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GTA 5 Default HDR Settings are Too BRIGHT & Washed Out! Here's How to Get More Pop & Depth. (HDTVTest)

The very issue with HDTVtest videos is that they seems to want people to use different settings of HDR for each game.

That is impractical.

He need to find a overall best settings for all games but maybe that gives him less videos and viewers.
 
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The very issue with HDTVtest videos is that they seems to want people to use different settings of HDR for each game.

That is impractical.

He need to find a overall best settings for all games but maybe that gives him less videos and viewers.
every game needs manual tuning… thats why they have you adjust the gamma/brightness at the start of most games… same applies for hdr…
 
every game needs manual tuning… thats why they have you adjust the gamma/brightness at the start of most games… same applies for hdr…

At the start of the game seems fine as a one time wizard but to change TV or PS5 system settings each time you will run a game is Impratical.

Maybe Sony did the best with Auto HDR Tone Mapping that use a specific HGIG profile for each game.
 
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every game needs manual tuning… thats why they have you adjust the gamma/brightness at the start of most games… same applies for hdr…
It would be ok, if we needed to change only in game settings. However, changing system settings and TVs - that is highly impractical
 
At the start of the game seems fine as a one time wizard but to change TV or PS5 system settings each time you will run a game is Impratical.

Maybe Sony did the best with Auto HDR Tone Mapping that use a specific HGIG profile for each game.

It would be ok, if we needed to change only in game settings. However, changing system settings and TVs - that is highly impractical
You should never have to change your tv settings… he doesn't even do that here except for mentioning hgig which is supposed to help remove the friction of adjusting hdr settings for games should they be mastered for it.

having to adjust in game brightness white point and all that is normal.
 
You should never have to change your tv settings… he doesn't even do that here except for mentioning hgig which is supposed to help remove the friction of adjusting hdr settings for games should they be mastered for it.

having to adjust in game brightness white point and all that is normal.
In his videos he does change TV/PS5 system settings… plus ingame.
That happened in GT7 for example… I did not watch this one.

In GT7 you can go with the default settings… I did not see any difference with his own ingame settings.

And HGIG was created to consumers not need to change any setting… the TV should query the best settings for your game in manufactor's servers.

You should not deal with settings at all.
 
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In his videos he does change TV/PS5 system settings… plus ingame.
That happened in GT7 for example… I did not watch this one.

In GT7 you can go with the default settings… I did not see any difference with his own ingame settings.

And HGIG was created to consumers not need to change any setting… the TV should query the best settings for your game in manufactor's servers.

You should not deal with settings at all.
I just watched the gt7 video. You are wrong. He does not change tv settings or ps5 settings explicitly for gt7. He explains the in game settings to change, and further explains how to properly use the hdr calibration on the ps5 to get 1000/0 nits or 800/0 for hgig displays. The ps5 level hdr calibration only needs to be done once, period. It is not gt7 specific and he does not claim it to be.
 
Wasn't a fan of his HFW settings
Actually I'm not fan of his calibration at all for TVs.

We even made a joke before to not believe about color settings from a guy that uses glasses (glasses change the colors vibrancy… I know because after the surgery the see the colors in a completely difference tone… so more life).
 
Normally I seek out HDTVTest and EvilBoris for HDR game settings as they are the authority on the subject. I tried their recommendations in GTAV, which are largely the same for both - just up contrast to maximum and lower paper white to minimum. However I didn't actually like the image as much as the default settings. On my LG C1 it seems to have the opposite result of creating a more washed out image.
 
Actually I'm not fan of his calibration at all for TVs.

We even made a joke before to not believe about color settings from a guy that uses glasses (glasses change the colors vibrancy… I know because after the surgery the see the colors in a completely difference tone… so more life).
Well the whole point of HDR is to create light, darkness and brightness and colours that are representative of how you actually see it in real life.
But I'm sure everyone already knows this.
A sun glare should be bright and glaring.
I noticed with his settings they pulled the brightness down so much the sun became just a perfect circle with no glare what's so ever.
Now of course there needs to be a balance.
Everything can't be overblown with brightness, but his settings just made everything look dull and washed out.
Which makes sense as it was putting the brightness and highlights to near the lowest setting.
 
