• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Giant Bomb Thread #5 - We love you, Ryan Davis

Status
Not open for further replies.
So I guess Carrie's in town judging by Jeff's tumblr, wonder if she's brought a game or anything. What are Mythic up to nowadays?

omg she's joining the site omg omg omgggggg
 
Brad couldn't have sounded more disinterested that episode, Vinny kept trying to keep it interesting with random food talk, but that only goes so far.

Judging by what I assume the thing was that Vinny didn't want to tell him about what's coming next in the game...Bradley will cry.
 
So I guess Carrie's in town judging by Jeff's tumblr, wonder if she's brought a game or anything. What are Mythic up to nowadays?

omg she's joining the site omg omg omgggggg

Their latest game out a week ago, it's a free to play Ultima reboot for iOS.

I haven't played it, but from the few reviews I could find, it looks it's a okay RPG that gets destroyed by nasty microtransactions :/

Is the resume function basically broken for everyone?

Works fine here using Chrome and HTML5.
 
Judging by what I assume the thing was that Vinny didn't want to tell him about what's coming next in the game...Bradley will cry.

I actually kind of surprised I didn't remember it being so easy to cheese your way through the game with items and spamming devil trigger the way Brad is.
 
I actually kind of surprised I didn't remember it being so easy to cheese your way through the game with items and spamming devil trigger the way Brad is.

Seriously. I liked the game for not letting you get away with everything Brad is getting away with. Devil May Cry 1 did the Dark Souls thing of making playing defensively way more important than the "Press Y at the right time to guard, but you can just attack instead of waiting, whatever" you get in other games.

Or, you know, yell at the TV while randomly mashing the attack button without knowing how to dodge, that also somehow works.
 
I was wondering if they were going to do something with Ultima Forever. I have been waiting for a quick look or something about it before trying it myself. I hear it's really buggy?
 
What I hear is that the F2P system ruins the game.

Of course. I don't understand why companies don't release their games a F2P and also not-F2P for those who don't want to deal with that kind of bullshit. Just sell me the game. The whole thing. One chunk, one go, done.

Publishers: I will pay you more money, at this point, for the freedom to not have to constantly be juggling in my head the economics and value propositions of microtransactions while trying to enjoy a video game you made.
 
Of course. I don't understand why companies don't release their games a F2P and also not-F2P for those who don't want to deal with that kind of bullshit. Just sell me the game. The whole thing. One chunk, one go, done.
Whales.

I can't remember the name, but there was an article (on Gamasutra I think?) that went into detail about the finances of F2P. Big spenders, who make up a tiny fraction of the total install-base, make up the majority of the revenue. We're talking people who spend $200-$300+ per week.

If the F2P developer releases a balanced version of their game for a fair price (e.g. $9.99), they'll risk losing some of those whales.
 
Divekick looks like it should be a flash game. I still don't get its appeal either, I watched it played during Evo and every other game looked a lot more fun and enjoyable
 
Divekick looks like it should be a flash game. I still don't get its appeal either, I watched it played during Evo and every other game looked a lot more fun and enjoyable

I was more hyped for the game before the Quick Look.

Seems too esoteric for me unfortunately.
 
I was wondering if they were going to do something with Ultima Forever. I have been waiting for a quick look or something about it before trying it myself. I hear it's really buggy?

You should listen to the impressions on the latest GWJ podcast. Sounds terrible. Want this gold key? Watch a 30 second trailer for this trashy spring break reality tv show. Don't worry, here's a link to the full episode in case you want to keep watching!
 
I was more hyped for the game before the Quick Look.

Seems too esoteric for me unfortunately.

A fighting game with two buttons and a one hit death sounds perfect for someone like me who is not into fighting games. Then you have the different specials and all characters behaving completely differently and the game ends up being an actual fighting game, albeit a silly one.

I'll stick with Lethal League.
 
You should listen to the impressions on the latest GWJ podcast. Sounds terrible. Want this gold key? Watch a 30 second trailer for this trashy spring break reality tv show. Don't worry, here's a link to the full episode in case you want to keep watching!

Did we ever believe something EA necromanced from the ashes of one of the most sacred dead developers and IP of all time be anything other than the purest evil?
 
