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Gran Turismo 6 • E3 2013 details & information

Credit to CoolColJ from GTplanet

Cueing up to give GT6 another shot in one of a dozen sim-cockpit “sleds” Sony brought to the show, Chunx and SeanManly gave the new-for-GT6 Willow Springs circuit a workout in an variety of new-for-GT6 vehicles: the Audi R8 GT3, the BMW Z4 GT3 and the Nissan Delta Wing prototype. The Audi R8 and BMW Z4 GT3 cars drove very nicely, with a lot of understeer if you over-drove them into corners and power-on oversteer if you pushed them too hard out of the corners. Spins and tank-slappers were quite easy to induce with the aids turned off. There was a touch of the tail-happy turn-entry oversteer from GT5, but much more toned down than before, with differences between the cars. Hands’ down, the sweetest driving candy of the GT6 demo was the Nissan Delta Wing. The open-cockpit prototype lived up to the reputation of the real world car: lightweight, responsive, and nimble. And without a windshield, there was no sun-glare issue to deal with.

The two motorsports equipment companies, KW Suspension and Yokohama racing tires, are providing Polyphony Digital some critical real-world data for GT6. That data is being used to refine the suspension and tire models of the GT6 game engine’s chassis physics algorithm, improving the way the game models suspension geometry changes during gameplay. Likewise, new and more detailed aerodynamics data has also been gathered to help remodel the aero portion of the game engine. In fact, Taku told us that after E3 the team was headed north to Willow Springs Raceway with some vehicles and data logging gear to capture even more car telemetry data.

While waiting for one of his turns at the GT6 cockpit sleds, Chunx noticed the tire temperature and wear graphic overlay for GT6 would heat up when cars were sliding through hard corners, but cool off to normal in only a few seconds. It was reminiscent of how critical injuries in games like Call of Duty recover in only a few seconds − certainly not realistic from a simulation perspective. Taku addressed that, saying that tire wear in GT6′s “Hard Core” mode will allow the player to adjust wear rates and how they respond to abuse.

Regarding AI, the new suspension model (mentioned above) is applied to the AI cars, so Taku tells us you’ll see more AI car suspension movement and they’ll react accordingly. AI will race with each other, and will get aggressive with you if you get aggressive with them. To quote Taku, you won’t see any “ducks in a row” AI racing in GT6.

To our surprise, Taku then started to reverse-interview Chunx and SeanManly, asking the SimHQ Motorsports team what tracks they might want to see developed for GT6
. The two offered up some US tracks that appeal to amateur racers and pros alike, such as Buttonwillow, Mid Ohio, Road Atlanta, and Mosport. We’ll see where that goes, but Taku was clearly interested in the discussion.

http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/
 
This looks really good but I hope they fix the palette in Matternhorn and Silverstone. The grass doesn't exactly look appealing and looks rather gaudy.
Willow Springs on the other hand looks beautiful. It has a more natural appearance.
Might be the televisions at the show. It looks good on official screenshots.

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Willow Springs

 
Man, I'm just as excited for the new interface as I am for the rest of this stuff. It's looking like a really great upgrade from 5.
 
Tire overlay already works like that in GT5, and I believe they represent grip not temperature.

They do show temperature. The icon will change colour depending on the state of the tyre. Warming up tyres in GT is pretty lame though and you don't need to do anything other than drive normal to get them to optimal. Would be great if they would cool down on you like they should if you are not working on keeping them warm.
 
They do show temperature. The icon will change colour depending on the state of the tyre. Warming up tyres in GT is pretty lame though and you don't need to do anything other than drive normal to get them to optimal. Would be great if they would cool down on you like they should if you are not working on keeping them warm.
Yep, you're right. Spinning the wheels turns them red and stopping cools then down.
 
They do show temperature. The icon will change colour depending on the state of the tyre. Warming up tyres in GT is pretty lame though and you don't need to do anything other than drive normal to get them to optimal. Would be great if they would cool down on you like they should if you are not working on keeping them warm.

