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Ghost of Yotei | Review Thread

No game is perfect, even all time classics like Ocarina of time, Baldur's Gate or Final Fantasy VII - all had some problems (like 15fps on Zelda, hahaha). Elden Ring has major technical issues, yet it got many 10/10 scores. Claire Obscur runs MUCH better than that, it mostly has some graphical issues like you said.

I think no game in the last ten years deserve 10/10 but E33 and TW3 are very close.
Off topic but i don't know how we played all that back then, we were much happier and had more fun. Can we go back?

Sometimes i don't know if Digital Foundry ruined me or not.
 
No game is perfect, even all time classics like Ocarina of time, Baldur's Gate or Final Fantasy VII - all had some problems (like 15fps on Zelda, hahaha). Elden Ring has major technical issues, yet it got many 10/10 scores. Claire Obscur runs MUCH better than that, it mostly has some graphical issues like you said.

I think no game in the last ten years deserve 10/10 but E33 and TW3 are very close.
i dont think 10/10 games means perfect or flawless games, imo a 10/10 game just means that it must be played, that said, i dont think GoY is a 10/10 game for the simple reason that has no Jin on it.
 
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Off topic but i don't know how we played all that back then, we were much happier and had more fun. Can we go back?

Sometimes i don't know if Digital Foundry ruined me or not.
I don't get hung up too much about review scores. However, I do think having an aggregate score based on different components of a game would make things much easier to understand. Most magazines back in the day used to average the score after considering visuals, sound, music, gameplay, value for money, etc.,

If I was to give a game a 9+, it would simply come down to whether I'd play the game again after finishing it. Games like The Witcher 3, Cyberpunk, are recent examples, even if they have their flaws.

I'd have to give GOT a 9 because I completed it twice and platinumed the game. I only have 11 platinums in total. Hence why I'm excited for GOY.

BOTW is an easy 10 for me.
Elden Ring is another.
GT7 as well.

I don't think I'd play Expedition 33 again, so for me, that'd be an 8. It's a top-tier one and done for me.
 
And you and others have some weird attachment to downplay this game? 🤷‍♂️

Reviews come out and majority are positive if not glowing about the game, but..... no, no, no, you cant trust reviewers
Game looks like last gen....... gets praise from DF and others, but...... no, no, no, here's some cherry picked screenshots to try and prove otherwise
I could go on with the goalpost moving, but whats the point

Are you even interested in buying it? genuinely curious
I mean I like it but its just another more content dlc-ish type sequel that Sony has been making, It's strange people keep glossing over that
 
I mean I like it but its just another more content dlc-ish type sequel that Sony has been making, It's strange people keep glossing over that
The DLC:

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Since i m banned from the OT for being an annoying anti woke bastard i ll let my initial impressions here.

Amazing presentation and the opening act its just chef kiss, the lethal difficult is so good that it make the combat tense as a real sword fight should be, If you make a mistake you are cooked.

Japanese dub is great but its seens to have the same lip sync problem from Tsushima.

Graphics are great and what Sony did on this game marketing should be considered a crime and for the ppl saying that this is Tsushima DLC its not, its way more beautiful and i m eating crow right now ( again i blame Sony )

Also, Atsu Kaasan is beautiful af.

Atm this game feels Kill Bill on every corner and Atsu is better than i imagined , waaaaaay better ( i blame Sony again )

And just one more time, what Sony did on the marketing of this game should be considered a crime.
 
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I played several hours of this game now, this game is nowhere near an 87. The combat is very overrated, alot of button spamming, the mini games are awful, world feels empty, and the dialogue is absolutely terrible. It is a beautiful game, but very shallow and not well polished.
 
I played several hours of this game now, this game is nowhere near an 87. The combat is very overrated, alot of button spamming, the mini games are awful, world feels empty, and the dialogue is absolutely terrible. It is a beautiful game, but very shallow and not well polished.
Button spamming? Mini games? Empty world? That doesn't really sound like GoY at all. Especially the comment about button spamming, that is a pretty quick way to die on anything other than easy.
 
