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Giving up on Fire Emblem: Awakening?

So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).

I'm now on chapter 6 and a side-quest opened up, but both of them seem too far-fetched for my team. I avoided using Fredrick all the time and up to this point I really haven't had any problems; the chapters merely posed a decent challenge. Now I've been stuck here for a week, trying once or twice every day, but failing due to characters dying. Only Kellam, Fredrick and Stahl have decent enough DEF to withstand more than 2 enemy attacks. The rest doesn't, even when paired up. The sheer number of baddies in chapter 6 and the absurdly strong boss in sidequest 2 are doing me in because of this.

I'd like to hear what fellow players of FE:A can recommend at this stage. Do I have to grind? Do my strategies suck or am I missing some vital gameplay elements? I'm not really into using downloaded characters and such, as I want to play the game as it was intended.

I understand you want to play with permadeath on but if you're not enjoying it then I would highly recommend it with it off. Enjoy the game!!!! I'm just happy you're playing it, it was top 5 of my GOTY.
 
After getting about 20 hours into Person 4 and realizing It was too hard I decided for here on out i'm playing games on easy or normal from now on.

started Fire Emblem on casual and never looked back.

whatever is fun works, to me restarting a bunch or grinding ( a lot of grinding ) is not fun to me at all.
 
I still think that if you're going to not reset when a character dies, then you should go all the way and restart the whole file if Chrom or the Avatar dies.
 
So I bought a 2DS with Fire Emblem and have been playing it off and on for the past weeks on hard/classic. I love the game and enjoy playing it a lot, but I am getting really tired of resetting every time someone dies (thankfully I found out how to soft-reset pretty quickly).

I'm now on chapter 6 and a side-quest opened up, but both of them seem too far-fetched for my team. I avoided using Fredrick all the time and up to this point I really haven't had any problems; the chapters merely posed a decent challenge. Now I've been stuck here for a week, trying once or twice every day, but failing due to characters dying. Only Kellam, Fredrick and Stahl have decent enough DEF to withstand more than 2 enemy attacks. The rest doesn't, even when paired up. The sheer number of baddies in chapter 6 and the absurdly strong boss in sidequest 2 are doing me in because of this.

I'd like to hear what fellow players of FE:A can recommend at this stage. Do I have to grind? Do my strategies suck or am I missing some vital gameplay elements? I'm not really into using downloaded characters and such, as I want to play the game as it was intended.

Forts give you environmental boons check the squares themselves and the top right, certain squares will either provide armour, invested dodge chance and if a fort regeneration.

Press X it tells you if your within the enemies attack range. If you select the enemy itself it'll tell you the enemies attack range. Check having enemies can attack a single unit at any one time if your units are in their attack range. If there's too many move appropriates. If possible leave your units in forts and let the enemies attack you sometimes it's better to use consumable heals (vulneraies, concocations and elxirs, than it is is to attack with that unit on your turn if you are in an advantageous position and the enemy cannot attack you from outside your range (or if thy can they have a low hit chance or do little damage.

Also there's a weapon trilogy people tend to ignore on there first place through but if very helpful. attacking with a sword equipped again an axe increases your dodge chance, and hit chances as well as damage to some degree. axes, beat lances, swords beat axes and lances beat swords keep that in mind.

Also if your really stuck use a second seal and reclass to sorcerer and use nosferatu (it's actually kid of game breaking in lower difficulties and in general).
 
Funny, I'm having more or less the same problem.

Started the game on Normal/Casual, but that was far too easy. Restarted on Hard/Classic and finally got some challenge. Currently stuck at Chapter 5. I think I misused Frederick as well. Actually I don't wanted to use him that much because it felt a bit like cheating, but IIRC I had to reset once without using him and then opted to using him more.

I always group characters together but until now haven't really made use of pairing them up. Maybe I'll have to change that.

Also, I don't really want to restart again, so I'm hoping the non-Frederick characters can still be saved ;)

As to "resetting on permadeath": I'm resetting as well. Losing a character is like losing a battle for me.
 
If that was the case, there should be an autosave every time a character dies, don't you think?
Not necessarily, you can have a choice: by the same logic I could say that, if the game was designed with the idea of resetting after every loss, at every death it should restart the battle. There's no need to take each idea to the extreme sides of the spectrum.
I played the game on hard at the pace of 2-3 missions per day. My only "grinding" was the randoms, streetpasses, and -logues along the way. I had more than 3/4 of the entire cast at a level where a good combination of classes could beat any story map with some effort. Your anedoctal experience versus mine. Once again, you cannot make broad, sweeping statements like that and present it to people (especially newcomers to the series) as fact.
mmm you're right, one of the two things I stated as facts, upon which I'm basing my arguments, is not really a fact but just my experience. Still, I think it's reasonable, and it still a fact that you get plenty of characters to fill your army if you suffer losses.

Also, even if you kept 3/4 of your characters at the same level, there would still be 1/4 of your characters whose death would just mean a replacement with another character in your army.
 
Funny, I'm having more or less the same problem.

Started the game on Normal/Casual, but that was far too easy. Restarted on Hard/Classic and finally got some challenge. Currently stuck at Chapter 5. I think I misused Frederick as well. Actually I don't wanted to use him that much because it felt a bit like cheating, but IIRC I had to reset once without using him and then opted to using him more.

I always group characters together but until now haven't really made use of pairing them up. Maybe I'll have to change that.

Also, I don't really want to restart again, so I'm hoping the non-Frederick characters can still be saved ;)

As to "resetting on permadeath": I'm resetting as well. Losing a character is like losing a battle for me.

