That's cool, and I'm not going to say your tastes are wrong, just that they're different to mine. There have been a rare handful of games over the years that have caused me to do things like that, but they were more common in my youth when I didn't have the income to just buy a different game if I didn't like the one I was playing.
I still maintain that a game where the simplest and most obvious thing to do, repeated ad nauseum, is a winning strategy, is boring by design. That's not to say that people can't go out and find fun in a game set up that way, but only that the base game is fundamentally boring. Just as basketball would be boring a boring game if it was illegal to defend a player from dribbling down the lane for a layup, or a platformer with no enemies and no pits where you simply hold right to win.
A game where the simplest and most obvious strategy is effective but often difficult to use is not boring. I'm reminded of the scene in Chasimg Amy where they're playing Skee-ball and the girl says, "Why not just walk down there and put it in the 50 every time?" The answer, of course, is that the rules of the game are that you roll the balls up the ramp from the far end, which makes the simple and obvious not necessarily so easy - not that skee-ball is an especially challenging game. Good video games accomplish this in a variety of ways, From enemy/obstacle placement, to enemies with different properties, and so on. I mean, most of this is really obvious stuff, but I think people really aren't getting where I'm coming from here, and maybe some of that is from me not being clear, and admittedly, being a little snarky from time to time.