Borderlands 3:
2K Australia:
Source: http://www.pcgamer.com/2014/04/09/b...borderlands-3-and-how-he-loves-to-play-on-pc/PC Gamer said:Q: Im curious about the business case of doing another sequel. Why not a totally different game?
RP: Were making other games, too. I dont think I would have to stretch far to suggest that theres a lot of demand for more Borderlands. If you imagine where that demand lives, its on the Xbox 360, PlayStation 3, and Windows PC. We dont know to what extent it will live on the next-gen. I imagine that, over timeprobably by the third or fourth Christmastherell be enough of an install base.
Because Borderlands 2 did so well theres obvious demand there, and we have not been able to serve it sufficiently well with just DLC. Frankly, as creators, we love the space. Were still arguing inside of Gearbox about how much time we should spend in the Borderlands space versus on future things, because a lot of us really like making Borderlands. But yeah, we are inventive, and if we take the posture that we should only make sequels because theyre safe, and its a sure thing, Borderlands wouldnt even exist. When we launched Brothers in Arms, that was a huge hit, and we got great scores, sold millions of units, and by some business thinking we would only be making Brothers In Arms for the rest of our existence. Gratefully, we cant help ourselves. We like to invent, and so we did create new things. And of course, although we havent announced anything, I havent been quiet about the fact were building new IP at Gearbox.
2K Australia:
Source: http://www.polygon.com/2014/4/9/5593970/borderlands-the-pre-sequel-not-borderlands-3-interviewPolygon said:Does this new game, then, represent a handing off of the franchise to 2K Australia?
"Borderlands is obviously a Gearbox created brand, but I think if ... it's really tough, right?" he said. "It's a huge success, so there's a lot of expectation. If we only kept making the things that already proved successful, Borderlands itself wouldn't exist. We would just keep making Brothers in Arms games forever. So, I've always been pretty quick to trust people that have passion and energy, and results vary. We did a deal with the Telltale guys to do a Tales from the Borderlands game and I'm really excited about that. This is like a core Borderlands game, you know the Tales guys might do their own type of thing. The 2K Australia guys are super experienced with shooters. They know the Unreal engine, which we license. They were able to learn our stuff really fast. They've done some great stuff in the BioShock universe and I think the results speak for themselves.
"So I'd love to for them to keep going, but we take each decision as it comes. It's not like this moment in time where we go, Hey we're handing things, handing off a franchise.' That's not how we approach problems like that, but I do love the idea of these guys being in a position where, with a lot at stake they're excited about it and being locked for even more Borderlands."