Game name? Is it a Diablo game (I never played the series), since it looks like that and FFX had a grotesque baby.
Game name? Is it a Diablo game (I never played the series), since it looks like that and FFX had a grotesque baby.
For all that's represented they handle it really well. I, for one, like it just fine.Are people seriously saying Destiny has good UI?
Overloaded
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Really? That's pretty hilarious.They actually forgot to make a finished version and shipped with the dev menu :lol
All Japanese PS1 and PS2 games. All of them.
Xenoblade's UI is kinda rough.
Xenoblade's UI is god awful and I'm not afriad to say it
Ultra horrible damage font, gigantic everything detracting detracting from the scenery.
XCX at least looks a lot cleaner with much better fonts.
Has nobody seriously brought up Playstation All Stars? Somebody in a high school photo shop class could muster up something better than this.
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Dragon Age Inquisition's inventory screen makes me want to stop playing tbqh (although obviously this is just hyperbole)
Really? That's pretty hilarious.
Looks nice, looks Dead Space. Maybe not so great if you're playing with a mouse.What the hell happened in the transition from Borderlands 1 to Borderlands 2?
I'd disagree if the game in question loaded quickly.Any game that jumps you straight to gameplay before letting you actually use the menu is a fail.
I love the minimal but textured styling of Shadow Fall's HUD and menus, apart from the screenshot-menu-backgrounds which look a little low-res and don't provide a nice contrast. The gameplay HUD's difficult to read against a bright environment, even playing close to a monitor though.![]()
KZ SF wasn't really that great, but the UI was the worst I have ever seen.
The font (right bottom corner) was so tiny that I couldn't read anything on a 40 inch sitting pretty close to it.
Does anybody know why so many devs choose to use tiny fonts?
They actually forgot to make a finished version and shipped with the dev menu :lol
Is that actually true? That explains a lot... I loved the game, but sorry, the menu sucked ass.
What the hell happened in the transition from Borderlands 1 to Borderlands 2?
Bloodborne's menus are... well... functional.
First of all, you can rotate that map and it's very clear looking when you do so. It's actually the best map screen I've ever seen.
Second of all, they do show you. Every time you go in front of a door, you see a preview of where it goes. If it doesn't show you a preview, then it means it's a new door, a secret door, or you will go to the area that is currently in the background of the game screen.
Destiny
I have no idea what you guys are smoking. Both these games have gorgeously slick and understated yet entirely informative UI's.Skyrim
Gran Turismo 5.
I had to stop playing it was so bad.
The worst designed front end I've ever encountered, it wasn't even consistent in it's ineptitude.
I have no idea what you guys are smoking. Both these games have gorgeously slick and understated yet entirely informative UI's.
They're like, effective UI design 101.
I love dragons dogma, but i think its UI and menus are ass.
I have no idea what you guys are smoking. Both these games have gorgeously slick and understated yet entirely informative UI's.
They're like, effective UI design 101.
Are people seriously saying Destiny has good UI?
Overloaded
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Has nobody seriously brought up Playstation All Stars? Somebody in a high school photo shop class could muster up something better than this.