It's a pretty awful game, it attempts to be this grounded, meaningful emotional tale, but it's set to the backdrop of the worst adventure game imaginable.The hate for Gone Home really is bizarre to me. I'm even had non-gamer friends try it and gotten similar responses, albeit far more muted.
If its unity there's no reason to not be on wiiu...
Considering the Steam minimum requirements say 2GB, I'm going to say no.Not according to Steve Gaynor, the director on the project.
The game requires 4 GBs of RAM in order to play because it immediately loads the entire game into memory on the first load with no streaming. The wii u only has 1 GB of ram allocated to games, thus Gone Home would not be possible on the Wii U without completely re-engineering the game to work with a fucking quarter of the RAM it needs. In case your math skills aren't good, that means it ain't happening guys.
GamingisDead said:If this becomes a plus game i'm not resubbing.
Considering the Steam minimum requirements say 2GB, I'm going to say no.
"There's sound streaming and some texture loading on the fly, but for the most part, we built the game in such a way that we were relying on a device that has 2GB of onboard RAM, plus 512MB of video RAM dedicated at the very least.
The hate for Gone Home really is bizarre to me. I'm even had non-gamer friends try it and gotten similar responses, albeit far more muted.
Just going off an interview he gave about the tech a while back. I'll dig it up if I can find it...
Thank God, no reason for a sequel. They told the story they needed to. Don't ruin a good thing
Yep, they can make another game in this style (hopefully a better one), it just shouldn't be a sequel to Gone Home.
Everybody needs to play this game.
Yep, they can make another game in this style (hopefully a better one), it just shouldn't be a sequel to Gone Home.
I feel like the actual concept is fun though. It's not so much like a game in the traditional sense, but I like the idea of being put in a location that is 'lived-in' and being left to my own devices to explore and figure out the narrative, tie together pieces, do a little detective work.
There was also something I found incredibly intimate, even unsettling, about the way I was pouring through these draws of this family that wasn't even related to me. I never got that feeling in a game before, but it was as if I was eavesdropping on a conversation I never should have heard.