GameStop now has preowed copies. Just got 1 with my $5 off for $60 after taxes.
So I stuck to my word about not giving money to Sucker Punch!
 
I played several hours of this game now, this game is nowhere near an 87. The combat is very overrated, alot of button spamming, the mini games are awful, world feels empty, and the dialogue is absolutely terrible. It is a beautiful game, but very shallow and not well polished.
Did you play the game? I died a lot for button mashing on Medium settings. :messenger_tears_of_joy:
 
I don't feel there is any significant buzz or/and real hype around this game...yeah, the feeling of been there done that was real since the moment they show anything about this game... this has been a long time coming for the meme blueprint of Sony games.... cherry on top?.... The game not winning GOTY... ideally? completly overshadowed by other games.

I was not even going to watch any reviews but I hear somone talking about the Skill Up one. so i watched

1 the amount of views shows lack of interest in the game, not even for the "drama" of a critical ("negative") review
2. this game will continue and probably be the worst offender of this ongoing trend of quintessential Sony games dropping out of the gaming zeitgeist fast.
 
I'm so angry at eBay and myself for getting conned. Kinda tempted to not use eBay anymore.

Was really looking forward to playing this. Hopefully I can pick it up over black Friday period at the end of this month.

Gutted as these comments have me hyped to play. I wanna destroy some fools!
 


TLDR: he didnt liked that much

He said it was a good game (his exact words), just that it plays it too safe by being to similar to it's predecessor.

Which is a rather bizarre complaint after his God of War: Ragnarok, Horizon Forbidden West, and Spider-Man 2 reviews.
 
He said it was a good game (his exact words), just that it plays it too safe by being to similar to it's predecessor.

Which is a rather bizarre complaint after his God of War: Ragnarok, Horizon Forbidden West, and Spider-Man 2 reviews.
If that's what he says i completely get it we've had a generation of very samey sequels not to bash the game but its not exactly a 10/10 experience. It feels very familiar but does the good bits very well and yes has some tame and unimpressive elements. 60m budget id say theyve done very well. Its the definitive 7/8 out of 10
 
If that's what he says i completely get it we've had a generation of very samey sequels not to bash the game but its not exactly a 10/10 experience. It feels very familiar but does the good bits very well and yes has some tame and unimpressive elements. 60m budget id say theyve done very well. Its the definitive 7/8 out of 10
I agree that it has a lot of similarities, but so do the other games as well. I'd argue that those are all even safer by featuring the same protagonists but they all apparently get a pass. Nothing annoys me more than a reviewer that is inconsistent with their own criteria. IGN and other outlets I accept, as they are a rotating set of reviewers.
 
He said it was a good game (his exact words), just that it plays it too safe by being to similar to it's predecessor.

Which is a rather bizarre complaint after his God of War: Ragnarok, Horizon Forbidden West, and Spider-Man 2 reviews.
GoW, Horizon, Spideman 2 are sequels, they keep the story going foward while making some changes to the gameplay.

GoY is basicaly GoT re-skinned, there is some changes to the gameplay, but at the end of the day the story is doing nothing new, there is no moving foward, its just more of the same.
 
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GoW, Horizon, Spideman 2 are sequels, they keep the story going foward while making some changes to the gameplay.

GoY is basicaly GoT re-skinned, there is some chances to the gameplay, but at the end of the day the story is doing nothing new, there is no moving foward, its just more of the same.
There is plenty new, the characters, locations, and story are all very different. The very theme of the story arc is totally different vs Tsushima. Exploration of the map is different, as is the combat and lots of the side activities. A huge bulk of the games story is nonlinear as well, which GoT certainly didn't have. The gameplay change from GoT->GoY are on the same level as the gameplay changes as those other games, or even simply more so. It's simply disingenuous to claim those other games are more different as sequels.

