That's not going to happen again. I doubt that they ever switch engines. Why would they when they can keep tweaking and upgrading the current one. Saves on money and time.
I guess, depends on what they want to push and how future proof the RAGE is, considering it originates from a previous engine Angel Studios(now R* San Diego) had, IIRC.
I guess, depends on what they want to push and how future proof the RAGE is, considering it originates from a previous engine Angel Studios(now R* San Diego) had, IIRC.
The RAGE engine is being upgraded all the time, but the biggest thing about development at rockstar isn't just about the engine. Dan houser said that up until 2008, the studios under the rockstar umbrella weren't as connected as they are now. This is the biggest thing, having all the studios connected, they now have a network of developers discussing improvments and advancements in their tech (at GDC, the lead sound programmer showed how 35% of GTA soundscape was made through a proprietary procedural sound software, the other 65% being original sounds), so they are always improving.
I think that now they won't have as much problem as they had in creating a new engine. the team now is really interconnected.
Well, if it's a well designed (modular) engine, they can upgrade/rework parts of it all the time. I'm not familiar with it's structure(s), but I can image it having many layers / libraries that can be optimized; especially the lower level 'to the metal' parts of it.
I guess I should say that I stand partially corrected, but not completely.
There are definitely noticeable "adjustments" to the graphic detail, effects and framerate in the final game from some of the old trailers. Although nothing like what happened with Watch Dogs from the 2012 reveal to the 2014 game.
With GTAV, it's completely understandable given the limitations Rockstar had to work with on the now decade-old Xbox 360 & PS3 hardware. The CPU, GPU and RAM configuration and limitations.
I am merely guessing, but if those modest, yet fairly significant changes had not been made and the graphics had remained exactly the same as the best of the promo material, the framerate on 360 and PS3 may have averaged only about ~20fps, with dips well below that (perhaps ~15fps?) instead of the ~25+ (sometimes 30) or so fps the final game runs at. The dips do not seem to go far below 20fps, going by Digital Foundry's frame rate analysis.
I haven't played GTAV mind you, and I'm by no means some kind of expert on the precise 'range' of framerates the last-gen versions actually are, but I think what I'm trying to say is pretty clear.
Rockstar does outstanding work with the hardware they're developing for, from console gen to console gen.
I'm excited to get to see (and play!) the final results on PS4, and also how much more the PC version can be pushed -- Both officially, in terms of Ultra settings, framerate, Etc, as well as the unofficial mods that'll happen in late 2014, throughout 2015 and perhaps even later.
Seeing how great PC GTA IV can look with those iCEnhancer mods, I cannot even fathom how amazing GTAV will look in a year or more with the equivalent, 60fps and perhaps 4K resolution.
Not bad at all. Most AAA games are at least £40 on PC these days. You can usually find them cheaper, but if £35 is the standard price, there's nothing to complain about.
Holding out a bit of hope that I'll find a £25 copy somehow....
A retailer saying GTA V is coming to PS4 is obivously not an official confirmation. That said, reports like these have been popping up more and more in the past few months.
You know what people say: where there is smoke, there is fire.
Another retailer, SuperGamer Czech, is also accepting reservations for XB1 and PC.
Retailer Worten, right now, only appears to accept reservations for PS4. That said, I think it is a highly unlikely that a next-gen edition of GTA V is exclusive to PS4.
Only on this. I have a friend who is a dev at the studio who basically says he has played the PS4 version. He told me to wait for that version, which I am. They seem to be holding off announcing it, but this is the rockstar way i think.
Oops, hadn't replied to Bish. Sent him a mail. Yeah, I am not an insider at all. As in I have no contact with the VG industry. Just have a mate at Rockstar.
Multiplayer had insurance for vehicles. Destroy them, pay a deductible, get them back. They also had a more reliable impound system for cars in multi, somehow
I actually think that's literally impossible. Unless the PC version can single handily match the last gen and PC Advanced Warfare sales. It's fun to imagine things though.
How's the pacing for the campaign in this one? Both GTA IV and Red Dead Redemption started off great but about halfway through they both meandered and got off track wayyyy too much. I never finished the story of IV and I only beat RDR because a friend said the ending was worth it.
And, follow up question, how's the campaign in general? Good mission structure? Good characters/dialogue/themes?
How's the pacing for the campaign in this one? Both GTA IV and Red Dead Redemption started off great but about halfway through they both meandered and got off track wayyyy too much. I never finished the story of IV and I only beat RDR because a friend said the ending was worth it.
