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Giant Bomb Thread #4: A thread of perceived slights

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This list is so misleading. The 1/2 for three of them is incredibly misleading.

How is it misleading? Those studios have multiple teams that work on multiple games concurrently.

Sony has killed a ton of studios in the past year. You can call ignorantly call this "gearing up for next generation" but it is more likely the rats leaving a sinking ship. Generation changes are when systems need to court as many developers as possible, to get them all in early and comfortable with the platform. Sony's killer practices are seriously jeopardizing next generation before it has even begun.

Again, I don't think Sony cares because those studios weren't producing good games.
 
This list is so misleading. The 1/2 for three of them is incredibly misleading. And there's no way we get FIVE AAA titles out of those a year. We'd be lucky to see three a year, with a couple of those releasing maybe 3 games all of next generation.

Sony has killed a ton of studios in the past year. You can call ignorantly call this "gearing up for next generation" but it is more likely the rats leaving a sinking ship. Generation changes are when systems need to court as many developers as possible, to get them all in early and comfortable with the platform. Sony's killer practices are seriously jeopardizing next generation before it has even begun.
Really? Well, lets take a closer look.

Santa Monica 1 - They've been on three year rotations.
Santa Monica 2 - No idea, but lets guess also three years.
Naughty Dog 1 - Two years.
Naughty Dog 2 - TLoU has been longer, but because it's a new IP, they should be two years too.
Sucker Punch - Two years.
Polyphony - Technically they made a PSP game, but lets say four years, so two in the generation.
SCEJ - They do a bunch of random stuff, but lets say a 'real' game once every four years too, like Puppeteer.
Guerrilla 1 - Two years.
Guerrilla 2 - Lets suggest two years.
Media Molecule - Two years.
Evolution - Two years.

Let's assume the next generation is eight years in earnest. That's five from Santa Monica, eight from Naughty Dog, four from Sucker Punch, two from Polyphony, two from SCEJ, eight from Guerrilla, four from Media Molecule, four from Evolution. That's four and half games a year, some of those are probably a little generous, so I might say four is more likely.

EDIT: Actually, let's say six years, as that's more likely to be the case I guess, although I do think next-gen will be even longer than this one was. That's 4 from SM, 6 from ND, 3 from SP, 2 from PD, maybe just 1 from SCEJ, 6 from GG, 3 from MM, and 3 from Evo. That's still more than four and a half, but yeah, a more likely time scale.
 
That "math" is laughable and about as narrow-minded as sony's treatment of these studios. The point is that no one new will want to work on a platform when they are promised a swift kick out the door as soon as they're done.
 
So the site upgrade is the end of achievements? RIP <>.

everyone post their rarest achievements go

D5S1KNA.png
 
That "math" is laughable and about as narrow-minded as sony's treatment of these studios. The point is that no one new will want to work on a platform when they are promised a swift kick out the door as soon as they're done.
How are they 'promised' that? Are Quantic Dream? RAD are making a PS4 game after they made PSP games. Media Molecule and Sucker Punch got bought. Do you know what those studios have in common? They made good games, that were appealing. Do you know what those studios who made things like Twisted Metal and StarHawk have in common? They made bad games that weren't appealing.

Yes, if you make bad games, there's a good chance publishers won't want to work with you again. Sony were right, in all those instances, and MS were certainly right when they left Silicon Knights out in the cold too. Publishers don't owe developers more work after they deliver weak product.
 
How are they 'promised' that? Are Quantic Dream? RAD are making a PS4 game after they made PSP games. Media Molecule and Sucker Punch got bought. Do you know what those studios have in common? They made good games, that were appealing. Do you know what those studios who made things like Twisted Metal and StarHawk have in common? They made bad games that weren't appealing.

Yes, if you make bad games, there's a good chance publishers won't want to work with you again. Sony were right, in all those instances, and MS were certainly right when they left Silicon Knights out in the cold too. Publishers don't owe developers more work after they deliver weak product.
Stop using "logic" and "math".

The elusive print screen button.
I haven't used that in years.
 
Just printscreen->Imgur.
Definitely not capturing all the rarest ones. My list would double on TF2 achievements alone.
 
This list is so misleading. The 1/2 for three of them is incredibly misleading. And there's no way we get FIVE AAA titles out of those a year. We'd be lucky to see three a year, with a couple of those releasing maybe 3 games all of next generation.

Sony has killed a ton of studios in the past year. You can call ignorantly call this "gearing up for next generation" but it is more likely the rats leaving a sinking ship. Generation changes are when systems need to court as many developers as possible, to get them all in early and comfortable with the platform. Sony's killer practices are seriously jeopardizing next generation before it has even begun.

But according to Patrick their developer relations for next gen have been extremely well unlike last gen.
 
Man, I thought the achievement system was really cool. Sad to see it go.

Yeah, I loved the feature and it's silly, but the "S Rank" made me care more about getting all achievements in a game (though I still rarely do it) - it particularly made getting all achievements in an arcade title feel more rewarding. >.>

Hopefully the system makes its way back into the site once the new consoles launch and we know what Sony and Microsoft are doing with Achievements/Trophies going forward.
 
So many of my rare achievements are from the early Xbox days. Tony Hawk 8, Call of Duty 3, Saints Row. Even though those games weren't great by any means, boy did I have fun playing them.

I should go back and give Saints Row a play one of these days. That game caught me in a way Grand Theft Auto never did.

And, say what you will about Call of Duty 3, but boy did that game have some great console multiplayer. 24 players, vehicles and some big ass maps.
 
everyone post their rarest achievements go


Bunch of Heroes is a terrible shovelware piece of shit that I played on a dare (my friend challenges me to beating awful games every so often and the prize is a game if I beat them, this one nearly broke me). I am glad those achievements are rare.

Disappointed that most of the top of my list is just Vesperia stuff. Surprised that none of my EDF or Dragon's Dogma achievements are at the top.

Sort of depressed that my Sonic 2006 achievements are not rare.
 
I'm just surprised that my English Tales of Graces trophies are showing up as rare and my Japanese Tales of Xillia and Japanese Tales of Graces trophies are showing up as uncommon. I thought it'd be the opposite with regards to Graces JP and Graces NA.

Actually, Xillia's trophies (incl Platinum) being uncommon isn't very surprising:


My rarest ones are apparently El Shaddai ones. Clearly no one played this game. :(((((((

Edit: Mine's 1.5 pages like LiK's is, so here. And that's only with my NA PSN.
 
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