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GT5:P US/EU details (~30 new vehicles, new track, split screen, tuning, etc)

Goldrusher said:
High Speed Ring changed so much...

2mxfuxx.jpg


muwx7m.jpg


&

ogmf0z.jpg


GT36.1.jpg
I don´t see a big difference.

LOL I´m j/k of course
 
Metalmurphy said:
IIRC he has two cause the first one is broken :lol

I'm not sure, I saw an interview he did and it seemed like he got a 2nd one so he can mod it. He wants it to look like the Ford GT in the GT4 intro.
 
Goldrusher said:
That's it.

As for the cars with wings and stickers... Check the car list for models ending with "Tuned Car".

i mean, speacially after seeing the tuning pic, that's what i was saying. their version of "in depth tuning" for prologue is similar to the quick tune you had in the arcade mode of GT4, where you can increase or decrease the power of your car by %, not by buying parts.

to really have in depth tuning (something that implies parts avaliable) i thought it would be too soon to show up in a prologue. for those features, and the expected new things such as tire temperature and pressure, we will have to wait for the final game.

other than that, i'm glad to know that i'm not the only one using paper towels at the moment:D

drivers of the world?

don't fuck with me PD, if its really what avaya thinks... then...


ohhhhhhhhhh
 
Wow...seriously...WOW!

When PS2 came out, I told myself I wasn't going to get one for at least a year or more. It was tempting, but I resisted....until about May when I saw the GT3 footage and saw the release date and next thing I know was at EB games asking the guy to hook me with a PS2.
 
-viper- said:
FUCK 1080P. It is so overrated.

Give me 720p and AA. I've seen many games (720p) on a 50' Plasma and they've looked absolutely beautiful.

Its really not, Ridge Racer 7 looks so much cleaner and crisper than 6 because its native 1080p. If you've got the TV for it, you will notice a big difference.
 
Holy crap at those High Speed Ring pics. Especially the ones inside the tunnel, they look so real. The reflections and lighting seem spot on.
 
Apex said:
Play Fuji on GT5P and you will see volumetric grass, some 3D flowers and sprites all shadowed by track elements and cars. Aside from animation and wind physics much more advanced than Forza2.

Will do. TBH I highly doubt that there would be volumetric grass, but the game looks to be in an ever changing state with crowds being removed and such, that I'm going to give you the benefit of the doubt. Do you have a link to any info on the wind physics and how it's better?

Metalmurphy said:
When was the last time you saw sprites bend? That's right, the grass in GT5 moves as cars pass by cause of the air transfer. They're not 2D sprites.

I said sprites to put in terminology that you would understand. Either way it is still represented by one triangle (or two triangles, perhaps) that are always front facing, which is cheaper to deal with than ordinary polygons. It is essentially like a sprite, and affords some of the same computational advantages.

These polys are always front facing. The "bending" is just a transformation on one vertice (or if it is represented by 2 polys, 3 vertices).

But judging how effecient PD is and always has been, I wouldn't be surprised if only one poly was used for the sake of effeciency.

And so by being front facing, you aren't going to have a situation where the camera will come perpendicular to the texture, making it look thin and sparse.

It's pretty clear if you play through GT:HD or GT5:P demo.

Yep it ain't got skidmarks, but inferior shadows? Bwahah.

:lol Why talk about both games when you haven't played both? The soft shadows look far better than pixelated shadows. FAR BETTER.

Also, you're telling me this:
http://i32.tinypic.com/a9paw6.jpg
Has 7-10 polygons? What?

No, I'm not referring to that, but you DO realize that these FM2 polys aren't front facing like the ones in GT? Meaning that you don't have to do as much transformations thus it's cheaper. This is why I called them sprites, I knew you would have no idea what I would mean by front facing polygons. The fact that you would make a comparison here between some that are not always front facing and to those that are, proves my point. Anyways, look at the foilage on Mugello. That's what I'm refering to. 7-10 polys on a batch of grass and flowers. They are all spread out and not very visible until you go up to each one. Pretty much a waste of resources right there.

Don't say stuff like that, FightyF will lose it :p. It's Forza 2.

I'm just correcting FUD, that's all. It helps that I've played both titles (though I've only played the Prologue demo, I hear that there are no differences in visuals). I call it like it is. You've been making some weird conclusions that aren't founded in reality, and so I'm just pointing it out. Ask any hardcore racing fan here, I'm completely fair to all games. Sometimes I'm frank and it comes off as insulting (ie. how I attacked FM2 for adopting an "exxagerated" art style, or how I think proper car collision physics are key to a multiplayer racing game), but I do believe I'm always fair.

If you want to argue it any further, I'd suggest taking it to PM. I say this because your claims in this thread are simply wrong, and for me to use this thread to demonstrate that over and over is pointless and only serves to derail the thread. I'm sure everyone here agrees to that.

wotter said:
some more:

GT5_Prologue-PlayStation_3Screen-5.jpg

GT5_Prologue-PlayStation_3Screen-3.jpg

GT5_Prologue-PlayStation_3Screen-2.jpg

GT5_Prologue-PlayStation_3Screen-1.jpg

GT5_Prologue-PlayStation_3Screensho.jpg

GT5_Prologue-PlayStation_3Screen-4.jpg

Just quoting this because I almost missed this, hopefully others don't. I'm surprised that Prologue won't have a photomode considering all of these screens coming out, they're taunting us with this stuff! A photomode thread for GT5 will be one of the best threads ever, no doubt.
 
