chickdigger802 said:
I still think having separate scores for SP MP would work for certain games. Heck, Call of Duty titles have separate exe launchers for SP and MP, seems sorta reasonable right?
I'd be nice to have that as part of the review write-up, but I'm not really subscribed to that idea that reviews need to be overdone in order to be complete. Too much "data" can ruin the fun of the review for me, it starts becoming homework if I have to do work to figure out what the reviewer is trying to tell me. It feels like a cop-out if reviewers can add multiple scores to a game. I like traditional reviews, with a fat-and-skinny couple giving thumbs-up/thumbs down or a couple of screaming heads or a review crew. If they can do it like GameSpot or GameSpy do with their good thing/bad thing emblem boxes, I'm cool with that, but I personally am picky and don't want some wishy-washy, hedged-bet version of a review score.
You don't get to pay for only half of the game. So just review the box and give me some words to help me see if I'm of the same mind as you in whether to put down money on the product.
Derrick01 said:
The whole game was 4.5/5. I don't agree with the score because he thought most of the game sucked. I don't care if BF is for multiplayer, if it's there in the overall package and it sucks it should count negatively
Well, hold up. If you start running your scores as a series of deduction points rather than reviewing the experience, you're setting a poor precedent. Battlefield 1 was exclusively multiplayer; Battlefield 2 had a little campaign that was mostly a training ground for the MP component. Reviews of BF3 are saying that the multiplayer is better than ever... so do you drag down the review score for a great game just because some part of the package isn't up to par?
Granted, BF3 is being advertised as the "total package", and there are arguments that polish is more valuable than quantity; I could understand a reviewer taking that approach and scoring the game that way (provided he explained his approach in text.)
But to me, that sets a poor restriction gate on game makers that if you're not dead-on with your features, reviewers will shit on you for the bad parts of good games. Reviewer says: this game is awesome, but the online multiplayer doesn't work. Producer says: let's not spend money on online for the next product because our MetaScore got dropped last time. Or in the case of BF3, shitty SP dragged down the review scores even though that was just a small part of the package, so next time, let's spend MORE money and time on SP and not worry so much about the multi. Developers will fight for quality, but publishers look at features as bullet points that will either help or hurt their marketing, and if they're discouraged from trying or from prioritizing appropriately, products will lose their distinct qualities and will all chase the same goal.