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GT 5 thread brings out the trolls, certain accounts suffer massive visible damage LOL

he mentioned in a french magazine that gt5 would have damage models but that only race cars would be able to get damage.

thread
There has never been any damage in the cars of GT. Do you think we will ever be able to completely wreck a car?
That’s a question I get a lot. I’m aware that players would like to push realistic driving to its limits. What I can tell you is that some cars will have damage in the next Gran Turismo. To be more precise, those cars will be racing ones. But what do you personally wish it had?

it's really lame that it won't have damage from the get go. why don't they just delay the game to include damage models. it's not like they never delay their games to make it as good as possible lol.
 
Francias Castiglione said:
So you honestly agree that playing bumper cars is better than what Forza 2 does?

You're not supposed to be playing bumper cars...

I love how everyone says that although the Forza 2 tracks look kinda bland you only notice it when you stop to look at them, and if you do that your doing something wrong... Well, if you crash, your doing something wrong too. You're not supposed to go around bumping into other cars in a sim. And if damage was indeed realistic, the chances you would continue to race after a crash are very very slim. That's the main reason why damage shouldn't be a priority.
 
Give me 60FPS Burnout Paradise with cars disintegrating into bits and I will be just fine without crash damage in GT5.
 
I must be the only one here that doesn't mind about damage modeling, or interior car views for that matter :/
 
SolidSnakex said:
Which games do it?

Now you are just playing dumb. I'm not gonna be dragged into an idiotic discussion about what makes a "good enough damage system, worthy of GT".

Hey some people like fat chicks right? I mean, if you can't have Adriana Lima might aswell not even bother.
 
Thread isn't derailing, but just wanted to post this GIF

6au0w1s.gif


After this collision, seeing your car crumpled, the bumper falling off etc, really adds to the game IMO.
 
DontStopTheTatakai said:
6 months for a car o.O

Man hours.

Metalmurphy said:
You're not supposed to be playing bumper cars...

I love how everyone says that although the Forza 2 tracks look kinda bland you only notice it when you stop to look at them, and if you do that your doing something wrong... Well, if you crash, your doing something wrong too. You're not supposed to go around bumping into other cars in a sim. And if damage was indeed realistic, the chances you would continue to race after a crash are very very slim. That's the main reason why damage shouldn't be a priority.

Magnetic fields around cars confirmed.

straws.jpg
 
"You're not supposed to be playing bumper cars...

I love how everyone says that although the Forza 2 tracks look kinda bland you only notice it when you stop to look at them, and if you do that your doing something wrong... Well, if you crash, your doing something wrong too. You're not supposed to go around bumping into other cars in a sim. And if damage was indeed realistic, the chances you would continue to race after a crash are very very slim. That's the main reason why damage shouldn't be a priority."


Nah, you've got it wrong. That's exactly why damage SHOULD be a priority. To punish bad driving. It's not really much of a Sim if there aren't much repercussions for poor/reckless driving.
 
What is so wrong with putting in a damage system similar to Forza 2. When you clip a wall, you lose break/steering function and you see notable damage to where you collided. If you ram a wall its race over and your front crumples up. Granted its not 1 to 1 physics wise but it is never going to be, the car companies are not going to allow it. From a gameplay perspective its near enough spot on, if it’s a tight passing situation in GT you ram the ****er out the way without a second thought, if you play Forza 2 like that you aren’t going to last long. Forza 2 is a far better game with its damage set up than it would be without it, that’s the cut and dry of the situation. GT5 would be a better game with Forza 2’s damage set up than non at all, its even more frustrating that given all the time they have I’m sure they could improve upon Forzas damage.
 
PleoMax said:
Now you are just playing dumb. I'm not gonna be dragged into an idiotic discussion about what makes a "good enough damage system, worthy of GT".

Hey some people like fat chicks right? I mean, if you can't have Adriana Lima might aswell not even bother.

So they should just dump a feature into a game even if they aren't happy with the quality?
 
squicken said:
First E3 meltdown incoming?
Far from it. Article states "Crash damage has also once again been ruled out, Yamauchi saying that some companies don't want their cars smashed up in the game (despite damage featuring on the licensed cars of PGR, Forza and other games)." Yamauchi said repeatedly, and even in the source for this article, that they are working on damage, and that damage for racing cars is almost sure to appear.

Teknopathetic stated, that they're not considering damage model at all.

I was spot on, Gran Turismo 5 wasn't delayed, and crash damage might make it's way into the game, now read the topic name.
 
I love how tekno denies the existence of the quote button. Good grief its hard to read his posts. >.>

So they should just dump a feature into a game even if they aren't happy with the quality?
Look at who you are talking to.
 
"Far from it. Article states "Crash damage has also once again been ruled out, Yamauchi saying that some companies don't want their cars smashed up in the game (despite damage featuring on the licensed cars of PGR, Forza and other games)." Yamauchi said repeatedly, and even in the source for this article, that they are working on damage, and that damage for racing cars is almost sure to appear.