FightyF said:
Just quoting this because I almost missed this, hopefully others don't. I'm surprised that Prologue won't have a photomode considering all of these screens coming out, they're taunting us with this stuff! A photomode thread for GT5 will be one of the best threads ever, no doubt.

I thought they'd add it to the US/EU releases, but not such luck. Which worries me since now I think they might not add it at all to GT5P. :/ I know they said they're trying to make it better than it was in GT4, but i'd be fine with the features from that and they could either update it when they're done with the final photomode or just hold it back until GT5.

I guess it must feel weird for them that people now really want that mode when in GT4 they were constantly criticized for even working on it.
 
That mini cooper s shot..someone can literally just slap on "The Mini Cooper S by BMW" and people will believe its a real advertisement.
 
FightyF said:
I'm surprised that Prologue won't have a photomode considering all of these screens coming out, they're taunting us with this stuff! A photomode thread for GT5 will be one of the best threads ever, no doubt.

SolidSnakex said:
I thought they'd add it to the US/EU releases, but not such luck. Which worries me since now I think they might not add it at all to GT5P. :/ I know they said they're trying to make it better than it was in GT4, but i'd be fine with the features from that and they could either update it when they're done with the final photomode or just hold it back until GT5.

I guess it must feel weird for them that people now really want that mode when in GT4 they were constantly criticized for even working on it.

I think PD wants the consumer to have the complete roster of cars and tracks at the players disposal, rather than just a few. Its nice to see that the photomode feature that PD and Kaz pioneered, is now a staple of racing games.

But yeah the GT5 Photomode Thread will be full of win and awesome...
 
I haven't been following GT5 at all, but what's Polyphony's stance on weather and time of day? It's a small thing, to be sure, but an option that I've personally wanted in every driving game (whether it affects the gameplay or not) for a while now.
 
traveler said:
I haven't been following GT5 at all, but what's Polyphony's stance on weather and time of day? It's a small thing, to be sure, but an option that I've personally wanted in every driving game (whether it affects the gameplay or not) for a while now.

Kaz says he wants full day/night and weather cycles for GT5. Who knows if it'll happen, but it's at least on their goals for the game.
 
traveler said:
I haven't been following GT5 at all, but what's Polyphony's stance on weather and time of day? It's a small thing, to be sure, but an option that I've personally wanted in every driving game (whether it affects the gameplay or not) for a while now.

Seems to me the game doesn't have full real-time shadowing, so that will be quite hard if not impossible to achieve. Maybe on certain tracks, eh.
 
jett said:
Seems to me the game doesn't have full real-time shadowing, so that will be quite hard if not impossible to achieve. Maybe on certain tracks, eh.

Well i'll remind you that the new GT wheel is going to allow you to change certain car settings on the fly. This is something you'd need if you were racing where the weather conditions might change at any time.
 
Is it wrong for me to be more excited about the photo mode than the actual game? :(

I know one thing, My house will look great with all the new high res artwork up on the walls thanks to this game.:lol
 
traveler said:
I haven't been following GT5 at all, but what's Polyphony's stance on weather and time of day? It's a small thing, to be sure, but an option that I've personally wanted in every driving game (whether it affects the gameplay or not) for a while now.


Both things are being worked on apparently. I really want dynamic weather in.
 
jett said:
Seems to me the game doesn't have full real-time shadowing, so that will be quite hard if not impossible to achieve. Maybe on certain tracks, eh.

It's quite easy, even without full realtime shadowing, to do time of day transitions. You can either blend between shadow maps or (more commonly) vertex lighting as in previous gen titles with time of day.
 
jett said:
Seems to me the game doesn't have full real-time shadowing, so that will be quite hard if not impossible to achieve. Maybe on certain tracks, eh.

Doesn't have to be dynamic. Much like the older PGR games it would just be different lightmaps for the same level.

We really don't need dynamic weather that changes drastically for a race, that's for arcade racers. What we need are times of day, and weather settings for each track (that would have slight variations. ie. from drizzle to pouring rain to overcast), and then those tracks could be rendered and put into GT5 (the amount of data would get massive making it less ideal for PSN and more ideal for BluRay).

But maybe I'm the only one who isn't so much interested in weather, and is more interested in simply having more tracks or more modes, if I were given the choice. I'd rather have a more detailed Rally mode. Or a drag race mode, or detailed tuning/upgrade modes.

Yeah I just noticed that SSX was banned, probably a mistake. But I've heard random bans happen sometimes and it's hard to get back.

ypo: Those shots of both games don't show off the shadowing in either, self shadowing is not evident in any of those pics because of the angle those pics are taken in. Plus if you really want to check it out, play both games, compare them on your own TV, and see how more expensive those soft shadows can be (which is the reason why I brought them up). I'm not here to make comparisons, I originally just wanted to point out that artistic talent can mean everything.
 
