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Giving up on Fire Emblem: Awakening?

I got the game day one last year, played on hard/classic. I got up to chapter 11 or 12 until I just couldn't handle the difficulty, so I completely gave up. My official play time was 20 hours --activity log time: 48 hours = 28 hours of resetting and grinding. It's no fun when I've done more resets/grinds than progress in the story.
A couple of days ago, I restarted on normal/classic. It's much more manageable --and I have decided to put Frederick away in the corner at all times.
Yea, I discovered he's quite OP but he's good for the side quests where you need to rescue dudes or pick up treasure. Just get him to tank that crap.
 
I found Chapter 5 to be worse than Chapter 6. I really can't remember how chapter 6 went for me but the thing about defend maps is you don't want to get overrun by enemies which sounds like what is happening. Even the lame have someone unarmed at one entrance could work out.

You also need to plan what the enemy will do (you can work out how much damage you are likely to take quite easily).

Yes, its a big change from normal, it feels like there is a missing difficulty setting in between. Enemies have higher stats and there are more of them.
As you get better at the game you will feel hard is too easy and lunatic is super hard.
This, like you said applies to all increases of difficulty. Puts me off replaying as I want something tougher than hard but don't find lunatics "oh hey hope you like using 3 broken characters and their kids because every enemy has silver weapons that 1-2HKO anyone else" enjoyable.
 
Personally I'm too old for this super-hard bullshit. I put that shit on normal casual and had a blast. Fuck permadeath. At 34 fucking years old I'm plenty aware I'm going to die, I don't need to stress about the death of digital dudes.
 
There can be a difficulty spike on hard around that time. Start on Normal. If you're good at Fire Emblem you can tough hard out, but it sounds like you're struggling. I ran into a wall around level 17 on hard and I just moved down a notch. If you're struggling now, you'll really struggle later.

When I was better at the game I came back and kicked hard's ass. You should do the same.

Also, if you reset every time someone dies why not just play Classic? You can then choose whether to reset or not, and play the game your way.
 
Yea, I discovered he's quite OP but he's good for the side quests where you need to rescue dudes or pick up treasure. Just get him to tank that crap.

You're probably overusing him, which is the most usual new person to Fire Emblem mistake.
 
I had the same problem. I got pretty far in, but it became too hard. I relied on Frederick too much at the start, and rarely paired characters early on.

I didn't get any sidequests after Donnell and the merchant. NONE.

My characters never got hitched, or had kids, or anything. I did all the barracks stuff and character conversations. But because I never had ideal pairings in battle, it was irrelevant.

The game just hated the way I played. I saw these lets plays with all of these sidequests and kids. I asked when does this happen? After Chapter 13 they say. Oh, I'm already past Chapter 20 and have no kids and never got a sidequest after Donnell. The game hated me.

I could not switch to casual, and was too far in to bother with a new game. It was actually over, unless I went to DLC which I did not.

So I just watched the story bits from the last few chapters.

It is very frustrating to have the game hate me.

Emmmm, is not like you need the kids. I got through my first playthrough with like 2 of them that I unlocked like 2 chapters before the end.

About pairing up, is hardly necesary both for supports or for the game. It does make the game easier though.

Also there are other ways to grind, you didnt need to buy the dlc. You could just use spotpass teams that are free to get easy exp for your other chars (the problem is that grinding is not that fun and that's why I recommend people to use Fred as little as possible, to avoid these problems)

This, like you said applies to all increases of difficulty. Puts me off replaying as I want something tougher than hard but don't find lunatics "oh hey hope you like using 3 broken characters and their kids because every enemy has silver weapons that 1-2HKO anyone else" enjoyable.

Yeah, I got pretty far in Lunatic, but just quit because it was not fun for me. I could not train the units I wanted without grinding, and that killed the game for me. Also even if I started grinding, the internal levle cap in lunatic is too high and grinding was alreayd slow in hard so I cant even imagine what would be to try to grind for dlc stages, it would be so slooowww.
 
Maybe I'm missing something, but what's the point of playing with permadeath on if you're just gonna reset every time someone dies?

It's kind of stupid, despite the defense-force for in here. If you are playing permadeath, than deal with it instead of resetting.

You are resetting the game instead of dealing with the consequences. You could do the same thing playing WITHOUT permadeath, and reset whenever someone dies. See the point?
 
You're probably overusing him, which is the most usual new person to Fire Emblem mistake.

I didn't even notice until a few missions in. I was wondering "why is he doing so much damage and why is he taking so little?"

I jumped into the game blind so I had no idea he was supposed to be OP.
 
