I was disagreeing with you. You called them stealth games (as opposed to "the genre," but I'm not sure what you meant by that). They aren't.That's the point. Are you agreeing with me or what?
No. Instant failure states aren't good design for stealth games. Good stealth games are designed so that, when you're caught, there's a small window of opportunity where you can defeat a small number of enemies or run away. It's an "improvisational state," which is sort of like a partial failure state, in that it's punishing but won't always result in a game over.So you are saying, you would rather the game just end, and say 'game over' or what?
I was taking exception to your claim that we "don't need the stealth genre anymore." Action games with optional sneaking do not fill the same niche as stealth games. They aren't designed in the same way. (For the record, I do like both types of game, but for different reasons.) I was using shooting and conversation mechanics as an analogy, to show you how ridiculous it is to treat the watered-down inclusion of optional mechanics as some kind of replacement for the genres in which those mechanics originated.Actually that's not the same thing because it isn't happening to the shooter genre. It IS happening as we speak to the RPG and stealth genres though -- which is what this thread is about: genres that are dying.
I was disagreeing with you. You called them stealth games (as opposed to "the genre," but I'm not sure what you meant by that). They aren't.
No. Instant failure states aren't good design for stealth games. Good stealth games are designed so that, when you're caught, there's a small window of opportunity where you can defeat a small number of enemies or run away. It's an "improvisational state," which is sort of like a partial failure state, in that it's punishing but won't always result in a game over.
I was taking exception to your claim that we "don't need the stealth genre anymore." Action games with optional sneaking do not fill the same niche as stealth games. They aren't designed in the same way. (For the record, I do like both types of game, but for different reasons.) I was using shooting and conversation mechanics as an analogy, to show you how ridiculous it is to treat the watered-down inclusion of optional mechanics as some kind of replacement for the genres in which those mechanics originated.
I wish some indie would revive Final Fight style beat 'em ups. I always wanted one that took it to the next level with destructive environments, more in-depths moves and so on. Vendetta was so cool in that respect but I'm sure it cohld be taken even further now.
I wish some indie would revive Final Fight style beat 'em ups. I always wanted one that took it to the next level with destructive environments, more in-depths moves and so on. Vendetta was so cool in that respect but I'm sure it cohld be taken even further now.
+1
I'm so damn happy; SE is single-handedly saving that entire genre.
Thanks to licensing deals sports games lost lots of momentum.
Not a one. Indies' got you covered.
In some way isn't Moba an evolution of RTS?
Don't know much about Moba's but they seem to strike a lot of similarities from an outside eye
In some way isn't Moba an evolution of RTS?
Don't know much about Moba's but they seem to strike a lot of similarities from an outside eye
Real-time Strategy.
Starcraft 2 is the only competitive one left and it's on it's way out eventually.
Space sims. When Star Citizen proves to be a failure on its promises, the genre is finito.
This thread always goes the same way. PC gamers go deep for some obscure games list and they "disprove" they aren't dying. Sorry I ain't using my PC for anything but work.
I also think the RTS being dead claims are being way overstated, probably by lots of console only people who only pay attention to the biggest AAA stuff and are unaware of the thriving mid-tier that allows smaller productions and more niche communities to exist and thrive on PC.
For the big tier stuff, SC2 Legacy of the Void coming out in the next few months, which is a huge budget production game and rounds out that area of RTS with Company of Heroes 2, which is still active and popular and receives expansions on the regular. Going down a tier you have stuff like Grey Goo, Homeworld Remastered, Planetary Annhilation, Ultimate General: Gettysburg, Ancient Space and the like that are recent releases and sustain themselves with their own small communities. Then you have the older games that have been rereleased like Age of Empires 2 HD (which is also getting a brand new expansion soon), Rise of Nations Extended Edition and Age of Mythology, all of which have dedicated communities. AOE2 has a bunch of active players currently.
Then you have Relic teasing a new Dawn of War and Creative Assembly working on Total Warhammer and Halo Wars 2.
MOBA is the devolution or dumbing-down of the RTS genre.
All those RTS answers make me sad. PC gaming has greatly increased in popularity the last couple of years, you would think this would help with a RTS renaissance of some kind.
