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GOG News and Updates 2012

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If the newest one is any good then ~$22 for all three isn't too bad, I suppose.

For 29.95 euros you can get a signed collector's edition (from the developer's own shop) including all three games, a developer journal, 2 posters, making of video, stickers and unlockables in upcoming Divinity games. So $22 isn't all that cheap compared to that...
 
Man, Powerslide is up there. Nostalgia rush! I always thought that would be a good fit for GOG.
I fair-square lost my shit a few pages ago when it was put up there. Runs surprisingly well, too! And controller config is a piece of piss (no FFB or vibration, though :().
 
Alright so I installed it to the default directory GOG games always want to install into and it works perfectly now. I bet somebody wrote static directories rather than variables for some important stuff. So stupid.
 
For what it's worth, I recommend picking up the Blackwell bundle as it's currently on offer, if you love point and click adventure games.

I played through the first 3 on Steam, and have been waiting for ages to pick up 4 in sale - so I just bought the bundle again from GOG. Great deal.
 
Alright so I installed it to the default directory GOG games always want to install into and it works perfectly now. I bet somebody wrote static directories rather than variables for some important stuff. So stupid.
I don't install any games to the default folder though, because that in itself can allegedly be a source of problems. Weird.

Make archival saves once you enter an area and keep them until you've accomplished whatever story bit you need to do, especially once you reach Hephaestus. There's some scripting stuff that can go wrong.
 
Decided to pick La-Mulana up before the sale ended, and wow, I've got to say, I'm glad I didn't wait for it to end up on steam, it's every bit as fantastic as I'd hoped, and I had pretty high hopes from the years of waiting for the Wii-Ware version.

I sat down to try it out before making dinner, and I ended up playing for hours. It has a great level of challenge, and every new area is intimidating, but approachable. I also love how packed every inch of the game is with secrets and how much effort it's clear went into the game.
 
Hmm. The top price in the "Pay What You Want" deal is down to $14.26, and it still has 6 days to go. I think I'll wait a bit to see if it goes down further, and if not just pay a buck for the first game.
 
Sorry for asking this here, but I didn't want to make a new thread for it. Is Command and Conquer: Renegade still good? I have the disc version, but might sell it off as I want to trim my game collection.
 
GoG's weekend deals continue; this week: 60% off Ubisoft titles.

Some good games in there; Rayman, Pod, Might and Magic (and Heroes of...), BG&E (surely everyone has that by now? :-), Battle Isle, Prince of Persia, Settlers...

The 2008 Prince of Persia isn't included, but that's a fairly recent GoG release anyway. Can't *see* anything else Ubisoft that's not part of the deal; even AC: Director's Cut's in there ($8)
 
Those who haven't played the games yet should really be jumping on the Might and Magic series deals. Definitely one of my all-time favourite franchises.

Here's how I would rate the games looking back at the franchise as a whole:

* = Not worth your time
** = Worth buying
*** = Series highlight


Might and Magic Series: All of these games are first person, party based RPGs. The first 5 games are older turn-based games that came out in the mid 80s-early 90s. Starting with Might and Magic 6, the series incorporated real-time gameplay with the ability to switch to turn-based when you need more tactical control.

- Might and Magic 6-pack (***): You get the first six games in the Might and Magic series. If you don't mind retro PC games, this pack offers hundreds of hours of gameplay for $4. If you have a hard time getting into really old PC titles, I would still recommend this pack for Might and Magic 6 alone (which came out in 1998). Might and Magic 6 was one of my favorite rpgs of the late 90s (which had not shortage of great rpgs), and is one of the best games in the series. Might and Magic 3-5 are great games, but are a generation older. If you can get past the extremely dated interface and VGA graphics, there's a lot of fun to be had. Might and Magic 4 and 5 actually combine to make one giant RPG called World of Xeen, which has you travelling between the dark side and light side of a flat world. Might and Magic 1 and 2 are extremely old. If you can still enjoy games like Ultima 3, than there is some fun to be had with M&M1 and 2, but most people will likely want to start with either 3, 4 or 6.

- Might and Magic VII (***): Might and Magic 7 received slightly worse review scores than 6 when it was first released, but a lot of that was due to them recycling the graphics engine (and the fact that the games came out a year apart). In reality, I would say that seven is about as good as 6 is. It expands on the magic and skill systems from 6, and puts more limitations on which abilities each class type can learn, making your party choice more important. There are also branching light and dark morality paths that change the final portion of the game. This adds a bit of re-playability. If you liked 6, you will like 7.