And, follow up question, how's the campaign in general? Good mission structure? Good characters/dialogue/themes?
How's the pacing for the campaign in this one? Both GTA IV and Red Dead Redemption started off great but about halfway through they both meandered and got off track wayyyy too much. I never finished the story of IV and I only beat RDR because a friend said the ending was worth it.
And, follow up question, how's the campaign in general? Good mission structure? Good characters/dialogue/themes?
Pretty good. Most missions are a lot of fun and have several different ways to play them. It's still a structured GTA mission, but they're less like RDR and IV in that you don't have to play them *exactly* how the developer designed. One of the worst things about RDR is how on-rails every mission in... Take for instance, the early mission when the McFarland barn burns down, you have the goal of "Get into the barn," but the only way to get into the barn is to run over quest markers, and after running over the 3rd quest marker, John drops into the barn in a video. Once in the barn, you have to open the door, which is only done by walking over a quest marker. The game reduces something that should be exciting or require some thought into something that is just "find the yellow dot on your map and walk over it."
GTAV, thankfully, liberates us a bit from this formula. Sure, you still have to do certain tasks, but they aren't nearly as structured as GTAIV and RDR.
That said, the story portion of this game meanders and wanders and basically gets nowhere fast. After beating the game, I just sort of sat back and said "Well, Rockstar has forgotten how to make a story," because the story in GTAIV was terrible, the story in RDR was pretty weak overall, and the story in GTAV was never offensive, it just didn't exist. But, luckily, the missions are all very good... There are exciting, good missions from the very beginning and all the way through. There are very few missions where I'm like "ugh, why do I have to play this?" Which I felt many times in GTAIV and several times in RDR.
How's the pacing for the campaign in this one? Both GTA IV and Red Dead Redemption started off great but about halfway through they both meandered and got off track wayyyy too much. I never finished the story of IV and I only beat RDR because a friend said the ending was worth it.
And, follow up question, how's the campaign in general? Good mission structure? Good characters/dialogue/themes?
I actually thought that this might have the best GTA story yet. Obviously there are sections that pad out the story, but not in an obvious or tedious way. It kept me compelled enough to finish it, at least. GTA4 had quite a boring story in comparison.
I mean I loved Vice City, and I know everyone's gonna say its story is better, but I still think GTA5 did the best job of telling a story that felt significant throughout the whole playthrough. The characters are great and they mesh really well together.
Pretty good. Most missions are a lot of fun and have several different ways to play them. It's still a structured GTA mission, but they're less like RDR and IV in that you don't have to play them *exactly* how the developer designed. One of the worst things about RDR is how on-rails every mission in... Take for instance, the early mission when the McFarland barn burns down, you have the goal of "Get into the barn," but the only way to get into the barn is to run over quest markers, and after running over the 3rd quest marker, John drops into the barn in a video. Once in the barn, you have to open the door, which is only done by walking over a quest marker. The game reduces something that should be exciting or require some thought into something that is just "find the yellow dot on your map and walk over it."
GTAV, thankfully, liberates us a bit from this formula. Sure, you still have to do certain tasks, but they aren't nearly as structured as GTAIV and RDR.
That said, the story portion of this game meanders and wanders and basically gets nowhere fast. After beating the game, I just sort of sat back and said "Well, Rockstar has forgotten how to make a story," because the story in GTAIV was terrible, the story in RDR was pretty weak overall, and the story in GTAV was never offensive, it just didn't exist. But, luckily, the missions are all very good... There are exciting, good missions from the very beginning and all the way through. There are very few missions where I'm like "ugh, why do I have to play this?" Which I felt many times in GTAIV and several times in RDR.
I actually thought that this might have the best GTA story yet. Obviously there are sections that pad out the story, but not in an obvious or tedious way. It kept me compelled enough to finish it, at least. GTA4 had quite a boring story in comparison.
I mean I loved Vice City, and I know everyone's gonna say its story is better, but I still think GTA5 did the best job of telling a story that felt significant throughout the whole playthrough. The characters are great and they mesh really well together.
Cool, thanks for the replies guys. I still really enjoyed GTA IV and RDR despite their myriad story problems, so it sounds like I will probably enjoy this one even more.
I actually think that's literally impossible. Unless the PC version can single handily match the last gen and PC Advanced Warfare sales. It's fun to imagine things though.
I don't know dude. I went to one of those PlayStation E3 theatre screenings and one of the largest reactions was for GTA V on PS4. People literally standing up and clapping for GTA V and not any of the newer games shown.
