protonion
Member
I've been playing the mgs series recently and in each of them I noticed how the experience goes from awesome to shit every time you get discovered. You are in stealth, there is tension, nice level design, everything follows clear rules and BAM! Alert mode. It hit me then that having to deal with bullets in games sucks.
Call of duty. Enemies spawn. Shots all over. Blood splaters, camera shaking... It's chaotic.
Most people I've asked say that their favorite cod levels are the sniping ones. It's because in them you don't have to deal with this bullshit.
And what really pisses me off is that in such games you can never play in a perfect way. I mean I can finish mgs without being seen. Or a mario game without getting touched by an enemy. But when guns are involved you are bound to get hit. It's all a matter of being quick and precise and finish the enemies before you die.
Think how many times you read in a review as a con that the camera is bad and you are getting hit by unseen enemies. In shooters this is the norm. FPS, 3rd person cover, whatever. You just get hit all the time.
I have high hopes for The Last of Us for this reason. It's like they made the Demon's Souls of shooters. With every bullet being important. It would be great if there is a realistic difficulty where you die in one or two shots (depending where).
Call of duty. Enemies spawn. Shots all over. Blood splaters, camera shaking... It's chaotic.
Most people I've asked say that their favorite cod levels are the sniping ones. It's because in them you don't have to deal with this bullshit.
And what really pisses me off is that in such games you can never play in a perfect way. I mean I can finish mgs without being seen. Or a mario game without getting touched by an enemy. But when guns are involved you are bound to get hit. It's all a matter of being quick and precise and finish the enemies before you die.
Think how many times you read in a review as a con that the camera is bad and you are getting hit by unseen enemies. In shooters this is the norm. FPS, 3rd person cover, whatever. You just get hit all the time.
I have high hopes for The Last of Us for this reason. It's like they made the Demon's Souls of shooters. With every bullet being important. It would be great if there is a realistic difficulty where you die in one or two shots (depending where).