- Might and Magic VII (**): Not as balanced as the previous two games, and a fair bit easier. Might and Magic 8 was really buggy when it was initially released, but almost all of those bugs were fixed by official and community patches. Might and Magic 8 is unique in that it lets you recruit vampires, minotaurs, trolls, and dragons onto your team along with the familiar clerics and knights. These races are not very balanced (having a dragon on your team is basically easy mode), but they are fun to play as. If you liked 6 and 7, you will probably like 8 as well.

- Might and Magic IX (*): Rushed, buggy, barren and ugly. Might and Magic IX was the first fully 3D game in the series, as well as the final mainline entry. Not really worth your time.



Heroes of Might and Magic Series: These are turn-based strategy rpgs. The modern King's Bounty is based heavily on HoMM (which was initially based on the original King's Bounty), so if you have played that, you know what to expect here.

- Heroes of Might and Magic 1 (*): HOMM1 and 2 were some of the first games released on GOG by Ubisoft. Back then, they were one of the few publishers trying to push $9.99 price points on all their titles. HOMM1 is not a bad game, but its sequels all improved on it and your $4 is better spent on them. I might have given it 2 stars if it was a $5.99 game (which would have made it $2.35 in this sale).

- Heroes of Might and Magic 2 (**): I would probably give this a 3 star rating if the price point was $5.99 instead of $9.99. HOMM3 is a much stronger game, but HOMM2 is one of the better entries in the series, and is worth playing for $4 if you have already gotten your fill of 3. A lot of the series conventions (such as hero skills, and upgradable units) started in HOMM2. Some of the events that take place in HOMM2 are referenced in Might and Magic 6, but the games are only loosely connected.

- Heroes of Might and Magic 3 (***): The best game in the series, and well worth your $4. You get the main campaign and both expansion packs. HOMM3 basically offers more of what came in the previous game. More town, unit and hero types, the ability to explore above ground and below ground, more spells and hero skills, etc. The story takes place parallel to the events happening in Might and Magic 6, and is sort of a prequel to the story line in Might and Magic 7. You don't have to play the other games to enjoy it though. There was (is?) a huge community for HOMM3 and several fan-made maps and campaigns exist. HOMM3 is one of the best PC games of all time, so everyone should at least give it a try.

- Heroes of Might and Magic IV (**): HOMM4 is not as good as 3, but I still enjoyed it, and you get a lot of content for $4. Instead of 1-2 larger campaign, the main storyline in 4 is broken into 6 shorter campaigns, each focusing on a different faction. HOMM4 made a lot of changes to the HOMM formula (many of which were derided at the time), and is set in a different world than the previous games. You receive the two expansion packs along with the main game in GOG's complete version.

- Heroes V (**): Heroes V was made after 3DO had closed down and Ubisoft had purchased the franchise rights. It has no story ties to any of the previous games, but plays a lot like HOMM3, with some of the better features of HOMM4 reintroduced in the expansion packs (which are also included in this package). Like 4, the story is told through smaller campaigns (5-6?) featuring the game's various hero factions. If you have issues with pre-2000 sprite-based graphics, HOMM5 offers more modern 3D graphics. However, if you are only going to play one of these games, I would save $4 and by HOMM3 instead.

- Heroes of Might and Magic Chronicles (**): A collection of 8 stand-alone campaigns that were originally released in an episodic fashion. These games use the same engine as HOMM3, but lack scenarios or multiplayer. The individual campaigns are short and fairly easy, but at 50 cents each they are worth checking out if you like the HOMM series.


Crusaders of Might and Magic (*): This was a 3D action rpg spin-off of the Might and Magic series. It was extremely linear, and not all that notable, even upon release. Being an early 3D action title, it hasn't aged very well either. Not worth your time.
 
Sorry for asking this here, but I didn't want to make a new thread for it. Is Command and Conquer: Renegade still good? I have the disc version, but might sell it off as I want to trim my game collection.

You know, it's one of those games that I absolutely love but realize underneath that it's probably not the best game. It's such a weird experience though; I've never played a game like it. It really captures that feel of playing an FPS while the RTS is going on around you, despite some poor level design and weird combat.

Is there any reason to pick up Splinter Cell from this sale over scoring a cheaper used disc copy?

I can't remember if the disc versions of SC1 have DRM. If they don't, then it would be down to a preference of physical vs digital. I prefer the latter.
 
HOMM3, better than HOMM2? I don't know, they're pretty close in gameplay, and 2 has far better art... I like 2 more. It's my favorite game in the series.

But yeah, just like with the last two, I'll get some stuff in this Ubisoft sale for sure.
 
