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Good books about video games...

I've always been meaning to buy Game Boys: Professional Videogaming's Rise from the Basement to the Big Time from Amazon.com. They mentioned it on GFW Radio once and Robert Ashley did an article on it. It's about those professional CS clans which was a thing I used to follow way back in my high school years, and it'd be nice to have an actual book on it :) Dunno if it's any good though.
 
womp said:
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Fantastic read.

Its an updated version of

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Which is out of print now.

I own them both. The early 90's game ratings trials chapter was a great read.
I vote for this too!
 
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution

The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console

Game Over

Masters of Doom

The First Quarter
 
Arcade Mania, written by Brian Ashcroft, is also a fantastic look into the Japanese arcade scene and gives a great look at games broken down by arcade category (fighting, "bullet hell" shooters, gun shooters, etc). Great book.
 
Avatar1 said:
Arcade Mania, written by Brian Ashcroft, is also a fantastic look into the Japanese arcade scene and gives a great look at games broken down by arcade category (fighting, "bullet hell" shooters, gun shooters, etc). Great book.

Thanks for the recommendation. I just ordered it from play for €12. :)

Home of Sega, Nintendo, and Sony, Japan has a unique and powerful presence in the world of video games. Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
 
Kind of not what you're looking for but I'd recommend Chris Crawford's book on game design just because it's interesting. Then for kicks read Patrick O'Luanaigh design book. It's like night and day. One focuses on good original design concepts and the other explains how to make a licensed game.

Edge wasn't that thrilled by Arcade Mania. Anyone have any impressions?
 
diss said:
I've always been meaning to buy Game Boys: Professional Videogaming's Rise from the Basement to the Big Time from Amazon.com. They mentioned it on GFW Radio once and Robert Ashley did an article on it. It's about those professional CS clans which was a thing I used to follow way back in my high school years, and it'd be nice to have an actual book on it :) Dunno if it's any good though.

It is actually quite good. I read it and thought it was fantastic, and at the time I'd never even played CS. Gave it to 2 of my non-CS-playing friends and they loved it as well. Kane really captures the drama of the competitions. Definitely worth a read if you have any interest in CS or video games as a sport or whatever.
 
Picked up Dungeons & Dreamers from amazon and have read the first chapter so far, and I have to say I'm impressed. Very good read, even though I'm not much of a PC gamer.
 
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