• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gravity Rush 2 (2016) & Gravity Daze Remaster announced (PS4) (platform whine = ban)

GD2 PNG assets from the Japanese site.

21246542260_6cb10a76e3_o.png

21443075661_676a5f3ca6_o.png
21246542330_6c95c00b20_o.png

GDr

 
This game always felt like it was almost bursting out of the Vita while I was playing it. High res and solid performance will be amazing I can't wait. I'm glad this and Tearaway got remastered/remade for a larger audience. Both are unique and amazing games that deserve to be played by as many as people as possible.

Edit: Is it really Bluepoint for the remaster? Best possible outcome if true.
Edit2: Saw the PR for Bluepoint, so happy. 1080p60 mentioned as well. Rainbows, rainbows and joy everywhere.
 
No Vita version of GR2? There are literally millions of dollars
needed to make a decent port and a few ten thousend bucks
that could be earned on this!

Edit: Vita is fine with the likes of Super Time Force Ultra, but losing money on AAA is not a business model.
 
I'm kind of sad it's not a dual PS4/Vita release like most games at the conference.
Completely abandoning the platform where the first game launched and potentially a big part of of the audience that already loves your game is a big gamble...
Well, at least it seems like it's big step up in the graphics department.
 
Look like Kat can straight up fly instead of drop now.
Hopefully it's more of a super jump into dive. I want the gravity mechanics to remain. It was neat how you're manipulating gravity itself by constantly falling rather than defying gravity - hence the name.
I'm kind of sad it's not a dual PS4/Vita release like most games at the conference.
Completely abandoning the platform where the first game launched and potentially a big part of of the audience that already loves your game is a big gamble...
I'm personally getting tired of PS4 titles held back by Vita. I don't believe a series has any obligation to forever continue on the platform it started on, especially when technical limitations are to be considered. It's about time this excellent IP gets to flourish with the power of modern consoles.
 
I'm kind of sad it's not a dual PS4/Vita release like most games at the conference.
Completely abandoning the platform that where the first game launched and potentially a big part of of the audience is a big gamble...
Well, at least it seems like it's big step up in the graphics department.

Yeah it's a bit sad but it has been obvious for a long time, at least now the game will have a true chance on the market and won't be hold back by a failed platform.
Also graphics are much much better, if it's 1080p and 60fps it will be amazing.
 
Gravity Rush 2 is happening for reals. The Last Guardian is finally happening. What overdue Sony game are we going to whinge about now?

I'm itching to complain about the lack of Boku no Natsuyasumi after it got what could've been interpreted as a tease on Sony Japan's Twitter a couple of weeks ago. But back then I said that I didn't believe the tease was a deliberate nod to the series, so I don't really have the right to act all moody and disappointed.

I want a new installment on the PS4 though, so the dream will never die.

team5fuqk.gif


combat_1scz1f.gif


combat_229uyh.gif


I am gonna make so many GIFs.

Toyama truly is doing God's work.
 
Look like Kat can straight up fly instead of drop now.
Yup, though I am happy she also still has the floating style, too.

I couldn't get trough Gravity Rush on vita, didn't like the controls all that much.

For me, it's one of the only Platinums I have across PS3, 4, and Vita. The challenges really helped learned the in-and-outs of the controls, I loved them much by the end.

Unlike many newer games, I loved there was some DEPTH to it's control. The progression from Gravity newbie to Gravity Master felt mirrored right alongside Kat's quest.
 
Top Bottom