And miraculously enough, we just HAPPEN to be talking about console games. Will wonders never cease!
You missed the point of my argument then, that just because they are on different formats doesn't mean that the genre should have different names and identities...
Nope, FFT, Fire Emblem, and Ogre Battle are strategy RPGs. They combine strategic elements -- map-based battles, for instance -- with core RPG mechanics of levelling up / character progression systems and RPG narratives. Advance Wars is a pure turn-based strategy series rather than an SRPG series, like FE, because it lacks these components -- there is not a character progression/customization system within the game.
I think I can take this as proof that you haven't played any of the PC strategy games I listed, then, or you'd know that you aren't proving anything with this statement. For instance, in Heroes of Might & Magic or Disciples (or Warcraft III or Warlords Battlecry) you have a persistent hero that levels up over a campaign and can get items (in some games you don't keep the items between missions, but either way you have an inventory), clearly RPG influences, but the games are called "Strategy" for a genre because that is their base genre. They are strategy games with some RPG influences, but strategy games nonetheless. (as for stories, the main difference I guess is that often in PC strategy games the main bulk of the story is told in intro briefing areas instead of in-engine stuff in towns or stuff like you'd find in a console RPG, but while the methods are different the end result of having a game that tells a narrative is the same, and that's more important...) The same is true for console games.
Of course it would be perfectly valid to note that they are Japanese-style games, as there definitely are significant differences between the way American companies do wargames (whether traditional hex-based or real-time like Sid Meier's Gettysburg!), strategy games, and RPGs and the way Japanese companies make those games (like the preference for squares instead of hexes or open maps...), but calling them completely different genres (RPGs instead of strategy games? Silly. "Tactics" or "tactical strategy" are usually reasonable subgenre definitions for these games, though, to show which kind of strategy games they are (a helpful thing in a genre as broad as that...)...
I know that the genre that a game fits in is overall a pretty unimportant thing, as it's trying to fit games into little narrow categories when often the most interesting games break those boundaries, and having all these defined genres makes it less likely for a game to try to be truly original because they feel that if their game does not fit into a popularly accepted genre it will not be a success, though, so overall this really isn't a big issue... I've just been playing PC games for longer than I have console games and find it unfortunate that so many console gamers do not recognize the origins of their own genres (for instance, the Japanese did not invent the RPG. Japanese RPGs are pretty much all based off of Wizardry and Ultima)... not recognizing strategy games for strategy games is just one of those things.
If I really wanted to be picky I could make the annoying (but technically true) argument that ALL games are RPGs because RPG means 'a game where you play a role' and in every game you do that in some way or another, but it makes more sense to try to define genres and subgenre categories so a game can be understood, genre-wise... even if that name requires hyphenation -- such as, for instance, calling Zelda a action-adventure-RPG or something, or Quest for Glory and adventure-RPG, or Netstorm a ... um... puzzle-RTS game, I guess? All games which are great in part because they do not fit into classic definitions of the genres as had been previously understood.
Except that it's not an expansionistic definition at all, and RE is in no way classifiable as an RPG while these others games objectively are.
Including Zelda? Yeah, I don't think even you can defend that one... it's included on this list because of popular interest, not because it's an RPG by any definition of the term.