I've been saying this for years. They've made a lot of great QoL improvements over the course of the series, yet the skill system has stubbornly remained largely untouched and it's really showing its age. Why do the skill points have different names from the skills they activate? Why is it that in a game where your sense of progression is partially tied to the aesthetics of your armor, there are pretty much no full sets in the game that compare to mixed sets?The skill system in Monster Hunter.
It's archaic and obtuse. Not only is it extremely unclear how it works at first glance (in any other game an "attack+3" armor would just add 3 points to your attack stat), but it leads to players being forced to wear ugly mash ups of different armor sets in order to stand a chance in high rank quests.
It needs to be reworked entirely, but I don't see it happening.
I love the series, but I might sit out the next gen if I find out they haven't sat down and done some real hard thinking about how they want the skill system to effect the game. It's a tedious distraction made worse by how necessary it is you engage with it. And for a system that seems so remarkably flexible on the surface, you end up getting funneled into a way too small a pool of useful sets by the endgame.