I haven't but I'm pretty sure people on gaf have done so.
I don't doubt it, but I'd bet they've already played through the game multiple times and understand all of the mechanics very well, to the point where they can use all of the systems in the game to mitigate the amount of risk that presents itself each mission.

Playing the game on Hard/Classic or Lunatic/Classic and not restarting is basically a "master run" of the game, not a traditional or expected way to play. Wouldn't you agree?
 
Not being to restart a mission without soft resetting is a glaring oversight.

The whole permadeath thing is weird, though. They must know that everyone takes the death of a character as a loss, so why not make that how it works?

I think you can't restart chapters because they want you to play on after a character dies, but at the same time there's the soft reset...

On top of this since they know you might be dealing with losing characters they give you far more than you'll ever need. It's just a really weird system to begin with.
 
It's kind of stupid, despite the defense-force for in here. If you are playing permadeath, than deal with it instead of resetting.

You are resetting the game instead of dealing with the consequences. You could do the same thing playing WITHOUT permadeath, and reset whenever someone dies. See the point?

well no not really, as some people have stated, some see a character dying as a "game over" and thus punishment is to restart the level over. If you play without permadeath sometimes you get into a mindset of sacrificing characters without consequence to beat a level.
 
This is my first Fire Emblem game and while I'm loving it, I've abused the EXPonential Growth and the money making DLC maps WAY too much and now I don't even really have to think in battles. I just throw people wherever and they'll usually kill whatever attacks them. If they die, oh well...no permadeath! If a unit isn't quite as powerful as the other, just forge the hell out of their weapons. Money means nothing!


It's been fun, even though I screwed the difficulty a lot by using those maps. Having such high level characters is nice, but I'm also afraid of what'll happen when I start the GBA Fire Emblem after I finish this one. There might be some...challenge :-/

:-p
 
Op.

I believe you used Frederick way too much which is common failings of new people to Fire Emblem.

Ahhhhh, I was beginning to think that. I mean, my god, is he overpowered. So basically the temptation to overuse him is a trap...
 
It's kind of stupid, despite the defense-force for in here. If you are playing permadeath, than deal with it instead of resetting.

You are resetting the game instead of dealing with the consequences. You could do the same thing playing WITHOUT permadeath, and reset whenever someone dies. See the point?

2 things:

1. The permadeath reset is more a thing that comes from older (most) FE games. As there was no way to grind and the total exp you could get in the game is limited, most of the time a mid-late game dead would make the last stage much more difficult if not outright impossible (it certanly got to the point where Radiand Dawn and FE gba were unwinable for me, though I dont even know what I did to make RD unwinable as there are royal laguz to win. I think I also had macaia severely underleveled, like 10 level ups to first promotions, then 4 level ups and straight to second promotion)

2. You could do that in casual, yes. But in casual you also have the choice of saying "screw it, I wont reset and I wont lose anything" (I know Neiteo played like this). However in Classic you cant say that. You either go on or reset the whole +30 mins stage
 
It's kind of stupid, despite the defense-force for in here. If you are playing permadeath, than deal with it instead of resetting.

You are resetting the game instead of dealing with the consequences. You could do the same thing playing WITHOUT permadeath, and reset whenever someone dies. See the point?
How many FE games have you completed without restarting any missions?
 
This is my first Fire Emblem game and while I'm loving it, I've abused the EXPonential Growth and the money making DLC maps WAY too much and now I don't even really have to think in battles. I just throw people wherever and they'll usually kill whatever attacks them. If they die, oh well...no permadeath! If a unit isn't quite as powerful as the other, just forge the hell out of their weapons. Money means nothing!


It's been fun, even though I screwed the difficulty a lot by using those maps. Having such high level characters is nice, but I'm also afraid of what'll happen when I start the GBA Fire Emblem after I finish this one. There might be some...challenge :-/

:-p

Are the some DLC maps Free? I didn't check out that part yet. I was wondering if there were quicker ways to make money. lol
 
The whole permadeath thing is weird, though. They must know that everyone takes the death of a character as a loss, so why not make that how it works?

I think you can't restart chapters because they want you to play on after a character dies, but at the same time there's the soft reset...

On top of this since they know you might be dealing with losing characters they give you far more than you'll ever need. It's just a really weird system to begin with.
It's to appease the hardcore fanbase presumably.
 
Are the some DLC maps Free? I didn't check out that part yet. I was wondering if there were quicker ways to make money. lol

No free dlc maps. There was one map free for the first week I think but that was it.
Spotpass maps and teams are free btw.
 
