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Good Japanese games that never made(/will make) it to the west

Tailzo said:
Wasn't there a quirky japanese game on Dreamcast called LOL? A sort of evolution of a creature?
There's a game called Lack of Love, sometimes abbreviated LOL. Don't know anything about it though.
 
Symytry said:
wachenroder-f.jpg

What's this game about?
 
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Takeshi no Chousenjou (Takeshi's Challenge). Always wanted to try this one out but never had a chance :(.

Released in Japan in 1986 and designed by 'Beat' Takeshi 'I Hate Video Games' Kitano, Takeshi's Challenge is perhaps the only game to require you to shriek karaoke for an hour into your microphone, or beat a boss by punching him 20,000 times."

The opening screen apparently translates to: "This is a game made by a man who hates videogames.

Completion of the game requires several unorthodox uses of the Famicom system, such as using the second controller microphone to speak while playing pachinko, or not touching the controls for 60 minutes. The player must also maneuver a hang-glider to complete a side-scrolling shooting game, made extremely difficult because the controls do not allow the player to move upwards on the screen. Minor details such as not quitting the salaryman job, not getting a divorce, or not beating up the old man who provides the treasure map, can prevent the player from reaching the ending.
 
Choushoujuu Mecha was a pretty amazing DS game, and it's on sale now at play-asia for $19.99. The basic movement of each robot is controlled with the d-pad, but everything else is controlled with the touchscreen. Each robot has a different control panel that's applicable to that robot's abilities. So, if you've got a robot that can transform into a car, there'll be a switch you can hit to transform, and then the control panel will change with a lever for acceleration. If you've got a robot that uses a crossbow, the control panel will show arrows and a crossbow and you'll have to load the arrows and pull back the crossbow before you can fire.

Testujin 28-GO for the PS2, if you can find it, was a really great game as well.
 
Dali said:
There's a game called Lack of Love, sometimes abbreviated LOL. Don't know anything about it though.

I bought that game a few months ago, but I haven't finished it yet. It's more like an old adventure game than anything else, but it doesn't have any dialogue. Y

ou're a little creature born in a puddle who can yell, flail, and piss. You have to walk around a map filled with other creatures and find different ways of helping them out. You can flail at a bigger creature to scare it away from some smaller ones, and that teaches the smaller creatures how to do it themselves. You can piss on a plant to make it grow. After you help enough, you evolve into a new form and leave the area.

Pretty difficult game to play without hints, but rewarding when you figure things out.
 
demifiend said:

This.
I can't wait for Gemini's fan translation so i can finally complete the Persona 2.


Also:

The Silver Case
TheSilverCaseVideoGameCover.jpg

In 1999, there exists an area called the "24 Districts". A series of mysterious and bizarre murders happened there. Detectives of the High-degree Murder Division (HMD) in the 24 Districts Police Department investigated the case and pinned down one profile of the well-known murderer, Kamui Uehara who assassinated many key government figures one right after the other several years ago. However, wasn’t he shot to death by Kusabi, a veteran detective of the HMD? Did the deadly murderer return to life? Or….!? The detectives of the HMD are tracking the murderer who vanished into the 24 Districts.

The plot is separated into 2 scenarios that are titled “Transmitter” (written by Goichi Suda (Suda51)) and “Placebo” (written by Masahi Ooka and Sako Kato). In “Transmitter”, the detectives of the HMD track the murderer, and in the “Placebo”, a freelance writer investigates the affair.

Directed by Goichi Suda. His distinctive world-view, characters with vivid personalities, sophisticated dialogue, and unconventional and unexpected storylines, are radiating the game’s ashy powerful attraction. Character designing and 2D illustrations are done by Takashi Miyamoto. Character’s presence stands out and his in-depth situation representation are emphasizing the world-view of this article. Masafumi Takada's music successfully presents the atmosphere of the 24 Districts. The city called the 24 Districts and its administrative structure, the HMD's formation, conspiracy that brought Kamui Uehara, the characters who show exquisite ways of life, and the deeply-intertwined human relationships…. All these elements blend together into player’s mind and plant deep impressions.

This adventure game presents its images by the unique expression method named “Film Window” while the story proceeds by reading text. All necessary information and images for the story’s procedure or presentation such as 3D CG, live-action images, 2D illustrations, motion graphics, typography, texts, etc. are constantly changed and displayed in the Film Window that is automatically opened and closed.

