Fingers crossed that the previous always-on failures of some of the biggest and most respected publishers in the world have already poisoned the well for most gamers and other companies will now shy away from the trend.
Might be too late for MS.
We don't know how Durango handles licenses. If it forces online, the potential for having a more pro-consumer license system exists as it increases the mobility of licenses.
This is all conjuncture on your part. This may have very little to do with what third parties and everything to do with Microsoft pushing xbox live. The more time you're online (or forced), the more likely you're going to buy shit by seeing ads on the dashboard. This could all be Microsoft pushing their ecosystem as much as possible.
Can we talk with less buzzwords please? What do you mean by "pro-consumer license system"? How does always online increases the possibility of a "pro-consumer license system"? Are you implying that always online gives better chances for used games to be allowed?
I count myself among those people.Snuffing out the used game market won't lead to more sales, as many people rely on trade-ins to buy new releases. If they can't trade-in they will buy less titles overall to compensate.
Take that liquidity out and the market will see a contraction.
He's talking about the potential license exchange system I brought up earlier.
How does mandatory online improve that system?
Can we talk with less buzzwords please? What do you mean by "pro-consumer license system"? How does always online increases the possibility of a "pro-consumer license system"? Are you implying that always online gives better chances for used games to be allowed?
Look, i'm not endorsing this or saying it's good.
But i can think of a few ways connecting games and gamers, tracking players all over the world could be put to decent use ingame. Not saying it will, i'm actually saying it probably won't, seeing as the industry is lacking creativity.
The best we can realistically hope for is "no used games policy" allowing for lower prices and steam-like deals.
The best we can realistically hope for is "no used games policy" allowing for lower prices and steam-like deals.
And all the Xbox sycophants come out of the woodwork to shill for anti consumer behaviour.... Fuck off. It stinks, not good, licks balls, blows ass and is in fact quite shitty.
Can we talk with less buzzwords please? What do you mean by "pro-consumer license system"? How does always online increases the possibility of a "pro-consumer license system"? Are you implying that always online gives better chances for used games to be allowed?
But always on doesn't mean DRM btw....it could but it is wrong to assume so.
The worst part about all of this is that people are making the assumption, despite all of the evidence we have from other industries where monopolies exist, that Microsoft will magically take a pro-consumer position and allow licence transfers when even the likes of Valve and Sony don't allow it who are much more pro-consumer than MS.
It snuffs out the used market and ensures publishers get their money. This, in turn, keeps these companies from going under. That way our favorite developers (the ones that are left, anyways) are still around in ten years. It sucks in the short term, but I think it's the best move in the long run.
What the hell am I reading!?
The problem with the game industry is crap like this. Which is far far worse than any "potential revenue lost in the used market" and it's not something a mandatory online only console can cure.
Also you have to consider why people trade their games in, in the first place which makes the argument even more ridiculous.
But you do have an alternative though...a PS4...it is not like you have to buy the system. If others feel they are fine with the "always on, always connected" approach then it is fine we have alternatives.
But always on doesn't mean DRM btw....it could but it is wrong to assume so.
I seriously don't understand why people refuse to buy the NextXbox because of always online.
I'm not sure you can have such a system without it. If you buy a physical copy of a game and then sell that license to someone else, the console needs to be online to determine who owns that license before the game can run.
It demands more from the customer than previous products or competing products. It introduces new possibilites for error, most of which the customer cannot anticipate, prevent or fix. It reduces the customer's ownership of games to a sort of licensing deal where the company has more power over your purchases than before.
In exchange it offers ___________ to the customer.
Even with physical copies the original owner would have to mail the disc and the market would transfer the license as if it was a game purchased in an online market like Steam. And since Steam has offline mode so the argument doesn't make much sense.
Having said that I still object to that kind of system since it's unnecessary and doesn't benefit the consumer at all. On the contrary it create an artificial monopoly enforced by DRM.
Even with physical copies the original owner would have to mail the disc and the market would transfer the license as if it was a game purchased in an online market like Steam. And since Steam has offline mode so the argument doesn't make much sense.
