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Great features in games that really should be in most, if not all

Dissidia/Dissidia 012's replay editing system. You can save a battle replay and then if you wish edit the camera angles and remove the HUD, then you can export the clip with the edits (if any) you made. Any fighting game, racing game, stylish action game and platforming game would benefit from something like this.

I was going to say recording of matches online and offline with youtube upload, but this is much better.
 
Infamous: Second Son had a button prompt to turn subtitles on during the first cutscene.

Smoothly integrated options like that are pretty great in general, like the way you calibrate your armor in Halo to select normal or inverted aim.

A frivolous thing I really like is alternative control schemes named after the games they resemble. Halo 4 had a CoD-like one called "Fishstick," Borderlands had a loosely Halo-based one called "Angelic," a Fallout 3 one called "Nuked," etc. It was a nice touch. Full remapping is better, of course, but I still like the names.

Brink did this brilliantly. Every alternative had some name based off of another title. Was mildly amusing.
 
Ability to pause and skip cutscenes should be mandatory.

And I agree with OP on constantly saving.

I don't remember the game, but it was a game (like many out there) where the save system was based on checkpoints...I didn't have much time then so I could only play very small chunks...I basically wasn't able to progress in the game because I never had time to reach the next checkpoint and therefore save the game. Sucked.
 
This should be more on the console level in the form of an app, but it would be nice if there was a proper video and audio calibration tool. I think the Halo 3 Legendary Edition had one on the second disc that was pretty good.
 
Another vote for photo mode. Not the way WRC on vita does it though...can't take a photo, just look around...you can't even hide the control help on-screen to take a decent screenshot.

I'd like the continual saving, as long as it gave you checkpoints to go back to automatically too.

Soft body physics of Next Car Game.

This too.
 
this is not a "feature" exactly, but the WiiU Gamepad has spoiled me hard with Off-Screen Play.

I want that with every console from now on.
 
Every competitive shooter should have Halo-esque custom gametypes. Not every game needs or would benefit from something like Forge, but you can be damn sure they will from custom gametypes. Custom gametypes can allow players to "fix" what is not fun/broken, or even in the case nothing is wrong, they can create their own minigames. It's an easy and effective way to approach user-generated content and expand the life of a game as well if you choose to create a sharing system.
 
Soft body physics of Next Car Game.

Any game where I can crash a car may as well have some aesthetic damage at the very least. I'd understand racing games not allowing the car damage to affect handling, but in open-world games and even racing games where there's a point at which you're car is considered "crashed" (like in Burnout), this would be preferable.

Every competitive shooter should have Halo-esque custom gametypes. Not every game needs or would benefit from something like Forge, but you can be damn sure they will from custom gametypes. Custom gametypes can allow players to "fix" what is not fun/broken, or even in the case nothing is wrong, they can create their own minigames. It's an easy and effective way to approach user-generated content and expand the life of a game as well if you choose to create a sharing system.

I remember thinking this would become a thing after Halo 3. Infection with super fast zombies on big maps was amazing, and I want that variant in every multiplayer game pretty much
 
I would like all option menus to save your changes automatically when you exit them (as well as a reset to defaults option). So many menus needlessly require you to press a button to save changes, and if you exit without doing that, they aren't saved.

Just a small thing but it really pisses me off, for some reason.

Also, every game should allow you to adjust audio elements (cutscenes, music, effects, ambience, and especially voices) separately. So many games where the voices are mixed way too low (hello Wolfenstein).
 
this is not a "feature" exactly, but the WiiU Gamepad has spoiled me hard with Off-Screen Play.

I want that with every console from now on.
Me too. I haven't even played my Wii U on my TV. It's just so awesome having a big screened portable console. If only the damn reception wasn't so shitty. I can go upstairs directly above the Wii U, but I can't go into the hall directly behind it because it apparently can't go through books. Nor can it reach into my bathroom 15 feet away. (Closer than the upstairs, but on the same level) If only they could release a USB powered adaptor with a much more powerful wireless transmitter to boost the video signal so it could go through things better. I would pay moneys for that.

I also wish I could connect it to a Steam powered PC via the Home Streaming feature and play it as if it's an Xbox controller.