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Well the whole point of HDR is to create light, darkness and brightness and colours that are representative of how you actually see it in real life.
But I'm sure everyone already knows this.
A sun glare should be bright and glaring.
I noticed with his settings they pulled the brightness down so much the sun became just a perfect circle with no glare what's so ever.
Now of course there needs to be a balance.
Everything can't be overblown with brightness, but his settings just made everything look dull and washed out.
Which makes sense as it was putting the brightness and highlights to near the lowest setting
Somebody said his settings are for dark rooms so the low bright is evident.
For bight rooms maybe you should set up brightness to max.

Even at night I play with light tuned on so maybe that is why I don't match with his settings… well I like to watch movies with light on too.
 
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the HDR is too damn high
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The very issue with HDTVtest videos is that they seems to want people to use different settings of HDR for each game.

That is impractical.

He need to find a overall best settings for all games but maybe that gives him less videos and viewers.
All he talks about are game settings here, and his suggestion for TV settings is the same each time. Do you just get angry at YouTube channels once they become famous?
 
TV's could really use analysis tools like this.
Or at least make HDR setting patterns in games much better... or best - make use of console system level. Seems like almost no games use system level settings. not even Horizno
 
You're up in these threads always complaining about "but I guess they wouldn't be able to do more videos that" snark when your complaint about him constantly changing TV settings per game is wrong, not to mention your complaint against a TV calibrating veteran who's been doing this job for decades just comes down to "Yeah but he's a speccy four eyes lolz". Dude grow up, most of the posts in this thread are you complaining.
 
In his videos he does change TV/PS5 system settings… plus ingame.
That happened in GT7 for example… I did not watch this one.

In GT7 you can go with the default settings… I did not see any difference with his own ingame settings.

And HGIG was created to consumers not need to change any setting… the TV should query the best settings for your game in manufactor's servers.

You should not deal with settings at all.
My tv has HGIG… should I leave it on then?
 
Somebody said his settings are for dark rooms so the low bright is evident.
For bight rooms maybe you should set up brightness to max.

Even at night I play with light tuned on so maybe that is why I don't match with his settings… well I like to watch movies with light on too.
I play with the light off which kinda makes those settings standout as wrong even more in the dark.
But also those settings are for OLED TV's.
I don't know maybe they look better on them
And the normal settings looks to bloomy on them due to the lower peak nits those TV's have.
I'm sure they look good on the sets he tested.
 
I find that I rarely seem to agree with the expert's opinions about HDR and TV settings in general. I felt the exact opposite - on PS5 and my Sony OLED, GTA 5 was too dim especially in direct sunlight (in-game, completely dark in my own room). I cranked up the brightness settings and that's much better now.
 
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so, games that support it don't ask for HDR calibration?

There is no such thing as "HGiG" support in games. Always enable HGiG when:
- The game is using the system level HDR calibration screen
OR
- The game offers a proper HDR ingame calibration screen in which you are able to set the peak brightness of the TV, among other things

Leave HGiG off when:
- The game does not use the system level HDR calibration screen AND if the game does not have a proper ingame HDR calibration screen (The Last of Us Part I is one example where you want to disable HGiG).

GTA V on the other hand has a proper ingame HDR calibration screen. Therefore leave HGiG on. Vincent also says this in his video.

HGiG = On means nothing other than that the tone mapping in the TV is deactivated. Therefore the tone mapping must be done in the source. It does not matter how it is done on the source, as long as it is done properly. Therefore, it does not matter whether a game uses the HDR calibration setting of the console or the game. It is only important that there is a proper calibration setting somewhere so that the game engine tone maps the game accordingly.
 
