• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GT5 has ruined racing games for me...

My most played game of 2011 was GT5. I still play it sometimes and the physics are in line with my real life racing experiences.

Really appreciated many elements of Forz4 but I don't like any of the physics.
 
Why would you settle for grade e taco meat when he already has the prime rib of F-Zero?

*sigh* F-Zero fans and their adorable token slander. At the end of the day, you've two supreme anti-grav arcade racers of wildly different nuance.

Also, only one of them seems to be getting new releases.
 
*sigh* F-Zero fans and their adorable token slander. At the end of the day, you've two supreme anti-grav arcade racers of wildly different nuance.

Also, only one of them seems to be getting new releases.

Thankfully, not all of us F-Zero fans are balant fanboys/console warriors. It is sad to see so many F-Zero fans act so obnoxious like that though, especially when no Wipeout fans are that way. As a big fan of GX myself, I can say without hesitation that Wipeout HD is excellent. Definitely a different "taste" if you will than F-Zero (and I prefer GX a little more too), but a great game nonetheless.

But hey, trolls will be trolls I guess.
 
I can't tell you how much I love GT5. It even keeps me away from my PC sims. It really is the total package and easily my favourite racing game ever made.

99% of my time spent on that game is in practice mode. Just driving. It's so good.
 
Yea, the menus leave alot to be desired.

If I go play for instance NFS hot pursuit , the controls and physics feels like crap, I just cant get over that.

Burnout Paradise I love because the game runs at 60fps, the controls are so sharp and precise, its the only other racer this gen I REALLY enjoy.

You're comparing racing sims to arcade racers. They have very little in common other than driving cars.
 
I don't understand why GT5 physics don't get more credits: i mean, just look at the videos comparing GT5 to reality on specific circuits. Look how the lap times as so close to real lap times, look at the cars handling that look so fucking real...

I don't mean that PC racers are not as good, but i find it hard to imagine that they could be that much better... On what specific points do you PC racers find Rfactor and Iracing so above GT5 physics (or should I say handling as collisons in GT are a shame)?
 
Man, I kind of wish I went with a 360 compatible wheel so I could play PGR4, I love that series. Maybe someday I'll get a fanatec but not until my G25 is ancient or breaks, that ~$200 I spent on it a few years ago was expensive enough.

You are not missing anything, PGR with a wheel sucks IMHO, the game was designed with the Xbox 360 controller and it shows, it plays sooooo good with it.

GT5 with a wheel is amazing, as someone else said here, since it came out i have not gotten any other game for my PS3, if I turn my PS3 on, i do it to play GT5.
 
I don't mean that PC racers are not as good, but i find it hard to imagine that they could be that much better... On what specific points do you PC racers find Rfactor and Iracing so above GT5 physics (or should I say handling as collisons in GT are a shame)?

Tire modeling and aerodynamics. Some PC sims model flat spots, tire deformation, track rubbering, track debris (marble build-up). GT5 has a semi-empirical tire model whereas other PC sims model specific tire characteristics relative to the car and race series. They also use data from CFD (computational fluid dynamics) to obtain accurate downforce loads for aero simulation, though I'm not convinced that it makes an enormous difference for now (they probably just plug in those values into regular lift/drag equations. Once real-time CFD becomes a reality in racing sims, then it's going to be a huge leap from what we have now).

But I agree with you that GT5's physics are good and it's no easy task to create a unified driving model that works for 1000 cars. PC sims tend to have a smaller selection of cars that are given more care and detail to closely replicate their real life counterparts. There's a point where physics are "good enough" imo, and I think GT5 has reached that point for console sims.
 
I can't tell you how much I love GT5. It even keeps me away from my PC sims. It really is the total package and easily my favourite racing game ever made.

99% of my time spent on that game is in practice mode. Just driving. It's so good.
Yep, they nailed the important 'driving' part right. There's just something about the game that makes you play it again and again. I mean, it does have a few issues, but somehow they simply don't matter.
 
Yep, they nailed the important 'driving' part right. There's just something about the game that makes you play it again and again. I mean, it does have a few issues, but somehow they simply don't matter.

