• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Great, uber-AAA games with baffling annoyances

Coins as items in general then.

But that would result in the same issue, because every other item you get in first place can be dragged to block projectiles.

The coin is supposed to be pointless, the fact it made a comeback the same time as a super horn and 1-item limit isn't a coincidence. It makes first place harder to maintain.
 
I'm finding the little changes in DS2 from DS to be aggravating me bit by bit. I'd love to upgrade some new gear I picked up but the smith is out of shards. As I get further I'm sure I'll find other smiths but now its really frustrating.
 
But that would result in the same issue, because every other item you get in first place can be dragged to block projectiles.

The coin is supposed to be pointless, the fact it made a comeback the same time as a super horn and 1-item limit isn't a coincidence. It makes first place harder to maintain.

The false block worked fine to fill that niche. It was something first place could get that couldn't defend items. I don't know why it was removed.
 
I just started BloodBourne and this was seriously annoying. Sometimes shit comes up and if I play in offline mode there's no reason to not let me pause the game.
Souls games have never had a full pausing system, but they do allow you to exit the game to the title screen and then load you right where you were so long as you didn't turn off the game entirely. The game was not designed to be paused, you can find save locations to just idle yourself in with no danger if you're playing offline.
 
Grindy stuff in Demon's and Dark Souls.

I think I'm now cosmically bound to that black phantom skeleton in Demon's 4-2 from having spent so much time with him to get that fucking pure bladestone. When I get old and shuffle off this mortal coil, he and I will be reunited and get to catch up on what we've been up to since our little encounters. How many times did I soulsuck that guy? A hundred? More? That's insane.

Didn't even bother with the Dark Souls platinum since I was in no mood to grind the trident. I beat the game four times with a couple of different characters, but no trident = no plat for me.

Bloodborne is infinitely better in this regard. Play the game, do more or less everything, and you've got the platinum. No RNG business to worry about. It's challenging by anybody's standards, but that's how it should be done.
 
I'm only at
Byrgenwerth
but that hasn't been a huge problem so far

I've spent a lot of time grinding for bullets and vials in Central Yarnham. One run through is usually enough to just barely max me out for the next boss/hunter fight... And there are an awful lot of those.

Could just be because my build has low item discovery and I'm not stocking as many extras as others would, but still a bit of a nuisance.

(At least the
Lecture Hall
has provided a good place to grind for bullets specifically.)
 
Rotating minimap in Witcher 3.

1429416932-minimap-w3.gif

I wonder if this can be adjusted in the settings. I think Inplayed a game that had this as a menu option(dragon age inquisition?) If not, I can see you point, I dont like that either.
 
I wonder if this can be adjusted in the settings. I think Inplayed a game that had this as a menu option(dragon age inquisition?) If not, I can see you point, I dont like that either.

Yeah, most games with rotating maps have options to fix them in place.
I'm sure you'll be able to adjust this.
 
Skyward Sword and those damned item descriptions every time you get something. Good lord, that had to have been annoying as hell in testing. How did it make it into the finished product?

Skyward Sword is filled to the brim with those kinds of nuisances. In the first dungeon there was a puzzle that had you maneuver through three different rooms only there was a tricky balance bit at the final stretch and if you fell down you had to start all over. Then of course the tad tones, where if you missed one you'd spend fifteen minutes swimming through the same basin six times to find the last fricking one... I came to the conclusion that that game either wasn't playtested at all, or it was done by some rabid Nintendo fanboys who didn't dare critique Aonouma

PREACH.
 
I just started BloodBourne and this was seriously annoying. Sometimes shit comes up and if I play in offline mode there's no reason to not let me pause the game.

Luckily you can pretty much quit *anytime* *anywhere* in the game and it will automatically save your progress and you will spawn exactly where you left off with all the situations in the environment (dead enemies, item taken, etc) retained!
 
Similar to Wolfenstein TNO and clicking every item you wanted to pick up. So incredibly tedious.

That actually made me not finish that game. Its all this great, amazing action, and I have to look at the floor and press a button to pick every single damn thing up. It was such a buzz kill for me.
 
This drove me mad in DP.

Does anyone ever want a rotating map?

I actually like it, because I'm really bad in terms of directions, haha. I always have to check if I made the right turn.

EDIT: But I agree they should have an option for people who don't like it.
 
That witcher 3 minimap is gross. I'd rather turn it off.

Borderlands locking weapons behind level, I should be allowed to use whatever weapons I find, same goes for Souls game.

I don't know where I stand on the issue of level requirements for weapons since plenty of games do this and it's okay in many of them, but it can suck for Souls games if you're building a character one way and you just want to try out a weapon. You might spend some time leveling up towards being able to use it just to find out you don't like it and you've just wasted a bunch of time and souls/blood echoes for no reason. Also, the soul/blood echo requirement for leveling up also goes up. It also sucks if grinding is overtly tedious, in which case I tend to stop playing if all I'm doing is grinding.
 
I actually like the stiff movement in GTA V... I dunno. I think it adds a sense of weight and realism to the characters so they don't feel like floaty, well, video game protags.
 
The QTEs in Shadow of Mordor, I mean,
the last boss fight was incredibly sad.
I despise games where you're really looking forward to a fight, only to find out the whole thing (or 85% of it) is a QTE. Ugh. Really takes away from the experience.
 
