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Graphical Fidelity I Expect This Gen

I mean if this is the price to pay for Insomniac's efficiency this gen then i'll take it
Insomniac is the only sony studio that is putting out more than 1 game this entire generation, we'll have to cut them some slack for not completely switching engines or starting over, at least they have work to show.
 
Insomniac is the only sony studio that is putting out more than 1 game this entire generation, we'll have to cut them some slack for not completely switching engines or starting over, at least they have work to show.
With the kind of budget these guys have, at least according to the leaks, it should not have been an issue to have a few people on the side upgrading the engine, though.
Wolverine is an utterly pathetic showing on a technological level, and if we're honest so was SM2 already.
 
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Back in the days when i still kinda enjoyed set pieces that were 100% spectacle with 0 gameplay value, ah youth...
 
I can't believe Sony Santa Monica finally showed their next gen GoW game in 2026, set for a 2027 launch, and we're STILL waiting for a true graphics powerhouse from a Sony game this generation! LOL. This is indeed the cost of 60 fps thats all I can say. I see improvements over Ragnarok for sure but not what I was hoping for.

Compare this reveal to the e3 2016 GoW trailer ...not on the same level in terms of wow-factor. I'm just hoping with both this and Wolverine that its Youtube compression holding back some detail but that's probably just me coping.

It looks really good but I can't help but compare everything they do against PS3 and PS4 standards.
 
But those setpieces were fucking Epic at least, now we get some forced walking and talking.
Avoiding cronos huge hands and hitting his fingers and then go ham with qte would put me in a coma today.

Humanoid shaped boss fights are 99,99% of times more technical or varied or just fun to fight, it is pretty much an unwritten rule of bossfights unless you only care about spectacle, not to mention less bullshit huge hitboxes from paws or mouths or tails...

You still get your shitty car chase and all of those unchy setpieces in stuff like 007 once in a while.
 
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Whenever I see how disappointing Wolverine looks, I rationalize it by saying "well it's 60fps so that's the sacrifice", but ILL also appears to be 60fps during gameplay so the excuse just evaporates. I mean if this is the price to pay for Insomniac's efficiency this gen then i'll take it, but it even feels like we are regressing, after how mind-blowing Rift Apart can still look today.

Also I really wish Digital Foundry would shut the fuck up calling every game "handsome", this latest update of their vocabulary is already so tiresome. "Bespoke" was bad enough. It's reaching the point where I don't want to watch them any more just because of how predictably annoying they are.
After DF's retraction from their thoughts about DLSS5, I stopped paying much attention to them, I had a suspicion that they are a bit too guarded by what people think of their thoughts, that they have become too safe, but that apology video thingy confirmed it to me.

Please Nvidia & Mark Cerny, come save us from this crap, we need Path Tracing & RTX AI Neural Rendering future be established as a standard. 😭😖
 
After seeing onimusha i think capcom sacrificed all the goats and laptops they had to the graphic god to achieve requiem and we are gonna get upscaled ps4 games for the rest of the gen like they did before re9...

Oh well...
 
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Onimusha looks pretty terrible, especially with this horrible black level lift.

Holy fuck Capcom, C team or something?
Aren't you reading the room? 60 fps targets on current gen console is the punching bag of the day. No other explanations allowed. If only Sony had stuck to 30, Capcom would have followed and RE engine could have had better RTGI and denoisers that every game can use! Think of all the cope possibilities!
 
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Aren't you reading the room? 60 fps targets on current gen console is the punching bag of the day. No other explanations allowed. If only Sony had stuck to 30, Capcom would have followed and RE engine could have had better RTGI and denoisers that every game can use! Think of all the cope possibilities!
After watching digital Foundry video Truly Fuck 60fps target this bullshit make current gen consoles looks like 0.5 upgrade over last gen, are sony and others who target 60fps think they can do 60fps with path tracing and true 2k quality on next gen consoles, if that the case good luck to them lol, fuck 60fps and those who support it over good looking games.
 
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After seeing onimusha i think capcom sacrificed all the goats and laptops they had to the graphic god to achieve requiem and we are gonna get upscaled ps4 games for the rest of the gen like they did before re9...

Oh well...
They did will with requiem and pragmata, ominusha looks so fucking last gen since it's first announcement and it's never improved since then, they seems they don't care about visuals at all at this one,
 
I can't believe Sony Santa Monica finally showed their next gen GoW game in 2026, set for a 2027 launch, and we're STILL waiting for a true graphics powerhouse from a Sony game this generation! LOL. This is indeed the cost of 60 fps thats all I can say. I see improvements over Ragnarok for sure but not what I was hoping for.

Compare this reveal to the e3 2016 GoW trailer ...not on the same level in terms of wow-factor. I'm just hoping with both this and Wolverine that its Youtube compression holding back some detail but that's probably just me coping.

It looks really good but I can't help but compare everything they do against PS3 and PS4 standards.
I Really like gow Faye visuals and think it's looks really great in all aspects but The sad fact if you don't like it and also hate wolverine section that they showed like all of us, don't blame youtube for that, the trailers for are have 4k av1 mp4 download with 21k bitrate which look far better than regular YouTube videos, so they really upload very high bitrate versions to you youtube which mean very close quality to it's direct feed capture without noticeable difference
 
Remember when I, ChiefDada, pointed out RTGI in Yotei announcement trailer before DF did???



Yeah I think we'll see the same thing for Faye. The soft shadows created from the many emissive lights in the trailer are too high fidelity for standard raster technique imo.
Dude your wernt even close to the only person who noticed that.
 
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