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Great games with that one major flaw

The skill system in Monster Hunter.

It's archaic and obtuse. Not only is it extremely unclear how it works at first glance (in any other game an "attack+3" armor would just add 3 points to your attack stat), but it leads to players being forced to wear ugly mash ups of different armor sets in order to stand a chance in high rank quests.

It needs to be reworked entirely, but I don't see it happening.
I've been saying this for years. They've made a lot of great QoL improvements over the course of the series, yet the skill system has stubbornly remained largely untouched and it's really showing its age. Why do the skill points have different names from the skills they activate? Why is it that in a game where your sense of progression is partially tied to the aesthetics of your armor, there are pretty much no full sets in the game that compare to mixed sets?

I love the series, but I might sit out the next gen if I find out they haven't sat down and done some real hard thinking about how they want the skill system to effect the game. It's a tedious distraction made worse by how necessary it is you engage with it. And for a system that seems so remarkably flexible on the surface, you end up getting funneled into a way too small a pool of useful sets by the endgame.
 
Mass Effect 1 and 2 on PC, with no Gamepad support (or no gameplay features that come along with said support, such as freezing time while on the biotics menu), also DLCs bought with Bioware Points.

This is a huge flaw in my opinon. The fact that there is no GOTY edition for the trilogy on PC is quite idiotic. I know quite a few people, myself included, who have beaten the game on consoles and would love to beat it again on PC with increased fidelity. It would be a day one purchase.

Not to excuse the lack of gamepad support from Bioware, but some clever modders made it so there is controller support, complete with the power wheel:

ME1: http://me3explorer.freeforums.org/me1-controller-support-power-wheel-beta-t2036.html

ME2: http://me3explorer.freeforums.org/me2-controller-support-power-wheel-t1703.html

ME3: http://me3explorer.freeforums.org/me3-controller-support-power-wheel-t1838.html

Now, I haven't tried the mods myself, but I've read good things about them.
 
Metal Gear Solid V: The Phantom Pain and the Fulton recovery system.

Yeah, the game ends on a sort of sour note, but it does have a complete ending, it just so happens to occur 2/3rds of the way into the game
with the end of Chapter 1
.

I think a bigger problem the game has is the Fulton recovery system, and the cascading negative impact that has on the rest of the game's mechanics:

  • It turns a solid stealth game into a soldier collectathon.
  • It makes non-lethality seem like the default way to play the game, drastically reducing the appeal of most of the player's other gameplay options.
  • It makes non-lethality have less consequence, as bodies can be disappeared into the sky, again drastically reducing the appeal of most of the player's other gameplay options.
  • That focus on non-lethality seeps its way into the game's scoring system, which tends to positively reinforce non-lethal play, again drastically reducing the appeal of most of the player's other gameplay options.
In a game about freedom of approach the inclusion of the Fulton recovery system really reduces a player's freedom. Sure you can do anything, but not all options are equally valid, as not engaging with the Fulton system reduces how fast your Mother Base grows, which increases the time how long it takes to develop new weapons/items, which in turn reduces your options anyway.

I think the Fulton system was fun but should have been limited to collecting special soldiers indicated in mission optional objectives rather than having that soldier stat analyzer thing. It could have been used even as a decision maker by requiring the player to choose between 2 soldiers because he only has 1 Fulton. If he wanted to extract the other one it would have to be via land.

I felt the gameplay kinda rewarded stealth gameplay only for grabbing the good stats soldiers. I quickly found myself putting a silenced bullet in any second tier soldiers.
 
Luigi's Mansion 2.

Charming as all hell, a great attempt at recapturing the unique atmosphere of the original.

But that mission structure instead of large interconnected mansions really cheapens the whole thing. And the lack of save points DURING missions is no fun either.
Oh yeah, this too.

LM2 is incredibly charming and you can tell a lot of care was put into it but having half hour long levels with no checkpoints killed it for me.
 
Totally ruined the game and any replayability to me. That game is probably one of the worst cases of game developers wanting to be movie directors syndrome.

all those unskipable cutscenes are just disguised loading screens. Those that aren't can be skipped. I re-played the game a few weeks ago and the game is still fantastic but I don't skip cutscenes in any game no matter how many times I played it so it doesn't really affect me, but most of the scenes in the game had the "skip" prompt.
 
Very few games have had such a huge problem as this for me. Like what were they thinking???

I was able to work around it by micro managing like crazy and not letting them spend AP on their own, but holy crap was it bad. Still my favorite JRPG of last gen, but it was glaringly bad and ruined what was a wonderful wonderful game for many people.
 
Space Marine. Playing as the most boring Space Marine chapter Ultramarines. Zzzzzz. Just imagine how good the game would have been with Space Wolves.
 
Was a major issue for me. Also, gameplay wise the quests are very repetitive. Story wise they were interesting but the gameplay in TW3 is boring and repetitive

Oh yeah.

To add a little more to that, the game lacks a vast a amount of player customization and variety of weapons and as well as builds. You're just forcefully playing Geralts character from absolute begining to end and can not at least tailor him to either however you would like to play him as or in general, tailor him to however the player wants him to physically look so we can have that sense that we can compose the game to whatever approach we like. But all of that freedom is non-existent.