"Matchmaking" in GTA Online

To be fair, I only played for a bit when it was released and I soon lost interest.
I really don't get why they couldn't make a regular matchmaking option. Just give me a menu where I select that I want to play a race or deathmatch and then throw me into a game with other people that want to do the same. Not into some randoom room of another player but into an automatic "rockstar" server or something

But from my experience, the game only let you do 2 things:
- Create a room yourself. You could could then send invites that no one ever accepted, or wait forever until randoms joined your game (which almost never happened)
- Join another room: Which 90% of the time just threw you into a room with like 1 other guy giving you the option to spend the next 15 hours waiting for other players together. Or some room of some random guy that's actually waiting for his friends and will just kick you out.

I still don't know if this game had a functional matchmaking somewhere, or if it was just designed for people who have like 12 friends that are playing GTA online at all times (at the same time)
 
Skyward Sword and those damned item descriptions every time you get something. Good lord, that had to have been annoying as hell in testing. How did it make it into the finished product?
This right here plus all the useless talking, tips and obvious information. I couldn't play the game because this annoyed me so much that I ended up hating it. I really hope that the new Zelda features a "I'm not stupid" option so we can skip all that crap.
 
This right here plus all the useless talking, tips and obvious information. I couldn't play the game because this annoyed me so much that I ended up hating it. I really hope that the new Zelda features a "I'm not stupid" option so we can skip all that crap.

Agreed. Going from Dark Souls to Skyward Souls was pretty interesting...Nintendo made it seem like gamers are complete idiots with the over excessive amount of tutorials. Even for those who never played DS, I would love an option to skip all the item descriptions, all the slow text tutorials, and etc. I stopped playing half way because of this.
 
I find Nintendo (and really a lot of Japanese developers) to be pretty horrid with general UI items... mostly as it relates to constant prompts, messages, confirmations, etc. Also main menus, saving/loading, backing out are overly cumbersome and have more steps than what needs to be there. If I remember right, the Dark Souls games on PC along with FFXIII on PC are incredibly frustrating to quit out of.
 
Why would I have to confirm that the game is saved every time I beat a level in Super Mario 3D World? It's not even a question, it's just "The data was saved. - OK."
Jesus Christ I HATE THIS. Somehow Nintendo loves this and has been doing this for years! You'd think they'd realize by now how annoying it is and how games elsewhere save in the background without interrupting you!
 
Skyward Sword and those damned item descriptions every time you get something. Good lord, that had to have been annoying as hell in testing. How did it make it into the finished product?
For the same reason Mario Galaxy 1, 2 and 3D World feel like stopping you in your tracks to save and then tell you GAME IS SAVED and not going away until you click OK.

BECAUSE NINTENDO!!!
 
Rockstar vehicle camera the thread.

RDR and GTA V have the worst third person vehicle camera ever, I have to constantly tilt the stick to be able to see whats in front of me, Im still waiting for a mod or a way to fix that in the PC release.

First person for now.
 
Skyward Sword is filled to the brim with those kinds of nuisances. In the first dungeon there was a puzzle that had you maneuver through three different rooms only there was a tricky balance bit at the final stretch and if you fell down you had to start all over. Then of course the tad tones, where if you missed one you'd spend fifteen minutes swimming through the same basin six times to find the last fricking one... I came to the conclusion that that game either wasn't playtested at all, or it was done by some rabid Nintendo fanboys who didn't dare critique Aonouma
Oh and what can you tell me about the whole running low on hearts or Wiimote batteries while playing??? This doesn't get enough hate and I feel many things were forgiven because it is a Zelda game but for less things smaller games have been crucified.

Low hearts: You'd think the relentless beeping sound and obvious low heart meter that's glowing red and permanently plastered on the screen would be enough (it has been for every past Zelda game ever) but not in SS! Here you get a second motherfucking relentless beeping this time from Fi that you need to heed just to shut her up. And what does she tell you? "Your heart meter is low. Replenish hearts as soon as possible!" Christ!!!

Low battery: what SS reads as low battery meant I still had no less than 5 hours left worth of juice in my Wiimote so starting from there the constant warnings were a waste of time. Then the game will show a red low battery icon in the lower right corner of the screen until you change them and, of course, you'll get Fi's annoying beeping sound that won't shut up until you call her only for her to tell you "you're low on batteries. Please change them as soon as possible". MOTHERFUCKER!!!!

I swear Skyward Sword made me feel like a mentally challenged kid. Like the game had no faith in my most basic deductive abilities.

Couple that with the ass backwards item descriptions every time you play, the constant backtracking, the tad tones, the Other Realm bullshit in 4 different times, awkward and unnecessary motion controls for everything besides aiming and sword fighting (I despised swimming in SS especially) and all around terrible padding and you have the recipe for the worst 3D Zelda game ever.
 
When you're asked to follow an NPC and all of your forms of movement are either too slow to keep up with them or so fast that you overtake them. Sprint, catch up to them, walk, fall behind, repeat. I'm playing Shadows of Mordor right now, but there are tons of other games that do this.
 
The inventory system in the original Mass Effect. It might have been fixed in the PC release but we shouldn't excuse it.

It was fixed for the PC? I thought it was the same, just worse because we were using kbam instead of a controller to navigate it. How was it on consoles?
 
Top Bottom