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Graphical Fidelity I Expect This Gen

Game seems to have RT reflections and RT emissives. May include some low precision RTGI as well (not sure). Definitely no PT, that's for sure.

akbDhXFRKEXPUOqc.png

So much occlusion and disocclusion in this segment that anything short of RT would be a mess with SSR. Seeing the reflections change as well depending on what's occluded, so can't be cube maps either.

And a more obvious example later on:

CURuUwaw1rmNgTBV.png



And evidence of emissives. You can see it in the gameplay shot above as well, but the ones below are are a bit more obviously ray traced imo.

fQ5fMJJoVITFvgwE.png
WAJ35irAix81VCvw.png



They are clearly showing it off with the complex light shapes and tubes all over the place (including the ceiling of the supermarket) that are accurately lighting up a la cyberpunk. The only way you are getting that accurate light contribution is via RT emissives or full blown RTGI. But several fine details are missed on the GI side, so I'm assuming either single bounce or probe-based GI. But you can see how each emissive texture affects the area immediately around it as they start going off.

e1KY4G7WeNOyr3rl.gif


The cellphones should be lighting things up a lot more, but probably not in the BVH as they are moving sources.

Asset quality and LoD could be LOT better though. Seems a bit jarring compared to the rest of the presentation.
 
this is frustrating to watch. John spends 5 minuts comparing the reveal gameplay to the final code and just glosses over the massive downgrades. mentions some missing rt reflections on a windshield and some better shadowing under the car but thats it. he literally puts them side by side and cant see the downgrade. terrible at his job. just a big glazing pr mouth piece for devs.



its clear to me that the og game had hardware ray tracing which was gutted after the poor reception to the framerate drops. it was even confirmed in pr materials for the pro. super lame. if it's heavy, leave it on PCs.
 
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this is frustrating to watch. John spends 5 minuts comparing the reveal gameplay to the final code and just glosses over the massive downgrades. mentions some missing rt reflections on a windshield and some better shadowing under the car but thats it. he literally puts them side by side and cant see the downgrade. terrible at his job. just a big glazing pr mouth piece for devs.
Wow the state of play shadows looked almost path traced compared to the launch version. Game was clearly struggling to run with their earlier targets in mind.
 
this is frustrating to watch. John spends 5 minuts comparing the reveal gameplay to the final code and just glosses over the massive downgrades. mentions some missing rt reflections on a windshield and some better shadowing under the car but thats it. he literally puts them side by side and cant see the downgrade. terrible at his job. just a big glazing pr mouth piece for devs.



its clear to me that the og game had hardware ray tracing which was gutted after the poor reception to the framerate drops. it was even confirmed in pr materials for the pro. super lame. if it's heavy, leave it on PCs.

Their technical reviews have been compromised since their appalling Death Stranding 2 review.
 
this is frustrating to watch. John spends 5 minuts comparing the reveal gameplay to the final code and just glosses over the massive downgrades. mentions some missing rt reflections on a windshield and some better shadowing under the car but thats it. he literally puts them side by side and cant see the downgrade. terrible at his job. just a big glazing pr mouth piece for devs.



its clear to me that the og game had hardware ray tracing which was gutted after the poor reception to the framerate drops. it was even confirmed in pr materials for the pro. super lame. if it's heavy, leave it on PCs.

If you ever wanted a reminder that DF are 100% paid shills.

Lighting gutted
Materials gutted
Reflection gutted
VFX gutted in resolution and sparks, light contribution and their movements they just all fall in the same manner now.

Carpet doesn't even look like carpet.
Hardwood floor doesn't even look like hardwood floor.
Wood doesn't even look like wood. Decor wall frame also lose their material quality.
Etc.

DF: I see no difference!

Reminder that DF has NEVER called out a downgrade in their existence until year(s) and after a huge public outcry/backlash.

Then they act like they always knew it was downgraded. But when they cover the game, they NEVER mention it and actually always say there are no downgrades.
 
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this is frustrating to watch. John spends 5 minuts comparing the reveal gameplay to the final code and just glosses over the massive downgrades. mentions some missing rt reflections on a windshield and some better shadowing under the car but thats it. he literally puts them side by side and cant see the downgrade. terrible at his job. just a big glazing pr mouth piece for devs.



its clear to me that the og game had hardware ray tracing which was gutted after the poor reception to the framerate drops. it was even confirmed in pr materials for the pro. super lame. if it's heavy, leave it on PCs.