So true. I was playing it when the servers were down a few weeks ago and every fucking ten seconds it seemed to pop up a prompt to tell me the servers were down (in the menu). In any other game I'd probably have been raging at the poor design but with GT5 I actually cracked up laughing to the point where I had to explain to the missus what I was finding so funny. "See, babe, it's like, the best game ever, but look at this nonsense!".

GT5 is like owning a classic British / Italian sports car. You don't give a fuck that you spend so much time by the side of the road fixing it because, when it goes, it really goes.
 
I don't understand why GT5 physics don't get more credits: i mean, just look at the videos comparing GT5 to reality on specific circuits. Look how the lap times as so close to real lap times, look at the cars handling that look so fucking real...

I don't mean that PC racers are not as good, but i find it hard to imagine that they could be that much better... On what specific points do you PC racers find Rfactor and Iracing so above GT5 physics (or should I say handling as collisons in GT are a shame)?

I don't think the collisions can be understated. I play GT with everything on sim. And hearing the *THUD* is such an off-putting thing. To me, racing in GT 5 is done solely for grinding for money. Otherwise, I'd rather just drive in practice mode and be free of the *thumps* (and complete lack of consequence). It's a great zen experience done that way.

I honestly preferred the physics/FFB of GT5 over rfactor. But rfactor 2, IMO, is better than GT5. GT 5 is still good, and it's amazing to be able to have so many different cars to race (that aren't mods), but rfactor 2 is the shit. If they can ever model (or get modded) all the 67' tracks that were in GPL, I may not have any reason to buy another sim game for a long time (although arcade racers still have a soft spot in my heart).
 
So I used to love racing games, all different types. This gen when GT5 came out I played it non stop. Til this day I still play it regularly. I have played games like Shift 1 and 2, Need for speed hot Pursuit and Wipeout to name a few.

Nothing, and I mean NOTHING compares to the feel and physics of Gt5. It really has made it that every time I play a racing game other then GT5 I am thinking I would rather play GT5. Is there anyway way out of this rut? Burnout Paradise is the only other racer I can enjoy this gen.

Racing fanboy am lose...

You have really low standards
[/wario64troll]
 
I fire GT up now and again but after a while end up switching back to Forza.

GT feels boring and sterile, if it wasn't for the (lack of) force feedback in Forza I probably wouldn't bother playing it at all.
 
So I used to love racing games, all different types. This gen when GT5 came out I played it non stop. Til this day I still play it regularly. I have played games like Shift 1 and 2, Need for speed hot Pursuit and Wipeout to name a few.

Nothing, and I mean NOTHING compares to the feel and physics of Gt5. It really has made it that every time I play a racing game other then GT5 I am thinking I would rather play GT5. Is there anyway way out of this rut? Burnout Paradise is the only other racer I can enjoy this gen.

Racing fanboy am lose...

Do you own a real car?
 
GT5 has fantastic assets. But as a game design it leaves a lot to be desired.

Specifically those menus are such giant boner killers. I mean... they're not super terrible, but the fact they've optimized for presentation over usability and speed makes the game incredibly frustrating given the scope of the game.

I usually only play a race or two at a time before turning it off. Or I just take some car out to some track and time trial it until I'm tired. One of my favourite thing about GT in general.

The progression system also leaves a lot to be desire. Second hand cars that are required to complete races, frequently not been available (especially some of the more esoteric requirements) when you need them.


If it was upto me, I'd bring considerably more value to all the assets by organizing race themes and 'story lines' into the campaign mode.

e.g. a rally season - rally only cars, you're given a specific car, with allowance for specific upgrades, you get a character name, there are story rivals, and there are simple cutscenes (pictures/words/voice overs) between races that develop the story, with some simple requirements for races (beat x time, get in 1-3 spot, etc).

Gt5 is just so frustrating to me, because I know it wouldn't take a lot of work relative to the amount of work that's already been put in, and continues to be put in, for the game to truly shine - as a game, and not just as a car collection simulator.
 
For all of its problems and messy, sometimes inept execution, Test Drive Unlimited 2 is the racing/driving game of the generation and worth playing if you are bored of circuit racers. It isn't a sim by any means, but its open world philosophy on MMO structure is the future of the genre. I find it very hard to play circuit racers because of this game.
 
Top Bottom