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GDC '08: LucasArts prioritizing PS3, Unleashing Force

Metalmurphy said:
So what? It didn't get taken advantage most likely because of the core. Infact, scratch that, Oblivion does use the 360 HDD...

Only for caching - There are no Gigs to install. I'm sure devs could make that an option for HDD having 360 owners, so in that area the 360 isn't limited.
 
Mikewarrior said:
Only for caching - There are no Gigs to install. I'm sure devs could make that an option for HDD having 360 owners, so in that area the 360 isn't limited.
You're the one that brought VF5 to the mix right?

1 Year extra dev time, worst texturing, sceneries not as detailed, no AF. Spin that one.
 
TEH-CJ said:
yea buddy lol

Uncharted 4xaa
Ratchet 4xaa
Warhawk 4xaa
Resistance 4xaa
Heavenly sword 4xaa

Can you prove that (Not because I don't doubt you) just that I haven't seen anything that says those games are using 4xAA - All I know is what I see, & if those games actually have 4xAA, then why do I see jaggies in Resistance/Heavenly Sword/Ratchet & even Uncharted?
 
TEH-CJ said:
yea buddy lol

Uncharted 4xaa
Ratchet 4xaa
Warhawk 4xaa
Resistance 4xaa
Heavenly sword 4xaa

There is a reason why multi platform games look worse.

I think Uncharted has 2x AA, confirmed by that beyond3d duder.
 
Mikewarrior said:
Can you prove that (Not because I don't doubt you) just that I haven't seen anything that says those games are using 4xAA - All I know is what I see, & if those games actually have 4xAA, then why do I see jaggies in Resistance/Heavenly Sword/Ratchet & even Uncharted?

Dude i have a shitty LCD tv and those said games display the cleanest IQ this gen.

i'll get a link when i get to work regarding the 4xaa
 
Mikewarrior said:
Can you prove that (Not because I don't doubt you) just that I haven't seen anything that says those games are using 4xAA - All I know is what I see, & if those games actually have 4xAA, then why do I see jaggies in Resistance/Heavenly Sword/Ratchet & even Uncharted?
You don't. Period. And you just proved to everyone what you're actually doing here. Trolling.
 
Metalmurphy said:
You're the one that brought VF5 to the mix right?

1 Year extra dev time, worst texturing, sceneries not as detailed, no AF. Spin that one.

It wasn't 1 year & I don't see worse textures or less detail & AF is another thing the Ps3 does better than the 360

VF5 was a game that was on similar Arcade hardware to that of the Ps3, more so than the 360.
 
Mikewarrior said:
Can you prove that (Not because I don't doubt you) just that I haven't seen anything that says those games are using 4xAA - All I know is what I see, & if those games actually have 4xAA, then why do I see jaggies in Resistance/Heavenly Sword/Ratchet & even Uncharted?


How the hell did this joke account get into gaf?

seriously?
 
Mikewarrior said:
It wasn't 1 year & I don't see worse textures or less detail & AF is another thing the Ps3 does better than the 360

VF5 was a game that was on similar Arcade hardware to that of the Ps3, more so than the 360.
Your right, wasn't 1 year... it was 8 months... lol

As for the rest you don't see: http://www.neogaf.com/forum/showpost.php?p=9898369&postcount=214


Anyway, doesn't really matter what you say, you just proven with your BS about Jaggies in Ratchet/Resistance and HS, that you're here just for trolling.
 
TTP said:
Don't forget leading on the PS3 helps the 360 as well. So it's kinda both bounderies are pushed forward.

So shoe horning the 360 into running CPU centric games is now suddenly good for the 360? Running a game that does not take the 360 into consideration is good for it? Come on 360 owners who have paid the bills of developers this gen will get screwed. One side will get the shaft it should be the side with lesser sales. Sony gets rewarded for having a hard to develop for system and shitty tools. MS gets hosed for having a easy to develop for system with great tools.
 
quest said:
So shoe horning the 360 into running CPU centric games is now suddenly good for the 360? Running a game that does not take the 360 into consideration is good for it? Come on 360 owners who have paid the bills of developers this gen will get screwed. One side will get the shaft it should be the side with lesser sales. Sony gets rewarded for having a hard to develop for system and shitty tools. MS gets hosed for having a easy to develop for system with great tools.
Do you consider your self screwed over Burnout Paradise?

But many, many, MANY, PS3 users felt screwed over and over with the crappy MP ports that were done the other way around (360->PS3)
 
Doc Evils said:
How the hell did this joke account get into gaf?

seriously?


GAF has an open door policy, but a strict dress code. And this guy isn't wearing a tie.









