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Gearbox seeking PC-centric suggestions for Borderlands 2

NullPointer said:
I don't know if its just me, but switching the fov to 90 actually made the aiming feel perfect. Playing it on a PC with an xbox controller and disabled aim assist if that makes a difference.
Yeah, 90 degrees is definitely the sweet spot for me as well. It improves the overall feel of the game tremendously. 90 should really, really be the default for Borderlands 2 on PC.
 
GBX_AdamF said:
That will be taken care of ;)
oh also also also plz make sure they balance the game better so that youre not punished for doing sidequests because they overlevel you and make the game easy and boring

the game was at its best early on when its new and things can really hurt you
 
100% steam supported (trading, cloud, steamworks, ability to join via right clicking your friends etc) you know the gig

What that dude said about making it where we can circle strafe while sprinting

a Kickass screenshot/video capture feature

sprays

Ability to post to your facebook/google + awesome loot you just picked up

NO RETAILER EXCLUSIVE DLC

Mod Support

video sliders with at least 4 settings levels(didnt know quite how to word that :P)

If you really loved us you could give us an exclusive multiplayer setting :/
 
Oh, I just remembered another big problem.

I went to the Zombie DLC area, and apparently a popup occurred to enter the registration code, except it never popped up. It remained on the loading screen until I Alt+Tabbed out of it and tried to get back to the game, then I could see it. However, the game wouldn't minimize or go to the back, so I had no way of switching to steam to get my DLC key to register it. So I had to shut down the game, get the key, and then repeat this Alt+Tab process.

That is completely absurd.
 
Work with imgur.com or min.us to provide an auto uploading service / guns folder sorted by date and time for images captured by the 'gun print screen'.

Although this could also be easily implemented with steamworks and it's print screen function.

Just have the URL copied to clipboard would be cool even if it was a steam cloud link.

Example:
-Player finds cool gun, wants to message his steam friend with less hassle
-Player presses 'gun photo' key, image is uploaded to (Steam/imgur/min.us), direct URL is placed in clipboard
-Player presses ctrl+v in steam chat to friend
 
Hazaro said:
Work with imgur.com or min.us to provide an auto uploading service / guns folder sorted by date and time for images captured by the 'gun print screen'.

Although this could also be easily implemented with steamworks and it's print screen function.

Just have the URL copied to clipboard would be cool even if it was a steam cloud link.

Example:
-Player finds cool gun, wants to message his steam friend with less hassle
-Player presses 'gun photo' key, image is uploaded to (Steam/imgur/min.us), direct URL is placed in clipboard
-Player presses ctrl+v in steam chat to friend

If they add Steam trading to BL2 they can easily pull that off.
 
Turn off mouse smoothing and mouse acceleration or give us an option to turn it off at least
 
subversus said:
Turn off mouse smoothing and mouse acceleration or give us an option to turn it off at least

This. The mouse always felt like a bag of dicks in Borderlands. I still enjoyed the shit out of the game though.

My only other idea would be Steamworks which they're already doing, so I'm happy enough. Maybe try and keep the low specs about the same as the first game, because I can happily run it on my laptop.
 
also the vehicle controls were fairly floaty and brutal on the pc. i dont know if that holds true for the console versions too, but on the pc make it more like... battlefield jeeps or something i dont know

seemed less polished than it could have been
 
subversus said:
Turn off mouse smoothing and mouse acceleration or give us an option to turn it off at least
THis is by far the most important thing.

Second most important is real MSAA support.
 
ShockingAlberto said:
Oh yeah, this is a huge one. Getting the mouse speed to feel right always felt like such a struggle.

You can disable it in the .ini. Feel bad for anyone that tried to play the game with that on, lol.
 
subversus said:
Turn off mouse smoothing and mouse acceleration or give us an option to turn it off at least
Why do some PC games even have this? It's always crippling to the experience. Shouldn't pass QA.
 
Awesome, took the survey. (I took the one a while ago as well with the various class ideas. Liked that.)

Glad to see GameSpy going, although I surprisingly had few major issues with it this time compared to some other games. (It totally worked like 80% of the time! Great success!)

As noted, FOV was a big one, especially since it resets on you. I understand why someone might lock FOV for competitive multiplayer, but in a game that's either single-player or co-op? The duels aren't worth preventing the "advantage" of being able to see a proper FOV.

The .ini's had too much stuff that needed to be in the menus. The Borderlands Wiki PC Tweaks page is basically a list of stuff that should have been in the menu. (I understand some of the more "mod" type aspects like turning off the shaders, forcing mipmaps, etc. being left out but it would be cool to just toss things like that and show some PC love.) Game also reset the settings by overwriting my edited .ini's when I added two of the DLCs. (Can't say for sure since I got them in a set of three and then Claptrap. But it did it both times I launched with new DLC.)

