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Geometry Wars Galaxies heading to Wii, DS - BETRAYALTON CONFIRMED

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F#A#Oo said:
Hmm...I doubt they box this...

I think this will be a game that will spear-head Nintendo's new channel where developers can distribute their small type games...

Actually spearhead is the wrong word...I'll say the first in a long-line of games announced to be on a new Nintendo channel to be announced.

It shall be called "Wiicade." And it will be good.
 
Bowen_B said:
Am I sour that I will get to play this on my DS? No.
Am I sour that it's gonna be made by the Battalion Wars retards? Hell yes!

Kuju retards? Ok...

So what have you developed again?
 
Elite Beat Agents would suck on the Wii if it was done the same way. Cooking Mama didn't fair wel on the Wii. The only reason Trauma Center was good on the Wii was because of the quicker tool selection and some extra things like how you used the scalpel.
 
Battalion Wars wasn't a franchise when the original hit. And it was a good game. Of course, now that there's a sequel, it is a franchise.
 
sphinx said:
Xbox 360 has just lost the exclusivity to its best original XBLA game. It has officialy gone multiplaftorm.

As far as I know, Catan is still XBLA exclusive.

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I own Geo Wars on the 360, and all I can say about this announcement is that a lot more people are going to understand that it's an incredibly overrated game.
 
So one of the most well known dual-analogue shooters avaliable goes to two platforms which don't have dual-analogue?
 
Bowen_B said:
Famicom Wars WAS a franchise.

Yeah, the concept was originally that of an Advance Wars spin-off title, but in the end, it was rebranded and distanced from AW. As it should have been, since BW is completely, completely different.
 
To those ragging on Kuju, I think they deserve the benefit of the doubt here. Batallion Wars was quite well liked in some circles, and online should give its sequel the kind of longevity it perhaps lacked. And this? We don't know the extent of their involvement.

Phthisis said:
As far as I know, Catan is still XBLA exclusive.

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I own Geo Wars on the 360, and all I can say about this announcement is that a lot more people are going to understand that it's an incredibly overrated game.

I don't know. I grew kind of fed up with it when I realised I would never be a leaderboard ninja, but I still go back to it quite a lot.

I'm actually quite glad that it's not just the same game and there's something new to the experience too... although if it's a retailed/boxed game and not a download, I think serious opportunities will have been missed and that enthusiasm will diminish significantly.
 
Well I'll be - it's real?

But no Bizarre? Strange... and how will it work without dual analogs? It wouldn't be GeoWars without them to me...

If it turns out to be great, I'll probably grab it for the DS... but I, and certainly no one else here saw that one coming...

P.S.: That Duck Hunt video was insane - dayum...
 
I would guess nunchuk analog/d-pad to move, wiimote pointer/stylus to shoot.

Rlan said:
So one of the most well known dual-analogue shooters avaliable goes to two platforms which don't have dual-analogue?

GCN controller.
 
Phthisis said:
Left analog to move, right analog to shoot omnidirectionally. Similar to Smash TV.

Then I imagine the Wii version will use the pointer for shooting. I don't see why people are saying this will be a problem, it could be even more accurate than the original.
 
Branduil said:
Then I imagine the Wii version will use the pointer for shooting. I don't see why people are saying this will be a problem, it could be even more accurate than the original.

Maybe. I'm more worried about the DS version; the touch screen is woefully inaccurate in a lot of games (e.g., Trauma Center), and Geometry Wars demands surgically precise controls all of the time. I also imagine the particle effects that look so nice on the 360 game will be blurry blobs of nasty on the handheld.
 
So is it real? I'll have to pay close attention to reviews. I hope at least one of them has online multi, but I'm more worried about the controls.
 
I fail to see how waggle or a full "single player campaign" does anything for good for Geometry Wars. It's not that kind of game and I'm tired of people tacking on waggle (or wishing for it) just because. A DS version might be a little bit better, but I don't think the screen would be big enough to allow the player proper awareness of what's around them. Hell the 360 version already has to pan around the playing field somewhat. Still, dragging the stylus around on the tactile surface of the screen would be far better than the imprecise wiimote floating around in someone's unsteady hand. Neither scheme would beat the original dual-analog, though. Like I said, it's just that kind of game.
 
If it's built with waggle in mind, it might work out well.

Anyway, who besides me wants an extanded version of that Tank game from Wii Play on the download service Nintendo is putting up? :D
 
Belfast said:
I fail to see how waggle or a full "single player campaign" does anything for good for Geometry Wars. It's not that kind of game and I'm tired of people tacking on waggle (or wishing for it) just because. A DS version might be a little bit better, but I don't think the screen would be big enough to allow the player proper awareness of what's around them. Hell the 360 version already has to pan around the playing field somewhat. Still, dragging the stylus around on the tactile surface of the screen would be far better than the imprecise wiimote floating around in someone's unsteady hand. Neither scheme would beat the original dual-analog, though. Like I said, it's just that kind of game.

Did you even watch that Youtube video?

Tanks also has a similar control scheme, though obviously much slower-paced than GW.
 
Belfast said:
I fail to see how waggle or a full "single player campaign" does anything for good for Geometry Wars. It's not that kind of game and I'm tired of people tacking on waggle (or wishing for it) just because. A DS version might be a little bit better, but I don't think the screen would be big enough to allow the player proper awareness of what's around them. Hell the 360 version already has to pan around the playing field somewhat. Still, dragging the stylus around on the tactile surface of the screen would be far better than the imprecise wiimote floating around in someone's unsteady hand. Neither scheme would beat the original dual-analog, though. Like I said, it's just that kind of game.

Well, it kind of sounds like they're changing the nature of the game a bit. But in any case, it reminds me a bit of an old side-scrolling PC game called Abuse. You used the keyboard to move your character around, and you would move the mouse cursor around the screen which the character would aim and shoot at. Worked pretty well there.

What I would be interested in seeing is possibly a hard mode or new weapon that acted a bit more like Missile Command. You fire at a particular section on screen (by using the pointer), and the missile or shot or whatever doesn't actually do any damage until it explodes at the spot where your pointer was at when you fired it. I would think that you could only do that with the remote or stylus (you could do something like it with a second analog stick, but it would work much better with a precise pointing device).

I don't think it's going to just be Geometry Wars + Waggle. But we shall see.
 
:lol :lol :lol
(at the new title)
Why "betrayalton"??...Bizarre is still working for the 360 and there are still plans for a sequel on the 360.
 
Branduil said:
Did you even watch that Youtube video?

Yes, I also watched a bunch of vids of people S-ranking various songs on EBA. Just because the capacity is there doesn't mean the majority of the people are capable.

koam said:
Does this mean that Geometry wars sucks now?

I wonder if I could knock an eyeball into my skull if I rolled my eyes while smacking myself in the forehead.
 
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