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GTA V - 1080p resolution confirmed for PS4

Grimløck;135780610 said:
looks good. i didn't pick up GTA 5 last gen because of GTA 4. i may have to pick this one up because it seems they fixed a lot of what was wrong with the previous iteration.

you're in a for a treat. I loved IV, but V is a better game in almost every sense. If they bring back the Euphoria engine like it was in GTAIV, then it'll be complete.

Where is the confirmation from? Nothing in the OP.

OPM, iirc. It's some Playstation magazine. They were teasing a 10 page blowout today, it leaked early and it was full of absolutely nothing. It's possible Rockstar told 'em it was 1080p or they picked it up from the trailer like everything else in the mag.
 
Ever since LCDs came out it's been imperative to run games at native resolution. They just don't scale images well.

You'll always get extra blurring if you're not scaling by a whole number. With 900p upscaled to 1080p each pixel is being stretched over ~1.3 pixels. There's no way to do that without blurring.

I don't get why you wouldn't want 1080p. You have a 1080p screen. You don't want a 1080p picture?

This guy gets it. Maybe if there were 900p TVs out there it would be ok, but there is not. Doesn't matter how close it is to 1080p, scaling will always produce a ton of blurriness. 1080P is not even that high of a resolution anymore. People just want it so that games run at the native resolution of their TVs.
 
give_it_to_me_stephen_colbert.gif


I can't wait.

(Well, I can... but you know what I mean.)
 
you're in a for a treat. I loved IV, but V is a better game in almost every sense. If they bring back the Euphoria engine like it was in GTAIV, then it'll be complete.

What you mean? I though GTAV also used Euphoria.

Disclaimer: I haven't played the game yet, waiting for PC version.
 
What you mean? I though GTAV also used Euphoria.

Disclaimer: I haven't played the game yet, waiting for PC version.

It does, but it seemed to be lessened. You can't shoot people in the leg and watch them limp. they'll just fall over and die. Stuff like that.
 
I think a lot of gamers are aware of the compromises involved, but whether they choose to accept it or not depends on a number of factors. In MGS, I'll gladly take a reduction in effects if it means I get 1080 at 60 frames. Being open world, the resolution helps a lot with being able to identify enemies and anticipate encounters. The higher frame rate allows for smoother combat and movement. All these things matter a great deal in a game in which stealth is emphasized and survival is dependent upon to adjust to changing situations and react accordingly in as quick a manner as possible. For a lot of people, those things don't seem to be quite as important in a game like GTA.

Oh for sure. My point is, it is perfectly possible and in all likelihood, would still look excellent. People will have their opinions either way, but it is complete bullshit that it isn't even a possibility or would be terrible to do
 
AA coverage is really weird. What it covers it covers quite well (not so stable in motion), like this except the top of the white van.

iq3hhiPDKfrkU.png


But on some edges it completely breaks down and there's even interlace combing artefacts.

ifBAU8kNGRyBd.png
 
GTAV just because of the amount of high fidelity individual assets is going to be a beautiful game for a good chunk of this generation. Even the PS3/360 versions with their intense framedrops, and questionable IQ will stand up well to the PS4/One's best for a chunk of the generation. They achieved approximations, and prebaked simulations of effects that PS4/One can do in realtime, but very convincing approximations none the less.

Material shaders were very impressive as well.

This is a port with more asset diversity because they've got the poly budget to spend, the memory for higher res versions of prior assets, and still the leeway to render it at a higher resolution and most likely at a much more fluid framerate, with higher fidelity effects.

One of the prettiest games ever developed but prettier sounds like a win to me. I mean that first shot last page looks convincingly CG. That can only be achieved in realtime though technical genius and artistic talent. Along with an insane budget and lengthy dev cycles of course.

This will be one of my first purchases for the PS4 whenever I end up getting one.
 
Oh for sure. My point is, it is perfectly possible and in all likelihood, would still look excellent. People will have their opinions either way, but it is complete bullshit that it isn't even a possibility or would be terrible to do

No disagreement here. Myself, I'll take reduced fidelity and 60 frames every damn time. Going from 60 to 30 in TLoU:R is something I enjoy showing to people that are unconvinced about the benefits of a higher frame rate. That said, I held off on GTA5 so that I could play on PS4, so I'm not going to complain as long as R* can finally meet and maintain a decent refresh rate.
 
