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Gravity Rush 2 coming to NA, Gravity Rush Remastered is digital only

So is there any other example where SCEA seemingly screw over their NA customers? Just curious since by the reactions in this thread, it's like they're on the level of NoA lol.

The only first-party game out of Japan that was only released digitally I can think of is Oreshika: Tainted Bloodlines on Vita, so they don't exactly have a history of screwing people over on first-party Japanese games. Honestly, it feels like this is being blown out of proportion.
 
It's weird cause I'm someone who goes all-digital on all my systems, but I'm pretty pissed at this news. This series/franchise deserves so much better than this. The first game was really great and it's an Open World game but you have control of gravity so you can fly everywhere. At least give it a chance. The second game is now going to come out with not many hearing about the first game due to it just being a digital game and having no retail presence at all. This is even worse than they treated Tearaway. Come on SCEA.
 
I am going to and say they have more information than the people complaining. Companies don't make decisions just because they enjoy watching a few people on GAF get mad.
 
We can't even get Bloodborne GOTY edition here lol. SCEA just doesn't care. Simple as that. They own the market and they know it.
 
They didn't have to give us a remaster either. You know those things people seem to bitch about so much on here. They could have just given us GR2 on PS4 and been done with it.

So I don't know what half measures you're talking about. Good for Japan and EU on putting out physical versions. I can import if I want one but it's here for me in digital form as well. I can enjoy the game again.

Were Yakuza 5 fans this upset?

People are well in their rights to bitch about remasters when they seem really random or serve little purpose, like God of War 3 or Darksiders 2. Gravity Rush makes sense for the remaster treatment, because it's there to promote the sequel and to introduce PS4 owners to a series they aren't familiar with, in the hope that they'll like it and purchase the sequel when it comes out. Half-assing the marketing for the remaster is half-assing the sequel's prospects, and when they're doing that, it makes you wonder why Sony even bother funding the IP in the first place.

As for Yakuza 5, no. At least, the sensible fans weren't this upset, because it's not nearly the same situation. A third-party game that its publisher had no intention of localising in the first place, that was released on a console that's now practically dead, that wasn't getting a physical release anywhere else in the world, that was only coming out in the west because Sony paid Sega for it to happen through its Third Party Productions team. No, people shouldn't have been upset, since it was the best we could've realistically hoped for by this stage.
 
So is there any other example where SCEA seemingly screw over their NA customers? Just curious since by the reactions in this thread, it's like they're on the level of NoA lol.

Rather than a direct parallel, while these two examples both got physical releases, I think it's more just pent up frustrations from SCEA having first party games from SCEE and SCEJ like Puppeteer and Until Dawn that turn out surprisingly awesome and yet on SCEA's end it can feel like they slap them out into stores with minimal marketing effort to show how good the games are, despite them being first party games.

Plus GR fans wanting the series to get every chance to keep going.

It's probably due to expected sales figures though.

The fuck? Sony first party games need to have physical releases unless it's clearly an indie or AA type game. I definitely won't be picking this up for full price, step your game up SCEA because this is embarrassing.

While I wish it was getting both, them pricing it at $30 is pretty good, it's worth full price.
It's kind of progress they're acknowledging it exists too.
 
I'm actually kind of surprised that people are so upset about no physical release. They really should release a physical version though.
 
Hopefully that Play Asia CE doesn't sell out quickly.

I actually just sent them a message about this, because it's sold out basically everywhere, they're the only ones who haven't put it up yet. They even put up and went through their Chinese CE orders from what I've seen, but the JP one is still MIA.

I'm really worried that I decided to wait on them.
 
The Shovel Knight comparisons don't really fly. That game is on 3DS, Wii U, Vita, PS4, X1, and PC, and sold well on each of those platforms as just a digital release. It isn't getting a massive shipment of physical copies now, it's getting a limited release for fans of the game looking to add it to their collection.

Gravity Rush is nowhere near the same thing. It did okay when it came out, and by the time we get to Gravity Rush 2, it will have been over four years since the original release. Neither the remaster nor the sequel are destined to light up the sales charts, physical release or not. Digital-only has never been the problem with Sony, it's the complete lack of interest in marketing their smaller games. If you want to be upset over something, it should be that, not that you can't have a pretty case sitting on your shelf.
 
EU gets game of the year bloodborne and this on a disc and NA gets shafted on both? SCEA taking notes from NOA?

Good thing PS4 is region free.
 
amazing that many niche 3rd party devs and pubs can release physical copies for their games even as a limited run thing yet SCEA cba doing physical for a 1st party game.

¯_(ツ)_/¯

It's almost like different companies have different budgets and profit margins. So weird.
 
What. I mean, what. What do you think you're doing Sony, are you trying to kill this IP without even giving it a fair chance?

Might as well skip this since not even they care about it.
I won't, but man, it's too stupid.
 
The Shovel Knight comparisons don't really fly. That game is on 3DS, Wii U, Vita, PS4, X1, and PC, and sold well on each of those platforms as just a digital release. It isn't getting a massive shipment of physical copies now, it's getting a limited release for fans of the game looking to add it to their collection.

Gravity Rush is nowhere near the same thing. It did okay when it came out, and by the time we get to Gravity Rush 2, it will have been over four years since the original release. Neither the remaster nor the sequel are destined to light up the sales charts, physical release or not. Digital-only has never been the problem with Sony, it's the complete lack of interest in marketing their smaller games. If you want to be upset over something, it should be that, not that you can't have a pretty case sitting on your shelf.

Pretty much this, they're not really the same, but they should give this both. Plus the extra emotional response of us Gravity Rush fans who've been exposed to the franchise absolutely loving the franchise and wanting to see it do as well as possible so that it can hopefully continue.
And that having a box on the shelf in a store to catch someone's eye can potentially add some of those extra sales. Less "hardcore" titles would probably get "okay fine it's digital only" like most titles getting them do.

Both SCEJ and SCEE doing it right too adds to it.

For my wallet they're just leaving money on the table, I would have paid extra for a small print collector's edition. They could have easily gotten more money from me for one of those.
 
Beginning to think that if multiple companies in one region are doing the same thing in handling niche products, we're a vastly different market compared to the other regions.
 
Maybe they'll take note of all the comments in the blog post that are really looking forward to the game and also asking for a physical release (even sighting the European one).

Either way, I can't wait for this remaster which is the most important part.
 
Bummed about it but I kinda get it. There is really no way its worth it for SCEA to do a retail version at $30. Would rather have that lower digital price than see it be $40+ across the board. Tearaway got a cheap retail version and that did absolutely jack shit. How many physical copies is a remastered version of a Vita game going to sell? Especially one thats coming out a week before new Far Cry / Deus Ex / Mirrors Edge / Street Fighter come out?
 
Considering Gravity Rush Remastered is a 1st party Vita port and SCEA ain't fucking with that anymore, I'm not surprised its digital only. =P
 
Bummed about it but I kinda get it. There is really no way its worth it for SCEA to do a retail version at $30. Would rather have that lower digital price than see it be $40+ across the board. Tearaway got a cheap retail version and that did absolutely jack shit. How many physical copies is a remastered version of a Vita game going to sell? Especially one thats coming out a week before new Far Cry / Deus Ex / Mirrors Edge / Street Fighter come out?

Why is it worth it for SCEE then? And they chose the February release. They could have put it out in December like the Asian version which already has english text. The game is done and ready.
 
Why is it worth it for SCEE then? And they chose the February release. They could have put it out in December like the Asian version which already has english text. The game is done and ready.

Oh yeah if it's digital only there's no point in waiting for February. Kinda wish it would come out before Feb.
 
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