liliththepale
Banned
Oh dude, yes. This is a great one, I don't know how I didn't come up with it.
I looooooove for pixel games to have that crisp, pixel perfect representation on screen.
I actually did a big post to the shovel knight steam forums explaining my hope for a integer scaling option.
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The blur is just layed on so heavy.
How would this be accomplished? Black border around the screen?
The only thing in Shovel Knight's rendering that bothers me is that it draws a lot off the grid. SK's movement speed is non-integer, so a lot of times his coordinates are not either, and the drawing doesn't round his coordinates when it renders him. This also happens with the wavy text, looking a little too smooth.