SolidSnakex
Member
Credit to CoolColJ from GTplanet
http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/
Cueing up to give GT6 another shot in one of a dozen sim-cockpit sleds Sony brought to the show, Chunx and SeanManly gave the new-for-GT6 Willow Springs circuit a workout in an variety of new-for-GT6 vehicles: the Audi R8 GT3, the BMW Z4 GT3 and the Nissan Delta Wing prototype. The Audi R8 and BMW Z4 GT3 cars drove very nicely, with a lot of understeer if you over-drove them into corners and power-on oversteer if you pushed them too hard out of the corners. Spins and tank-slappers were quite easy to induce with the aids turned off. There was a touch of the tail-happy turn-entry oversteer from GT5, but much more toned down than before, with differences between the cars. Hands down, the sweetest driving candy of the GT6 demo was the Nissan Delta Wing. The open-cockpit prototype lived up to the reputation of the real world car: lightweight, responsive, and nimble. And without a windshield, there was no sun-glare issue to deal with.
The two motorsports equipment companies, KW Suspension and Yokohama racing tires, are providing Polyphony Digital some critical real-world data for GT6. That data is being used to refine the suspension and tire models of the GT6 game engines chassis physics algorithm, improving the way the game models suspension geometry changes during gameplay. Likewise, new and more detailed aerodynamics data has also been gathered to help remodel the aero portion of the game engine. In fact, Taku told us that after E3 the team was headed north to Willow Springs Raceway with some vehicles and data logging gear to capture even more car telemetry data.
While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s Hard Core mode will allow the player to adjust wear rates and how they respond to abuse.
Regarding AI, the new suspension model (mentioned above) is applied to the AI cars, so Taku tells us youll see more AI car suspension movement and theyll react accordingly. AI will race with each other, and will get aggressive with you if you get aggressive with them. To quote Taku, you wont see any ducks in a row AI racing in GT6.
To our surprise, Taku then started to reverse-interview Chunx and SeanManly, asking the SimHQ Motorsports team what tracks they might want to see developed for GT6. The two offered up some US tracks that appeal to amateur racers and pros alike, such as Buttonwillow, Mid Ohio, Road Atlanta, and Mosport. Well see where that goes, but Taku was clearly interested in the discussion.
http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/