Lol youre resetting every time you lose a character? Isnt that the lower difficulty basically?
Which do you think is harder, playing great, or playing perfectly?
Lol youre resetting every time you lose a character? Isnt that the lower difficulty basically?
So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).
I'm now on chapter 6 and a side-quest opened up, but both of them seem too far-fetched for my team. I avoided using Fredrick all the time and up to this point I really haven't had any problems; the chapters merely posed a decent challenge. Now I've been stuck here for a week, trying once or twice every day, but failing due to characters dying. Only Kellam, Fredrick and Stahl have decent enough DEF to withstand more than 2 enemy attacks. The rest doesn't, even when paired up. The sheer number of baddies in chapter 6 and the absurdly strong boss in sidequest 2 are doing me in because of this.
I'd like to hear what fellow players of FE:A can recommend at this stage. Do I have to grind? Do my strategies suck or am I missing some vital gameplay elements? I'm not really into using downloaded characters and such, as I want to play the game as it was intended.
Lol youre resetting every time you lose a character? Isnt that the lower difficulty basically?
So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).
I'm now on chapter 6 and a side-quest opened up, but both of them seem too far-fetched for my team. I avoided using Fredrick all the time and up to this point I really haven't had any problems; the chapters merely posed a decent challenge. Now I've been stuck here for a week, trying once or twice every day, but failing due to characters dying. Only Kellam, Fredrick and Stahl have decent enough DEF to withstand more than 2 enemy attacks. The rest doesn't, even when paired up. The sheer number of baddies in chapter 6 and the absurdly strong boss in sidequest 2 are doing me in because of this.
I'd like to hear what fellow players of FE:A can recommend at this stage. Do I have to grind? Do my strategies suck or am I missing some vital gameplay elements? I'm not really into using downloaded characters and such, as I want to play the game as it was intended.
Not necessarily, you can have a choice: by the same logic I could say that, if the game was designed with the idea of resetting after every loss, at every death it should restart the battle. There's no need to take each idea to the extreme sides of the spectrum.If that was the case, there should be an autosave every time a character dies, don't you think?
mmm you're right, one of the two things I stated as facts, upon which I'm basing my arguments, is not really a fact but just my experience. Still, I think it's reasonable, and it still a fact that you get plenty of characters to fill your army if you suffer losses.I played the game on hard at the pace of 2-3 missions per day. My only "grinding" was the randoms, streetpasses, and -logues along the way. I had more than 3/4 of the entire cast at a level where a good combination of classes could beat any story map with some effort. Your anedoctal experience versus mine. Once again, you cannot make broad, sweeping statements like that and present it to people (especially newcomers to the series) as fact.
Funny, I'm having more or less the same problem.
Started the game on Normal/Casual, but that was far too easy. Restarted on Hard/Classic and finally got some challenge. Currently stuck at Chapter 5. I think I misused Frederick as well. Actually I don't wanted to use him that much because it felt a bit like cheating, but IIRC I had to reset once without using him and then opted to using him more.
I always group characters together but until now haven't really made use of pairing them up. Maybe I'll have to change that.
Also, I don't really want to restart again, so I'm hoping the non-Frederick characters can still be saved
As to "resetting on permadeath": I'm resetting as well. Losing a character is like losing a battle for me.
Well yeah, my main character is levelling up pretty quickly, and of course I'm checking on weapons and their (dis)advantage against enemies, enemy range and such things. I was probably playing a bit too risky in my first approaches, but I don't like being surrounded by everything the enemy is throwing at me.Your MC should be able to acquire levels easily always check general enemy attack range, often check individual and the weapons they have equipped, check the scores also,. Forst give you an advantage if your units are instise them. certain stairs also, forts as well which are the best.
Right. You can have a choice. You can choose to play with resets or without. I agree there's no need to take an idea to its extreme. In other words, there's no need to stick with your game state if your characters die. You have a choice! Once again, the fact that the game takes a marginal amount of time to restart a battle does not mean it was the developer's intention for you to not restart. You have a choice.Not necessarily, you can have a choice: by the same logic I could say that, if the game was designed with the idea of resetting after every loss, at every death it should restart the battle. There's no need to take each idea to the extreme sides of the spectrum.
Sure, ignoring their personalities, stories, etc. then yeah, I could replace a death with someone in the "lesser" 1/4. But that's beside the point. Your original statement was that normal, permadeath, no reset (except special chars) is how the game should be played. You went on further to say that the developers designed certain mechanics to encourage this way. But I've now presented dev quotes where they say they've always reseted on deaths. So, eithermmm you're right, one of the two things I stated as facts, upon which I'm basing my arguments, is not really a fact but just my experience. Still, I think it's reasonable, and it still a fact that you get plenty of characters to fill your army if you suffer losses.
Also, even if you kept 3/4 of your characters at the same level, there would still be 1/4 of your characters whose death would just mean a replacement with another character in your army.
Well yeah, my main character is levelling up pretty quickly, and of course I'm checking on weapons and their (dis)advantage against enemies, enemy range and such things. I was probably playing a bit too risky in my first approaches, but I don't like being surrounded by everything the enemy is throwing at me.
off.What is the best experience with this game ? Perma death on or off ?
What is the best experience with this game ? Perma death on or off ?
What is the best experience with this game ? Perma death on or off ?
Is there any harm in never using Fred? I'm on chapter 8 and haven't used him yet.
Do you like games like Dark Souls/Xcom/FTL?
I could never turn off permadeath.
I could on Lunatic + but that modes just cheap, certain hit skills, always hit luna, always proc pavise, Vantage plus which means your enemies always attack first, too much bullshit there for me to care otherwise always perma.
Get on it! My GotY.
Plays on hard.
Quits because game is too hard.
Maybe I'm missing something, but what's the point of playing with permadeath on if you're just gonna reset every time someone dies?
I will! I will! I only got my 3DS XL a month ago and I'm just digging through Pokemon and Mario 3D Land right now, after having finished up the fantastic ALBW!
GAMES!
Pretty much what I'm thinking.
But from reading some of the responses in here, resetting is not an uncommon thing. I wasn't aware this was the common strategy since most people recommended playing the game on hard/classic.
This is my first Fire Emblem so I figured hard/classic was being recommended to me because it's the best way to play.
I haven't reset the game outside of units dying on the very first move because of me being a bonehead or testing something out.
Too bad I've lost some of my faves (Sumia..... :'-(....I miss you so much). I thought that was the whole point though.