Teknopathetic stated, that they're not considering damage model at all"



Cute, but Yamauchi doesn't say "that they are working on damage, and that damage for racing cars is almost sure to appear."

What it says exactly: "One of the future upgrades may be crash damage. Some reasons given as to why it doesn’t have it yet are that it needs to be done realistically, the physics engine would need to be updated and that some car companies don’t want their cars portrayed with crash damage - even if it’s just virtual.

- Realistic crash damage alone is basically double the work. The way Yamauchi wants it done would mean each body panel of each car would have to be modeled separately - intact and crumpled - with the resulting changes in light and shadow."


Just quote the page, leave your paraphrasing and made up bits out of it. The article that CVG is reporting from mentions no such thing.
 
bud said:
he mentioned in a french magazine that gt5 would have damage models but that only race cars would be able to get damage.

thread


it's really lame that it won't have damage from the get go. why don't they just delay the game to include damage models. it's not like they never delay their games to make it as good as possible lol.
Good idea, if you want it in 09 at the earliest.
 
Teknopathetic said:
"Cmon, this article is complete made up BS."

"Damage isn't in GT4 or GT HD, but it might appear in GT5. He's talking about GT as a franchise."


So, which is it? Made up BS or misinterpretation? You're tripping over yourself trying to spin this.

Either way, t's pretty clear. You can keep being deluding yourself if you like, though.

How about you do your job and remove the delayed part from the titles instead of this sillyness?
 
SolidSnakex said:
So they should just dump a feature into a game even if they aren't happy with the quality?
If the fans have been asking for it for eight years, yes. They need to get started with this somewhere. Or should they do a dry run in 6, to do it properly in time for 7?
 
Teknopathetic said:
Nah, you've got it wrong. That's exactly why damage SHOULD be a priority. To punish bad driving. It's not really much of a Sim if there aren't much repercussions for poor/reckless driving.

Damage is not a deterrent. If anything, it encourages a guy to be more bold and wreckless online to make a last-ditch effort to win. Oftentimes, many innocents get taken out in the process.

In rooms where everyone knows each other, damage is a deterrent. But in the random world of online play, damage is a source of achievement for some.
 
SolidSnakex said:
So they should just dump a feature into a game even if they aren't happy with the quality?

Why wouldn't they be happy with it? In any case it would look more realistic than Bumping cars right?

Isn't that the whole point? I mean, i don't see how they could be any happier with no damage modelling, you can feed me the perfectionist bullshit, but that would be nothing more than that....BS.
 
This is pathetic. I've been waiting for many years to play GT online on some head to head shit. A decade later and that still isn't possible.
 
PleoMax said:
Why wouldn't they be happy with it? In any case it would look more realistic than Bumping cars right?

Isn't that the whole point? I mean, i don't see how they could be any happier with no damage modelling, you can feed me the perfectionist bullshit, but that would be nothing more than that....BS.

It is? You mean the same developer who pulled online play from GT4 because it cut the framerate in half and the find 30fps to be unaccepable for their series now isn't a bunch of perfectionists?
 
"Damage is not a deterrent. If anything, it encourages a guy to be more bold and wreckless online to make a last-ditch effort to win. Oftentimes, many innocents get taken out in the process.

In rooms where everyone knows each other, damage is a deterrent. But in the random world of online play, damage is a source of achievement for some."



Except the guy being reckless ends up blowing a tire, screwing up his suspension, severely crippling the performance of his car, etc. and doesn't succeed.
 
DaCocoBrova said:
This is pathetic. I've been waiting for many years to play GT online on some head to head shit. A decade later and that still isn't possible.
Who said GT5 won't have head to head online racing?
 
Teknopathetic said:
"Cmon, this article is complete made up BS."

"Damage isn't in GT4 or GT HD, but it might appear in GT5. He's talking about GT as a franchise."


So, which is it? Made up BS or misinterpretation? You're tripping over yourself trying to spin this.

Either way, t's pretty clear. You can keep being deluding yourself if you like, though.
So if super hot chick sends you a smiley on msn, and you tell your buddies that you got her to sleep with you, it's just a misinterpretation? Oh ok mister mod.

He confirmed damage for racing cars. You say:

Doesn't sound like they're considering it, period.

I might be tripping over my own words, you're tripping over facts.
 
pswii60 said:
Thread isn't derailing, but just wanted to post this GIF

6au0w1s.gif


After this collision, seeing your car crumpled, the bumper falling off etc, really adds to the game IMO.

:lol :lol :lol I had not seen that GIF, yet. I was right behind Garnett's F430 in that race :D

Anyway, I wasn't expecting the game to come out until next fall, but come on, no damage is just lame in this post-Forza 2 world. As I have said many times, GT5 should AT LEAST match the feature set of Forza 2. AT LEAST.

SolidSnakeX and Ynos Yrros are working overtime today!!! Good effort guys, but I'm sorry that Wollan couldn't join you to complete the triangle defense of doom. Also, where the hell is theBishop at times like this when you need him?!?
 