I don't know dude. I went to one of those PlayStation E3 theatre screenings and one of the largest reactions was for GTA V on PS4. People literally standing up and clapping for GTA V and not any of the newer games shown.
besides, GTA already had it's greaters sales on last gen hardware, it will sell really good on next gen consoles too but not everyone that has played it will buy it again and the base is really nowhere close last gen hardware. And I'm sure the number of holdout isn't as substantial either.
I was expecting if they were going to make a PC version they were going to make a next gen console version too (after all if they are going to bother to port it to PC, supposedly both One and PS4 are easy to port to from PC, why not also make a version for them as well. There would be no reason to only spend effort on a PC version. Either it was worth porting it to next gen machines or it wasn't). It was the only reason I cared about them making a PC version actually (cause I don't have a PC to play it on but I do have a PS4).
I actually thought that this might have the best GTA story yet. Obviously there are sections that pad out the story, but not in an obvious or tedious way. It kept me compelled enough to finish it, at least. GTA4 had quite a boring story in comparison.
I mean I loved Vice City, and I know everyone's gonna say its story is better, but I still think GTA5 did the best job of telling a story that felt significant throughout the whole playthrough. The characters are great and they mesh really well together.
I respect your take on it, but I really disagree. The story falls into a black hole somewhere around 30-40% through to the point that I don't know why anything was happening. It's just protagonists once again becoming subservient to people in a higher position doing garbage work, except this time it's even MORE frustrating because there's a REALLY potentially entertaining 5 man heist game in the midst of all the other.....stuff. Even the core themes of heists and making money feel pushed to the background aside from the 5(?) missions where the game remembers what it's supposed to be.
And even though Mike, Trevor, Franklin, Lamar, and Lester were solid characters, they feel completely underused looking back on the whole game. The experience would've been better as an ensemble odd couple heist + laundering simulator than the hodgepodge of scenarios it is. The character switching mechanic seemed to do very little aside from allowing the game to go in even more random directions than it would've otherwise. That's fine when you're talking about emergent open world situations, but thematically GTAV feels empty.
^I guess I was just entertained by Trevor and Michael's history and finding out how everything got to where it was in the present. Then we find it all out and before anything can be settled, they all get wrapped up in much bigger problems. I can see why you would feel like that was the black hole point, but I liked it for what it was.
I mean it's not on Oscar-worthy story (lol) or anything but as far as GTA games go, I just thought it was above par. I could easily question character motives for many of the sections, but after all, it is a GTA game and I want to go on crazy missions that barely make sense in real life logic. I can understand why you would disagree, though.
I actually think that's literally impossible. Unless the PC version can single handily match the last gen and PC Advanced Warfare sales. It's fun to imagine things though.
You think so ? I don't think it's that far fetched.
Especially since I know A LOT of casuals who aren't pleased with the direction the next COD has taken.
You think so ? I don't think it's that far fetched.
Especially since I know A LOT of casuals who aren't pleased with the direction the next COD has taken.
I'm sure GTAV will sell really really well, but COD is releasing over 5 systems. GTAV vs Ghosts was pretty close last fall, but I do think GTA ended up winning. That was 5v2 with a very large install base on last gen. GTAV won't have that this time. Like I said unless Netgen adoption increases significantly or PC sales are through the roof I don't see it happening. COD is slowing down but GTA has a smaller window to fit into this time.
Will GTAV beat AW on Nextgen and PC? PC yes, Current gen maybe. It depends on the changes made to V and the benefit of a 3 year dev time on AW(will it feel fresh).
I was expecting if they were going to make a PC version they were going to make a next gen console version too (after all if they are going to bother to port it to PC, supposedly both One and PS4 are easy to port to from PC, why not also make a version for them as well. There would be no reason to only spend effort on a PC version. Either it was worth porting it to next gen machines or it wasn't). It was the only reason I cared about them making a PC version actually (cause I don't have a PC to play it on but I do have a PS4).
Thing is, this aint no 'port'. Its a larger effort than most HD remasters we see. If anything, Rockstar's decision to make PS4/XB1 version helped out PC gamers cuz they probably wouldn't have gone through all that trouble just for PC.
Not bad at all. Most AAA games are at least £40 on PC these days. You can usually find them cheaper, but if £35 is the standard price, there's nothing to complain about.
Holding out a bit of hope that I'll find a £25 copy somehow....
Yeah, I'm on that kind of figure too, while I also want to see how well it goes for other users. Good start, was almost expecting an Activision style money grab.