....I wanted to type that as it sounds like a line from a Morrisey song.
 
Ploid 3.0 said:
Everyone will be happy in the end. Point blank. As said earlier, even the xbox 360 could benefit from this. More efficient code running on both systems. Win win...
??

This comment is stupid.

Xbox 360 as lead development will yield better results than Xbox 360 not being lead development console.
 
-viper- said:
??

This comment is stupid.

Xbox 360 as lead development will yield better results than Xbox 360 not being lead development console.

Stop posting until you read the thread because this has already been shown to be otherwise.
 
-viper- said:
Xbox 360 as lead development will yield better results than Xbox 360 not being lead development console.

This is false. It is possible X360 will benefit from the PS3 being the lead platform.
 
Mikewarrior said:
There are things the 360 can so better than the Ps3 (Textures/lighting/AA),


Yes, Uncharted has the best textures I've seen to date, it's truly amazing to look at, and I love my 360 everytime I put it in there... Then it tells me it doesn't recognize the disc.

Speevy is 100% right about you.
 
Firewire said:
Wow! I can't believe how some people in this thread are arguing with developers over this.

Duh, it's totally obvious that people who read stuff on the Internet know more than those actually doing the work.
 
J-Rzez said:
Yes, Uncharted has the best textures I've seen to date, it's truly amazing to look at, and I love my 360 everytime I put it in there... Then it tells me it doesn't recognize the disc.

Speevy is 100% right about you.

Good worship what he says. If you look closely at Uncharted's textures they are not all that great, but the camera system doesn't allow you to get close to objects *Same with Ratchet* (For good reason) so you have to pan the camera towards an object once you get close to it.
 
So it's going to be another Devil May Cry whine fest with this one.

"My game is marginally better than your game is some areas."

"Oh yeah, my version of the game has slightly better BLAH, BLAH, BLAH"

:P
 
Firewire said:
Wow! I can't believe how some people in this thread are arguing with developers over this.

It's because developers don't have any say in this. They have no idea what we know by reading forums and blogs. We have more experience. Also I hear some say making wii lead platform is easier and better because of the motion control tech. Just word on the street, which > devs making games and work on 360, and ps3 stuff.
 
I'm noticing this humorous trend here. The argument (the same argument) picks up speed, and then someone mentions Uncharted. And so the argument (the same argument) reboots, and then picks up speed, and then *plonk* Uncharted. I've been pretty vocal about the shortcomings of that game, but you can't deny its ability to *plonk* fast clipping arguments. It's a shame it couldn't do everything it did with performance and quality intact, because that game was very nearly the best of class at everything.

Mikewarrior said:
Good worship what he says. If you look closely at Uncharted's textures they are not all that great, but the camera system doesn't allow you to get close to objects *Same with Ratchet* (For good reason) so you have to pan the camera towards an object once you get close to it.

You're a fucking idiot.
 
Mikewarrior said:
Sony fans always bring up Uncharted, yet BioShock looks better to me.. Both are very linier & confined to small areas, but BioShock has far better visuals in it's surroundings & both came out around the same timeframe.
HOLY SHIT.
:lol
 
Mikewarrior said:
Good worship what he says. If you look closely at Uncharted's textures they are not all that great, but the camera system doesn't allow you to get close to objects *Same with Ratchet* (For good reason) so you have to pan the camera towards an object once you get close to it.

Speevy is now 110% right about you. Each post you make proves him more and more about you. Suck it up. Uncharted has the best textures seen to date, sorry it doesn't work on your 360! This is almost as good as you suggesting GT5:P to have crappy physics though you haven't played it. :lol
 
Mikewarrior said:
Yeah, nice copout. Needs more insult.
Too much is not enough in your case, you just keep proving it over and over again.

Marty Chinn has described as thorough that even a person with a regular Downs syndrome would have picked it up by now.

Don´t mean to insult anyone here with Downs syndrome, unless that person is MikeWarrior.
 
Mikewarrior said:
Good worship what he says. If you look closely at Uncharted's textures they are not all that great, but the camera system doesn't allow you to get close to objects *Same with Ratchet* (For good reason) so you have to pan the camera towards an object once you get close to it.

Ratched use the Hard-Disk for texture streaming: http://www.insomniacgames.com/tech/articles/1107/files/texture_streaming.pdf

and the textures close are in high definition.


And so also Uncharted: http://xemu.blogharbor.com/blog/_archives/2008/2/20/3536343.html
 
Marty Chinn said:
Duh, it's totally obvious that people who read stuff on the Internet know more than those actually doing the work.
:lol

I swear reading this thread has cost me at least a million or so brain cells! I could have used them more wisely.