If you think GoY is re-skinned, then those other games are also simply re-skinned. Heck, in Spider-Man 2's case they don't even change the location.

I fully agree that GoY is very similar to GoT, but that applies for almost every single other Sony sequel this gen. Many other games this gen as well.
 
GoW, Horizon, Spideman 2 are sequels, they keep the story going foward while making some changes to the gameplay.

GoY is basicaly GoT re-skinned, there is some chances to the gameplay, but at the end of the day the story is doing nothing new, there is no moving foward, its just more of the same.

Try playing it and come back. I've played all of the games mentioned and GoW and Spiderman don't feel different at all. GoY feels significantly better. Movement, climbing, attacking, etc all feel better. The flow of the open world is also much better and I don't find myself getting bored after 45+ hours. GoT I put down twice before finally going back to beat it just to have it done before GoY came out.
 
Try playing it and come back. I've played all of the games mentioned and GoW and Spiderman don't feel different at all. GoY feels significantly better. Movement, climbing, attacking, etc all feel better. The flow of the open world is also much better and I don't find myself getting bored after 45+ hours. GoT I put down twice before finally going back to beat it just to have it done before GoY came out.
I did play all of them and thats a fair point imo, GoY is a good game, but does not move the niddle in any direction.

Again all of those games are at least moving the story foward, GoY is doing nothing new, you said yourself GoY feels significantly better, better is the same but better, there is basicaly no differences from GoT core gameplay, It has best assets and animation, but the core game-play remains the same.

The story even If the start is good is just a revenge story that we played dozens of time by now. Again GoY is a good game that brings nothing new to the franchise other than the story and i kind agree with his opinion on this.
 
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Did you play the game? I died a lot for button mashing on Medium settings. :messenger_tears_of_joy:
Yeah, my first death was the third boss I faced, when I fought
The Oni
. I found the game way too basic when you can just overpower everyone instead of having to use combat tactics or strategies.
 
There is plenty new, the characters, locations, and story are all very different. The very theme of the story arc is totally different vs Tsushima. Exploration of the map is different, as is the combat and lots of the side activities. A huge bulk of the games story is nonlinear as well, which GoT certainly didn't have. The gameplay change from GoT->GoY are on the same level as the gameplay changes as those other games, or even simply more so. It's simply disingenuous to claim those other games are more different as sequels.

If you think GoY is re-skinned, then those other games are also simply re-skinned. Heck, in Spider-Man 2's case they don't even change the location.

I fully agree that GoY is very similar to GoT, but that applies for almost every single other Sony sequel this gen. Many other games this gen as well.
I think that his point is that those game has something else moving the game forward even if it feel too similar, that is the problem with GoY, the story we already played a lot of time on a lot of Sony first party games, it changes the characters and settings but at the end of the day is the same old revenge story that Sony had been doing for more than a decade.

Dont get me wrong, i m playing the game and having a great time despite its short comings, but i think SkillUp makes some good point on his review.
 
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About 10 hours in. Picked up Yotei second hand on the cheap and I'm thoroughly whelmed. Last open world I actually finished was Tears of the Kingdom, and I 100%'d Tsushima at launch. Yotei the exact same game as its predecessor. Swap Jin and Atsu between screenshots of their respective games and nobody could tell which is which. Guiding wind, go to location, follow bird, follow fox, follow wolf, find an event or a shrine or some bamboo chutes, cutscene, get a trinket or a new ability. Rinse, repeat. This isn't "inspired by Tsushima", it IS Tsushima with a new coat of paint and a colder setting.

Combat's still the best part, I'll give it that. Same rock paper scissors stance system, same satisfying weight, fight choreography looks sick. Visuals are genuinely gorgeous too, fidelity is a clear step up, landscapes are way more varied than Tsushima's, and the map being shaped like a bowl gives you this proper sense of scale and distance you don't really get in other open worlds. When it wants to be cinematic it's stunning.

