MvmntInGrn
Member
Was there reasons to pick the good ones though? The reasons were the powers and just enjoying being a mean ass or being good.And also, the good/evil thing is nice on paper but it was just really poorly implemented in this game. Probably the worst implementation I've ever seen. The evil decisions always made ZERO SENSE. Even in the context of Cole "ANTIHERO OR SAVIOR OF EMPIRE CITY", the evil decisions were just fucking ridiculous. Never once would I have ever had even one reason to choose an evil decision, with one exception(trish or THE PEOPLE).
Not sure I'd want to see a speed increase, makes it too easy to just run away from enemies, recharge, run back. I actually enjoy the shooting in infamous and would like to see them polish the cover mechanic so that it essentially feels like a single player TPS in an open world + non-linear platforming.Amir0x said:but the game could borrow some things from that. For one, Cole should be able to hover cars or pick them up. Not just sonicwave them out of the way. And for two, running speed should be increased ten fold, like in Prototype. In Prototype you run so goddamn fast. It's so satisfying. inFAMOUS is the better game, but never be too big that you don't take good ideas from others.
If they can add an option to pick up cars without hurting the controls or anything then its fine I guess, doesn't seem like it would add much though.