GTA IV: Oh Gawd...
- Hold a button to jog. Tap it madly to run. Why? They never pulled that crap in the old GTAs, you could always move at a speed above 'crawl' without having to hold a button. And it's a face button, which means you can't jog and aim, or jog and use your phone, or jog and switch weapons.
- Speaking of, this game desperately needed a weapon wheel. Having to cycle through all ten weapons you're carrying, one by one, using the D-pad was awful. Forget busting out a Sniper Rifle when you see a car speeding past you, it'll be out of the game's memory by the time you've selected it.
- OK, so Hidden Packages were a breeze in Vice City Stories. Only 50 of them, fairly easy to find, rewards for every 10 you find, and they appear on your in-game map when you've found them so you can check them off on a map from the internet. In GTA IV there are now 200 tiny grey pigeons in a gargantuan grey city, impossible to find without a map, no way of knowing which ones you've done, and now you get no reward at all. Great, I'll get right on that.
- No checkpoints in missions, but you get different dialogue when you fail a mission and try it again. So is failing the mission supposed to be canon to the story? You can fail the Bank Heist mission right at the last second, and when you retry it the NPCs will mention that you failed it, so we're supposed to believe Niko actually robbed the bank four times before he succeeded?
- When shooting from a car, the reticule only appears while you're shooting.
- Fucking scripted unwinnable-until-a-certain-point chase missions.