Problem is the cinematic stuff comes at the cost of actually being able to play the game. Field of view is shockingly bad. I've had genuine trouble with traversal puzzles because something was sitting just outside the frame thanks to the camera being cranked in so tight. The forced black bars when you mount your horse look amazing in a trailer, but in practice the camera pans low for the Look Cool factor and cuts off whatever you're riding toward. Style over function, over and over.

Then there's the story, which is where Yotei just absolutely eats shit. Tsushima is leagues ahead, not even close. Go read up on Jin Sakai if you've forgotten. Dude had a real inner conflict, forced to save his homeland by betraying the samurai code he'd built his entire identity around, pissing off his master, at odds with his country, his honour, his people. There was something there. Atsu by comparison is a blank. Bad men killed her family, she wants to kill bad men. That's it. No conflict, no ambiguity, no interesting contradiction, nothing. One note from start to whatever the finish is.

And the game is SO up its own arse about the emotional weight of it all. It INSISTS upon itself and just refuses to let up. You're constantly yanked out of gameplay into painfully long memory sequences that don't push the story forward, don't build the world, don't reveal anything you didn't already figure out 30 seconds in. YES I GET IT, ATSU LOVED HER MOTHER, AMAZING. Taking control away for 10 to 15 minutes to follow mum around and hit R2 on contextual prompts to chop bamboo chutes tells me literally nothing. No tension in these memories, no bittersweet edge, no discovery. Just "Atsu's mum really loved her" on a loop. Can I take control and go kill some bad guys now? No? Cool, guess I'll keep looking at flowers.

The animation work is genuinely embarrassing and probably my biggest gripe after the story. NPCs don't move when they give you a reward. If they do move, they clip their hand straight through their own chest then hold it out for half a second, and Atsu doesn't even pretend to take whatever it is. There's a side mission where you feed a bear where you stand over a plate, hit R2, a fish teleports into the bowl, the bear walks over, makes a noise, and the fish just vanishes. No eating animation. Nothing. And then the arms crossing thing, everyone does the same exaggerated animation where they flare their elbows out and slowly bring their arms together. Men, women, children, samurai, peasants, every single person. Anything that gets built or moved in the world? Fade to black. I gave Sucker Punch a pass on Tsushima because it was their first PS5 game, new generation, the game was beautiful and clearly ambitious. Fair enough. But Yotei is built on the same bones, recycling animations and effects and enemy logic wholesale, which means they had the time and the budget to actually polish this stuff up and add proper animations. They just didn't.

Every NPC interaction is an unskippable cutscene with the NPC standing opposite you, arms crossed, zero animation, ended by both of them standing still while the screen fades to black for 5 seconds before you get control back. Every person you rescue says some variation of "thank goodness you arrived just in time!". Every side event triggers a pointless cutscene. There's no substance, no meat, nothing to actually chew on. Whole thing feels like a scripted event machine doling out tiny hits of dopamine in the safest, least offensive way possible.

Yotei is "more of what you liked" the same way TotK was to BotW. But where I absolutely adored TotK, I'm bored out of my mind in Yotei. I think what Sucker Punch missed is that "more of the same" only works if what you're iterating on had the narrative and character depth to carry a second round. Tsushima did, barely. Yotei doesn't even try. If they'd let you skip NPC cutscenes I'd probably grind through it for the combat, but being forced to sit through this much filler for this little payoff has completely killed it for me. Might come back to it eventually.
 
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Bad men killed her family, she wants to kill bad men
Bad men killed his father and invaded his home. He wants to kill bad men.

See? You can do that with Jin too.

Not sure where you are in the game - '10 hours' doesn't really give much information in an open world game - but, conflict, contradiction, compromise does creep into her character, and she struggles with those.

But Yotei is built on the same bones, recycling animations and effects and enemy logic wholesale,
eh...cannot follow you down this particular path. Replacing the stances with weapons changes the combat a lot. You. have entirely new movesets instead of variations on themes, and enemies react differently.