I actually thought that this might have the best GTA story yet. Obviously there are sections that pad out the story, but not in an obvious or tedious way. It kept me compelled enough to finish it, at least. GTA4 had quite a boring story in comparison.
Agreed that it's better than IV. I also still liked the story mode for this game, I thought the gameplay, missions, and characters were all pretty good.
But, I can't find a story in GTAV. I really don't think one exists.
If there is any story it's that:
Michael fakes his death and becomes an FBI informant. The end.
But you learn this from the opening sequence and nothing else changes over the 20 - 30 hours of the game. The few spots that they could have had dramatic surprises, like Trevor meeting Michael for the first time or Trevor finding out that their friend is very obviously dead, they botched up and both were really anti-climactic.
I actually don't mind that Rockstar went so light hearted, I think it's good that they do that rather than take themselves so seriously and botch a bad story, but, I still don't think the game has any real story at all. You're just going along for the ride.
I respect your take on it, but I really disagree. The story falls into a black hole somewhere around 30-40% through to the point that I don't know why anything was happening. It's just protagonists once again becoming subservient to people in a higher position doing garbage work, except this time it's even MORE frustrating because there's a REALLY potentially entertaining 5 man heist game in the midst of all the other.....stuff. Even the core themes of heists and making money feel pushed to the background aside from the 5(?) missions where the game remembers what it's supposed to be.
And even though Mike, Trevor, Franklin, Lamar, and Lester were solid characters, they feel completely underused looking back on the whole game. The experience would've been better as an ensemble odd couple heist + laundering simulator than the hodgepodge of scenarios it is. The character switching mechanic seemed to do very little aside from allowing the game to go in even more random directions than it would've otherwise. That's fine when you're talking about emergent open world situations, but thematically GTAV feels empty.
Agreed that the characters were good... Michael, Trevor, Franklin, Lester, Lamar, Franklin's cracked out friend that he's always helping, Michael's family, the shrink, even characters like Martin, and the FIB guy are great. But... Rockstar just didn't do anything with them. Trevor has some really funny scenes, funny developments (
Trevor & Martin Madrazzo's wife, Trevor's mother, etc
), and some of Trevor and Michael's conversations are great (the hipster one in particular)... But other than some funny scenes, there aren't any story elements involving any of them.
Once more, like you said, the game became protagonists doing things for other characters. Now, it wasn't nearly as bad as GTAIV and RDR. Nothing can come close to how Niko and John Marston are the world's biggest ignorant morons (I replayed RDR last year before GTAV, and I couldn't believe how I never noticed this on first play through), but it's still present in GTAV and annoying.
Rockstar created 3 characters that were definitely "out for themselves," and so it makes it even more awkward when you have them constantly beholden to every other minor, insignificant character in the game. Again, not as bad as RDR or GTAIV, but still lousy.
I do disagree with one point -- I think the character switching was great, and an awesome new mechanic fot GTA. Although they definitely could have used it better. The fact that they never explored a "mole" storyline, involving the three characters, was such a missed opportunity. Or, that they never had a "HEAT" like storyline with two protagonists being antagonists, again, really they missed out on such key opportunities there.
I thought the campaign was pretty terrible. Once I got control of Trevor (obnoxious twat), I completely lost interest in it, since most of his missions have a heavy combat focus, and combat in this game (all R* games for that matter) consists of L1, R1, L1, R1 etc...
I didn't care for the fact that I never got payed for doing missions, nor that all of the missions were so short.
That's just my opinion, feel free to disregard it completely.
I thought the campaign was pretty terrible. Once I got control of Trevor (obnoxious twat), I completely lost interest in it, since most of his missions have a heavy combat focus, and combat in this game (all R* games for that matter) consists of L1, R1, L1, R1 etc....
I thought the campaign was pretty terrible. Once I got control of Trevor (obnoxious twat), I completely lost interest in it, since most of his missions have a heavy combat focus, and combat in this game (all R* games for that matter) consists of L1, R1, L1, R1 etc...
I didn't care for the fact that I never got payed for doing missions, nor that all of the missions were so short.
That's just my opinion, feel free to disregard it completely.
I respect your take on it, but I really disagree. The story falls into a black hole somewhere around 30-40% through to the point that I don't know why anything was happening. It's just protagonists once again becoming subservient to people in a higher position doing garbage work, except this time it's even MORE frustrating because there's a REALLY potentially entertaining 5 man heist game in the midst of all the other.....stuff. Even the core themes of heists and making money feel pushed to the background aside from the 5(?) missions where the game remembers what it's supposed to be.