Yep, you're right. Spinning the wheels turns them red and stopping cools then down.

I know this, but I don't think they represent temperature, cause if that's the point then it's not very well done.
 
I know this, but I don't think they represent temperature, cause if that's the point then it's not very well done.

They do not represent "temperature" per-se, you can say they represent "temperature state".

There is co-releation between "temperature state" and actual wear, or better to say "speed of wear".

Longer you can keep your tyres in the non-red state, slower they will wear.

When dark-blue, it means tyres have no reached their optimum "working temperature".
When in "blue", it represent working temperature.
"Red" means tyres are overheating and are more prone to wear.

Wear is shown by "measure". Once the measure *empties* to 3/4, it basically means those tyres should be replaced in box. More you are overbraking, spinning tyres for acceleration or doing whatever it makes them *red* - you wear will be faster.

One thing GT6 needs to address is speed of wear when in draft (splistream). In real life the tyres wear quicker when you are in draft of another car, while in GT5 the tyres wears out slower when you are in draft. Being in draft can save your tyres immensely but is should not be that way. I hope GT6 will fix that.
 
amar, how would you compare gt with other racing sims? and do you play iracing? what do you think of that?
 
Pre-order/Anniversary Edition stuff

- GT6 game
- 1M in-game credits
- 20 cars with special 15th Anniversary custom livery and performance enhancement
-Custom paint chips, custom race suit, custom race helmet and custom avatars
-Apex II, a brand new updated version of the Apex game guide

Completing the line up will be a PS3/GT6 bundle which will also include all of the Anniversary Edition content you see above here.

But the good stuff doesn’t end there – depending on your retail outlet, if you pre-order either edition, not only will you be one of the first on the GT6 starting grid, you could have the chance to pick up 1 million in game credits or a choose from the incredible range of 20 specially designed 15th Anniversary vehicles, with their custom livery and performance enhancement. There’s plenty on offer to whet the appetite – check out the list below:

Alfa Romeo TZ3 Stradale (2011)
Alpine A110 1600S (1968)
Aston Martin V12 Vantage (2010)
Audi R8 LMS ultra (Audi Sport Team Phoenix) #3 (2012)
BMW Z4 GT3 (2011)
Chevrolet Corvette Stingray (C7) (2014)
Ford Focus ST (2013)
Ford Mustang Shelby GT500 (2013)
Honda weider HSV-010 (SUPER GT) (2011)
KTM X-BOW R
Lamborghini Aventador LP 700-4 (2011)
Lexus IS F Racing Concept (2008)
Lotus Europa (type54) (1968)
Mercedes-Benz SLS AMG GT3 2011
Nissan GT-R NISMO GT3 N24 Schulze Motorsport (2013)
Renault Sport Megane Trophy V6 Race Car (2011)
SRT Viper GTS (2013)
Tesla Motors Model S Signature Performance (2013)
TRD 86 Racing (2008)
Volkswagen Scirocco GT24 Race Car (2008)

Amazon Exclusive – $1 Million In-Game Credit
Want to customize and build your own dream Gran Turismo garage? We’re confident a $1 Million In-Game Credit will help you do just that. In addition to getting the mentioned 4-Car pack, Amazon is offering our GT fans $1 Million In-Game Credit directly at start up, allowing you to buy, build, and race your own line-up of cars. Get a jump start in racing against your competitors online by reserving at Amazon.)

http://blog.eu.playstation.com/2013...niversary-edition-pre- order-extras-detailed/

US seem to get four extra cars and an Apex II app:

BMW Z4 GT3 ’11
Nissan GT-R NISMO GT3 ’13
Tesla Model S Signature Performance ’13
Chevrolet Corvette Stingray (C7) ’14

http://blog.us.playstation.com/2013/06/24/gran-turismo-6-pre-order-details-revealed/


So paint chips are staying? You've got to be fucking kidding me.