I think crash damage being out can be okay if your car still suffers the effects of damage but doesn't necessarily show it.

The nice part of Forza 2's damage system is that your car will start to suck wind if you drive recklessly. They can do that in GT5 without showing any physical damage.
 
SolidSnakex said:
It is? You mean the same developer who pulled online play from GT4 because it cut the framerate in half and the find 30fps to be unaccepable for their series now isn't a bunch of perfectionists?
And that was bullshit, too.
 
Hammerhai said:
Yamauchi made reference to the cars as being one of the key time-consuming aspects of developing the game. It's taking 180 days for someone to build a car in the levels of detail required for GT5, as oppose to 30 days for GT3 and just one day for the original GT on PSone.

I'm not going to comment on the rest of this article, but this is absurd. Six months to model a single car? Actual cars go from blueprint to production in less time than that.
 
"So if super hot chick sends you a smiley on msn, and you tell your buddies that you got her to sleep with you, it's just a misinterpretation? Oh ok mister mod.

He confirmed damage for racing cars. You say:"


Going by this article, that's what he said (I'll concede the future update part).

What part are you hung up on?
 
urk said:
I'm not going to comment on the rest of this article, but this is absurd. Six months to model a single car? Actual cars go from blueprint to production in less time than that.

He was referring to the time as if one person was working on the car. I'm sure it takes far less time when there's a team working on each car.
 
yup in live for speed u hit anything with a decent amount of speed be it wall or car and your then gonna bounce round every corner from then on as your suspension is trashed which is a nightmare and very slow.

what forza 2 and console racers lack in general is dedicated servers with the ability to perma ban crashing idiots based on ip/cd key.
 
Segata Sanshiro said:
And that was bullshit, too.

Nah, I don't agree with that. You can't be playing the single player game a certain way and then just totally switch it for online competitive play. It'd be like playing an entirely different game with the change in feel...and at that point why not just play a different game?

GT5 will most certainly be online and it will not be a compromised version of the main game.
 
Segata Sanshiro said:
If the fans have been asking for it for eight years, yes. They need to get started with this somewhere. Or should they do a dry run in 6, to do it properly in time for 7?

I think it seems fairly likely they will get started with it in 5. We've heard variously that it'll be there for race cars and/or may be there via DLC post-release. If it's not there in some way, be it just for race cars or not, at launch, I think they'll keep working on it and release it online if enough people ask for it. If enough people don't, then it would just justify not including at this point in time from Polyphony's point of view.
 
titiklabingapat said:
No crash damage in racing sims is like the Friend Code in online Nintendo games. They don't make sense.

And having cars look damaged when they drive like they're not is like...?
 
Teknopathetic said:
"So if super hot chick sends you a smiley on msn, and you tell your buddies that you got her to sleep with you, it's just a misinterpretation? Oh ok mister mod.

He confirmed damage for racing cars. You say:"


Going by this article, that's what he said (I'll concede the future update part).

What part are you hung up on? Read. The. Article.
I'm hung up on this topics inflammatory title, and at thise articles take on on their source. Has the damage been ruled out? No. Can it be delayed to late 2008? No. Cause release date wasn't even announced yet. Did he say that damage might be released in an update for GT5? No. He was answering the question why the damge isn't there ALREADY, saying that it might appear in future, meaning that it might appear as download for GT: HD, or with GT5.
 
Y2Kev said:
Nah, I don't agree with that. You can't be playing the single player game a certain way and then just totally switch it for online competitive play. It'd be like playing an entirely different game with the change in feel...and at that point why not just play a different game?

GT5 will most certainly be online and it will not be a compromised version of the main game.
It's the Virtua Fighter argument. Those that don't want their sacred vision of the game compromised can ignore, but particularly when you use it as a repeated excuse for delays, the least you could do is put it in for the people looking forward to it.

I believe they received their just reward for the frankly shockingly small amount of progress in GT4.
 
"I'm hung up on this topics inflammatory title, and at thise articles take on on their source. Has the damage been ruled out? No. Can it be delayed to late 2008? No. Cause release date wasn't even announced yet. Did he say that damage might be released in an update for GT5? No. He was answering the question why the damge isn't there ALREADY, saying that it might appear in future, meaning that it might appear as download for GT: HD, or with GT5."



Meaning that nothing was confirmed whatsoever, except that at the moment there is no damage?
 
urk said:
I'm not going to comment on the rest of this article, but this is absurd. Six months to model a single car? Actual cars go from blueprint to production in less time than that.
IIRC its actually just 6 months for one person to do the job. If you have multiple people working on a car, then wouldn't it cut that time down dramatically?
DaCocoBrova said:
I said a decade. The wait from the original GT to GT5 is ~11.
It would of been pretty impossible for GT1/GT2 to have online. GT3 is kind of the exception, GT4 should of had it imo. But I'm sure GT5 will.
 
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