And by recycling animations, do you mean the animation of swinging a sword or firing an arrow? Because those don't change.
 
This reminds me. I had a phase a couple years ago, where I started to binge watch this kinda stuff, family guy, american dad, simpsons, some other cartoons and I feel like i genuinely got stupider after a couple of months. I'm not surprised they're American. American humor, with those cutaway gags, ugh. Their 'humorous' sarcastic entertainment starts gettign under your skin once you notice it.
 
Bad men killed his father and invaded his home. He wants to kill bad men.

See? You can do that with Jin too.

Not sure where you are in the game - '10 hours' doesn't really give much information in an open world game - but, conflict, contradiction, compromise does creep into her character, and she struggles with those.


eh...cannot follow you down this particular path. Replacing the stances with weapons changes the combat a lot. You. have entirely new movesets instead of variations on themes, and enemies react differently.

And by recycling animations, do you mean the animation of swinging a sword or firing an arrow? Because those don't change.

No I don't see. As I said "Dude had a real inner conflict, forced to save his homeland by betraying the samurai code he'd built his entire identity around, pissing off his master, at odds with his country, his honour, his people. There was something there."

I was more invested in Jin's story. There was some inner turmoil in there. There was some push and pull, him wanting to maintain his identity, please his master, but also protect his land and reclaim what was stolen. He felt like he was committing a sin, but the ends justified the means. There was the semblance of a story and character growth in Jin's journey, and the ending had emotional weight. I felt sad.

I'm not seeing that in Yotei. I've watched and read some other reviews to see if i'm an outlier and I am seeing similar complaints from others.

In reference to the combat, I said it was the best part of the game, and I complained about all the unskippable cutscenes taking me out of combat and forcing me to look at flowers or waggle my dualsense around like a Wiimote when all i want to do is cut dudes in half. The combat is the only thing that carries Yotei... but unlike Tsushima, the combat is not pulling me in enough to deal with the rest of the baggage. There is no reason why every NPC interaction needs to take 60+ seconds for them to say "THANKS FOR SAVING ME! I don't know what i would've done", or spout some pseudo-reverent bullshit like "one must find themselves before they can find revenge". Yeah great, cool, can i play the fking game now?
 
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I'm not seeing that in Yotei.
Again, not sure how far into it you are.

As spoiler free as I can, Atsu starts out believing she has nothing to lose and throws herself at the Yotei 6 - caring very little what happens to her. Revenge over everything. Eventually things and people happen, and she finds out that she actually has things to lose and she should care about what happens to her. Some more eventually happens and she meets a character who makes her question her very black and white view of the situation she's been in for most of her life.

Atsu goes through a lot of growth over the course of Yotei. Very different character from Jin, but very good character all the same.
 
Again, not sure how far into it you are.

As spoiler free as I can, Atsu starts out believing she has nothing to lose and throws herself at the Yotei 6 - caring very little what happens to her. Revenge over everything. Eventually things and people happen, and she finds out that she actually has things to lose and she should care about what happens to her. Some more eventually happens and she meets a character who makes her question her very black and white view of the situation she's been in for most of her life.

Atsu goes through a lot of growth over the course of Yotei. Very different character from Jin, but very good character all the same.

10 hours in, but I understand it's an open world game so 10 hours can mean anything.

Put it this way, I was sold on Tsushima within an hour or two. Within 10 hours I was invested in the story, the meta progression, and collecting armour/equipment. I'm not experiencing that in Yotei after 10 hours.

I think really the main problem is just how incredibly stiff and rigid the gameplay systems are:

Arrive at location > Walk to NPC with dot on them > Press R2 > Screen fades to black > NPC's talk at you for a few minutes with literally no animations > Screen fades to black > Follow NPC > Either do something incredibly mundane like picking mushrooms/cooking food/looking at nature OR kill some bad guys > Fade to black > Walk to NPC with dot on them > Fade to black > Another NPC cutscene where LITERALLY NOTHING of value is said > Fade to black > Regain control of Atsu > R E P E A T.