A fighting game with two buttons and a one hit death sounds perfect for someone like me who is not into fighting games. Then you have the different specials and all characters behaving completely differently and the game ends up being an actual fighting game, albeit a silly one.

I'll stick with Lethal League.



It really seems like Divekick at release is going to entirely miss the point of Divekick the pitch/proof of concept game. After the third or fourth character everything added was so insane that you can no longer explain everything to somebody in the time before the round starts.

edit: It probably does make for a better game, or at least one that will keep your attention for a slightly longer time. Just interesting because I didn't keep a close eye on development of the game and what stands out is Jeff explaining it, and the early gameplay stuff. I watched the devs stream on Twitch once when the Dr character was added and she already seemed like a significant deviation from what they had been talking about.
 
It really seems like Divekick at release is going to entirely miss the point of Divekick the pitch/proof of concept game. After the third or fourth character everything added was so insane that you can no longer explain everything to somebody in the time before the round starts.

edit: It probably does make for a better game, or at least one that will keep your attention for a slightly longer time. Just interesting because I didn't keep a close eye on development of the game and what stands out is Jeff explaining it, and the early gameplay stuff. I watched the devs stream on Twitch once when the Dr character was added and she already seemed like a significant deviation from what they had been talking about.

There is a 'basic mode' that's just Dive vs. Kick without any specials. EDIT: It seems this feature didn't make the final cut, please disregard.

The game is just very appealing to me because I'm very interested in the tactics and mindgames that come with fighting games, but I'm also put off by the crazy excecution barrier in games like Street Fighter. Divekick minimizes the time investment you need to make (practicing one-frame links, combos, plinks, option selects, etc.), while keeping the tactical depth (spacing, baiting and punishing, mixups, etc.) mostly intact.

Plus it looks like a rad party game.
 
It really seems like Divekick at release is going to entirely miss the point of Divekick the pitch/proof of concept game. After the third or fourth character everything added was so insane that you can no longer explain everything to somebody in the time before the round starts.

edit: It probably does make for a better game, or at least one that will keep your attention for a slightly longer time. Just interesting because I didn't keep a close eye on development of the game and what stands out is Jeff explaining it, and the early gameplay stuff. I watched the devs stream on Twitch once when the Dr character was added and she already seemed like a significant deviation from what they had been talking about.

Naw, see the problem is that it went from being an overarching commentary on the complexity of fighting games to being a direct commentary on the complexity of fighting games. When this game was just Dive and Kick, and it all boils down to "first hit wins because games now a days are more about touch of death and combo execution than it is about anything else" it was fine, but then they screwed down into the things that people hate about fighting games. Doom kick, missles, stream monsters, x factor, rebalancing, lack of parrys/parrys being useless, tournament behavior, tournament organization, useless though interesting fighting mechanics, abandoned character art for the sake of abandoned character art, etc etc etc. All of the stuff people are saying is super complicated is because the fighting game scene is super complicated, and somewhere along the process, the game stopped being about fighting games and became about the FGC.

That being said, having played a LOT of Dive Kick, don't worry about the complexity, it's not as scary as it looks.
 
Naw, see the problem is that it went from being an overarching commentary on the complexity of fighting games to being a direct commentary on the complexity of fighting games. When this game was just Dive and Kick, and it all boils down to "first hit wins because games now a days are more about touch of death and combo execution than it is about anything else" it was fine, but then they screwed down into the things that people hate about fighting games. Doom kick, missles, stream monsters, x factor, rebalancing, lack of parrys/parrys being useless, tournament behavior, tournament organization, useless though interesting fighting mechanics, abandoned character art for the sake of abandoned character art, etc etc etc. All of the stuff people are saying is super complicated is because the fighting game scene is super complicated, and somewhere along the process, the game stopped being about fighting games and became about the FGC.

That being said, having played a LOT of Dive Kick, don't worry about the complexity, it's not as scary as it looks.


I don't actually think it looks complex, just a lot more complex than the game they were originally talking about. It seems like the target has been changed from "People who can't get into fighting games" into "People who can't get enough of fighting games". Rather than a simple game that can introduce people to the strategy that goes into fighting games without requiring the skill and knowledge, it's a fighting game that happens to have two input buttons.
 
Status
Not open for further replies.
Top Bottom