No free dlc maps. There was one map free for the first week I think but that was it.
Spotpass maps and teams are free btw.
yea, I bought the game at launch and didn't even know about the free DLC map until a day after it expired. :(
 
What I'd love to see is the death of a unit being permanent, but he gets replaced by a randomly named characterless soldier from your ranks with similar stats.

That way you get punished emotionally by losing someone you like, but the game is not made unbeatable. If permadeath worked this way I'd take my lumps and not reset. As it is, on harder difficulties I'd have about 10 characters left by the final levels.
 
Personally I'm too old for this super-hard bullshit. I put that shit on normal casual and had a blast. Fuck permadeath. At 34 fucking years old I'm plenty aware I'm going to die, I don't need to stress about the death of digital dudes.

lol, same. I don't mind a challenge, but when that challenge becomes stressful, I want nothing to do with it. That's not why I play games.
 
This. I have permadeath off and love the game. It's a lot of fun just to pick up and play for an hour.
+1

It's just not worth it. I had a similar experience to the OP with the first Fire Emblem for the GBA. FE:A was pure bliss for me once I turned off permadeath.
What I'd love to see is the death of a unit being permanent, but he gets replaced by a randomly named characterless soldier from your ranks with similar stats.

That way you get punished emotionally by losing someone you like, but the game is not made unbeatable. If permadeath worked this way I'd take my lumps and not reset. As it is, on harder difficulties I'd have about 10 characters left by the final levels.
Awakening has tons of payoff later on based on how you develop your characters. Having a character permanently die in that game is just criminal.
 
NOOB TIPS FOR FIRE EMBLEM

1) Keep Frederick on your team, but remove all of his weapons. In the early game he can easily tank for you, and you can easily exploit the AI in the game to make them come to you as opposed to going to them

2) Dont be afraid to choose favorites, and use those. Only use the best soldiers available, this is war, not some childs play thing, and bringing useless units will get them killed

3)If there is an enemy that shows up in the game that has a portrait, you will most likely be able to recruit him or talk to him to recruit him later. DO THIS

4) THE RNG GODS ARE A REAL AND TERRIBLE THING. DO NOT GET MAD AT THEM, FOR THEY WILL GET EVEN MADDER AT YOU. SACRIFICE A CHICKEN TO THE GODS BEFORE PLAYING
 
Play it the way it should be played: on normal, with permadeath, without resetting if a character dies. During the game you encounter plenty of characters to make up for your lost ones. Reset only if a character you really like, or you really invested in, dies.
 
lol, same. I don't mind a challenge, but when that challenge becomes stressful, I want nothing to do with it. That's not why I play games.

Not for a portable game at least. I prefer my games in bed to be relaxing. I was kept awake all night from stressing out lol
 
thanks for the answer. I have the game in my queue and have never played an FE before. Could you suggest a setting? I don't mind sinking time into these kinds of games, I played Etrian Odyssey for 100 hours and loved it, btw.
If you haven't played a Fire Emblem game before then I would suggest that you don't start at above normal. As for whether you should play with permadeath or not depends entirely on what you want out of the game. If you want to go through the game quickly and don't like replaying maps then either play with permadeath off or live with the consequences of letting people die. You get enough units in the game that letting some die probably isn't going to be a problem for you.

Resetting after each death is a more perfectionist play style. In this style you don't let yourself finish a map unless you have truly mastered it, in other words having completed it without letting anyone get killed. This is in my opinion a lot more satisfactory than the other styles, but since Awakening allows you to grind levels on the over world it is possible to overlevel your units a bit too early in the game which does trivialize part of the challenge.
 
Permadeath is a warrior's death; but if you are resetting I personally feels it defeats the purpose. No shame in playing with it off (I did).
 
NOOB TIPS FOR FIRE EMBLEM

2) Dont be afraid to choose favorites, and use those. Only use the best soldiers available, this is war, not some childs play thing, and bringing useless units will get them killed

hahaha, thank you for this one. I was seriously beginning to feel bad for never taking certain people (Kellam, for instance). I figure as long as I have each of the classes reasonably leveled I'm fine.
 
So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).

I'm now on chapter 6 and a side-quest opened up, but both of them seem too far-fetched for my team. I avoided using Fredrick all the time and up to this point I really haven't had any problems; the chapters merely posed a decent challenge. Now I've been stuck here for a week, trying once or twice every day, but failing due to characters dying. Only Kellam, Fredrick and Stahl have decent enough DEF to withstand more than 2 enemy attacks. The rest doesn't, even when paired up. The sheer number of baddies in chapter 6 and the absurdly strong boss in sidequest 2 are doing me in because of this.