I mean relative to steam
If its always online, it means every license would be accounted for - even still decent potential for offline usability
I mean used games unlikely (due to having to create a marketplace framework dedicated to resell), but things like lending is possible. Getting credit from a game you no longer want is possible. Steam is pretty strict in most areas, so will be interesting to see where Durango ends up.
It's hard to tell exactly how the system would function as from the surface it appears to be designed to be a hybrid system of sorts... DD while keeping brick and mortar engaged.
The best we can realistically hope for is "no used games policy" allowing for lower prices and steam-like deals.
Like I said, Steam has offline mode so always online is not necessary. And judging from Microsoft's policies the last few years I really really really doubt they'd create an online store more consumer friendly than Valve's.
Again though, this could be done now, FORCING people into it is not a requirement.
"Guys, we're not making enough money out of you because of used game sales, therefore we're gonna block them, oh, and by the way, we'll reduce prices to compensate despite the fact that that means we'll still make less money."
"Always-online/Always-on"Who says Durango can't be used offline either?
I haven't seen anything to suggest that Durango required to be online at all times, only that it needs to be online when you first play a game and that it needs to be online some of the time.
Like I said, Steam has offline mode so always online is not necessary. And judging from Microsoft's policies the last few years I really really really doubt they'd create an online store more consumer friendly than Valve's.
"Always-online/Always-on"
So you have no evidence either?
All the leaks and rumors are about Durango requiring an Internet connection to run any game and any app. There is no "only the first time" rumor, that was something made up by a Microsoft apologist to make the rumors sound less repulsive.So you have no evidence either?
Because those are marketing terms which don't suggest they will require online.
Some things could, some other couldn't, at least not to the same extent.
Could be "Guys, we're forced to charge 60$ for your game, since that has to cover the fact it will be resold 2 or 3 times, thus effectively halving our sales*. Since we're making sure each copy of the game can only be used by one person, we could maybe charge a little less and hope to sell twice the copies."
I have no idea. Numbers are pulled out of my ass, i don't know how many used games are sold each day, but i don't think it's entirely unrealistic to expect sales to increase significantly by blocking used games AND reducing the price, thus still being more profitable for the dev.
All the leaks and rumors are about Durango requiring an Internet connection to run any game and any app. There is no "only the first time" rumor, that was something made up by a Microsoft apologist to make the rumors sound less repulsive.
I'm really curious as to how people could miss the Twitterfest of a few days ago, where a man was defending Always-online. A MS employee at that.
The company didn't even try to defend themselves or say he was wrong. It was just a "sorry if you were offended" statement and a shrug.
Who says Durango can't be used offline either?
I haven't seen anything to suggest that Durango required to be online at all times, only that it needs to be online when you first play a game and that it needs to be online some of the time.
In exchange it offers an always connected world to the customer.
Where 13-year-old CoD fans can send you hate mail even while you sleep, and the adverts can circulate faster and further intrude on your gaming life.
You could note the ten other people who have said the exact same thing. You could also make your point in a less inflammatory manner. You don't need to make other people feel like shit on a message board.
Some things could, some other couldn't, at least not to the same extent.
Could be "Guys, we're forced to charge 60$ for your game, since that has to cover the fact it will be resold 2 or 3 times, thus effectively halving our sales*. Since we're making sure each copy of the game can only be used by one person, we could maybe charge a little less and hope to sell twice the copies."
I have no idea. Numbers are pulled out of my ass, i don't know how many used games are sold each day, but i don't think it's entirely unrealistic to expect sales to increase significantly by blocking used games AND reducing the price, thus still being more profitable for the dev.
I just can't see a price reduction getting the OK. If anything I am expecting next gen to RRP at £10 more.
I apologize that I think your point is silly?
He was a creative lead.
I didn't miss anything. I just know what's relevant.
He was a creative lead.
Every single rumour so far. One even mentioned a 3 minute offline limit before the console boots you out to the start screen.
So a small piece of info without context or details, eh. The rumors have been funny, however.
If that 3 minute check is true then it is DRM.
Keep spinnin', baby!
I just can't see a price reduction getting the OK. If anything I am expecting next gen to RRP at £10 more.