And even though Mike, Trevor, Franklin, Lamar, and Lester were solid characters, they feel completely underused looking back on the whole game. The experience would've been better as an ensemble odd couple heist + laundering simulator than the hodgepodge of scenarios it is. The character switching mechanic seemed to do very little aside from allowing the game to go in even more random directions than it would've otherwise. That's fine when you're talking about emergent open world situations, but thematically GTAV feels empty.
Agreed. I felt that the promising early characterisation and story setting ended up with:
Michael - well developed, but shallow and predictable character arc.
Franklin - most promising story arc, but doesn't have a real denouement
Trevor - IMO by far and away the best of the three, but his story is, like Trevor, random and scattershot and lacking in clear (or indeed any) character growth. He starts and ends the game a crazy redneck.
(no story spoilers, but don't want anyone to pre-judge based on criticism)
I still loved the game tho, and it's going to be something special on PS4.
I was really disappointed that just when the Michael & Trevor conflict was coming to a head
heading back to North Yankton
, it got interrupted and then basically swept under the rug for the rest of the game without a satisfactory conclusion. I really thought the tension and conflict between those two was going to form the climax of the story but instead they went the route of just the main trio vs. their douchebag bosses which I didn't find nearly as interesting.
I was really disappointed in the free-aim on 360 after all the Max Payne controls hype. It really felt like the game was built and balanced around lock-on with how quickly you died and how swarmed you would get with enemies at points, the free-aim was just not responsive enough to hold up.
I was really disappointed that just when the Michael & Trevor conflict was coming to a head
heading back to North Yankton
, it got interrupted and then basically swept under the rug for the rest of the game without a satisfactory conclusion. I really thought the tension and conflict between those two was going to form the climax of the story but instead they went the route of just the main trio vs. their douchebag bosses which I didn't find nearly as interesting.
At least going into the Remaster I will know that GTA V has a shit story that goes nowhere, so I won't be disappointed by that part of the game as much as I was last year.
The plot and characters had so much potential and they do just absolutely fucking nothing with them. I couldn't even believe it.
I was really disappointed in the free-aim on 360 after all the Max Payne controls hype. It really felt like the game was built and balanced around lock-on with how quickly you died and how swarmed you would get with enemies at points, the free-aim was just not responsive enough to hold up.
Yeah, I played with free-aim on for the first 5 hours of the game or so, until it got to the point where there were just too many people to shoot and I realized that the game was never meant to be played like that.
At least going into the Remaster I will know that GTA V has a shit story that goes nowhere, so I won't be disappointed by that part of the game as much as I was last year.
The plot and characters had so much potential and they do just absolutely fucking nothing with them. I couldn't even believe it.
Yeah, I played with free-aim on for the first 5 hours of the game or so, until it got to the point where there were just too many people to shoot and I realized that the game was never meant to be played like that.
free aim worked out well for me on the ps3 version, its was more so about headshot bonuses in short to intermediate range gun fights and longer range gun battles it was about a bit of luck and dmg delt. Loved GTA V's free aim gun fights and was pretty pissed when the free aim lobbies started to thin out because everyone went to auto aim.
I hope they made changes to the cop system. If I shoot a silenced pistol in the middle of nowhere, cops should not be coming for me. I really like the Watch Dogs approach to cops, where you can stop people from calling you in.
I hope they made changes to the cop system. If I shoot a silenced pistol in the middle of nowhere, cops should not be coming for me. I really like the Watch Dogs approach to cops, where you can stop people from calling you in.
I've played the game quite a bit, and the cops dont get alerted to you until you blow something big up, run a bunch of people over, or shoot at least 2 people. Now I do hate how if I kill people on top of Mount Chilead cops magically appear on top of the mountain. That's BS.
I've played the game quite a bit, and the cops dont get alerted to you until you blow something big up, run a bunch of people over, or shoot at least 2 people. Now I do hate how if I kill people on top of Mount Chilead cops magically appear on top of the mountain. That's BS.
I've played the game quite a bit, and the cops dont get alerted to you until you blow something big up, run a bunch of people over, or shoot at least 2 people. Now I do hate how if I kill people on top of Mount Chilead cops magically appear on top of the mountain. That's BS.
Cool, thanks for the replies guys. I still really enjoyed GTA IV and RDR despite their myriad story problems, so it sounds like I will probably enjoy this one even more.
It's their best game yet and blows most other open-world games out of the water. If you enjoyed GTA IV and Red Dead you will really enjoy V. Especially when compared to IV. I loved IV, but it feels old and looks ugly compared to this. V is so much better and it's not even really close.