Best Visual Art. Uncharted wasn't nominated for Best Technology but that categoy doesn't seem to be just for tech achievement in graphics, since Portal was also nominated in that category.
 
Z3F said:
Not really. More resources were spent on COD4 for PS3, yet ended up looking up slightly better on the 360. VF5 and Burnout:P were ported from the PS3 yet looked almost exactly the same as the PS3 versions. This wouldn't have been possible if the PS3 was an order more powerful. If anything, the games themselves showed far greater evidence of the 360 being the moer powerful system. Optimization or not, so many of the multiplatform games are so much poorer on the PS3 that there's no way that it has significantly more power than the 360.

Comparing third party games on two systems when trying to show what each console is capable of is just not smart, IMO.

First party games have clearly shown that the PS3 can crank out those graphics.
 
Ynos Yrros said:
Things like polycount or texture res, or amount of dynamic shadows are accountable.

We don't really know things like those either though. Polycount is especially deceptive. Poor modeling can make a higher poly model look far worse. PC games, for example, used to suffer from that in the past.

Also, one reason why people have been so impressed by Uncharted's tech is that their deveopers have been very open about discussing things like that with fans. Would people have been just as impressed by Bioshock if their devs have done the same thing? I think it's likely. Wrika makes a good point that industry people don't seem to be as impressed by Uncharted technically as people at GAF.
 
Z3F said:
I just don't get how someone can conclude that the PS3 is an order more powerful from the evidence that is presented.
When I look at exclusive games like Killzone 2, Uncharted and Gran Turismo 5, I can't help but think that. Maybe not an "order more powerful", but absolutely more power under the hood than the 360 -- it's just more difficult to get to, as has been stated so many times by devs across the industry.

Z3F, you're commenting on multi-platform games, which is not a wise comparison. Take a look at PS3's exclusives instead.
 
TheBranca18 said:
First party games have clearly shown that the PS3 can crank out those graphics.
Again, this is because the development on these games focused on a single platform. For a multiplatform project, several PS3-specific methods aren't optimal at all because they don't work well on the other consoles, and multiplatform development isn't really a concern for Sony first party devs obviously. I've heard this echoed by several engineers who sat in on PS3 GDC talks this past week.
 
Z3F said:
We don't really know things like those either though. Polycount is especially deceptive. Poor modeling can make a higher poly model look far worse. PC games, for example, used to suffer from that in the past.

Also, one reason why people have been so impressed by Uncharted's tech is that their deveopers have been very open about discussing things like that with fans. Would people have been just as impressed by Bioshock if their devs have done the same thing? I think it's likely. Wrika makes a good point that industry people don't seem to be as impressed by Uncharted technically as people at GAF.
I was thinking about GT5 actually.
I don't agree that it's the developers that hyped up Uncharted's graphics. People were being sceptic about it's graphics up till the very end of development.
 
XiaNaphryz said:
Again, this is because the development on these games focused on a single platform. For a multiplatform project, several PS3-specific methods aren't optimal at all because they don't work well on the other consoles, and multiplatform development isn't really a concern for Sony first party devs obviously. I've heard this echoed by several engineers who sat in on PS3 GDC talks this past week.

But that's exactly the point people are making when they say the true judge of what the PS3 is capable of is what you see in exclusives. That doesn't mean multiplatform titles can't look great, because many do, but exclusives have the benefit of the developers only having to worry about how well it'll run on 1 platform.
 
BigBoss said:
GDC 2007

Technology - Gears of War (Epic Games / Microsoft Game Studios)
- Michael Capps, Ray Davis, Tim Sweeney, Daniel Vogel

What now?

Now I may be mistaken, but I don't believe Gears is a single playing only game & at the time of GDC in 2007, what other games could compete with Gears?
 
kbear said:
When I look at exclusive games like Killzone 2, Uncharted and Gran Turismo 5, I can't help but think that. Maybe not an "order more powerful", but absolutely more power under the hood than the 360 -- it's just more difficult to get to, as has been stated so many times by devs across the industry.

Z3F, you're commenting on multi-platform games, which is not a wise comparison. Take a look at PS3's exclusives instead.

But based on what I've seen, I don't think that Uncharted or GT5 is impossible on the 360. Killzone2, maybe but we've yet to see Gears yet. In every gen so far, the more powerful system like the Snes or Xbox, has always had the best multiplatform ports and all of a sudden, we're supposed to believe that's not how things work. The PS3 is most powerful argument just doesn't make sense based on the years of knowledge that we have. It makes more sense that the PS3 simply isn't as powerful as people think it its. After all, despite the one year later advantage, the PS3 doesn't have more ram or a more advanced GPU than the 360. The only clear advantage is a Blu-ray drive, which doesn't do anything for graphics. I still think the PS3 should waited for the BD prices to drop so that they could have included a Geforce 8 and some extra ram for the same price, or they could have just left out BD.
 
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