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There is no such thing as "HGiG" support in games. Always enable HGiG when:
- The game is using the system level HDR calibration screen
OR
- The game offers a proper HDR ingame calibration screen in which you are able to set the peak brightness of the TV, among other things

Leave HGiG off when:
- The game does not use the system level HDR calibration screen AND if the game does not have a proper ingame HDR calibration screen (The Last of Us Part I is one example where you want to disable HGiG).

GTA V on the other hand has a proper ingame HDR calibration screen. Therefore leave HGiG on. Vincent also says this in his video.

HGiG = On means nothing other than that the tone mapping in the TV is deactivated. Therefore the tone mapping must be done in the source. It does not matter how it is done on the source, as long as it is done properly. Therefore, it does not matter whether a game uses the HDR calibration setting of the console or the game. It is only important that there is a proper calibration setting somewhere so that the game engine tone maps the game accordingly.
That is why Sony Auto HDR Tone Mapping is marvelous.

When you have a Sony TV and PS5 the Auto HDR Tone Mapping check on Sony servers the right HGIG/HDR config for that specific game… each game has a specific HGIG/HDR profile.

So no need calibration.
 
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Unlike SDR, HDR is an absolute standard and its meant to be seen in a reference enviroment, aka dark room.

Thats why hgig offers also a tone mapping option for the black, meaning you can define how bright you want the pure black to be in case you are in a very lit environment.
 
When you have a Sony TV and PS5 the Auto HDR Tone Mapping check on Sony servers the right HGIG/HDR config for that specific game… each game has a specific HGIG/HDR profile.

This is wrong. Sony's Auto HDR "calibration" actually only sets the HDR parameters for the calibration screen. And, as we know, not even correctly as can be seen in Vincent Teohs videos.

Moreover, there are not individual profiles for every game. The PS5 is reading the EDID of the display and adjusts the HDR calibration on the basis of these information (MaxTML etc.). The PS5 does not receive these information from a server. Games that then access the information from the HDR calibration screen then simply carry out their mapping on this basis. There is absolutely no reason to use different parameters for each game as the peak brightness of the TV etc. does not change.
 
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There is no such thing as "HGiG" support in games. Always enable HGiG when:
- The game is using the system level HDR calibration screen
OR
- The game offers a proper HDR ingame calibration screen in which you are able to set the peak brightness of the TV, among other things

Leave HGiG off when:
- The game does not use the system level HDR calibration screen AND if the game does not have a proper ingame HDR calibration screen (The Last of Us Part I is one example where you want to disable HGiG).

GTA V on the other hand has a proper ingame HDR calibration screen. Therefore leave HGiG on. Vincent also says this in his video.

HGiG = On means nothing other than that the tone mapping in the TV is deactivated. Therefore the tone mapping must be done in the source. It does not matter how it is done on the source, as long as it is done properly. Therefore, it does not matter whether a game uses the HDR calibration setting of the console or the game. It is only important that there is a proper calibration setting somewhere so that the game engine tone maps the game accordingly.

Thanks for this info. I've always just had DTM set to on as I felt HGiG was too dark. But it sounds annoying to have to continuously toggle it to on/off for each game that may or may not have in game calibration.
 
But it sounds annoying to have to continuously toggle it to on/off for each game that may or may not have in game calibration.

Until some time ago, I had the same opnion. However, from my experience most mondern games since 2019 use the system level calibration screen or have a proper HDR calibration. That is why, in my experience, you do not have to switch over as often as you did some time ago.
 
Actually I'm not fan of his calibration at all for TVs.

We even made a joke before to not believe about color settings from a guy that uses glasses (glasses change the colors vibrancy… I know because after the surgery the see the colors in a completely difference tone… so more life).
He's using a reference monitor to calibrate the game so it makes no difference about his perception. He does good calibrations. Doesn't mean he's infallible but he's generally very good at his job.

Filmmaker Mode should make needing calibration a thing of the past but in the end picture quality is always subjective. Some like oversaturated colours. I wish it came to games not needing calibration.
 