No disagreement here. Myself, I'll take reduced fidelity and 60 frames every damn time. Going from 60 to 30 in TLoU:R is something I enjoy showing to people that are unconvinced about the benefits of a higher frame rate. That said, I held off on GTA5 so that I could play on PS4, so I'm not going to complain as long as R* can finally meet and maintain a decent refresh rate.

You can also show off on twitch watching USFIV on "1080" (witch is 720p/30fps last gen based) option and switch to "source" option (witch is now 720p/60fps), like day and night :)

I want to play to this game since day one and I knew the PC version will come soon or later. Just have to wait a bit more...
 
Yeah, I get that.



Yeah, if you feel like they're gimping your console/forcing parity by going 900p, then I can understand not supporting it. If you skip a game because a dev went to 900p to support their creative/artistic decisions, then no, I can't really understand that.



Enjoying a fun game isn't the right message to send to developers? refusing to buy a game because of graphics is the right message to send to developers, though? No, I don't think that, that's why I keep clarifying by putting 1080/60. If I was just talking about 1080p, then I wouldn't include the 60fps. I still disagree on the standard being 1080p.

The message to send is that 900P is not acceptable on PS4. You can disagree with the standard but like I said, PS4 was built to run 1080P games. Out of all the titles out now and the ones coming out soon are 1080P. I think its safe to say the standard for PS4 is 1080P. Those with technical hurtles will settle for less obviously.

Yeah. It would be nice if every game from here til next gen was 1080p, but I do kind of doubt it

You said that as the generation goes, the games will get worse resolution/performance, thats what I was replying to you about. I didnt say all games but the majority will be 1080P on PS4 and that I dont see PS4 games being anything less across the board. Obviously you see things on how xbone's catalog is but Im talking about both PS4/Xb1 and I dont see games getting worse on both platforms as time moves on. (MS unlocked 10% reserved resources recently)
 
This is a port with more asset diversity because they've got the poly budget to spend, the memory for higher res versions of prior assets, and still the leeway to render it at a higher resolution and most likely at a much more fluid framerate, with higher fidelity effects.

One of the prettiest games ever developed but prettier sounds like a win to me. I mean that first shot last page looks convincingly CG. That can only be achieved in realtime though technical genius and artistic talent. Along with an insane budget and lengthy dev cycles of course.
Yeah artistically it's going to hold up for a long time just because they put so much work in making almost every single building, corner, and space a hand-crafted and unique piece. No matter what 'technical' features other games have, it's hard to surpass 5 years of artists working on development and 100 days of on-site photography to base most of the buildings on. It's probably one of the least talked about elements of GTA V... Just how unique (and based on real counter parts) almost all of the game world is. So much of it is based on real LA photos and there's very low copy/paste of assets relative to other games.

I've been playing non-stop for a year now, almost every day, and I still feel like I find new details in restaurants and houses. I still stop and take pictures almost every night.
 
There is no question (it is not debatable) that PS4 GPU has 32 ROPs while XB1 GPU has 16 ROPs. PS4 GPU is clocked at 800 MHz, XB1 GPU is clocked at 853 MHz.

PS4 therefore has nearly twice the pixel fill rate. 25.6 billion pixels/sec vs 13.6 billion pixels/sec for XB1.

pixel fill rate is absolutely important for both resolution and framerate.

Aside from ROPs, PS4 has more Texture Units (72) vs XB1 (48). on top of having more shader cores (1152 vs 768).

So while PS4 only has about 40% higher GPU shader/ compute performance, it has nearly double the pixel fillrate

These things were set in stone forever for the lifecycles of these consoles once the hardware was locked down. None of the performance boosts for XB1 (i.e. freeing up resources once used by Kinect, or the upcoming DX12 API) will make up the deficit because the gap between their GPUs is too much.

Does that mean XB1 cannot do 1080p ? No, of course not, but it means that if any given XB1 is 1080p, cutbacks will have to be made in other areas, namely framerate, or graphics quality / effects, etc. compared to the same things on a PS4 ver.

If the XB1 version of GTA V ends up being 1080p with the same graphics as the PS4 version, then the frame rate will suffer.
 
There's no point releasing a next gen remaster if it can't even hit 1080p 30fps locked.

Probably splitting hairs here, but it sounds much closer to a remake than a remaster. Improved textures, geometry, foliage, draw distance, number of vehicles (and pedestrians as well, I think) and wildlife. I think the lighting has seen some big improvements as well.
There were some comparison shots released after the trailer hit that show off some significant improvements.

