Chinner said:
oh, so we can ignore negative aspects of a game?
In a score? Yes, if it doesn't negatively impact on a load of stuff that IS fun. Why would you use a score as a metric of the lowest common denominator? How does that help anyone?
If you're aiming your scores at people you
only look at the score, surely the metric you should use is "did I have fun playing this game?" In this instance, it's entirely possible for parts of the game to be awful and it still get an amazing score, for the same reason reason that the Jurassic Park Blu-Ray Release Celebration plastic dinosaur in my Corn Flakes doesn't detract from my enjoyment of the cornflakes. I enjoy them
in spite of the crappy plastic toy.
The alternative is to aim the score at people who aren't interested in how much fun they can have with the game, but rather how
little fun they can have if they only play the worst bits. How is that helpful in any way?
Edit: I wish to stress that this doesn't mean a game with a single decent element should get a pass. that good part has to be a "game" unto itself - what I'm disagreeing with is the idea that
adding a crap mode to something that would have been an amazing game without this addition should ever have its score reduced as a result. OK, it wasn't added until after launch in a patch, but Deus Ex's multiplayer was dogshit. Had that been present at launch, it would have been duly mocked. But the single player is, in its own right, an incredible computer game, and deserves a stellar score. The worst a crap element should do, in such a case, is fail to
increase this score.