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Genres that are dead or dying

I miss car combat games like this one. Too bad online multiplayer wasn't really around when this came out
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Speaking of RTS games,
People already mentioned Halo Wars 2, but Grey Goo seems to be well received, and I saw a twitch stream of Act of Aggression which looked pretty neat. Gave me Command and Conquer vibes, but I think that was just the computer's voice.
 
(Mediocre) movie tie-in games, though that is somewhat a good thing (yes I am the guy that ocassionly enjoy bad/mediocre games). There's the lego games, transformers and spiderman... That's pretty much it.
 
Racers other than simulation games like Gran Turismo, Forza etc. I want a new Full Auto. GRIP looks pretty good in that area at least.
 
Bullet hell killed SHMUPS, I know many people like them, but personally I think they ruined things...

Not really. Shmups were going to die with arcades regardless, unless they changed to something that suited consoles. You're not going to get away with charging full price for a game with maybe six or so stages and can be credit-fed through in an hour or so. At least not to the average consumer.

Bullet hell probably does provide an air of elitism that cause people to shy away from the few hold-outs making the games ("Ehhh? Easy Mode? It's unforgivable to play Easy Mode past Elementary School!", etc). But yeah, it probably doesn't help that a lot of people get scared off when they see videos like, say, this shared around.
 
Hack and Slash ARPGs

in the vein of:
Gauntlet Dark Legacy
Champions of Norrath
Baldurs Gate Dark Alliance
Marvel: Ultimate Alliance
Xmen Legends

Just about the only game I can think of that has come out recently in this style was the low budget Gauntlet reboot which was frankly a shadow of the above games in their breadth of content and polish. It hurts as this is by far my favorite game type but I never give up hope that I will see a resurgence in popularity in the genre. It just becomes a bit harder to believe each and every year that we go by without another worthy title. (−_−;)

I was going to say Hack and Slash games in general. It's definitely not completely dead but it's slowly dying. Platinum has been keeping the dream alive.
 
I wonder if the 3D platformer will become the new indie trope, akin to how 2D platformers have been. The tools are getting easier to use, and there's no shortage of great concepts out there. If Hat In Time & Youka-Laylee are hits - maybe that inspires people to move forward with the genre.

I sure hope so. The sudden wave of 3D platformer kickstarters in the last year or two was a pretty big surprise to me so it'd be nice if it was only the start of a larger trend.

If y'all are interested in 3D platforming Kickstarters this actually looks pretty decent.

Seems to be moving pretty slow though
 
Tactical shooters (i.e., shooters that focus on planning, maneuvering, squad commands, etc.) are basically dead. I hoped that Rainbow Six: Siege would breathe life into the genre, but there's no campaign and as time goes by it seems like Siege is mostly an attempt to break into e-sports.

Stealth games are dying--by that I mean games that are about stealth, not just action games that have optional sneaking. There was the Thief reboot (which I actually enjoyed) and that Styx game, but other than that, the genre's been relegated to a handful of 2D indie projects.

Edit: Oh, and flight sims. I'm not much into them, but I did recently get around to playing Ace Combat 6, and had a lot of fun with it. It seems like a genre I could get into, but the recent pickings are pretty slim.
 
Puzzle games are pretty much toast on major consoles. It used to be you'd have your Bust A Moves and Tetris Something type games billed as major releases. I haven't played anything that felt new since Peggle, which is probably a strained comparison.

RTS are an interesting case. They're not really dead, but it seems like they've morphed into games like Total War and stuff like that, which are like half RTS and half Civilization.
 
Bullet hell killed SHMUPS, I know many people like them, but personally I think they ruined things...

I'm a pretty crappy player but personally I always thought shmups were quit hard. Gradius III and 1942 kicked my ass back in the day, never was able to get around them.
 
No one has said MMORPG yet? Because traditional MMORPGs are dying/dead. In their place you have Destiny and other "always online" games, but not really traditional MMOs.
 
Not really. Shmups were going to die with arcades regardless, unless they changed to something that suited consoles. You're not going to get away with charging full price for a game with maybe six or so stages and can be credit-fed through in an hour or so. At least not to the average consumer.

Bullet hell probably does provide an air of elitism that cause people to shy away from the few hold-outs making the games ("Ehhh? Easy Mode? It's unforgivable to play Easy Mode past Elementary School!", etc). But yeah, it probably doesn't help that a lot of people get scared off when they see videos like, say, this shared around.


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No one has said MMORPG yet? Because traditional MMORPGs are dying/dead. In their place you have Destiny and other "always online" games, but not really traditional MMOs.

Didn't Tamriel Unlimited and Heavensward just come out? And a new WoW expansion on the horizon?
And these are just the big names, I believe there are tons of f20 MMOs out there and on the horizon.
 
Nothing's deader than Mech games. Mechwarrior became the worst kind of F2P with MW: O, Gundam games never get localized, Robotech is MIA, Armored Core is on the back burner while the Souls series is selling gangbusters.... I mean, the only mech game that's worth really mentioning nowadays is a passion project at a rock bottom budget called MAV that's like Chromehounds. I weep at the loss of mech games. Nothing deader than the mech genre...
 