As I said above I think i would be more willing to grind through this game if I could skip some cutscenes and move things along. Faceless/nameless NPC's that you'll literally never meet again telling you "thank you for your help... these times are tough" don't grow the world or progress the story. They are literally just barking words at me that don't serve any purpose other than to waste my time.

I know I sound like an ADHD addled child with zero patience, but I've given the game a chance to hook me and all it wants to do is waste my time with Nintendo Wii level demos like finger painting and shaking my dualsense to swing a hammer, or forcing me to go relive a memory to progress the story. "Go to the garden to reminisce about your mother", I DON'T FUCKING WANT TO, I'M BEGGING YOU, PLEASE LET ME PLAY THE GAME!! No. Go reminisce about your mum, idiot. "Ohh Atsu, A family is stronger together. A wolf needs her pack. Remember that." Incredible.
 
10 hours in, but I understand it's an open world game so 10 hours can mean anything.

Put it this way, I was sold on Tsushima within an hour or two. Within 10 hours I was invested in the story, the meta progression, and collecting armour/equipment. I'm not experiencing that in Yotei after 10 hours.

I think really the main problem is just how incredibly stiff and rigid the gameplay systems are:

Arrive at location > Walk to NPC with dot on them > Press R2 > Screen fades to black > NPC's talk at you for a few minutes with literally no animations > Screen fades to black > Follow NPC > Either do something incredibly mundane like picking mushrooms/cooking food/looking at nature OR kill some bad guys > Fade to black > Walk to NPC with dot on them > Fade to black > Another NPC cutscene where LITERALLY NOTHING of value is said > Fade to black > Regain control of Atsu > R E P E A T.

As I said above I think i would be more willing to grind through this game if I could skip some cutscenes and move things along. Faceless/nameless NPC's that you'll literally never meet again telling you "thank you for your help... these times are tough" don't grow the world or progress the story. They are literally just barking words at me that don't serve any purpose other than to waste my time.

I know I sound like an ADHD addled child with zero patience, but I've given the game a chance to hook me and all it wants to do is waste my time with Nintendo Wii level demos like finger painting and shaking my dualsense to swing a hammer, or forcing me to go relive a memory to progress the story. "Go to the garden to reminisce about your mother", I DON'T FUCKING WANT TO, I'M BEGGING YOU, PLEASE LET ME PLAY THE GAME!! No. Go reminisce about your mum, idiot. "Ohh Atsu, A family is stronger together. A wolf needs her pack. Remember that." Incredible.
That really sounds like valid criticism to me. I haven't played the game but that's the sort of stuff that drives me insane..
 
10 hours in, but I understand it's an open world game so 10 hours can mean anything.

Put it this way, I was sold on Tsushima within an hour or two. Within 10 hours I was invested in the story, the meta progression, and collecting armour/equipment. I'm not experiencing that in Yotei after 10 hours.

I think really the main problem is just how incredibly stiff and rigid the gameplay systems are:

Arrive at location > Walk to NPC with dot on them > Press R2 > Screen fades to black > NPC's talk at you for a few minutes with literally no animations > Screen fades to black > Follow NPC > Either do something incredibly mundane like picking mushrooms/cooking food/looking at nature OR kill some bad guys > Fade to black > Walk to NPC with dot on them > Fade to black > Another NPC cutscene where LITERALLY NOTHING of value is said > Fade to black > Regain control of Atsu > R E P E A T.

As I said above I think i would be more willing to grind through this game if I could skip some cutscenes and move things along. Faceless/nameless NPC's that you'll literally never meet again telling you "thank you for your help... these times are tough" don't grow the world or progress the story. They are literally just barking words at me that don't serve any purpose other than to waste my time.