Internet 1
Firewire 0
 
TTP said:
Well, even if minor, improvements were still there to be seen in the Xbox versions. This is not the case with the PS3. It has been the opposite actually. And it doesn't look like PS3 games will get any extra eye-candy even with devs leading on it.
The difference between the PS2 and Xbox 1 was huge.

300mhz processor vs 700+mhz processor.
Emotion Engine vs GeForce 3.
The PS2 was harder to develop, Xbox easier. etc etc

There isn't a 'huge' difference like this with the 360 and PS3, so I'm not really sure what you're on about.
 
The only way people can find this news as bad news is if they just don't want PS3 multiplayer games performing well (not sales but game play experience). Which, in fact, shouldn't even matter to them since they don't play games on PS3. They want people who buy PS3 games to have a terrible experience, and totally skip the games (Orange Box, splinter cell)?

Publishers sure don't want people skipping out on their ports I bet. EA must have squirmed in their seats at all the 360 60fps vs PS3 30fps press and questioning. When Orange box came around they might have put a hole in their seats.

What kind of gamers are we when we wish others to receive games later, get worse visuals/performance, and less features for no reason other than it's not their console's version? What is going on here.

P.S. I hope all toyota's burn up randomly.
 
painful fart said:
Too much is not enough in your case, you just keep proving it over and over again.

Marty Chinn has described as thorough that even a person with a regular Downs syndrome would have picked it up by now.

Don´t mean to insult anyone here with Downs syndrome, unless that person is MikeWarrior.

Heh thanks, but I actually think Doc Evils had the best explaination :D

Doc Evils said:
I'll explain it in layman terms.


Basically think of the Cell and xbox cpu are two Santa(developer) houses.

These houses both have doors have for helpers (data) to enter and leave.

The Cell house has 7 doors designed to allow 7 very short and skinny elves to enter.

The xbox cpu house has 3 doors designed to allow 3 fat and very tall elves to enter.

Now if you want an easy start you go with the xbox cpu house, where fat tall elves have always used been which allows to carry large materials(data) easier to the workshop. The problem starts when you try to use these elves on the newly designed Cell house that requires short skinny elves. Since these fat elves have a hard time getting in and out of the workshop they end up being less productive (efficient) than they would would be in the xbox cpu house.

Now if Santa decided to use short and skinny elves instead of the tall fat ones, it would allow his workers (data) to easily access both houses since you would not need to scale-down the workers (data) to fit in the doors which would reduce output.

Short skinny evles = fast

Fat elves= slow
 
Mikewarrior contradicts himself so much and switches topics constantly, it's almost like some form of self-mutilation:

15wdmv5.jpg


I censored the pic a bit with my leet gfx skills for the weak-hearted
 
Why is it that it's always the junior fucks that always want to start the "My Console Is Better Than Yours" shit? No one gives a collective shit. What's even more embarrassing is that they think they're educating us with their console technology intelligence that they've gained by loading the entire Internet on their comp-u-ter. Get the fuck over it.
 
BeeDog said:
Mikewarrior contradicts himself so much and switches topics constantly, it's almost like some form of self-mutilation:

15wdmv5.jpg


I censored the pic a bit with my leet gfx skills for the weak-hearted

:lol I just watch Cloverfield yesterday and damn that thing looks like one of the baby creatures.
 
Z3F said:
But most of the extra power just goes into higher rez or higher AA/AF. 16x AF or 4X AA don't even matter sometimes but PC gamers just turn them on, since the games are running so fast anyways. It'll be nice to see what PC devs do with all the extra power instead of just using them on image quality. Personally, I'll like to have a PC version of COD4 with twice the detail of the console version even if it means no AA/AF.

The PC market that actually has PC's capable of running games that would be a major leap beyond current consoles is simply too small to justify the expense. Instead, devs make titles for the average PC gaming market's power, and allow the games to scale for better HW.

The only devs that are going to be making stuff for really high-end PC are companies that are making engines they plan to license for future gen titles. That's why Crysis is what it is.
 
Z3F said:
Logically, how can it be better for the 360 when the main focus is placed on the PS3 instead of the 360? You keep bringing up what devs have said yet what they said have already been proven to be false many times. How many times have we been promised that both versions of a multiplatform game will be the same yet ended up significantly worse on one platform?

Also, why do you feel a need to bring up your job to substantiate your arguments? Do you feel that it makes your arguments more credible? There are also people who've worked with both systems that feel the PS3 is absolutely inferior. Can we just take them for their word because they've worked on both consoles?

The problem here is that you have a number of incorrect assumptions of how SW development actually occurs.
 
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