Jesus Christ if they've stuck with the retarded system from GT5 I'm gonna be so fucking mad. lol
 
Nice, a few of the cars in that list were not announced previously. Looking forward to see the new Viper, Focus ST, Mustang Shelby (GT500), Megane Trophy and TRD 86!

Edit: And here's the steelbook.

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"BMW Z4 GT3 ’11
Nissan GT-R NISMO GT3 ’13
Tesla Model S Signature Performance ’13
Chevrolet Corvette Stingray (C7) ’14"


So these are day one DLC cars? Or do you simply get them in your garage right away?


If it's the former then BOOOOOOOOOOOOOOOOOOOOOOOO
 
Pre-order/Anniversary Edition stuff



http://blog.eu.playstation.com/2013...iversary-edition-pre- order-extras-detailed/

US seem to get four extra cars and an Apex II app:

BMW Z4 GT3 ’11
Nissan GT-R NISMO GT3 ’13
Tesla Model S Signature Performance ’13
Chevrolet Corvette Stingray (C7) ’14

http://blog.us.playstation.com/2013/06/24/gran-turismo-6-pre-order-details-revealed/


So paint chips are staying? You've got to be fucking kidding me.

Jesus Christ if they've stuck with the retarded system from GT5 I'm gonna be so fucking mad. lol
Ok, where do I preorder? :p
 
"BMW Z4 GT3 ’11
Nissan GT-R NISMO GT3 ’13
Tesla Model S Signature Performance ’13
Chevrolet Corvette Stingray (C7) ’14"


So these are day one DLC cars? Or do you simply get them in your garage right away?


If it's the former then BOOOOOOOOOOOOOOOOOOOOOOOO

To clarify, all cars listed above exist within the game, and you would have to unlock them individually. The cars and items within the 15th Anniversary Edition are intended for those that want a unique GT experience with custom livery and performance upgrades added to their collection of cars

.
 
Yeah, nothing in the PS4's launch line-up is nearly as exciting to me as this and considering how time consuming GT games are the PS4 can definitely wait.
Game looks too good to be true, I hope GT5's graphical issues don't rear their ugly heads again.
 
Damn the new tracks are gorgeous. That lighting man...
Can't wait to feel the controls, so much stuff to check out, new physics, new tire model, new everything!
 
So paint chips are staying? You've got to be fucking kidding me.

I agree. Livery/colorization really needs to be changed in a major way in the GT series.

Also these anniversary editions seem to be like the stealth models, unique livery and slightly boosted performance.
 
I wish they could've released this BEFORE November. :(

game looks amazing...I really don't know how they are able to do that with the PS3.
 
I'm a bit LTTP regarding the pre-order stuff, but I'm glad Microsoft didn't tie up rights to the new Viper considering it was the cover car for Horizon and sponsor of the ALMS racer.

Viper-SRT-ALMS-040412-1-619x413.jpg


Boourns at the return of paint chips and (apparent) lack of Focus RS goodness; it was one of my favourite cars in Most Wanted 2k12.
 
Pre-order/Anniversary Edition stuff



http://blog.eu.playstation.com/2013...iversary-edition-pre- order-extras-detailed/

US seem to get four extra cars and an Apex II app:

BMW Z4 GT3 ’11
Nissan GT-R NISMO GT3 ’13
Tesla Model S Signature Performance ’13
Chevrolet Corvette Stingray (C7) ’14

http://blog.us.playstation.com/2013/06/24/gran-turismo-6-pre-order-details-revealed/


So paint chips are staying? You've got to be fucking kidding me.

Jesus Christ if they've stuck with the retarded system from GT5 I'm gonna be so fucking mad. lol

Yeah, if they keep that stupid system it will probably mean they kept a bunch of other stupid shit.

If the sound, paint system, and race design are all still shit I'll be skipping it I think.It would be the first GT I haven't bought if I do :( I don't want prettier graphics, I want a better game.
 
Game within the game.