I know I sound like an ADHD addled child with zero patience, but I've given the game a chance to hook me and all it wants to do is waste my time with Nintendo Wii level demos like finger painting and shaking my dualsense to swing a hammer, or forcing me to go relive a memory to progress the story. "Go to the garden to reminisce about your mother", I DON'T FUCKING WANT TO, I'M BEGGING YOU, PLEASE LET ME PLAY THE GAME!! No. Go reminisce about your mum, idiot. "Ohh Atsu, A family is stronger together. A wolf needs her pack. Remember that." Incredible.

Thank you for this. I hate when a game forces you to do something when you want to just go at your pace and enjoy it.

This sounds like it suffers from the same stuff as other Sony games recently. I'm just not into it. Hard pass for me now.
 
Thank you for this. I hate when a game forces you to do something when you want to just go at your pace and enjoy it.

This sounds like it suffers from the same stuff as other Sony games recently. I'm just not into it. Hard pass for me now.
But you can play it at your own pace, you can even take out most of the 6 in any order you like and there are loads of quests from random NPCs that you can do whenever you like or just go out and explore the world.

The criticisms about the open world are a little weird to me, if you like Tsushimas world/structure then there is no reason to not like Yoteis, the quest part of the game is much improved with way more variety and many of the quests themselves are just more meaty with better stories within them.

The only valid criticism I can think of of you enjoyed Tsushima is that you may enjoy the story less in Yoteis, but I don't, I think Atsu is actually more likeable than Jin, and I actually enjoy the story more. Another weird criticism to me is 'oh, it's just a revenge story', so was Tsushima, so is 90% of Samurai films (which these games are heavily influenced by), you'd hate it more if it was a love story or one long escort mission. For the category of game it is a revenge story is the best choice.

(I see the Ghost in these games loosely akin to 'The Crow', a bit like a vengeful spirit, even though you aren't playing someone who is dead... In fact, why has no-one made a good The Crow game? And no, I'm not counting that shoddy beat en up)
 
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But you can play it at your own pace, you can even take out most of the 6 in any order you like and there are loads of quests from random NPCs that you can do whenever you like or just go out and explore the world.

The criticisms about the open world are a little weird to me, if you like Tsushimas world/structure then there is no reason to not like Yoteis, the quest part of the game is much improved with way more variety and many of the quests themselves are just more meaty with better stories within them.

Ok, now im swinging back. I enjoyed Tsushima but felt a bit bored through the middle section. Hows the Pro version for Yotei.
 
Ok, now im swinging back. I enjoyed Tsushima but felt a bit bored through the middle section. Hows the Pro version for Yotei.
Not drastically different at a glance, Pro does get 60fps with ray traced lighting though, and there's loads of modes (too many for console really)
Quality
performance
RT
RT Pro
Balanced/Balanced RT

There's VRR modes and you can even unlock the framerate if you like.
 
Not drastically different at a glance, Pro does get 60fps with ray traced lighting though, and there's loads of modes (too many for console really)
Quality
performance
RT
RT Pro
Balanced/Balanced RT

There's VRR modes and you can even unlock the framerate if you like.

Sweet, thanks man! Its back on the buy list once I get through some pile of shame games, haha.
 
Glad to see I'm not going mad, I thought this game was incredibly boring I stopped playing after about 25 hours I have it a good shot but like you guys say most of that was doing mundane nonsense and most of the quests were copy pasted.

Gameplay is convoluted nonsense as well.
 
Sweet, thanks man! Its back on the buy list once I get through some pile of shame games, haha.
No problem, I think you do really need to like Tsushima to enjoy Yotei, outside a few exceptions if you don't like Tsushima you won't like Yotei even with Yoteis improvements. And some don't like Atsu, or rather hate the actress who voices her, but if you aren't playing the game with the Japanese dub you are doing it wrong (I don't have an issue with the English dub at all by the way, I think she does a great job, but like Tsushima, the Japanese dub enhanced the atmosphere)
 
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No problem, I think you do really need to like Tsushima to enjoy Yotei, outside a few exceptions if you don't like Tsushima you won't like Yotei even with Yoteis improvements. And some don't like Atsu, or rather hate the actress who voices her, but if you aren't playing the game with the Japanese dub you are doing it wrong (I don't have an issue with the English dub at all by the way, I think she does a great job, but like Tsushima, the Japanese dub enhanced the atmosphere)

Completely with you on the dub, should be Japanese but I never had a problem with the voice actor to be honest.
 