HOMM3, better than HOMM2? I don't know, they're pretty close in gameplay, and 2 has far better art... I like 2 more. It's my favorite game in the series.

But yeah, just like with the last two, I'll get some stuff in this Ubisoft sale for sure.

I like many of the gameplay additions made in HOMM3. The actual sprites in HOMM2 vs the pre-rendered stuff in HOMM3 and 4 was nice though. Both have a 5/5 rating on GOG though, so buying either one (or both) is money well spent.

Since I have all of the Might and Magic games I am interested in buying already, I may pick up Rayman 2 in this sale. How was the PC port?
 
I like many of the gameplay additions made in HOMM3. The actual sprites in HOMM2 vs the pre-rendered stuff in HOMM3 and 4 was nice though. Both have a 5/5 rating on GOG though, so buying either one (or both) is money well spent.
Yeah, HOMM2's sprites look a lot better than the generic prerendered stuff in 3 and 4. The music's better too, probably. And yeah, it's a fantastic series, so buying something in it is a must for any strategy fan who hasn't played them!

Since I have all of the Might and Magic games I am interested in buying already, I may pick up Rayman 2 in this sale. How was the PC port?
Rayman 2 for the PC is great. The only potential issue is that you can't redefine the gamepad control mapping. I never had a problem with the default myself, but this annoys some people.

The one thing to know is that you'll need this patch to get gamepad support working in Vista or 7: http://www.gog.com/en/forum/rayman_series/rayman_2_input_fix_now_available

(Oh, for graphics, it has D3D and 3DFX support, so it works with Glide wrappers if you want.)
 
Some very good games in the Ubi deal, I'm considering a few currently.

I have HoMM3 on CD and I love it. But I might actually pick it up here to have on the GOG library and for easy install on the netbook. A total classic though, very superior to that King's Bounty junk that seem to be all the rage these days.

As for M&M6 I know that I spend a bunch of time on that as a kid. It's a classic game, but speaking for myself I'm not really sure how it would hold up to play today. The open world was pretty amazing at the time, but that aspect has been eclipsed by many modern games. And I was only a kid then, but I recall giving up on my only playthough of it when I had to spend like my third hour in some muddy texture dungeon fighting repetitive wave after wave of snakes and spiders.

One game that I've not seen mentioned yet is that Panzer General II is in this sale, one that I'm sure to pick up. I loved the original Panzer General and Fantasy General is one of my favorite games of all time, so I'm looking forward to playing what is considered (as far as I know) to be the pinnacle of the five star series. Does make me sad that as far as I know Fantasy General is not available anywhere anymore and that my other favorite late 97's PC wargame Close Combat: A Bridge Too Far is only available as a $30 download from Matrix games and not on GOG.
 
Any thoughts on Settlers 2? I've been wanting to try the series for a while now, and every place seems to say that 2 is still the best version, even though it's 16 years old. I tend to have a hard time getting into old games unless there's nostalgia involved, so I dunno if it's worth 4 bucks.
 
Any thoughts on Settlers 2? I've been wanting to try the series for a while now, and every place seems to say that 2 is still the best version, even though it's 16 years old. I tend to have a hard time getting into old games unless there's nostalgia involved, so I dunno if it's worth 4 bucks.

The transport system is really charming, but ultimately makes the game too slow and it loses its momentum completely after finishing the first 3-4 missions. But before you become bored it's really fun.
 

Nice thread. I so want Pod now mainly for nostalgia. It was indirectly responsible for me getting bit by the PC upgrade bug. I had one of the first Compaq Presario's offered with an MMX processor in late 1996. The S3 onboard video left much to be desired so I went out and got a Diamond Voodoo card.

It worked until I tried to reboot; proprietary Compaq BIOS wouldn't let me boot with the card installed. Called Compaq, sorry we do not support add-in cards but we have a memory upgrade for the video we can sell you. Time for a real system to play Pod, Quake, etc!
 
As for M&M6 I know that I spend a bunch of time on that as a kid. It's a classic game, but speaking for myself I'm not really sure how it would hold up to play today. The open world was pretty amazing at the time, but that aspect has been eclipsed by many modern games. And I was only a kid then, but I recall giving up on my only playthough of it when I had to spend like my third hour in some muddy texture dungeon fighting repetitive wave after wave of snakes and spiders.