Arcadey fighter combat aka Ace Combat and imposters.
aerial combat games and car combat games
i used to play ace combat and twisted metal ... but i havent see them in a long time ago
Arcade flight sims are basically extinct![]()
For me:
True point and click adventures like Star Trek 25th. Not these steamping piles of ultra shit/crap Telltale puts out (seriously, what a misserable horrible POS company, fuck them, I hate them for what they've done.... I hate them![]()
I miss both very badly.
What? That's crazy. On the contrary, we're in the middle of a big point-and-click revival. Join us in the PnC thread sometime. And play the Blackwell series.
2 released on Steam so far this month and 9 in July. Haven't played any of them so just going by descriptions on Steam. Seems to be doing fine. Don't know if any of those are good (some looked shit and some looked promising) but there are still enough releases.yeah, all those indie RTS games those one-man studios are scrambling to build
Disgaea's far from dead, as well. It's getting pretty regular releases. You've also got Summon Night 5 being localized this year, the Devil survivor remakes released on 3ds, and a few other indies. If we're being more general with TRPGs, you can look at Shadowrun Returns, dragonfall, and the new one in development among many other games.
Exactly.
What makes stealth fun is ghosting a level, being able to out-maneuver and out-think enemies without the safety net of heavy firepower to fall back. It's the anti-thesis of your typical game; the satisfaction comes from avoiding conflict for as long as possible
Arcade racing games are pretty much dead.
Ridge Racer![]()
I like playing that way, too, like a silent, invisible predator. Part of what makes stealth games fun is that they're inherently very systems-driven and thus usually give you a lot of freedom to play how you want.Wait a second, I thought what made stealth fun was snapping the neck of everyone you came across and hiding their body in a trash can.
Instant failure is bad stealth design; this was somewhat common in early stealth games, but it's a much more common offender in action games trying to do one-off stealth levels. It never works right there because the game (being action-based) doesn't have any other way of punishing you for being caught.Unfortunately, what made it unfun is accidentally getting spotted right before the mission was over and insta-restarting because if it's not perfectly stealthed, it's not good enough.
Yeah, this. Calling MOBA an evolution of RTS is kinda gross.MOBA is the devolution or dumbing-down of the RTS genre.
Uh...
Im so glad console jrpgs arnt on this list now
ლ(ٱ٥ٱლ![]()
Sounds really interesting but the reviews seem kind of mild. Worth playing?Innovative RTS that actually bring something new to the genre instead of the same old left-click select right-click move, capture more strat points/build more factories.
The last game to innovate the RTS genre was Achron.
Very interesting mechanic, but the team was too small and the budget too thin to fully and properly flesh it out.Sounds really interesting but the reviews seem kind of mild. Worth playing?
Try Mercenaries Saga 2 on 3DS. It's like a £4 take on FFT. Well worth a punt. Visuals aren't fantastic but the mechanics are nicely balanced between classes and attacks/spells/skills, with facing, height and formation all factoring in.Japanese adventure games. They're still getting made, just not being brought over here aside from the visual novel/adventure game hybrids that Japan makes more of nowadays.
I also miss beat 'em ups (they all just rip off Batman Arkham games now). The 2D side scrolling ones are especially dead (but I'm truthfully not that broken up about it, considering how many I've still not played yet). Glad to see Cuphead keeping Run 'n Gun games alive by itself since all of the other recent examples have been shit or forgettable so run 'n gun might as well be dead.. Rail shooters are also a dying breed, which is one of my favourite sub genres; Star Fox Zero is basically going to be the last one for a looooong time, I'm betting. Lightgun games are still plentiful, just head to the local arcade, they're just not porting them to consoles, sadly.
EDIT: Handheld SRPGs/TRPGs are dying and we're getting nowhere near as many this generation as we did last on DS and PSP, no matter how you slice it. Remakes and ports especially don't cut it, sorry. Lost Dimension is the first one that I've played in months. These Japanese localization companies have probably realised just how niche they are and seen the sales figures and figured "nah, we can't keep doing this". The only ones we seem to get now are ones with awful art styles and chibi-fied. The devs don't seem to realise that a large part of the fanbase tend to be a little older than kids...they probably are all just aiming for a part of that Fire Emblem pie, hoping to get a slice of that.