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He's using a reference monitor to calibrate the game so it makes no difference about his perception. He does good calibrations. Doesn't mean he's infallible but he's generally very good at his job.

Filmmaker Mode should make needing calibration a thing of the past but in the end picture quality is always subjective. Some like oversaturated colours. I wish it came to games not needing calibration.
His hdr videos are helpful, I would have no idea how many clicks for 1500 nits on the console settings as enabling hgig and altering the settings apparently stops the sun logo being visible way before the TV reaches peak brightness.

But his actual settings should always just be a guide or starting point as each tv is different as is a users own preference.
 
Until some time ago, I had the same opnion. However, from my experience most mondern games since 2019 use the system level calibration screen or have a proper HDR calibration. That is why, in my experience, you do not have to switch over as often as you did some time ago.

I'll give HGiG a go then and go from there. Thanks!
 
I don't think I've ever liked a game's HDR. It looks incredible on shows/movies but, I dunno, every time I try to get HDR right for a game I feel like I'm losing more than I'm gaining.
 
I don't think I've ever liked a game's HDR. It looks incredible on shows/movies but, I dunno, every time I try to get HDR right for a game I feel like I'm losing more than I'm gaining.

HDR is also generally much more demanding. On the one hand for the TV. But also for the end user. HDR will always look like shit on cheap TVs with ~400 nits peak brightness.

On the other hand, the end user must be able to calibrate the picture accordingly, even with good TVs. This requires know-how, which of course many people do not have. But that is what people like Vincent Teoh are for. But unfortunately there are also many wrong/outdated recommendations. Here you have to know who or what you can rely on.

That is why it can also make more sense for many people to simply play in SDR.
 
This is wrong. Sony's Auto HDR "calibration" actually only sets the HDR parameters for the calibration screen. And, as we know, not even correctly as can be seen in Vincent Teohs videos.

Moreover, there are not individual profiles for every game. The PS5 is reading the EDID of the display and adjusts the HDR calibration on the basis of these information (MaxTML etc.). The PS5 does not receive these information from a server. Games that then access the information from the HDR calibration screen then simply carry out their mapping on this basis. There is absolutely no reason to use different parameters for each game as the peak brightness of the TV etc. does not change.
You are confusing things.
What I said is right… the database is on PS5 and probably updated via some server (the database needs regular updates).

 
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You are confusing things.
What I said is right… the database is on PS5 and probably updated via some server (the database needs regular updates).

No, I am not confusing things. There are different ways for manufacturers to implement "HGiG".
- Manual calibration screen
- EDID
- Server Database

PS5 is using the manual calibration or with certain Sony TVs the EDID method. The aim of all these methods is for the source to know the specs of the TV (peak brightness etc). The respective parameters of the TV are then transmitted for this purpose. Games have no relevance for that. It is all about the specs of the panel.

At the moment no source device is using a database to receive the information. Which is simply due to the effort that the manufacturers then have (always adding parameters for new TVs). Especially when you consider that the EDID is always communicated anyways and the source can then also obtain the information from there. The manufacturers only have to make sure that this is mentioned accordingly in the EDID. That is why the Sony TVs also needed a firmware update. This would not have been necessary if the console gets the information from a server.

In other words: Vincent is just wrong in his tweet. In his later videos he even mentions that the PS5 is using the EDID method for the "Auto HDR calibration".

€: Vincent even says this in the description of the video you posted:
"Auto HDR Tone Mapping" refers to automatic HGiG parameter population through identification of the TV model number through EDID.

You may want to also check 4:55 in this video:
 
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The very issue with HDTVtest videos is that they seems to want people to use different settings of HDR for each game.

That is impractical.

He need to find a overall best settings for all games but maybe that gives him less videos and viewers.
We do have one though, it's calibrating your display and each setting up each device accordingly.
Usually you will be good across the board but unfortunately some games have messed up settings that conflict with the above.
 
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