Flower, Sun, & Rain
flowersunrainstoredl5.jpg

Sumio Mondo is a "searcher" who makes a living looking for people's lost things. He arrives on the resort island of Lospas and takes a room at the F.S.R. hotel after being tasked with detecting and defusing a time bomb, planted on a plane which is soon to leave the island's only airport.

On the way to the airport however, Sumio encounters other hotel guests and island residents requesting his help with various problems, including searching for missing items. While Sumio is distracted by them, the airplane with the bomb on board takes off and explodes, crashing into the island.

Next morning, however, Sumio awakens in his hotel room and discovers that something strange has happened. He has not even headed to the airport yet and the airplane explosion and crash have not happened yet, either. Sumio attempts to head to the airport to prevent the explosion. Again, however, other people who need his help appear, distracting him long enough to lead to a repeat of the previous days explosion, and Sumio once again awakens in his hotel room before any of the days events have taken place. As the same fateful day repeats itself over and over, Sumio finds his hotel room becomes more and more warped and twisted, reflecting the fact that he is slowly losing his mind from the repetition. Can he solve the islanders problems and prevent the explosion before he goes totally insane?

Suda's 2 other story heavy titles that Killer7 heavily referenced. Both are ranked fairly high (both in top 10) on various Japanese adventure game polls.
 
sub_zer0 said:
This.
I can't wait for Gemini's fan translation so i can finally complete the Persona 2.
:0

Didn't know there was one being done! I just googled them and found the blog. Hope +1.
 
The most important answer is Popn'music
popn11wp.jpg


It doesn't adhere to any traditional form of musical instrument so it would be tough for Activision or Harmonix to shamelessly rip it off.
 
Ryujin said:
I want alot of the ones mentioned, mainly Shining Force III 2&3.

But oddly missing from your lists is the best SRPG on the Megadrive. Langrisser II. Amazing game.

I was trying so hard to remember the name of Langrisser II. Thanks. This game plus so many others should be brought out west.
 
The Twilight Symdrome games.



A Human Survival Horror/Adventure game saga of the PS era. At least 2 were directed by Suda and writed or co-writed by him.

I don't know if they are any good, but they really look interesting.

moonlight.jpg


http://www.youtube.com/watch?v=FXZnWF4Zivs&NR=1

You can check the inevitable Suda mark in this video, this ins Moonlight Syndrome, and was the last game he directed being in Human.

Although,I heard this game is more related to the Silver Cases games.....


Edit: There's a sequel announced for the DS. Damn it even have the crapstatic 3D PS Human games....

Edit 2:

Of course this:

Clocktower1.jpg


What a masterpiece.
 
Alaluef said:
This game was scary as hell.

Yeah, they really made an awesome work with the SNES technology, and probably is the best ambientation in any Survival Horror, evar. (well only REmake is above).

How many games have references to the Ciallo films, and Dario Argento movies? probably only Rule of Rose and this one.

Edit: This talk reminds me there was a fan made remake of Clock Tower going some time ago..., don't heard of it in months so probably is dead...,shame....
 
Nisa65 said:
The most important answer is Popn'music
popn11wp.jpg


It doesn't adhere to any traditional form of musical instrument so it would be tough for Activision or Harmonix to shamelessly rip it off.

Ah yes, another pop'n convert. When I was shown this game, I thought it was dumb. Now 16 imported copies later, and 700 dollars worth of controllers and I still can't get enough.
 
Alaluef said:
:0

Didn't know there was one being done! I just googled them and found the blog. Hope +1.
Your lucky you found about the project now. Gemini has been making some very good progress over the last several months since the projected was revived in late 07.
Hopefully we'll see the light of it sometime later this year.


Akai said:
As far as I know, this is being localized (on the DS)...
DS port is gimped compared to the PS2 version (except the body proportions are actually normal now) as far as i know.

Still, FSR DS was released 2months back in Japan, and we are still yet to hear anyone picking it up for western distribution (though theres a Oct 20-something date at Amazon for some reason).

Relaxed Muscle said:
The Twilight Symdrome games.



A Human Survival Horror/Adventure game saga of the PS era. At least 2 were directed by Suda and writed or co-writed by him.

I don't know if they are any good, but they really look interesting.

moonlight.jpg


http://www.youtube.com/watch?v=FXZnWF4Zivs&NR=1

You can check the inevitable Suda mark in this video, this ins Moonlight Syndrome, and was the last game he directed being in Human.

Although,I heard this game is more related to the Silver Cases games.....
From what i know, Moonlight Syndrome is essentially the origin game of Suda's universe. A lot of the concepts and themes originated from it (such as the wierd moon images popping up in Killer7, and Silver Case is the pseudo sequel for Moonlight Syndrome).