Not really PC specific, but it'd be nice to be able to easily "clone" a save for a character. So you could go off on your own in single player and when your friends can return to the game you can pick up with the other one where it is. You can do this in Borderlands by copying the save file but I've had it overwrite both the character saves if they have the same name. (Launching one save and changing the name has always worked.)
Aaron said:
Why do some PC games even have this? It's always crippling to the experience. Shouldn't pass QA.
It's like some relic from the mouseball era that won't go away. I love being able to move my mouse all over perfectly in Windows and start playing a game and I'm having to cross my entire desk to turn around.
 
ATTN GEARBOX: GOOD NETCODE THIS TIME.

Seriously, I was really looking forward to doing a 4 player co-op run and it was ruined by the shitty netcode in the game. If everyone but the host gets delay on bullets registering then you've got a problem. Actual unique items would be nice too since most guns were just slight stat changes of each other, there weren't really any rare items at all.
 
Durante said:
THis is by far the most important thing.

Second most important is real MSAA support.
Its UE, You cant have it without proper DX 11 implementation.

I really want trading options, persistent servers [even if not hosted by gearbox, give us options to make our own], few post process AA settings [MLAA, FXAA - low, med, high, ultra, SRAA], better physics and more particles and of course proper UI.
 
If you make a custom UI for keyboard+mouse please, PLEASE dont do as the bioware guys and disable the option to play it with pad with the console UI... just use both of them like deus ex human revolution.

FOV

Steamworks for Multiplayer
 
blackprophesy said:
Cross platform co-op play with PS3 using Steamworks please!
No, dont dump down AI, make difficulty with keyboard and mouse in mind on PC.

And i prefer persistent database over steamworks anytime.
 
The text was way too large resulting in massive scrolling for even short lists of stuff, the loot comparison and inventory management mechanics were a bit clunky. And yeah, what everyone else is saying about FOV, mouse smoothing and so on.
 
Improved UI.

Specifically the quest section. When trying to read the quest description, you can't use the scroll wheel. Instead, you have to use the PG Dwn or PG Up because using the scroll wheel cycles though the quests, not the description. Really? I mean, really!?!?

Also shopping UI needs a rehaul.
 
Most if not all of these have already been suggested, so just adding my vote to these:

Don't use Gamespy (thankfully, looks like this is already confirmed)
Don't use Games for Windows Live
Do Use Steamworks
Adjustable FOV
Lots of PC customisation options (graphics settings etc)
Make the menus and in-game UI PC-friendly, i.e. no using PageUp/PageDown to scroll text
Don't use crap quality videos like Human Revolution does
Mod support/editor
High res textures / high res texture pack available for download at a later date, see: Rage.
 
FOV, and mouse that feels like a mouse, as in quake 3/UT, and not like it's trying to emulate an analog stick.
And no GFWL or other idiotic DRM.

I can deal with the rest.
 
fix for fov above 145 degrees for triple monitor setups, screen turns upside down when you sprint!

proper 3D vision support, the latest UE3 engine is pretty much perfect in this regard so this shouldn't be hard

full hud options i.e enable which parts you want and full disable

basically all the options that the borderlands tweak program offered that aren't mentioned above i.e remove cel shading

no fucking mouse smoothing or acceleration
 
Duki said:
can we get a plot and characters

do those count as pc features
Borderlands had plenty of plot and many "characters" (Tannis' journals were great). It was smartly out of focus but there for the discerning eye. The last thing we need is a bunch of exposition, cut-scenes, & scripted garbage getting in the way of the shootin'/lootin' co-op gameplay.

GBX_AdamF said:
That will be taken care of ;)
*sigh*
 
I really just want Steamworks instead of GameSpy and a promise there will be no mouse acceleration or smoothing. I hate it when PC shooters' mouse movements feel like I'm emulating analog sticks; as if the cursor is moving through molasses.
 
subversus said:
Turn off mouse smoothing and mouse acceleration or give us an option to turn it off at least

Yep. Single most important thing for a good PC game in my eyes. Followed closely by a decent UI that is navigable with a mouse wheel and pointer.
 
IlludiumQ36 said:
Borderlands had plenty of plot and many "characters" (Tannis' journals were great). It was smartly out of focus but there for the discerning eye. The last thing we need is a bunch of exposition, cut-scenes, & scripted garbage getting in the way of the shootin'/lootin' co-op gameplay.


*sigh*
In many interviews our writer Anthony Burch has stated that we aren't fans of 'cut scenes' or holding people back to force a story down their throats. I wouldn't worry :)
 
-FOV Slider
-Proper Controller Support
-Proper Keyboard and Mouse support
-Steamworks multiplayer shit
-Push to Talk voip or the ability to disable it.
-Toggle Zoom/Aim
 
What's the reasoning behind such low FOV on consoles anyway? Maybe I'd figure it out if I thought about it some more, but easier to ask :P
 
angular graphics said:
bAllowD3D9MSAA ?
When did they make this command? Is it working?
I've never heard about proper MSAA support in UE before DX 11 implementation and pdf about Samaritan tech demo says that its DX 11 only feature.
 
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