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GearVR apparently won't work if you "block facebook"

i can't quite make out the specifics of this but i can definitely hear my desire to invest in vr hardware getting flushed down the toilet
 
Terrible practice. Glad I am not going to get invested in oculus. This kind of stuff happens when companies like Facebook get involved.
 
Facebook owns GearVR - a product made by Samsung?

Oculus owns the software that GearVR runs on.

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I don't have the model of GearVR they are speaking about in the OP. My model works when I both block the facebook domain and when I uninstall the application.

I have the Note 4 version and it works fine after removing everything related to Facebook on my phone.

I dunno about that thread title. It's not really fair to extrapolate information from troubleshooting like that. Perhaps the facebook just hosts some dependencies or update files or whatever on their server because why wouldn't they and it could cause bugs if blocked.

That said I am a person who avoids facebook like the plague.

I'm really thinking this needs to be verified before the witch-hunt starts, we're extrapolating from a vague tech support email that hasn't been verified in a real world scenario yet.
 
Drivers and firmware updates are sideloaded with GearVR. It ships with a microSD card with all that stuff on there. I wasn't even connected to the internet the first time I used my GearVR.

And Oculus has it's own domain, separate from Facebook.com

The last post from that image advises him to connect to Wifi and check for updates. How do you read that and not think he is talking about connecting to an update server?
 
Going off one developer post with vague hardware, software or location details seems like a mistake to me.

CyberReality is an oculus employee, this is what he does. He's the one, as an example, who will break down SDK and API updates on the developer boards.
 
I'm really thinking this needs to be verified before the witch-hunt starts, we're extrapolating from a vague tech support email that hasn't been verified in a real world scenario yet.

It could be a false alarm, but my mind reels at the thought.
 
These are the sorts of things that will ruin their business outside of gaming. In fact, this poses a huge problem for me right now - I'm working in medicine, we are developing an application for GearVR right now. We had a meeting with an MD Anderson personnel just yesterday about patient privacy concerns, and what we could and could not do. One of our big sticking points was offsite data collection - it's flat out not allowed. Our concerns was actually in relation to another piece of hardware that wasn't the GearVR, and we had to work around it.

Now I have the pleasure of going back there on tuesday and telling them about this. This is the type of shit that might cause us to ultimately move to another platform entirely.



Currently, no, but when the final version ships, most likely.

I already killed any VR projects I had over it. I have zero interest in participating in being someone's soldier for platform/lock-in wars.

I think VR is cool and believe in it, but I'm not going to invest any damn time in it until it gets to a 100% neutral SDK and API point. I went from almost paying for an Oculus on the spot to going "meh" after they dropped Mac/Linux. They're desperately trying to smother VR in it's own crib.
 
I already killed any VR projects I had over it. I have zero interest in participating in being someone's soldier for platform/lock-in wars.

I think VR is cool and believe in it, but I'm not going to invest any damn time in it until it gets to a 100% neutral SDK and API point. I went from almost paying for an Oculus on the spot to going "meh" after they dropped Mac/Linux. They're desperately trying to smother VR in it's own crib.

This already exists, it's called OpenVR.
 
The problem that this person was having was a bug with the store in the newest update, which is part of Oculus Home (the GearVR's "home screen"). I wouldn't be surprised if the store's data is kept on Facebook's servers, which means if you blocked access to Facebook's servers it could give you problems. This might be what Cyber was talking about.
 
I think this just means that if you're on a network that blocks FaceBook (Like a restaurant or work or college or something that has a public internet) it won't work because it tries to phone home to FaceBook whether you have an account or not.

Not that you need to have an account.

Just make sure you're not on a terrible network that blocks sites for no reason and it should be fine.

Or if you specifically block FaceBook at your personal house, then well, that's just silly. Unless you don't own the internet and your parents are mad at you and you're a kid.
 
This is like your Windows PC not working if you uninstall internet explorer.

Why do you need Facebook unblocked to run unrelated hardware?

That analogy isn't the best because as you well remember there was a time when your windows PC would not work correctly if you uninstalled IE!
 
I'm really thinking this needs to be verified before the witch-hunt starts, we're extrapolating from a vague tech support email that hasn't been verified in a real world scenario yet.
This, for sure.

However lately i was thinking of getting Oculus over Vive, but since i don't have a Facebook account, i guess i should go back to the idea of getting a Vive.

Either way, i'll wait for more clarifications.
 
having actually used the Gear VR, there's nothing in that screengrab that seems relevant to what happens when you use an app with it.
 
The Facebook app on Android is a fucking atrocity of coding, the amount of hack job development they have going on to make it run is criminal. It sucks that it's a requirement to make this thing work.
 
Pretty obvious that Oculus will have Facebook login to their store, the question will be if there is a separate sign up (which is highly doubtful).

I'd have to ignore the Oculus then and go exclusively with the Vive (if that still is a thing after the latest HTC news)
 
What exactly is "dont block facebook" mean in this context? How does one block facebook?

The Facebook application is pre-installed in most territories on the Galaxy Note 4. On Android if an app is pre-installed and marked as a system file (so it survives reinstallation) it can't be deleted unless the device has been rooted. People may not want to root (for example, rooted devices are often denied service by banking or video providers).

However, if you don't want that app taking up RAM or doing other things in the background when you don't use it, you can use the Android Device Bridge software for a PC to block an application from running, without needing root permission. As such, more technical users often use ABD to block software they can't delete from running on their device to speed them up/be more privacy conscious.

So having blocked the Facebook app from running, this appears to be breaking Gear VR, except there's really no reason that should happen unless there's a level of staggeringly, implausibly bad coding, or the Facebook app is doing something naughty in terms of data collection which creates such a dependency.

And yes, this is exactly what people said would happen and got called tin-foil hat wearing nutters. I can't wait to see the shitstorm when the first government complains about VR porn and Facebook blocks it from running on the device.
 
Disgusting.
Seriously hope Oculus won't do this, but I guess if their smaller product is doing it there's high chance they're forcing it with their force majeure.
Guess I won't be pre-ordering it.
 
When I read this it sounded to me like cybereality was referring to Facebook's domain. As in, blocking www.facebook.com in the system's hosts file, or whatever is the equivalent on mobile.

This is still phoning home obviously, which is expected (it's Facebook lol). But the fact that you can't use the device if the phoning home fails is silly. It shouldn't be required to have an internet connection to use the hardware.

But - it doesn't sound to me like what some people here are overreacting and claiming, that now you're suddenly being forced to use the Facebook app. There's no mention of app anywhere..
 
I don't know enough about the gear. It could be that within the gear app there is an optional Facebook integration that people are asked if they want to opt in to. It may then he that blocking it when the app expects it causes issues
 
This has confused me. What does Facebook have to do with GearVR? They own Oculus, so why is this a thing? What did I miss?
 
This is like your Windows PC not working if you uninstall internet explorer.

Why do you need Facebook unblocked to run unrelated hardware?
Actually wasn't this the case for the longest time? That windows was supposedly built around IE?

Similarly, does your iPhone keep working if you completely remove iTunes? Android with Google Play?

I'm not at all surprised you have to be connected to Facebook to use Oculus. It's the way they're going to make money, through the Oculus store.
 
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