Also, New Game+ is a big thing as mentioned. I was so disappointed when I beat Twilight Princess, all ready to play again, and found out there was no bonus. Especially after Wind Waker had an awesome NG+ with an alternate outfit and completely transferred over figure gallery. Even the original Zelda had a NG+ that completely changed all the dungeons and made it much harder.
 
Framerate lock option. I can't stand playing games with varying framerates. It's worse and more noticeable than every other visual issue, IMO.
 
Dead Space's hud that's actually built into Issac Clarke's Rig is pretty ingenius and a great way of raising player awareness while not breaking immersion. Visceral really desereves commendation for achieving what they did. It's subtle but remarkable achievment.
 
Framerate lock option. I can't stand playing games with varying framerates. It's worse and more noticeable than every other visual issue, IMO.

Locked 30 FPS should be a requirement for console development, they advertise the game at 30 FPS so thats the frame rate it should run at.
 
Yup, fully customisable button mapping, primarily for the sake of disabled gamers being able to benefit from custom schemes. There should be a campaign to just plain make this a thing in every f'in game.

Edit: Also...
- Colourblind Assist.
- Text scaling.
- Horizontal switching for lefties where the gun can be on the left side if so desired in FPS etc.
- Custom saves
- NG+
- Custom soundtrack
- Axis inversion
- All difficulties unlocked
- Audio equaliser and various default mixes
- Cutscene pause and skip
- Apply subtitles on the fly
- Hmmm restart cutscene in pause menu if skipped accidentally?
- For PC, 'Exit to Desktop' option. Always.
- Mission select - further, checkpoint select.
- Multiple save slots, good grief.
- Oh and having played Pool Nation recently, nothing that resembles the whole 'Completed an in-game challenge which is general, but lost the overall main game so it's like you never did the challenge' crap.
- Any kind of 'do this x amount of times' achievement or challenge has a tracker telling you exactly how many you've done.
- Collectables picked up on previous campaign playthrough are gone.
- NPCs with extra dialogue have a notification, as already suggested.
 
Gyro aiming to complement aiming down sights with analog sticks.

Love that shit on my Vita, and I'd bet it's doable with the Dualshock 3 and 4.
 
Every real-time party-based RPG needs Gambits (FFXII), Tactics (Dragon Age) or whatever you want to call a robust, detailed customizable AI system. Ni No Kuni was unplayable for me without it.
 
This. Patently ridiculous when games with progression systems don't have it.

I'm looking at you, Nearly Every Final Fantasy And Kingdom Hearts Game. And at you, Vanquish.

I must have played through Chrono Cross 10 times in a row because you could fast-forward everything in the game in New Game +. Done right it adds ungodly replay value.
 
Chrono Trigger and Xenoblade:
Seamless transition between battles and exploration. No separate screens.
Ever since Chrono Trigger, JRPGs had no excuse to not include this.
 
CoD's Killcam should be used in all online multiplayer games.

The camera looking towards the direction of the player who killed you is a poor substitute for Killcam.

No way. Developers of games like Red Orchestra 2 and Insurgency would have their vision greatly compromised by the forced inclusion of a killcam. Leave that shit in CoD.

Button mapping.

This, however, I can definitely get behind.
 
For game's with mulltiplayer, things like Forge (Halo) or Far Cry's map creator would be very appreciated by me.

Removable (or adjustable opacity) HUDS.

Photo/Theatre mode.
 
CoD's Killcam should be used in all online multiplayer games.

The camera looking towards the direction of the player who killed you is a poor substitute for Killcam.
This is a horrible feature to have. Why should u know where the player who killed u is?
 
Not being bothered with a "now saving - do not turn off you console".

Do it in a stealth way like most Nintendo games.

Also new game+
 
All games that involve aiming/shooting should have a dedicated button for zooming, independent of the weapon. Star Wars Starfighter had it 13 years ago and it was fucking fantastic, I can't believe it hasn't caught on.

It would be really nice if every game had an optional story recap available in the menu aswell, I get distracted during cut scenes quite often.
 
It's became almost unnecessary with suspend/resume, but quicksaving. I never know when I'm going to have to randomly leave, gimme dat quicksave.
 
Nothing. Especially not Dark Souls autosave. That could be so easily scummed in other games. Only reason why it works in Dark Souls is that death does not equal reload. Imagine dieing in a fight in any other game and getting sent back to the autosave a few seconds beforehand as if nothing had happened. Or worse, sent back to an autosave where you're about to die.
 
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