Did I mention the scarce & horrible selection of magic spells (excuse me, "SIGNS") available considering its called the "Witcher" involving mages and containing major story plots about magic users in the game but...CD Projekt Red somehow didnt think of expanding this area for the player to interact more, explore more and cheapened it with 6 mediocre signs on a 200 hour game and called it a day.

Of course, there is a lot thats wrong with the Witcher 3 when we get specific but at least had they nailed the gameplay combat and the animations, Geralt and his magic impaired ass could have been forgiven.

Bloodborne has almost no magic at all, has no strong story elements and its not open world, but the gameplay alone made me put a LOT MORE than 200 hours in its single player story.


Gameplay makes or breaks games.
 
Bionic Commando (2009) - Swing mechanic was really well done in terms of 2D to 3D transition. Story was decent and dat remixed music!!

But what totally killed the enjoyable factor for me, was not being able to redo levels or check points. It was a one time play, and that's it. You mess up, you have to either start the whole game over or just keep going.
 
FE Fates: Story, Character, Art, World, etc. direction.

Under those flaws, Conquest at least is a great game. It could use some extra polish, by, say, being a stand-alone as opposed to part of a trio of games sharing development resources, but most of the dumb levels are in Revelations anyway and the general quality of levels is quite high and moreover shockingly refreshing in nature for the series too.
 
Nah it's not that type of a game. Even in MP I don't see how they could do it without weakening the monsters to give the players a fighting chance.
Not really sure why you'd say that. A horde/survival mode would've actually worked perfectly in TLOU. In fact there were already a few sequences in the single player campaign that gave us a taste of what it would be like, like the cabin and sawmill encounters with David. Just wave after wave of frantic survival.

It wouldn't just be the infected either. It'd be all the various hunter/firefly types, depending on which faction you chose. Regular, armored, shotgun, molotov, sniper, etc.

So I get why that person was disappointed by its lack of inclusion in the multiplayer. Would've been a perfect fit for that world. Survival mode was also one of my favorite modes in Uncharted 2 and 3, so I feel their pain when something as fun as that is missing.
 
Star Wars: Force Commander (no, not the mobile game, the old one for PC, from 2000).

The only real complaint I've had with this game was the camera controls being completely awful. (Even the 3D models, while definitely not spectacular back in 2000, still hold up surprisingly well nowadays)
 
I still think the following games are quite good, they just could have been epic if not for these flaws.

Batman: Arkham Knight - Lack of boss fights. Batman has the best rogues gallery. Missed opportunity.

Ultra Street Fighter 4 - I dislike focus attack in certain instances. Also, reversal input leniency is too much.

Skyrim - Real loot. I got Daedric early on and never had a reason to change.

The Evil Within - Some sections have really bad gameplay design.

Street Fighter 5 - Survival mode is SHIT. Small launch roster.

Crysis 1-3 - Very few, if any, boss fights.
 
?

Pretty sure that
Juhani has a sort of romance only if you're playing a woman. It's not as fleshed out though.

You can, though. Juhani is the first lesbian in any Star Wars media.

Oh, didn't know. For the wider representation that is good, but it wasn't her I would be going for. So I guess the flaw now is just reduced to not having Bastilla as female romance option, I wasn't even planning on romancing her but she really worked her way into my characters hearth.
 
KOF XIII - silliest/easiest CPU opponents of any fighting game I've ever played. Sad.

KOF_2.jpg
 
Legend of Zelda Wind Waker.

Game could've been top 10 greatest games ever made.... but the triforce quest man. Should've just delayed it and finished the dungeons.
 
all those unskipable cutscenes are just disguised loading screens. Those that aren't can be skipped. I re-played the game a few weeks ago and the game is still fantastic but I don't skip cutscenes in any game no matter how many times I played it so it doesn't really affect me, but most of the scenes in the game had the "skip" prompt.

On the PC with a SSD the game does fuck all for loading. Yet you still can't skip many of the cutscenes. The game has loaded several minutes before.

I would not mind this if the game did not constantly interrupt gameplay with cutscenes, skippable or not. You probably can't progress even 5 minutes in the game without hitting a cutscene.
 
Skyward Sword - motion controls.

Although I personally wasn't bothered with the controls much, it made most of the people I know really dislike this game.
 
Pokémon Sun & Moon - The
Humans eating Pokémon / Pokémon predating on others bullshit. It is so damn weird and gross, not to mention it contradicts stuff said more than a decade ago in the series. Before someone say it is natural because that is what happens to animals in real life, I think I don't need to remind anyone that Pokémon are NOT animals, some of them are intelligent/sentient enough to rival humans, even

Also, Lusamine's obsession with Nihilego's love was SO SO SO weird
.

Great games aside from that, but... that was enough to kill my enjoyment with the game.
 
JovGSge.png

https://www.youtube.com/watch?v=FqI83AJq2pU

Hear me out: The first Sonic Riders is actually kind of a cool game. The problem is the game's entire meta (if you can call it that) centers around its fuel system. Sonic Riders is not a traditional extreme sports game nor is it a traditional racing game. There's no accelerator button; you just go, all the time, at a fixed speed.