Same with car wash. Oil change. Chassis refresh. Engine recycle. Used cars. OCD dealership. Museum Cards. All imaginable Tickets. Etc.

It seems a particularly Japanese game design philosphy. To make everything conform to a gameable system. I think this is reflected in the seasonal events, which are nothing like real races and end up being about perfecting a particular layout of opponents.
 
I liked the paint chips idea. The rarity of certain paint chips made it even better when you got one and how you used it. If chrome was not as rare you would be seeing a lot more chrome cars and that is something no one wants.
 
Is it just me or does this interior screenshot really looks like a downgrade from GT5?
It's not just you - I've seen others say the same - but I don't agree. It's comfortably at the same level, and there are plenty of bits of interior in GT5 premium cars that look far worse.
 
It seems a particularly Japanese game design philosphy. To make everything conform to a gameable system. I think this is reflected in the seasonal events, which are nothing like real races and end up being about perfecting a particular layout of opponents.

For a game that touts realism, the forced paint chip scheme is stupid. The seasonal events, I don't mind. They're optional and I actually like the variety, but being forced to such a limited paint option goes against the grain of the car modding enthusiast in me that turns to a game like this for gratification.

...it grinds my gears. Polyphony rustles my jimmies with this shit!
 
Game within the game.

Same with car wash. Oil change. Chassis refresh. Engine recycle. Used cars. OCD dealership. Museum Cards. All imaginable Tickets. Etc.

And yet it's still bullshit. I haven't seen anyone who praised the paint chip system over a proper paint system.
 
Is it just me or does this interior screenshot really looks like a downgrade from GT5?

I agree. The models do not look good at all. I hope PD wise up and laser scan every car instead.

real-vs-gt5-autobacs-arta-garaiya-super-gt-08-interior.jpg


GT5 interiors range from good to crap. Not every interior is produced at a consistent quality imo.
 
I think there's a hint of a clever idea buried in the paint chip system, but it's just awful the way it's implemented. In order for paint chips to work as a mechanic and as a reward worth winning, they would need to utterly rework the economy of the game. Sell the chips in an in-game store at a reasonable price, and allow people to preview their whole damn cars with the paint they have selected before committing to it. The price should be in the region of "significant", but not downright expensive -- high enough to work as an incentive for winning races/tournaments, but low enough that you could pay for 4 or 5 resprays at a regular interval of racing without blowing all your spare cash.
 
For a game that touts realism, the forced paint chip scheme is stupid. The seasonal events, I don't mind. They're optional and I actually like the variety, but being forced to such a limited paint option goes against the grain of the car modding enthusiast in me that turns to a game like this for gratification.

...it grinds my gears. Polyphony rustles my jimmies with this shit!

:)
 
GT6 should instead have a paint shop. You can change the colour of your car to whatever colour you please, albeit at a cost (1000-2000 CR). Rare paint colours could then be integrated into the shop with 'paint chips'.
 
And yet it's still bullshit. I haven't seen anyone who praised the paint chip system over a proper paint system.

I loved the paint chip system! It made rare colors genuinely feel special and valuable.
System still needs tweaks though, previews, and maybe the ability to reclaim a chip by "unpainting" a car.
 
GT6 should instead have a paint shop. You can change the colour of your car to whatever colour you please, albeit at a cost (1000-2000 CR). Rare paint colours could then be integrated into the shop with 'paint chips'.

Or, since they are so keen on realism in some other parts of the game, just make it like a normal bloody body shop, good piont costs more money than crap paint, and let peopel pay the money to get their car painted. Rare paint could just be more expensive.

Sorry about the angst, it's not directed at you, I realise what you have suggested is not much different to what I am suggesting.

The ridiculous game design choices are just so frustrating.
 
Is it just me or does this interior screenshot really looks like a downgrade from GT5?

Depends. GT5 has this problem with its early screenshots too when it uses that ugly white lighting. Wait until you see a screenshot with a background/different lighting in the future.
 
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