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Giant Bomb Thread #5 - We love you, Ryan Davis

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Watching the Daily Dota, and wondering why Brad doesn't put more effort into keeping his health up. The enemies can see his low health, so when he pushes a little too close it's no surprise they rush him for a gank. Not keeping yourself topped off when possible is just playing with fire. Even when I'm solo laning, I find that most players won't rush me when I'm at full health unless I push my luck, probably because they think it's a trap. Then I usually play a ranged hero so escape is easier.
 
Watching the Daily Dota, and wondering why Brad doesn't put more effort into keeping his health up. The enemies can see his low health, so when he pushes a little too close it's no surprise they rush him for a gank. Not keeping yourself topped off when possible is just playing with fire. Even when I'm solo laning, I find that most players won't rush me when I'm at full health unless I push my luck, probably because they think it's a trap. Then I usually play a ranged hero so escape is easier.

Brad's probably trying to put that Berserker's Blood to use, but it's dangerous when you don't know what the enemy heroes can do.
 
Brad's probably trying to put that Berserker's Blood to use, but it's dangerous when you don't know what the enemy heroes can do.
He seems to do it with every hero though. He pushes his luck pretty often, when from my limited experience, that seems like a really bad idea in Dota 2. The way I was taught DOTA was rule 1: DO NOT DIE. That was also rules 2-9.
 
Watching the Daily Dota, and wondering why Brad doesn't put more effort into keeping his health up. The enemies can see his low health, so when he pushes a little too close it's no surprise they rush him for a gank. Not keeping yourself topped off when possible is just playing with fire. Even when I'm solo laning, I find that most players won't rush me when I'm at full health unless I push my luck, probably because they think it's a trap. Then I usually play a ranged hero so escape is easier.

Having only played a few bot matches myself I'm not the best to answer but Huskar has the passive that causes him to attack faster and harder (though damage buff is changing to magic resist with the patch?) as he gets lower in health. So Huskar is somewhat better with less-than-full health.

But why does he go in too deep by himself? Or go in too deep with low health and with no real goal in mind (meaning he's not even paying much attention for last hits)? No good answer. Especially since it's common on most all his heroes so he just ends up feeding.

Someone that plays could probably offer better commentary on it. I'm terrible in the five-ish bot matches I played (ask the random, kind GAF player that played with me to confirm how garbage I was) so I really could be wrong on some of the things.

It's kind of silly. Brad tends to be too aggressive in situations that he shouldn't be yet extremely apprehensive in team encounters when generally he should be with everyone else and instead he's farming jungle or turning and running when everyone else is going in for the fight. It'd make more sense if he was always aggressive or always skittish but instead it's the opposite for both situations.

Edit: Today's Dota was extremely frustrating to watch due to the team as a whole doing fairly poorly together. Crispy is obviously a skilled player and between him, Pascual, and Kessler they should be able to cover some quick and dirty basic ideas for the team to go with in each match. Obviously things will change so the plan would change accordingly, but consider the match with them telling Brad like 25 minutes in that he should focus on Crystal Maiden after he practically committed suicide by jumping on Pugna. Well, even if he went for CM at that same moment I'm sure he would have died (wasn't he jumping in solo vs. multiple enemy players?) but it would have been pretty easy to set a priority for Brad at the start as well as some general focus of who should be getting what items, etc. Consider the comment that Kessler made about how much time passed and nobody still had purchased something after they had already discussed it prior (wards or dust? Can't recall).

Overall I bet going through most all the games they've played on Daily Dota that any game that the enemy can't shut down Crispy is when they win and anytime Crispy is shut down they lose. And to a lesser extent Pascual. Too much hinges on them being able to get all the kills (I'm going to guess they mostly pick carry characters?) but I have to imagine that with proper conversation and planning they should be able to counter those situations instead of getting crushed. Bah, this is really too deep for me considering my knowledge comes almost purely from the past few weeks of watching Brad play.
 
He seems to do it with every hero though. He pushes his luck pretty often, when from my limited experience, that seems like a really bad idea in Dota 2. The way I was taught DOTA was rule 1: DO NOT DIE. That was also rules 2-9.

You're allowed to die if you're a support and you're saving a carry.

But yeah Brad should check his health way more often.
 
I just watched Brad chase after two enemy heroes alone when the rest of their team was right behind him. He admits its the worst idea ever... but come on. As a melee character, there was no way he was getting that kill. I know killing the other players is the best part, but I think if Brad refocused his priorities on survival he would be a much better player, and be far more prepared to take acceptable risks, and get those big kills.

Then I always play support, and almost never get any kills. I push towers and occasionally set traps. I get some good assists, but leave the real dirty business to the better players.
 
primitive gifcam skills.