That's not to say you can't speed up. By pushing the B button, you can boost, and boosting will burn a bunch of fuel. Fuel also just burns a little bit at a time, all the time. If you run out of fuel, well... you're basically guaranteed to lose the race as you hop off your hoverboard and have to sprint to a refueling station on foot.

You also refuel by doing tricks, and interacting with level objects.

As you collect rings, your character levels up, extending the fuel gauge up to three times. The bigger the fuel gauge, obviously the less pressure there is to refuel it quite so much.

You can also attack other racers and they can attack you, and if you receive damage (literally any damage at all), you're immediately dumped back down to level 0 with the smallest fuel gauge and have to start building back up to level 3 again. If this happens to you any time past the first lap, it's incredibly devastating and you may as well just give up.

Everything in this game is about managing your fuel, to the point where tracks are designed so that managing fuel is more important than running a good race. The shortest routes forward probably aren't going to earn you much fuel, so it can sometimes feel less about going fast and more about playing the track "the intended way." It feels over-complicated and can make for a very frustrating experience, especially if you're just starting out.

They actually tried to "fix" this in later Sonic Riders games, but if you ask me, they just made more problems.
 
Gradius Galaxy( or was it Advance? ) For the GBA. Fantastic game, great graphics and level design, however the ship would go from painfully slow with 0 - 1 speed power up to insanely fast with a second one to the point that avoiding collision with the walls became the main challenge. I'm still looking to this day for some cheat code to fix the ship's speed, in order to make it at least playable ....
 
Bravely Default gave me the biggest middle finger I've yet encountered in chapter 5, stopped playing immediately when realizing the situation. Such a shame since I really liked the game so far and it could've easily been one of my favourite JRPG's ever.

Aside from obvious balance problems in Super Smash Bros. Melee, the forced tap jump has been bugging me enormously since I first played the whole game. I can't believe this NES era relic ever got into an platforming-intense fighter without being optional, it has screwed over me countless times in tournaments by triggering accidentally. Even worse, the game doesn't even have a reasonable indicator for when you've used your midair jump so you can easily lose it without even without knowing it, leading to frustrating deaths.

The game had other problems as well but theI hated how Skells were implemented in Xenoblade Chronicles X. Remember when you had to infiltrate the looming Mechonis in the horizon in XC and how atmospheric and dangerous it felt while having a real sense of progression? No problem, now you're able to fly straight into the enemy stronghold in XCX while listening to an incredibly annoying song from a broken radio! They made exploration way too effortless and were much more boring compared to foot combat while also being superior, creating a constant conflict of interests. As they currently are, they feel like an endgame superweapon you shouldn't obtain that "early" into the game.
 
Oh yeah.

To add a little more to that, the game lacks a vast a amount of player customization and variety of weapons and as well as builds. You're just forcefully playing Geralts character from absolute begining to end and can not at least tailor him to either however you would like to play him as or in general, tailor him to however the player wants him to physically look so we can have that sense that we can compose the game to whatever approach we like. But all of that freedom is non-existent.

Did I mention the scarce & horrible selection of magic spells (excuse me, "SIGNS") available considering its called the "Witcher" involving mages and containing major story plots about magic users in the game but...CD Projekt Red somehow didnt think of expanding this area for the player to interact more, explore more and cheapened it with 6 mediocre signs on a 200 hour game and called it a day.

Of course, there is a lot thats wrong with the Witcher 3 when we get specific but at least had they nailed the gameplay combat and the animations, Geralt and his magic impaired ass could have been forgiven.

Bloodborne has almost no magic at all, has no strong story elements and its not open world, but the gameplay alone made me put a LOT MORE than 200 hours in its single player story.


Gameplay makes or breaks games.
It's because Witchers aren't as proficient in magic as mages are. That's just how it is. You can't fault CD Projekt Red for staying more or less truthful to the Witcher lore written by Andrzej Sapkowski.
 
Pokémon Sun & Moon - The
Humans eating Pokémon / Pokémon predating on others bullshit. It is so damn weird and gross, not to mention it contradicts stuff said more than a decade ago in the series. Before someone say it is natural because that is what happens to animals in real life, I think I don't need to remind anyone that Pokémon are NOT animals, some of them are intelligent/sentient enough to rival humans, even

Also, Lusamine's obsession with Nihilego's love was SO SO SO weird
.

Great games aside from that, but... that was enough to kill my enjoyment with the game.

Doesn't change the fact that both Pokemon and humans have to eat something, so...

And yea, Lusamine was creepy as fuck, but that's what made her interesting to me. When you first find out that she's been (presumably?) using Team Skull to capture Pokemon and keep them as part of her frozen collection forever, now that was the true creepy moment for me.


---

Witcher 3: Combat is lacking, main reason why I haven't delved back in so that I could complete. The story is way too good to not do that, but all the same time, it really takes me being in the right mood to go ahead and play it.

Gravity Rush Remastered: The atmosphere and such were great, as is just flying in general. But admittedly, the combat felt a little simple and repetitive at times as well. Mostly you just aim and kick.
 
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