Making a good platformer boss is hard due to the intrinsic limitations of the genre. Even though Mario games are often universally acclaimed, all of them have the same weak spot: the boss fights are usually too simplistic and repetitive. What examples can you guys think of great platformer bosses?
The main method of attacking the enemy must be through jumping (no shooting, punching or whatever), though other actions based on the basic platforming skills (moving and jumping) are allowed. For example:
These DON´T qualify:
These ARE VALID:
No screenshots without text please: give a brief description of what makes that fight good, a video or something so people who haven´t played the game can understand it.
Jump 3 times on my head if old.
Edited the rules to make them clearer
The main method of attacking the enemy must be through jumping (no shooting, punching or whatever), though other actions based on the basic platforming skills (moving and jumping) are allowed. For example:
These DON´T qualify:
- Megaman games don´t qualify, as the main (and only) method of attacking is by shooting.
- Splatoon´s last boss doesn´t qualify, because even if the way of dealing damage is by returning the boss´s attacks you do so by shooting at them.
These ARE VALID:
- Mario3DWorld´s battles against Bowser do qualify, because even if the method of inflicting damage isn´t by jumping on Bowser, the way of attacking doesn´t require any other action than moving, you just have to walk towards the soccer balls and (automatically) kick them.
- Other actions like jumping on a button to activate a trap or pushing the boss off a platform by bumping into him are allowed.
No screenshots without text please: give a brief description of what makes that fight good, a video or something so people who haven´t played the game can understand it.
Jump 3 times on my head if old.
Edited the rules to make them clearer