• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Good destructibility in games? Great USE of destructibility?

I'll throw out a couple of less remembered games:

1) Scorched Earth on PC was the earliest I can think of as an example of this. Basically Worms, before worms became a thing - but with tanks. I remember playing a ton of this with my friend back on my 286.

2) Fracture. I never played it, but recall it had terrain deformation as its main draw of a mechanic. Certain grenades could create or remove terrain. Anybody ever play it? I'm guessing the terrain stuff never really impressed.
 
War of the Monsters

Oh shit. I've been meaning to buy this on PSN since I can't recall where I left my original copy. God, I can't even imagine the how wonderful it'd be to have a modern version of this game. shearing the sides off of buildings by throwing a gas truck into them was great.

Imagine a WotM game with Red Faction: Guerrilla's destruction.
 
War of the Monsters

That was very good for destruction. I was very impressed at the expanse of the destructive environments in that game... going up long hills of buildings, fighting in the middle of busy towns, or in the middle of nuclear plants... it was great for PS2, and I'd love to see what they could pull off with fully articulated-to-the-smallest-detail building structures now.

2) Fracture. I never played it, but recall it had terrain deformation as its main draw of a mechanic. Certain grenades could create or remove terrain. Anybody ever play it? I'm guessing the terrain stuff never really impressed.

Geo-Mod (sounded right in my head, lol) Terrain Deformation was a decent system. It was less destructive, and more "lets make bug hills everywhere!" though some of the combo bombs (Like one that would sink the ground, gathering everything into a whirlwind at the center, until everything exploded out) were just good fun.

I played the game to completion, and I wouldn't turn down seeing a few of those bombs make appearances in other games...
 
Grand Theft Martian, AKA Red Faction Guerilla. I loved it when I accidently dropped a huge pipe across the road a convoy was going to be taking. I then just put a bunch of mines in that section of road and waited for the convoy to go past me. When they found out they had stumbled into a trap (Since their way was blocked.) I detonated the mines then pumped a bunch of rockets into them. (It just worked so well.)
 
Geo-Mod was a decent system. It was less destructive, and more "lets make bug hills everywhere!" though some of the combo bombs (Like one that would sink the ground, gathering everything into a whirlwind at the center, until everything exploded out) were just good fun.

Pretty sure Geo-Mod wasn't a part of Fracture.
 
Pretty sure Geo-Mod wasn't a part of Fracture.

But it makes so much sense, because it was changing the shape of pre-set geometry! Ha. Fixed, thanks. Really did think there was a buzzword they used for Fracture too, guess I'm just thinking RF:G too...
 
Oh shit. I've been meaning to buy this on PSN since I can't recall where I left my original copy. God, I can't even imagine the how wonderful it'd be to have a modern version of this game. shearing the sides off of buildings by throwing a gas truck into them was great.

Imagine a WotM game with Red Faction: Guerrilla's destruction.

I never even knew about this WotM game until like a week ago but it looks boss as fuck. Incidentally I found it on a youtube link browsing GAF with some friends in the room and they all knew exactly what the game was, half of em owned it and played the shit out of it. How could I have missed it wtf
 
Lemmings2screenshot.png


Flipping scotts
 
Red Faction: Guerrilla

When I interviewed one of the devs for this, he was telling me about the first time they "turned on" GeoMod 2.0 in RF:G.

Apparently the original building designs were very cool looking, but they also weren't based in any sort of reality. So one of the early demo areas produced by the team had to be completely rebuilt as the buildings would simply collapse under their own weight. ;)

Call it design growing pains.
 
Top Bottom