Your MC should be able to acquire levels easily always check general enemy attack range, often check individual enemy attack ranes and the weapons they have equipped, check the scores also,. Forest give you an advantage if your units are inside them. certain stairs also, forts as well which are the best.

If your really stuck spot pass provides infinite grindable battles to levels units on (you don't need to for hard but it's there). On lunatic the xp is worthless so you can't use it to help you.
 
I love Fire Emblem games and their permadeath, but I prefer turning it off and upping the difficulty in Awakening. It's not as tightly designed as previous games so it doesn't benefit from the permadeath the way they did.
 
Your MC should be able to acquire levels easily always check general enemy attack range, often check individual and the weapons they have equipped, check the scores also,. Forst give you an advantage if your units are instise them. certain stairs also, forts as well which are the best.
Well yeah, my main character is levelling up pretty quickly, and of course I'm checking on weapons and their (dis)advantage against enemies, enemy range and such things. I was probably playing a bit too risky in my first approaches, but I don't like being surrounded by everything the enemy is throwing at me.
 
Not necessarily, you can have a choice: by the same logic I could say that, if the game was designed with the idea of resetting after every loss, at every death it should restart the battle. There's no need to take each idea to the extreme sides of the spectrum.
Right. You can have a choice. You can choose to play with resets or without. I agree there's no need to take an idea to its extreme. In other words, there's no need to stick with your game state if your characters die. You have a choice! Once again, the fact that the game takes a marginal amount of time to restart a battle does not mean it was the developer's intention for you to not restart. You have a choice.

mmm you're right, one of the two things I stated as facts, upon which I'm basing my arguments, is not really a fact but just my experience. Still, I think it's reasonable, and it still a fact that you get plenty of characters to fill your army if you suffer losses.

Also, even if you kept 3/4 of your characters at the same level, there would still be 1/4 of your characters whose death would just mean a replacement with another character in your army.
Sure, ignoring their personalities, stories, etc. then yeah, I could replace a death with someone in the "lesser" 1/4. But that's beside the point. Your original statement was that normal, permadeath, no reset (except special chars) is how the game should be played. You went on further to say that the developers designed certain mechanics to encourage this way. But I've now presented dev quotes where they say they've always reseted on deaths. So, either
1) every member of the team plays with resets and THAT'S the way it's meant to be played.
OR
2) some members play one way, some another way. There is a vision for the FE series, but resets/no-resets are not part of that vision.
 
Well yeah, my main character is levelling up pretty quickly, and of course I'm checking on weapons and their (dis)advantage against enemies, enemy range and such things. I was probably playing a bit too risky in my first approaches, but I don't like being surrounded by everything the enemy is throwing at me.

Your probably figuring out the primary issue why rely on Frederick is bad, the game tends to attack the weakest unit first, or the first, or the only unit in range. so your supposed to place in a unit that is is stronger enough to tank and have your weaker untits pick off the scraps, That tanking units tends to get the lionshare of the exp. This means if you relied on Frederick and then suddenly decided to ditch him the rest of your units for a period of time can't tank for shit. That means you either have to rely on Frederick again or be extremely careful with your units.

In the position the fastest way to get a tank that isn't Frederick is the MC, Frederick gives very nice stat boosts to a character if your pair him up and use him as a support for pair Frederick with the MC get him into the safest possible position and rely on healing items or physics. if he's really weak or just keep him there if he's not.
 
Do you like games like Dark Souls/Xcom/FTL?

I could never turn off permadeath.

I could on Lunatic + but that modes just cheap, certain hit skills, always hit luna, always proc pavise, Vantage plus which means your enemies always attack first, too much bullshit there for me to care otherwise always perma.
 
I could on Lunatic + but that modes just cheap, certain hit skills, always hit luna, always proc pavise, Vantage plus which means your enemies always attack first, too much bullshit there for me to care otherwise always perma.

Never touched Lunatic + myself, but certainly I agree that it's not built to be played on classic (the main reason I have no plans to try it).
 
Plays on hard.
Quits because game is too hard.

Maybe I'm missing something, but what's the point of playing with permadeath on if you're just gonna reset every time someone dies?

Pretty much what I'm thinking.

But from reading some of the responses in here, resetting is not an uncommon thing. I wasn't aware this was the common strategy since most people recommended playing the game on hard/classic.

This is my first Fire Emblem so I figured hard/classic was being recommended to me because it's the best way to play.

I haven't reset the game outside of units dying on the very first move because of me being a bonehead or testing something out.

Too bad I've lost some of my faves (Sumia..... :'-(....I miss you so much). I thought that was the whole point though.
 
I will! I will! I only got my 3DS XL a month ago and I'm just digging through Pokemon and Mario 3D Land right now, after having finished up the fantastic ALBW!

GAMES!

I'd highly recommend though I only really appreciatd it on my second playthrough, there's a lot you won't see or be aware of if you only play once and there's more than a fair bit of content outside the main story.

Pretty much what I'm thinking.

But from reading some of the responses in here, resetting is not an uncommon thing. I wasn't aware this was the common strategy since most people recommended playing the game on hard/classic.

This is my first Fire Emblem so I figured hard/classic was being recommended to me because it's the best way to play.

I haven't reset the game outside of units dying on the very first move because of me being a bonehead or testing something out.

Too bad I've lost some of my faves (Sumia..... :'-(....I miss you so much). I thought that was the whole point though.

There's nothing bad about not resetting hell I'd recommend it on your first playthrough like I did, you can't completely screw yourself over up to hard, so there's nothing to worry about.

It's mostly after you've played through the game once your more interested doing certain things such as trying out certain builds with character trying out different relationship pairs etc, that go counter to not resetting. I personally tend always reset now unlessI really couldn''t care less about the character simply because of this reason.
 
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