FightyF said:
ypo: Those shots of both games don't show off the shadowing in either, self shadowing is not evident in any of those pics because of the angle those pics are taken in. Plus if you really want to check it out, play both games, compare them on your own TV, and see how more expensive those soft shadows can be (which is the reason why I brought them up). I'm not here to make comparisons, I originally just wanted to point out that artistic talent can mean everything.
Are you joking?..

http://i28.tinypic.com/k9jh3p.jpg

http://i30.tinypic.com/erd9ax.jpg
 
What? SolidSnakeX got banned? =( Sad day indeed.

Anyone can get a hold of him and figure out what happened? He posts great pictures and stuff.
 
FightyF said:
I said sprites to put in terminology that you would understand.
:lol Seriously, who the hell do you think you are anyway? :lol

Either way it is still represented by one triangle (or two triangles, perhaps) that are always front facing, which is cheaper to deal with than ordinary polygons. It is essentially like a sprite, and affords some of the same computational advantages.
Except it isn't a sprite.

These polys are always front facing. The "bending" is just a transformation on one vertice (or if it is represented by 2 polys, 3 vertices).

But judging how effecient PD is and always has been, I wouldn't be surprised if only one poly was used for the sake of effeciency.
There is no way that its 1 poly... Seriously, have you even played the game? Cause you keep talking like you havn't...

:lol Why talk about both games when you haven't played both? The soft shadows look far better than pixelated shadows. FAR BETTER.
Oh but I HAVE played both, you talk like you never played GT5 at all. Selfshadows only appear pixilated at some points, probably the same reason why GT4 turned the AA off on some areas, to keep the framerate steady, Forza 2 shadows are unrealistic they're too bright for the most part, not to mentioned they have jaggies everywhere while GT5 only has them in the self shadows, scenery shadows are sharp and as dark as they should be.

If you want to argue it any further, I'd suggest taking it to PM. I say this because your claims in this thread are simply wrong, and for me to use this thread to demonstrate that over and over is pointless and only serves to derail the thread. I'm sure everyone here agrees to that.
The only one who made wrong claims so far was you... you can pretend you said it so the dumb ones would "understand" ( :lol ) all you want. You're the one spreading FUD.



Also, wth @ SolidSnakex ban! oO What happened?
 
iapetus said:
Post #431, but thanks. :D
Why are the last couple of weeks of waiting the most painful?
Because it's the end of the day and you don't give a shit. It's not super natural. /DiCaprio
Actually, that's totally unfitting.
Because GT5P will be a terrific game and dashboard view is the best addition to the franchise since it started in 98.
 
New UK challange:

finalposter.1.jpg


Now this is good! PlayStation are running a Gran Turismo 5 Prologue competition in stores across the UK between 17 and 31 March.

At each store, the fastest driver over two laps through the streets of Central London will win a PLAYSTATION®3, acopy of Gran Turismo 5 Prologue and other prizes. In addition, the fastest three regional winners will be invited to compete against each other and be crowned the GT5 Prologue UK Champion as part of an exclusive launch event in London on 27th March 2008. Anyone taking part will also be entered into a special prize draw.

See you at the start line…

Regions
Region 1 - Gamestation Edinburgh
Region 2 - HMV Edinburgh
Region 3 - Zavvi Glasgow
Region 4 - Currys.digital Birmingham
Region 5 - Blockbuster Welling
Region 6 - GAME Notthingham
Region 7 - HMV London
Region 8 - Zavvi London
Region 9 - HMV Manchester
Region 10 - Zavvi Manchester
Region 11 - HMV Leeds

Prizes on offer include:
GT5 Prologue and PLAYSTATION®3 bundle
GT5 branded racing helmets
GT branded Nike trainers and case
GT5 Hoodies
GT5 Keyrings
…and a Top Prize to be confirmed at the final.

http://threespeech.com/blog/?p=941

Poster looks hot. :D
 
Competition looks like a joke. The people with the best chance of winning will be the people who already have the Japanese version.
 
iapetus said:
Competition looks like a joke. The people with the best chance of winning will be the people who already have the Japanese version.
Which is probably everyone who participates. :lol
 
iapetus said:
Competition looks like a joke. The people with the best chance of winning will be the people who already have the Japanese version.

Oh yes. Anyone else up for the Glasgow event. I've been running the London track for weeks!
 
iapetus said:
Competition looks like a joke. The people with the best chance of winning will be the people who already have the Japanese version.

Well, yes and no.

No because when i start at a racing game, i'm better than most by default. Just you wait when i practice.

Yes because on the net, there's always a no life 40hours per week player that is better than you.
 
I have an extra Amazon.com pre-order code for $5 off for whoever wants it. Expires 4/15.
First come, first serve.
 
iapetus said:
Competition looks like a joke. The people with the best chance of winning will be the people who already have the Japanese version.

You mean hardcore GT fanatics will win the competition? I didn't see that one coming! :P
 
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