He is fraud. They are not sincere because they get paid to praise videogames. They are selling you stuff, not informing you

Digital Foundry is not a reliable source anymore
 
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If you ever wanted a reminder that DF are 100% paid shills.

Lighting gutted
Materials gutted
Reflection gutted
VFX gutted in resolution and sparks, light contribution and their movements they just all fall in the same manner now.

Carpet doesn't even look like carpet.
Hardwood floor doesn't even look like hardwood floor.
Wood doesn't even look like wood. Decor wall frame also lose their material quality.
Etc.

DF: I see no difference!

Reminder that DF has NEVER called out a downgrade in their existence until year(s) and after a huge public outcry/backlash.

Then they act like they always knew it was downgraded. But when they cover the game, they NEVER mention it and actually always say there are no downgrades.

And don't forget that the animations in Uncharted 4 are also much better.
The animations in 007 are rather janky in comparison.
 
Maybe they fixed this shit. Replay chapter?

I dont know man I tried many things, reinstalled drivers, verify the games files, restarting computer etc. The nintendo 64 textures were there all the time without fix


Edit: although now that I am watching more closely some of these assets still look very low res. The person who made the screenshots made them kinda far away.
 
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I dont know man I tried many things, reinstalled drivers, verify the games files, restarting computer etc. The nintendo 64 textures were there all the time without fix


Edit: although now that I am watching more closely some of these assets still look very low res. The person who made the screenshots made them kinda far away.
Gonzito Gonzito first Forza, now 007??

Season 1 GIF by Carnival Row
 
As said, screenshots were taken before the game updated, so I was running on the same version as yours, fingers crossed that it's fixed for you.

Just checked now. Your screenshots are too far away which is why they look better. If you aim with L2 to the textures in those areas they're very low res.


Make the same screenshots but closer, these are just fresh, after the update, try to make them like this and compare them to mine

S9cysSWgkbBlNS2x.jpg
FF1PPMvIfDJVay6W.jpg
Fs1YInjkNfbKQCLF.jpg


TB0kSbDaONzvNfFX.jpg
MJysoeZx7UGO9GIk.jpg
O3TCc4DApac2MVKw.jpg
 
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Just checked now. Your screenshots are too far away which is why they look better. If you aim with L2 to the textures in those areas they're very low res.


Make the same screenshots but closer.

Different textures here:

hdEqfJKQvm196I6S.jpg
ku1twqF7jPqIOg3B.jpg


I think for some reason texture streaming is broken on your side.
 
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Different textures here:

hdEqfJKQvm196I6S.jpg
ku1twqF7jPqIOg3B.jpg


I think for some reason texture streaming is broken on your side.

I wonder if its the same washing machine or is a different one. Maybe we are not in the exact same location

Edit: Bojji Bojji the best thing we can do is that you check when you get there. This area is in the black market you'll pribably recognize it if you explore it
 
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Gonzito shots looked way to sus to be intended or overlooked.
The game is to polish from many points of view to leave those in game as Gonzito shown.
 
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Gonzito shots looked way to sus to be intended or overlooked.
The games is to polish from many points of view to leave those in game as Gonzito shown.

I already shared in private with Bojji the exact location, he will check this and then we'll see if something is wrong on my end but its definitely a bit weird
 
I already shared in private with Bojji the exact location, he will check this and then we'll see if something is wrong on my end but its definitely a bit weird
Tried to go back as well and this is what it looked like on my machine (4080 super, 5800X3D, 32gb).
But I think it's probably an issue with the game, some streaming or loading issue between areas and levels. I doubt it's your PC my dude.