The game looks so dated though, so i'll doubt we will ever see an english release besides a fan translation
 
Your lucky you found about the project now. Gemini has been making some very good progress over the last several months since the projected was revived in late 07.
Hopefully we'll see the light of it sometime later this year.

Also, in addition to Gemini's translation of Innocent Sin, someone else is doing a re-translation of the first Persona, complete with the Snow Queen quest which was cut out of the American release. Maybe we'll get really lucky and Gideon Zhi will decide to continue work on Soul Hackers as well.
 
Relaxed Muscle said:
Of course this:

Clocktower1.jpg


What a masterpiece.

I remember this game having one of the best "bad" endings I have ever seen.

It involves an elevator...completely took me by surprise.

The soundtrack was awesome too, sounded like something from Suspiria.
 
rbenchley said:
Also, in addition to Gemini's translation of Innocent Sin, someone else is doing a re-translation of the first Persona, complete with the Snow Queen quest which was cut out of the American release. Maybe we'll get really lucky and Gideon Zhi will decide to continue work on Soul Hackers as well.

First time i heard of this. Can't find anything on romhacking or google either. Got a link to the project (pm link is fine).

Atlus' Persona 1 localisation is was perhaps one of the worst, if not, the worst localisation i have ever experienced for a JRPG. Namco Hometek bad.
Snow Queen Quest taken out, art redone, Japan turned into oriental America, and....Mark.
 
I'm still pissed about the fact that I'll never be able to play a translated version of the ACE games or SRW (GBA OG games not counting).
 
First time i heard of this. Can't find anything on romhacking or google either. Got a link to the project (pm link is fine).

Atlus' Persona 1 localisation is was perhaps one of the worst, if not, the worst localisation i have ever experienced for a JRPG. Namco Hometek bad.
Snow Queen Quest taken out, art redone, Japan turned into oriental America, and....Mark.

I found out about the Persona 1 translation on the Romhacking boards:
http://www.romhacking.net/forum/index.php/topic,4866.0.html
 
311rhw1.jpg


Moon (PSX):

Moon opens with the actual game your hero plays on his GameStation, lovingly referred to as "Fake Moon." Fake Moon is a 10-15 minute long mini-RPG game-within-a-game that takes place in an unforgivingly stereotypical land called "Love-de-Gard," and tracks your hero (whom the official Japanese strategy guide calls "Ziegfried" and depicts in an overdramatic Amano-esque portrait) as he slashes his way through a king's quest to vanquish the evil dragon...

Everything in Fake Moon is an absolutely brilliant, glaringly obvious parody of NES- and SNES-era RPGs, partiucularly Final Fantasy and Dragon Warrior. Virtually nothing was left un-zinged, from Fake Moon's 8-bit soundtrack, to its Dragon Warrior interface, to its oversized tile graphics, to its ludicrously mismatched character sprites and speech portraits.

After pulling what appears to be a serious all-nighter on Fake Moon (with over 20 hours logged into it), our hero is ordered to bed by his angered mother, right as he's about to kill the final boss. Not wishing to incur the wrath of an angry parent, he obediently turns off the GameStation and the TV, and trots over to his bed... but what's this? The TV has turned itself back on! And when our hero gets up to investigate, he finds himself being pulled in... into the world of Moon!

As the boy gathers his bearings, the hero of Fake Moon limps by to enter the castle, struggling under the weight of his own obscenely long sword and outrageously heavy armor. Your character attempts to speak with the townsfolk and find out what's happening, but they seem aware only that someone or something is talking to them. They can't see you, and they can't hear your words. You're... not of their world.

Eavesdropping on a few conversations, you quickly discover that the hero is not exactly a welcome presence in the town, and indeed, a few people don't approve of him at all. As you're listening, you see the hero himself run by, in pursuit of a local dog. Hey, didn't this happen in Fake Moon?

Your travels take you to an old woman's house in the outskirts of town -- the old woman who cares for the dog, as it happens. She can't see very well, but she's quite convinced that you're her son: the son who vanished many years ago, and was presumed dead by most of the townsfolk. She calls you by a name you recognize as the one you entered for yourself in Fake Moon. Could it be that the hero is this old blind woman's lost son? Could he have just abandoned his poor mother?