When you get past the graphics, the Might and Magic games still hold up. The dungeon design in those games (specifically 6 and 7) is much stronger than in current non-linear/open world games like Skyrim. Every dungeon in Might and Magic 6 is unique and well-designed, with tons of secrets. Combat is more balanced/strategic than a lot of modern open world rpgs as well. The first few dungeons it will seem like you just spam the A and S keys while running backwards, but eventually you will learn how to make use of the turn-based toggle, manage enemy range, and prioritize targets based on strength and abilities. Plus, it's fun to annihilate a dozen enemies with a single fireball. The Might and Magic games also struck a good balance between character progression and difficulty. Your characters felt increasingly godlike as you learned spells like water walk and fly, but the game's difficulty kept pace, and you never really reach a point where every dungeon is an absolute pushover like you do mid-game in Bethesda's titles.

The games also made good use of their calendar system. Stage coaches and passenger ships have set schedules, certain events only happen on certain days, and you have to manage your food supplies during long trips or dungeon spelunking.
 
As for M&M6 I know that I spend a bunch of time on that as a kid. It's a classic game, but speaking for myself I'm not really sure how it would hold up to play today. The open world was pretty amazing at the time, but that aspect has been eclipsed by many modern games. And I was only a kid then, but I recall giving up on my only playthough of it when I had to spend like my third hour in some muddy texture dungeon fighting repetitive wave after wave of snakes and spiders.

It's held up reasonably well. My biggest issue was sheer repetition. The game throws wave after wave of monsters at you, especially in the dungeons and it's easy to get burnt out long before you've gotten even halfway through the game.

Thinking of picking up Heroes of Might and Magic 3, as I've never played a game in that series before.
 
Why didn't I research more... Rayman 2 and 3 have unstable framerates nobody has fixed... uuuugghhh...
 
Rayman 2 runs 60fps half the time and 30fps the other half. It just flips between them as it damn well pleases. People say "turn off vsync" but that doesn't change anything.

Rayman 3 either runs 72fps no vsync, synced 60fps with dips to 36 (because it only catches half of that 72) or forced 30fps constant. In an action packed game like this it's horrible to go 30fps so I'm just suffering 72fps with it's jutter and screen tearing.

WHY triple buffering apparently doesn't apply to these, I don't know.
 
So... XIII. Yay or nay? Can it be upscaled to stupid amounts via dll mods etc. or are we doomed to play it in a crappy res?
YAY

No need to mod, you can run any resolution by editing the ini. Bear in mind, though, that the text and icons doesn't scale up. It's not a big deal. The real annoyance that I don't think there is any fix for are the unskippable logo movies when you launch it (I've tried replacements and the game just doesn't launch) and cutscenes in the game.
 
Does resting not heal in Baldur's Gate 1?

Use up all your healing spells before resting and it should help (don't forget paladin skills as well), they'll replenish each resting cycle, so if you're not healed up just recast them and rest again. Otherwise try an inn or temple, but if you have a healer that should really never be necessary.
 
Use up all your healing spells before resting and it should help (don't forget paladin skills as well), they'll replenish each resting cycle, so if you're not healed up just recast them and rest again. Otherwise try an inn or temple, but if you have a healer that should really never be necessary.

Oh okay I have no paladins or healers :(
 
I don't think HoMM3 is for me. After a short and easy tutorial, it tosses you into freakin' hard campaign missions which are repetitive and long. I got sick of it after an hour of getting my ass kicked by enemy spawns.
 
Is Beyond Divinity really that bad? What makes it bad?
I was thinking about grabbing Divine Divinity and Beyond Divinity (already have Divinity 2 from both Steam and Impulse) but if Beyond is really that bad I might just get the first game only.
 
Is Beyond Divinity really that bad? What makes it bad?
I was thinking about grabbing Divine Divinity and Beyond Divinity (already have Divinity 2 from both Steam and Impulse) but if Beyond is really that bad I might just get the first game only.

The problem with Beyond Divinity is that it's exceptionally tedious. Instead of controlling 1 character, you have two to deal with. For a number of reasons, that boils down to a lot of micromanaging when you should just be bashing motherfuckers' skulls in. The other problem is that the whole game feels like a bunch of randomly generated areas slapped together. The game's divided into four acts, each of which is basically self-contained, so there's no exploring some grand, open-world like in the original DD. I don't remember if the music is good (it was probably decent), but everything I do remember about the game was bad.

Divine Divinity, however, is a masterpiece. I love it to death. And it still looks fantastic and plays retardedly well.
 
I don't think HoMM3 is for me. After a short and easy tutorial, it tosses you into freakin' hard campaign missions which are repetitive and long. I got sick of it after an hour of getting my ass kicked by enemy spawns.

Don't bother with the campaign, play skirmishes against AI or multiplayer.
 
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