Vicetrailia
Member
Does it affect your SR if you're constantly flying off the track?
Pretty sure I was A. If not then what was I racing, though I did also see B with blue when I thought I was already A and I never got a red after that point. Will have to see what I am on the 18th.
I was stuck in C the whole time. I wasn't intentionally trying to go for clean sectors; I didn't even realize that was part of the rating system until a couple days in.
I think if nothing else, I hope you'd agree that false penalties should be fixed. The game knows your speed, the other person's speed, and the reasonable speed for that area of the track, so if someone rear-ends you at dangerous speed you shouldn't get a penalty for it. I agree that we don't know the details of the system, but there was a lot of suspicious stuff happening in the demo on that front.
Ultimately what I'm saying is, I want the penalty system to work well for everyone, even the 'riff-raff' as you put it. Be lenient on people trying to learn, but be severe on people who just want to play bumper cars.
By close you mean chasm, then yes.
How about now? Is it still low res?
How about now? Is it still low res?
How about now? Is it still low res?
How about now? Is it still low res?
Oh that's interesting I did not see anyone mention getting a.
How about now? Is it still low res?
This is the stuff you can do to your car.So I'm correct after playing the demo that there is no real upgrade path to cars at all? Meaning I can't buy a turbo or intercooler for my mazda and go crazy? That was a great feature in the previous games and I'm sad it's not made Sport. Tinkering with the car and testing it on track was a lot of fun.
https://blog.us.playstation.com/2017/09/14/gran-turismo-sport-eight-things-you-need-to-know/Want to set up your vehicle for road, dirt, or drift? The Car Settings within your Garage allow you to change your tires, brake bias, suspension, aerodynamics, drivetrain, transmission, and power to weight ratio basically anything youd want to tune, you can!
Thats not the only way you can customize your ride, though. In GT Sport, every mile driven means extra rewards for you; with Mileage Exchange, you can trade in-game miles for a host of customization options for your driver avatar and vehicles within your Garage.
How about now? Is it still low res?
AWWW YEAH! finally got my G27 working with Driveclub. Now I can really get hyped for GTS!
So I'm correct after playing the demo that there is no real upgrade path to cars at all? Meaning I can't buy a turbo or intercooler for my mazda and go crazy? That was a great feature in the previous games and I'm sad it's not made Sport. Tinkering with the car and testing it on track was a lot of fun.
So are cars in the game such that there are cars that can be exclusively obtained from credits, those exclusively obtained from mileage store, exclusively obtained from daily log in roulette, exclusively obtained from campaign prizes, and so on?
Last day to decide if I should preorder on Amazon for the discount or wait a while til down the road :|
Yes it does. Same as crashing into stuff will.Does it affect your SR if you're constantly flying off the track?
Seems weird to have a review embargo at 12:01am PST when the game will unlock at 9pm PST.Bombshell posted this a few pages back.
Reviews
Tuesday October 17th, 2017 at 00:01AM PST / 03:01AM EST / 08:01AM BST / 09:01AM CET / 17:01PM JST / 19:01PM AEDT
When I try and load the preorder theme, it takes me to the countdown for the game...? Huh?
Wait, so the game unlocks at 12am for EST people?
I love the new version of the racing line, which is basically markers highlighting the entry, apex and exit of the corners... that's a much better system than a racing line as I think it will hep novices understand what the racing line actually was for, rather than people blindly following the line no matter if they were at optimal speed or not and sort of not actually thinking about it. Entry-apex-exit is what it's all about.
Yup. I'm in Los Angeles and it says it unlocks in 5 hours. That's 9PM my time.
I just watched the Kazunori presentation and the Hamilton clip within it.
Interesting how his dad would find out where the fastest karting racer was braking and then stand further up the road as a marker for Hamilton to push him to be better... Made me think that we should be able to do something like that in game when we're practicing. Like the game shows you a marker on the track exactly where you started braking on your last lap, and keep updating lap by lap so you can challenge your own breaking zones until you reach your limit.
I love the new version of the racing line, which is basically markers highlighting the entry, apex and exit of the corners... that's a much better system than a racing line as I think it will help novices understand what the racing line actually was for, rather than people blindly following the line no matter if they were at optimal speed or not and sort of not actually thinking about it. Entry-apex-exit is what it's all about.
Is it a half day setup? A friend suggested to give me his for a while.Did you use GIMX, etc?
I have a T80 Driveclub edition but is missing FFB.
Could only do a quick race but my first impression is that the game seems to run well and the car and lighting look great. The environments dont look great though. The mountains in the background looked fake and the trees looked bad. PS4 Pro btw.
Also Im really bad at it so its definitely a Gran Turismo game.
What would you guys do differently to the enviorment? Personally, from what i've seen, the eviorment looks great.Yeah I felt quite "meh" about the in race visuals. Nice enough. But lacking atmosphere.
Replay of same race looked amazing.
I'd prefer it the other way around though if I had to choose.
What would you guys do differently to the enviorment? Personally, from what i've seen, the eviorment looks great.
Fair enough. I was just curious what you would do differently, doesnt necessarily have to be about technical stuff in that regards.Looks a bit to clean. Too videogamey. Reminds me of Sega arcade racers. The lack of real world tracks doesn't help either.
It's great for blue sky gaming. And often that means it can be more visual appealing than PCars 2 or Forza 7 - because those games throw lots of deliberately ugly weather or light conditions at the player. GTS kinda looks like those work in progress special effects shots you see for Hollywood blockbusters before they've added all the smoke and atmosphere. GTS is how you remember the holiday, Forza7 what is was like when you were there.
The post of mine you highlighted is more about how I feel, my emotional response to the visuals, rather than a technical analysis. I can totally see why the GTS approach to scenery would appeal to people and to them look better than rivals. It's just not for me.
Fair enough. I was just curious what you would do differently, doesnt necessarily have to be about technical stuff in that regards.