Turn based strategy games aren't that prominent either. They've been bastardized into card games or heavy into rpg elements. Where's my advanced wars?

But I guess they weren't huge to begin with.
 
Not really. Shmups were going to die with arcades regardless, unless they changed to something that suited consoles. You're not going to get away with charging full price for a game with maybe six or so stages and can be credit-fed through in an hour or so. At least not to the average consumer.

Bullet hell probably does provide an air of elitism that cause people to shy away from the few hold-outs making the games ("Ehhh? Easy Mode? It's unforgivable to play Easy Mode past Elementary School!", etc). But yeah, it probably doesn't help that a lot of people get scared off when they see videos like, say, this shared around.

Bullet hell is mostly an aesthetic thing, I'd argue, or at least not inherently more difficult (popular older stuff like Gradius II is harder than early bullet hell games like DDP), and from interviews I get the sense that the flashiness drew in players in the mid/late 90s.
 
Metal Gear Solid has always emphasized stealth, but it's never really been a stealth series in the traditional sense. The Phantom Pain certainly isn't, given that you can drive around in a mech and call in airstrikes and gun people down with unsuppressed weapons.

I'm quite looking forward to TPP. But there's a big difference between a stealth game (i.e., a game about sneaking) and an action game that supports stealth. The former is a dying genre; the latter is doing very well lately.
 
Arena FPS (Quake, UT, Warsow, etc)

It doesn't really matter if they even made a good one anymore, the audience just isn't there. People moved on to military team-based shooters and the skill requirement just made it too hard for new players to get into without being destroyed repeatedly by vets.
 
Beat em Ups like Final Fight is the classic example.

Absolutely. I know it became overdone at one point but all those licensed beat-em-ups of the 90s like TMNT, X-MEN, The Simpsons etc. were good fun. I wouldn't mind a few of those released per year to tie in with the hot movie / TV show of the season. They shouldn't be terribly expensive to make.
 
3D Fighting Games.

People once wanted their fighters to be endlessly deep & complex, something you could play & explore forever. Now people want simplified gameplay & instant gratification in their fighting games. The closer it is to a simple 3 way guess the better.

3D Fighters were created, forged, & refined in the previous era of fighters. In this current market place the type of experience they provide is no longer in demand. That is why Soul Calibur & Virtua Fighter are dead, Tekken struggles to find an audience in the West, & DOA is making another beach volleyball game.

There hasn't been an even remotely successful new 3D fighting IP in 15 years. It's the end of an era.
 
Metal Gear Solid has always emphasized stealth, but it's never really been a stealth series in the traditional sense. The Phantom Pain certainly isn't, given that you can drive around in a mech and call in airstrikes and gun people down with unsuppressed weapons.

I'm quite looking forward to TPP. But there's a big difference between a stealth game (i.e., a game about sneaking) and an action game that supports stealth. The former is a dying genre; the latter is doing very well lately.

Splinter Cell deviating from the old formula to be more hip (i.e. streamlined and easier) was one of the more disappointing things for me in a long time as far as gaming.
 
RTS is probably the only big genre not being served by pubs/indies. Most of the others have been revived by crowdfunding and indie development.
 
Yeah we're getting Halo Wars 2 and a possible Age of Empires game in the future based on job postings at MS. Definitely not dying.

2016 will be an RTS renaissance, I tell ya!

Not to mention the best part, a new expansion for Age of Mythology.

not really kidding
 
This thread is sorely making me tempted to start a "List of suggestions for games in genres that people think are dead or dying but actually aren't" thread. Unless your specific niche is REALLY specific, I"d be hard pressed to think of any genre that hasn't had great games come out in the last few years (many of which, people probably skipped over) and has promising games that are currently under development.
 
This thread is sorely making me tempted to start a "List of suggestions for games in genres that people think are dead or dying but actually aren't" thread.

This thread always goes the same way. PC gamers go deep for some obscure games list and they "disprove" they aren't dying. Sorry I ain't using my PC for anything but work.
 
This thread always goes the same way. PC gamers go deep for some obscure games list and they "disprove" they aren't dying. Sorry I ain't using my PC for anything but work.

okay?

OP made no platform restrictions.

If someone really cares to play these niche genres, they have to be willing to go to where those genres are being served.
 
This thread always goes the same way. PC gamers go deep for some obscure games list and they "disprove" they aren't dying. Sorry I ain't using my PC for anything but work.

Sure, if your dying genre also has the stipulations that it has to be an XBO exclusive and star a kangaroo and be as popular as <Insert one of the most popular games of all-time> then yeah, it's probably dying.

But like I see people say non-Telltale style adventure games are dead or dying and that's just not true. There's a ton of those games come out on PC every year and I even hear many of them are really good (like Technobabylon or the new King Quest, both of which just came out recently). Or like RTS - I don't even like the genre and even I know that Grey Goo came out earlier this year and got decent reviews and that Tooth & Tail is coming out soon and looks awesome.

And every year, we get people saying that JRPGs are dead or dying and every year more good games come out in the genre than I have time to play.
 
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