Edit:

 
It does, but it seemed to be lessened. You can't shoot people in the leg and watch them limp. they'll just fall over and die. Stuff like that.

Yeah, I noticed that too. It's also not as fun/funny to get drunk in GTA V because the character doesn't really flop around and fall to the floor like they do in GTA 4 and RDR.

There were some comparison shots released after the trailer hit that show off some significant improvements.

Edit:

Glad to see decent AO on the PS4 release.
 
AA coverage is really weird. What it covers it covers quite well (not so stable in motion), like this except the top of the white van.

iq3hhiPDKfrkU.png


But on some edges it completely breaks down and there's even interlace combing artefacts.

ifBAU8kNGRyBd.png

Good catches!
 
Based Rockstar does not disappoint. Guess they're not CPU bound, since the scope of the game is smaller and - wait..wut?
 
There's no point releasing a next gen remaster if it can't even hit 1080p 30fps locked.

This.

I personally don't really mind if they go with lower resolution on Xbox One, perhaps 900p, but LOCKED framerate is absolutely a MUST if I'm gonna doubledip.

I own both PS4 & Xbox One, I prefer playing on my Xbox One, but will go with the version that has the best framerate, if it turns out it has bad framerate on both consoles I'll have to skip.

Come on Rockstar, I so wanna play this again, please make the framerate rock solid!
 
There is no question (it is not debatable) that PS4 GPU has 32 ROPs while XB1 GPU has 16 ROPs. PS4 GPU is clocked at 800 MHz, XB1 GPU is clocked at 853 MHz.

PS4 therefore has nearly twice the pixel fill rate. 25.6 billion pixels/sec vs 13.6 billion pixels/sec for XB1.

pixel fill rate is absolutely important for both resolution and framerate.

Aside from ROPs, PS4 has more Texture Units (72) vs XB1 (48). on top of having more shader cores (1152 vs 768).

So while PS4 only has about 40% higher GPU shader/ compute performance, it has nearly double the pixel fillrate

These things were set in stone forever for the lifecycles of these consoles once the hardware was locked down. None of the performance boosts for XB1 (i.e. freeing up resources once used by Kinect, or the upcoming DX12 API) will make up the deficit because the gap between their GPUs is too much.

Does that mean XB1 cannot do 1080p ? No, of course not, but it means that if any given XB1 is 1080p, cutbacks will have to be made in other areas, namely framerate, or graphics quality / effects, etc. compared to the same things on a PS4 ver.

If the XB1 version of GTA V ends up being 1080p with the same graphics as the PS4 version, then the frame rate will suffer.

Pshh, your so-called "facts" mean little in the face of Microsoft's wizard-like engineers. Their wizard jizz (aka secret sauce) can defy any so-called "hardware gap."

Just look at Diablo III and Destiny!™ The proof is in two mediocre looking cross-gen titles.
 
Pshh, your so-called "facts" mean little in the face of Microsoft's wizard-like engineers. Their wizard jizz (aka secret sauce) can defy any so-called "hardware gap."

Just look at Diablo III and Destiny!™

diablo 3 suffers from framerate problems and im still convinced, it is my opinion, that destiny was held back on ps4 not to piss off MS
 
Probably splitting hairs here, but it sounds much closer to a remake than a remaster. Improved textures, geometry, foliage, draw distance, number of vehicles (and pedestrians as well, I think) and wildlife. I think the lighting has seen some big improvements as well.
There were some comparison shots released after the trailer hit that show off some significant improvements.

Edit:

I actually think that this is the "real" GTAV, the way it was developed and intended to be played, and that for the PS360 version they just used the lower LoDs asset as main and called it a day.
 
Like Destiny? Yes its a cross gen game but so is GTA!


But GTA5 was only developed on two consoles before release. R* have had more than a year to get the PS4/X1 versions running in a way that pushes each accordingly. There are also differences between past and current gen versions that don't exist in Destiny.

I actually think that this is the "real" GTAV, the way it was developed and intended to be played, and that for the PS360 version they just used the lower LoDs asset as main and called it a day.

Weren't they developing GTA for like five years? I suppose it wouldn't be that hard to anticipate next-gen specs and to then meet or exceed them with the complexity of your assets, then scale down for each platform upon release.
 
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