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Giant Bomb GOTY 2015 - Metal Gear Meets Its Mario Maker

Undertale might have some of the best handling of choice and consequence I have ever seen.

But yeah, I think the handling of choice at the end of LiS was fine. They built it up throughout the entire game, and it's not like in TWD where the ending spawned from one event that was pretty much divorced from the rest of the game.
 
Undertale might have some of the best handling of choice and consequence I have ever seen.

That's actually a good pick. Not only do you actions actively alter the game story, ending and character reactions, it
can also affect subsequent playthroughs and even reloads.
 
Does anyone have links to why fallout 4 simply has to remain broken to work? I just don't buy Brad's defenses that the fans has to be OK with a certain degree of broken in order for their game to play the way they want it to. I think that's giving them far too much of a pass.

He's just convinced there are deep systemic issues embedded in the Gamebryo engine itself that could not be easily or readily improved without making major sacrifices in how the AI functions with or without player involvement, or how you can interact with every object, etc... Based on some reports from Bethesda, and barroom chatter with industry devs, he is left fully conscripted into thinking there is no better future for Gamebryo unless you rip out its heart...essentially.

Ultimately its a pointless argument as Fallout has enough problems, despite the tech, considering its lackluster game design that deserve more airtime discussion. Also the console versions are hardly as poor as they made them out to being, most of that debate was irrational bullying with no real defensible reasoning.
 
Right. Which is why it was a ridiculous thing for Vinny to have argued in the first place. LiS and Witcher should not have been in that discussion-- thats the part that is completely irrational. They either should have read the synopsis themselves, took a break to watch the rest on youtube, or just not have tried to argue that something youve seen half of is the best story of the year.

I feel like my major defense of this is that it is episodic. I'd feel comfortable giving a certain television show a best of award -- even if I just got to the midseason finale. I'ts all self contained to the point where I would have been okay with Life is Strange (Ep 1 - 3) being specified, as long as there's transparency.
 
That's actually a good pick. Not only do you actions actively alter the game story, ending and character reactions, it
can also affect subsequent playthroughs and even reloads.

That said, mind that Undertale, by way of being very cartoony and goofy, does a lot of shit that a game like Life Is Strange or The Witcher could never do -
specifically the nature of characters actively acknowledging your "ability" to save/reload. The things that make Undertale's "moral choice" system work fully is the game's direct addressing of your actions regardless of when you made them, which requires integrating basic game functions into that game's universe in a way that would be FUCKING BIZARRE if a talking skeleton wasn't already there to make that context clear.

That doesn't undermine anything Undertale does - needless to say, Toby Fox is a smart guy for figuring out exactly how to tackle this stuff head-on and then be able to say something back about it - but it is somewhat of a bummer that it stands alone in its solution, rather than being the solution for making narrative choice interesting in games. Just a thought I haven't seen expressed yet.
 
Time to shut myself away, put headphones on and play some games until I've finished listening to the cast. The temptation of checking this thread and/or checking the article on the site is too big. :lol
 
>_> completely unintentional

See you on the other side (in like five hours).
the-simpsonshomer-simpsonyesagreenoddingprincipal-skinner.gif
 
Time to shut myself away, put headphones on and play some games until I've finished listening to the cast. The temptation of checking this thread and/or checking the article on the site is too big. :lol

I'm about to do the same, even though I wanna see the salt as early as possible here, be it SMM or MGSV.

See you in ~5 hours with the timestamps
 
That said, mind that Undertale, by way of being very cartoony and goofy, does a lot of shit that a game like Life Is Strange or The Witcher could never do -
specifically the nature of characters actively acknowledging your "ability" to save/reload. The things that make Undertale's "moral choice" system work fully is the game's direct addressing of your actions regardless of when you made them, which requires integrating basic game functions into that game's universe in a way that would be FUCKING BIZARRE if a talking skeleton wasn't already there to make that context clear.

That doesn't undermine anything Undertale does - needless to say, Toby Fox is a smart guy for figuring out exactly how to tackle this stuff head-on and then be able to say something back about it - but it is somewhat of a bummer that it stands alone in its solution, rather than being the solution for making narrative choice interesting in games. Just a thought I haven't seen expressed yet.

Yeah, it's going to be very hard for other games to do what undertale is doing simply because it
fully acknowledges you, the player, as an entity in their world.

That won't work for a lot of stories, but I'm glad undertale is the one to tell that story.
 
I have no will power so I'm totally going to read the article first... :/
That's WEAK.


I want to check sooo badly. But I'll just keep the Bombcast site open and click on the file when it's up and that's it.

I'm strong. I can do this.
 
Yeah, it's going to be very hard for other games to do what undertale is doing simply because it
fully acknowledges you, the player, as an entity in their world.

That won't work for a lot of stories, but I'm glad undertale is the one to tell that story.

And I'm glad Undertale it did rather than, say... Frictional Games, because whilst that twist could make for an incredible horror game, it's almost more terrifying for being wrapped in a Turbografx game.
 
I'm actually more curious what Jeff's top ten is than the site's GOTY since he seemingly hates everything in these deliberations.
 
I feel like my major defense of this is that it is episodic. I'd feel comfortable giving a certain television show a best of award -- even if I just got to the midseason finale. I'ts all self contained to the point where I would have been okay with Life is Strange (Ep 1 - 3) being specified, as long as there's transparency.

I completely disgaree. If Im going to judge a story or even consider another person's opinion on that story then its only valuable to me if they've experience it from its beginning to its conclusion. If you want to tell me that its good so far.. thats fine. However, telling me its the best of the year when youve only seen half of it is, as you said earlier, meaningless.
 
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