DF's most recent video also shows poor texture quality like yours on PS5 Pro so perhaps some issue where the presets might not be loading correctly on the backend? I dunno, perhaps it would be pertinent to create an issue ticket for the game if you can be bothered to do it.

mrFjuqTqNsPEEdCH.jpg
IVavL7meVsOUkglM.jpg
KtAxXU5Y748Mkbdq.jpg
 
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Game seems to have RT reflections and RT emissives. May include some low precision RTGI as well (not sure). Definitely no PT, that's for sure.
So much occlusion and disocclusion in this segment that anything short of RT would be a mess with SSR. Seeing the reflections change as well depending on what's occluded, so can't be cube maps either.
And a more obvious example later on:
And evidence of emissives. You can see it in the gameplay shot above as well, but the ones below are are a bit more obviously ray traced imo.
Asset quality and LoD could be LOT better though. Seems a bit jarring compared to the rest of the presentation.
The asset quality is so bad. It really makes the game look off. Even character models outside of cutscenes are not great. Very ps4 looking in some instances.
 
You will never see Digital Foundry speaking about this and they are supposed to be graphics analysts

tA2fRrzzWgNmXRI9.jpg
wo2RGfL552sAyLW3.jpg
vPsNuPjWBdfjcPk8.jpg
Somebody needs to compete against Digital Foundry. They feel completely sanitized at this point. Just happily taking the money that all these publishers throw at them. It is in their financial interest to not be critical
 
with every 'iteration' of the engine, COD was downgraded so much for WZ and 'other platforms' that a next-gen only new entry now has to compete with COD2019 in terms of fidelity
and I absolutely despise how they mix pre-rendered footage with gameplay segments to hype up the game for casual gamers. it creates an even mishmash of graphics that is just horrible to even look at , let alone scrutinise
The asset quality is so bad. It really makes the game look off. Even character models outside of cutscenes are not great. Very ps4 looking in some instances.
that's MS's forced multiplatform policies for you
those low quality textures are vestiges of downgrades from the previous games, that they have just given up on and decided to ignore
 
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Its going above 30 centigrade so I'll read some books and watch Netflix instead of playing vidya. Nice balcony facing the South.

OI SUN YOU CALL THAT PATH TRACING
 
I wonder if RT will at least make it to consoles now.
Seems unlikely. They mention RT only in the PC section:
For players who want to push visual fidelity, high-end PC options include DLSS 4.5 support, expanded real-time ray tracing across Campaign, Multiplayer, and DMZ, improved performance across ray-traced reflections, ambient occlusion, shadows, and volumetrics, and higher-fidelity VFX and volumetric settings.
 
Tried to go back as well and this is what it looked like on my machine (4080 super, 5800X3D, 32gb).
But I think it's probably an issue with the game, some streaming or loading issue between areas and levels. I doubt it's your PC my dude.

DF's most recent video also shows poor texture quality like yours on PS5 Pro so perhaps some issue where the presets might not be loading correctly on the backend? I dunno, perhaps it would be pertinent to create an issue ticket for the game if you can be bothered to do it.

mrFjuqTqNsPEEdCH.jpg
IVavL7meVsOUkglM.jpg
KtAxXU5Y748Mkbdq.jpg
Are you able to get to this spot that DF showed?

nTjhGsUgg9osdi9a.png
 
A little rough around the edges but the vibe I got like the old Mass Effects. And thats good.
After watching this, I checked the game. I was right to get old Mass Effect vibe because old devs from Bioware working on it, especially Drew Karpyshyn.

But when I dig more I saw a team mate like below. My excitement meter drop to near zero. These people won't come to their senses will they? :pie_unamused:

5pkVZt0mI9POAwqg.jpg
 
I wonder if its the same washing machine or is a different one. Maybe we are not in the exact same location

Edit: Bojji Bojji the best thing we can do is that you check when you get there. This area is in the black market you'll pribably recognize it if you explore it
Dunno what to tell you, it's the same location you can see it in the pic itself, it's clearly an issue with either your GPU or drive the game is streaming off. Like yeah, my textures aren't miles ahead, but they're clearly if anything one LOD level above at what's happening with your build. I know it's frustrating when a game is not working correctly, but it is what it is. It's two random washing machines that in general gameplay you pass by, they're not loading the full texture for you, for others they do, there's no bigger conspiracy theory behind it (there's probably a bunch of other people having the same issue, the game just released so it's not well known yet).

Anyway, the beginning of the London level looked great, didn't take a screenshot of the short drive you take (since I play on the couch and screenshoting means I have to get up all across the room to press f12 lol) but I did like the side street afterwards:

GLT1lXB.jpeg

lGVlgIx.jpeg
 
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