• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Giant Bomb Thread #5 - We love you, Ryan Davis

Status
Not open for further replies.
So what is one supposed to take away from this Pauli exclusion principle concept? I read it but it is still not clear to me.

I guess this is the important part:

It has been shown that the Pauli exclusion principle is responsible for the fact that ordinary bulk matter is stable and occupies volume. This suggestion was first made in 1931 by Paul Ehrenfest, who pointed out that the electrons of each atom cannot all fall into the lowest-energy orbital and must occupy successively larger shells. Atoms therefore occupy a volume and cannot be squeezed too closely together.[5]

A more rigorous proof was provided in 1967 by Freeman Dyson and Andrew Lenard, who considered the balance of attractive (electron–nuclear) and repulsive (electron–electron and nuclear–nuclear) forces and showed that ordinary matter would collapse and occupy a much smaller volume without the Pauli principle.[6] The consequence of the Pauli principle here is that electrons of the same spin are kept apart by a repulsive exchange interaction, which is a short-range effect, acting simultaneously with the long-range electrostatic or coulombic force. This effect is partly responsible for the everyday observation in the macroscopic world that two solid objects cannot be in the same place at the same time.

First you have to get past the really old image of an atom being electrons flying around a nucleus like a solar system. Imagine it like a cloud (they literally call it an electron cloud) so now it's still technically mostly empty but it looks more like a sphere (this is where a lot of that schrodingers cat stuff comes from, you're not sure where the electron is really in the cloud as it's everywhere, but also nowhere, and you can figure out how strong it is but not where it is or vice versa, it's complicated and silly but really interesting). So if you imagine it like a sphere it's a lot harder to imagine stuff just happening to go past each other instead of just the nucleus and electrons happening to pass by each other luckily.

Secondly the charges are incredibly strong, this is what literally holds the universe together. So this isn't terribly correct (it's actually directly called wrong in what I just quoted, but I'm just trying to get the idea across here) but imagine it like they're all magnets and the magnetic push from each one is so strong that they can't collapse into each other (protons are positive, neutrons neutral and electrons are negative, so if they center of each is net positive and the outside is negative and each outside is touching another outside than it's negative on negative and same charges repel not attract). So it's these forces that keep all these atoms both so that your table doesn't fall apart, and so that you can't put your hand through your table.
Pauli exclusion principle stuff has more to do with electron energy levels, but since we're not getting into that there is no point in explaining that, but that's interesting too! It's the reason the periodic table looks the way it does! Plus it's easier to think about it this way.

The basic point to take away is that you can't go through a door because of the sheer luck it would take for all of these subatomic particles to line up perfectly, but because there are subatomic forces pushing against each other.
 
I wasn't paying attention. Were they able to test how loot works in online co-op?

Looks like gold is split but loot goes to whoever picks it up. I guess the argument is that local coop partners are more trustworthy and will trade - either that or you can lean over and punch them in the arm if they are hogging all the good stuff.
 
Hmmm, not sure that I'm digging all this Murray crap.

The fake touch stuff looks like a pain.

I really want to try a Vita demo to see how it works on that platform.

I get the feeling it's probably a lot easier in single-player... but yeah, clearly made for the Wii U.

I just started playing the game and it ends up actually working out really well. It feels like if you had to actually use touch controls the flow would be pretty diminished.

Because it's assigned to a button you can keep pumping and it works out pretty well. And you can't just hammer "Y Y Y Y Y Y" to get through everything either because if you do that you'll drop a spiky log in your path and have no way of getting ahead.
 
I just started playing the game and it ends up actually working out really well. It feels like if you had to actually use touch controls the flow would be pretty diminished.

Because it's assigned to a button you can keep pumping and it works out pretty well. And you can't just hammer "Y Y Y Y Y Y" to get through everything either because if you do that you'll drop a spiky log in your path and have no way of getting ahead.

Do you find having to take you thumb off of "A" hurts your timing with jumping at all? I don't think the Murray sections look that bad, but I feel like having move my thumb to another button could cause times where I lose my momentum. That would be especially the case if you have to wait for the AI to get in place.
 
Do you find having to take you thumb off of "A" hurts your timing with jumping at all? I don't think the Murray sections look that bad, but I feel like having move my thumb to another button could cause times where I lose my momentum. That would be especially the case if you have to wait for the AI to get in place.

Personally, once I got used to it (which happened quickly since you need to be semicompetent at calling Murfy to beat the chase level that unlocks Barbara) it became a total nonissue.

Levels later in the game where you need to quickly tap for Murfy midjump to trigger the next platform are actually really fun imo. Its a lil twitchy (which I like) but didnt kill the momentum for me, if anything pulling those sections off added to the sensation of momentum because its a little rhythmic
 
Personally, once I got used to it (which happened quickly since you need to be semicompetent at calling Murfy to beat the chase level that unlocks Barbara) it became a total nonissue.

Levels later in the game where you need to quickly tap for Murfy midjump to trigger the next platform are actually really fun imo. Its a lil twitchy (which I like) but didnt kill the momentum for me, if anything pulling those sections off added to the sensation of momentum because its a little rhythmic

Thats good to hear. The QL seemed like a pretty bad representation of a game and series that has such a large focus on speed. Origins was always at its best when I was sprinting through levels, chaining lums, and being completely enthralled by the music. As long as Legends gives me more of that I'll be super happy.
 
Looks like gold is split but loot goes to whoever picks it up. I guess the argument is that local coop partners are more trustworthy and will trade - either that or you can lean over and punch them in the arm if they are hogging all the good stuff.
Online coop works like the PC version, personal loot. In Local coop loot is shared.
 
tumblr_msmhaooDcP1rxcig8o1_500.png
 
Ok, brad or whoever. I listen to a lot of technology podcasts and I'm fairly certain Stephen elop is pronounced "e-low" at least that's how Joshua topolsky+crew have pronounced him over the last few years.
 
So what ever happened to Patrick Interviewing Uwe Boll?
He hinted on Bombin' the A.M. that he may just let it go in a "did that really happen" sort of way, sounded like the whole setup may have been a little too shady to be worth making something out of it. I kind of want to watch since it's on Twitch, but I also don't really care what Uwe Boll has to say about much of anything let alone a Postal 2 Kickstarter.
 
watching Diablo 3 QL. Man, looks way worst than PC version. Hope PS4 looks better.

I'm sure the PS4 version will look far better than the 360 version, but I want to get Diablo 3 out of the way before the next gen starts and I haven't got 1000/1000 in a game since Bayonetta and it seems quite doable in Diablo 3.

I might also get Diablo 3 on the PS4 next year if it includes the Reaper of Souls expansion.
 
Status
Not open for further replies.
Top Bottom