I'd like to hear what fellow players of FE:A can recommend at this stage. Do I have to grind? Do my strategies suck or am I missing some vital gameplay elements? I'm not really into using downloaded characters and such, as I want to play the game as it was intended.
This was your first mistake. I brought Frederick to the majority of my battles and he is now my one man steamroller. Sometimes I don't bring him just so that other people can get a few kills in the battlefield.
 
During my first playthrough I allowed myself to make mistakes. If a character's death is fair and I was genuinely outsmarted by the a.i. then I just go with it. You should enjoy the story and mechanics during your first time and go for a perfection later.
 
hahaha, thank you for this one. I was seriously beginning to feel bad for never taking certain people (Kellam, for instance). I figure as long as I have each of the classes reasonably leveled I'm fine.
Also, if someone you like is getting shitty level ups, you may want to replace them.

None of the level ups in the game are pre determined, they are all RNG based. This means a character who sucks in 1 playthrough might be god tier in another

Also, make sure that you are buying stuff, and forge a few weapons. Its easy to make money in awakening
 
All I'm getting is the fact that you didn't know your limits OP and thus went ahead with something harder and now you're regretting it.

Normal setting is a breeze so you'll catch up to where you were in practically no time.
 
This was your first mistake. I brought Frederick to the majority of my battles and he is now my one man steamroller. Sometimes I don't bring him just so that other people can get a few kills in the battlefield.

Using him as a one-man army is a huge mistake. If you get a kill with your main unit, he gets 40 exp. If you kill with Fredrick, he gets 10 exp. He's an experience sponge, soaking it all up while the rest of your team suffers.
 
Play with whatever difficulty setting you're comfortable with, nobody cared about how anybody plays despite what they say on message boards.

That said, if you think you can dedicate more time with the game, try Hard-Classic.
 
Using him as a one-man army is a huge mistake. If you get a kill with your main unit, he gets 40 exp. If you kill with Fredrick, he gets 10 exp. He's an experience sponge, soaking it all up while the rest of your team suffers.
It's good to find this out sooner rather than later, don't want to get Marcus'd like I did on my first run of FE7. Made it all the way to the last stage and there was just no way I was going to be able to beat it...
 
Using him as a one-man army is a huge mistake. If you get a kill with your main unit, he gets 40 exp. If you kill with Fredrick, he gets 10 exp. He's an experience sponge, soaking it all up while the rest of your team suffers.
Yeah, that's why I stopped taking him as often after I realized he was decimating half of the enemy forces by himself.
 
if this is your first Fire Emblem game i'd play on normal with permadeath off (or On if you like that)
Generally fire Embelem games are hard compared to other games, their Normal is more like Hard on others, and their Hard is like insanity levels

Pair your units, play the DLC missions, play the rpeatable spotpass mission and train yourself, if you intend on keeping it on hard....
I played on normal and some of the side quests and DLC quests were hard on that unfairly hard even on some
 
So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).

Playing like this was NOT fun, so after a couple hours I restarted on Casual.

Even your main party members don't leave the story when they "die"... so I don't see the point of "true death" for those who play the hardcore way.

Valkyria Chronicles did it best. Your main story characters can never truly die, but your extra troops can... and it's still very sad to see them lost.
 
This was my first FE game since SNES and I had to restart the whole game after chapter 15 because the normal setting was way too easy. I was soloing every chapter with a Sorcerer. Now playing on hard without using the broken stuff like Nosferatu and the difficulty is pretty nice. Though the main guy is still pretty OP, even as a melee fighter. He is way above others in levels.

And why do you want to reset everytime someone dies? There's so many characters to choose from. I only reset if a person I really like dies.
 
All I'm getting is the fact that you didn't know your limits OP and thus went ahead with something harder and now you're regretting it.

Normal setting is a breeze so you'll catch up to where you were in practically no time.

The way you put it, it sounds like I got into smuggling drugs and now regret my time wasting away in a jungleprison somewhere in a thirdworld country. :P
But you may be right, therefore I'm contemplating this advice:

Play it the way it should be played: on normal, with permadeath, without resetting if a character dies. During the game you encounter plenty of characters to make up for your lost ones. Reset only if a character you really like, or you really invested in, dies.

That way I know it's really all my fault when they die, get to enjoy the story and can master maps on hard later if I want to...
 
You don't have to USE Frederick, just pair him up with Robin so s/he doesn't get killed.

And if any character other than the glass-made pegasus knights dies, you're doing it wrong.
 
I guess this would be agood place to ask: How do you get to the extra missions from the drop box? There isn't a path connecting to any of them.
 
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