Ok, now im swinging back. I enjoyed Tsushima but felt a bit bored through the middle section. Hows the Pro version for Yotei.
The way Yotei is structured, you have a lot of control over the pacing. I sprinted through the opening portion, spent a lot of time doing everything but the main story in the middle until I literally could not progress the map any further, then I picked up with the main story again. It's not quite the "tackle the Yotei 6 however you want" that they advertise, but it's close enough.

The game also has some pretty good combat challenges. The strongest side boss - if you don't cheese it - is one of the most fun fights in both Tsushima/Yotei.
 
The way Yotei is structured, you have a lot of control over the pacing. I sprinted through the opening portion, spent a lot of time doing everything but the main story in the middle until I literally could not progress the map any further, then I picked up with the main story again. It's not quite the "tackle the Yotei 6 however you want" that they advertise, but it's close enough.

The game also has some pretty good combat challenges. The strongest side boss - if you don't cheese it - is one of the most fun fights in both Tsushima/Yotei.

I did do everything in Tsushima, but there is something I didnt do......

I never got around to the dlc, should I do that first?

Anyway, I did very much enjoy all the side content in Tsushima, i just wished there was more variation in the repeated stuff...but I still did it all. Im a sucker (punch) for it when I get into a game and its my primary game until im done with it.

Im deffo going to pick this up, it sounds good! - Maybe I should do the dlc on tsushi to get back into it, do you think?
 
I play this game then, stop and play something else the. Come back, the world is gorgeous I like directors music but the characters are boring, and she could've had a nice arse that scene going into the hot springs could've been legendary.
 
No problem, I think you do really need to like Tsushima to enjoy Yotei, outside a few exceptions if you don't like Tsushima you won't like Yotei even with Yoteis improvements. And some don't like Atsu, or rather hate the actress who voices her, but if you aren't playing the game with the Japanese dub you are doing it wrong (I don't have an issue with the English dub at all by the way, I think she does a great job, but like Tsushima, the Japanese dub enhanced the atmosphere)
Unfortunately with the Japanese dub the NPCs aren't given subtitles so you kinda miss out on some worldbuilding with their dialogue. Not game breaking per se but reason enough to play the English dub. Luckily the English dub is great, it's very well done.
 
I'm about 30 hours in and I am struggling bad with this game. Its just so boring and the main character is horrible. I also dont like the map as much as the first game. I love the visuals and thats about it so far. I plan on finishing it but I have taken about 5 days off at this point. Tsushima was my favorite game from last gen and this is just more of the same but not novel or as good. I will post up a full review when I platinum it.
 
Unfortunately with the Japanese dub the NPCs aren't given subtitles so you kinda miss out on some worldbuilding with their dialogue. Not game breaking per se but reason enough to play the English dub. Luckily the English dub is great, it's very well done.
Do you mean just random sentences from random NPCs? Because all story and quest conversations with NPC's have subtitles but admittedly the odd random sentences they say as you wank past people or during encounters do not, but not a biggie.
 
I'm about 30 hours in and I am struggling bad with this game. Its just so boring and the main character is horrible. I also dont like the map as much as the first game. I love the visuals and thats about it so far. I plan on finishing it but I have taken about 5 days off at this point. Tsushima was my favorite game from last gen and this is just more of the same but not novel or as good. I will post up a full review when I platinum it.
I'm the opposite, Tsushima was possibly my fave last gen also, but for me, Yotei is even better.

The only thing I wish they would do is have the option to teleport up the mountain or have the option to walk/climb up there. I understand why it's a teleport as it would take ages, but i'd like the option.
 
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