105oe3r.jpg


The hero, as it happens, may unwittingly be the biggest threat to the continued prosperity of Moon World. He cares only for gaining levels, and pays no heed to whose toes he must step on to get them. Considering what a "hero" he supposedly is, too, he conducts in some rather rotten activities, such as looting the houses of innocent villagers, brutally slaughtering all the wildlife, and excessively drinking.

As you aid your fellow man, woman, monster, and increasingly more infuriating hero, and gather lots of love in the process, a surprisingly deep story unfolds. Moon World may initially seem like a stereotypical RPG world, but there's actually a lot of history to it... and a lot of poignant scenarios, too. Your quest is odd, and amusing, but surprisingly, it's also rather emotionally engaging! And as you play, the relationship between Moon World and the real world becomes more apparent, and you slowly begin to realize just how deep this game is. Remember, it all comes down to one concept, the golden rule of Moon:

Gain love, not levels.

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WHY WAS THIS NOT RELEASED?!

Even worse, I wouldn't have known what I was missing out on if not for some GAF asshole >:(
 
KyanMehwulfe said:
It's Seiken Densetsu 3 for me as well. I had played a fairly decent fan translation by around... 1998 or 1999, but I'd still like to see it release here one day. I beat it with both Duran and Hawkeye, and went dark-dark with Duran for Duelist and I think it was either light-dark or dark-light with Hawkeye, so either Rogue or Ninja-Master. I think I wanted to try out light so most likely Rogue.

In any case, I enjoyed the game a lot. The way the stories for all the characters could converge or match up up was rather neat, and the class system added a bit of fun customization to the game.

Obligatory images:
sd3-title.jpg
sd3-1.jpg
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sd3-3.jpg
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sd3-6.jpg
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sd3-8.jpg

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Quoted for Pics.

Holy fucking shit! I've never played SD3 before, just the original but... WOW - the game looks insanely beautiful. Why was it never released here?
 
MidiSurf said:
2ziu98p.jpg


Takeshi no Chousenjou (Takeshi's Challenge). Always wanted to try this one out but never had a chance :(.
I see your Takeshi no Chousenjou and raise you Game Center CX: Arino no Chousenjou!

tihcqkOtz.jpg


hint:
Takeshi no Chousenjou is shite - Game Center CX is where it's at.
 
Neo Child said:
Holy fucking shit! I've never played SD3 before, just the original but... WOW - the game looks insanely beautiful. Why was it never released here?
Because Secret of Evemore sold like shit, I think. Also we non-Japanese don't understand Japanese games or something like that. That's the usual excuse. "They won't get it so why bother releasing it?" :(

SD3 is really, really good. I especially like the music.
 
Lebron said:
the Another Century's Episode(A.C.E.) series on PS2. All 3 of them.

Was that the mech action game featuring mechs from various animes? I remember seeing a trailer and going into cardiac arrest from nerd overdose.
 
Endow said:
What's this game about?

Wachenroder is a saturn strategy RPG. It was developed by Sega/TNS and had character designs by Range Murata and art direction/stills by aBE. The game is set in a steampunk-ish world, on this island where a warlord rules each of the different regions. The main character is a young man whose family lives in the slums. With a lack of money for medical care, his sister is slowly dying from an illness. It's a pretty depressing and bleak world with awesome art direction.

One of the more interesting points of the game is that the swords used in the game are very similar to the concept of Nero's sword in DMC4. When you choose to attack an enemy you hold down on the d-pad to rev up the sword like a bike before attacking with more velocity. The gameplay is largely 2D sprites on 3D isometric backgrounds like most strategy RPGs. Towns are menu based with 2D/pre-rendered background stills. There's voice acting, and when you do special attacks in battles it goes into a realtime 3D scene which is probably the most horrible looking thing about the game these days.
 
atomico said:
policenauts
donpachi series (I think the first one was released in the US, not sure)
radiant silvergun
the earlier shin megami tensei games
parodius games (again, first one was, I think)

This is a particularly large tragedy. At least translation teams have been working on the PSX translation.
 
This thread depresses me. :(
Luckily the DS and PSP are potential goldmines for remakes of some of the older games. Star Ocean will be out for PSP soon enough. Hopefully we will someday see Seiken Densetsu 3 and Bahamut Lagoon for PSP or DS. I've always wanted to play those games.
 
Choke on the Magic said:
Hopefully we will someday see Seiken Densetsu 3 and Bahamut Lagoon for PSP or DS. I've always wanted to play those games.

What's stopping you from playing those games now? At least for SD3, the SNES can play SFC games easily. A pair of pliers and 10 seconds of your time is all that's needed.
 
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