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you know, maybe Rum Ham is a "thing" but the only thing I think of when it comes to Rum Ham, is It's Always Sunny in Philadelphia.
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Hmm... on Jeff's Formspring

http://blog.jeffgerstmann.net/post/51784321746/man-i-just-thought-that-phil-harrison-was-a-fucking

Anonymous asked:Man, I just thought that Phil Harrison was a fucking idiot for saying that stuff last week but, now that I heard you say that it might have been part of a bigger picture, it makes better sense. thanks.

I think Patrick may have floated that idea first. Anyway, at some point that’s just speculation on top of speculation, and the stakes are so high at that level that it’s hard to comprehend that anyone there would willingly engage that sort of PR fiasco. But I guess it’s not impossible.

It’s not entirely unlike a web designer publicly showing mock-ups or early designs that include things that were still being discussed in order to create a public expectation that those features would exist when the site launched. For example.

Hmmm...
 
You'll probably be a lot happier with Giant Bomb if you ignore their quick looks altogether.

Not at all! I can deal with it most of the time, this one is especially infuriating though. He's only in the prologue and being shown exactly how to execute what he needs to do
 
Fuck me, why is Brad allowed to play games? This is so frustrating.

Aw it's part of what makes his features entertaining to me. Not paying attention to the hint as much as he should made him finish the challenge at a disadvantage. He said he doesn't think the game is flexible enough to allow some creativity, but he proved himself wrong.

Albeit unknowingly.
 
Watching "that" part now, it's not really following hints as much as not knowing the momentum and physics of the game.

I know that feeling of not wanting the game to defeat me though.
 
Watching the TNT archive now. laid back show. I think Rorie does a very good job keeping the questions coming during some of the slower parts. He's one of the better people to have manned the chat.
 
There are so much methods to ask GB guys questions (tumblr/emails/jar time), why turn TNT into a press conference.

I understand questions are great during loading and waiting for opponents, but it was just one after the other yesterday.
 
Wait..wtf... The Element4l quicklook is out!? It's nowhere on the front page... I had to go in the quicklook section to see it.

And it's not on youtube...huh...
 
So new Quick Looks are not showing up on the main page of the site for me at all. Only time I see one is if it is the featured video at the top. I went to the QL page and have missed like 6 of them it seems.

They need to fix this.
 
Wait..wtf... The Element4l quicklook is out!? It's nowhere on the front page... I had to go in the quicklook section to see it.

And it's not on youtube...huh...
Things have been pretty spotty for me, when it comes to finding the new content in one place reliably. Sometimes I can only find a link on the front page, and other times it will only be in the videos section. Not sure how that stuff is handled behind the scenes, but it leaves me wondering if I am/have missed things at times because of it.
 
If you are a frequent visitor to the website, you probably already see enough reviews to form an opinion. I don't know why they even bother doing them anymore.

Metacritic

And because publishers would probably stop sending them free games if they didn't do reviews.
 
Watch the Quick look and listen to the bombcast it sounds like Patrick enjoyed it. It sounds like its a 4/5.

Dude.

Dude.

Dude.

You're a goddamn genius.

Community generated reviews by proxy, based on comments made by the staff.

Call of Jaurez by Patrick Klepek - 4/5
 
NiGHTS by Jeff Gerstmann - 1/5 - "It's terrible! NiGHTS is terrible! It was always terrible. OH MY GOD! What the fuck is wrong with you people? Fucking NiGHTS is the worst. It's so fucking badumb! Oh my god."
 
Y'know, ignoring the relationship between DF and GB, don't you guys think that it is a newsworthy story that the first game studio to have had massive Kickstarter success have gone back and created another one?

It's important because it's DF and because of their history with Kickstarter. It's silly to seriously call this story a "promotion"

And it's an interesting story partly because the first game hasn't been released yet. It's totally acceptable to be skeptical of how this will turn out and also a little surprised that DF needed to return - or thought they needed to return - to the the KS well again but that's part of what makes it worth reporting, imo
 
You know... the thing about PAX Australia is that Australia is not far from Japan. Maybe leave for PAX a few days early, quick stop over in Japan, raid some used game shops, bada bing, bada boom.
 
I don't like it. It means they're estimating how many sales they've already gotten for a product that hasn't shipped, and returning to the well for some sort of fail safe to get this next project done.

The only way this stuff stops is if people stop giving money, but there are still a lot of people willing to do so.
 
You know... the thing about PAX Australia is that Australia is not far from Japan. Maybe leave for PAX a few days early, quick stop over in Japan, raid some used game shops, bada bing, bada boom.

Not far?

It's almost the same distance between the south of Australia and Japan than Japan and California...
 
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